Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 21:30:41 Player: darki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (3779) 3779 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 8351 Bonus ------- High Alert Combat Kills 102 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 50/100 System Corruption 8% Temperature Cool (36) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (8) ------ Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (5) ---- Weapon Cycler ECM Suite Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul > --- INVENTORY -------- Light Deuterium Engine Huge Storage Unit Weapon Cycler ECM Suite Advanced ECM Suite [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 1 1 . 2 Weapon 2 | . . . 1 1 . . Parts Attached 116 | 7 5 6 55 2 19 22 Power 12 | 1 . . 6 . . 5 Engine 12 | 1 . . 6 . . 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 3 1 14 . 4 7 Treads 7 | . 1 . 5 . . 1 Leg 4 | 2 . . . . 2 . Wheel 19 | . 2 1 9 . 2 5 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 37 | 2 2 3 14 1 9 6 Device 6 | 1 . 1 1 1 1 1 Storage 3 | 1 1 . . . . 1 Processor 6 | . 1 . 1 . . 4 Hackware 6 | . . . 1 . 5 . Protection 16 | . . 2 11 . 3 . Artifact . | . . . . . . . Weapon 36 | 2 . 2 21 1 6 4 Energy Gun 2 | 1 . . 1 . . . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 14 | 1 . . 11 1 1 . Ballistic Cannon 8 | . . . 8 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon 4 | . . . . . 4 . Special Melee Weapon 2 | . . . 1 . . 1 Unidentified Prototypes 5 | . . 1 3 . . 1 Parts Lost 58 | . . 1 25 . 20 12 Power 8 | . . . 3 . 1 4 Propulsion 17 | . . 1 8 . 5 3 Utility 16 | . . . 7 . 7 2 Weapon 17 | . . . 7 . 7 3 Highest Loss Streak 18 | . . 1 6 . 18 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 100 97 92 69 70 Engine 8 | . 14 11 8 7 4 2 Treads 1 | . . . 1 . . 1 Leg 1 | . 7 . . . 1 . Wheel 15 | . 19 22 16 15 9 4 Device 5 | . 10 1 4 7 4 4 Storage 8 | . 14 11 9 7 5 1 Processor 9 | . 3 11 9 7 5 18 Hackware 7 | . . . 7 7 10 19 Protection 9 | . . 20 14 7 4 . Energy Gun 3 | . 14 . 1 . . . Energy Cannon 1 | . . 20 . . . . Ballistic Gun 11 | . 14 . 15 7 4 . Ballistic Cannon 6 | . . . 9 23 14 . Impact Weapon 1 | . . . . . . 14 Naked Turns 6 | . . . . . 6 . Heaviest Build 99 | 13 48 65 78 82 85 99 Greatest Support 43 | 20 32 32 43 20 30 32 Greatest Overweight (x) 29 | . 2 2 6 4 4 29 Average Overweight (x) 1 | . . 1 2 4 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 Average Capacity 17 | 7 17 20 20 20 17 11 Most Carried 20 | 1 17 17 20 17 17 6 Average Carried 14 | . 8 15 18 16 11 5 Final Capacity 20 | 8 20 20 20 20 5 5 Final Carried 18 | 1 17 17 18 16 5 3 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Tank 23% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 3275 | 303 218 50 1958 . 276 470 Remotely . | . . . . . . . Salvage Created 4521 | 199 609 139 2354 . 299 921 Parts 251 | 18 39 9 148 . 14 23 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 74 | . 7 3 43 . 9 12 Melee 7 | . . . . . . 7 Guns 32 | . 7 . 22 . 3 . Cannons 24 | . . 3 16 . 5 . AOE 6 | . . . 5 . 1 . Classes Destroyed 17 | 3 5 1 6 . . 2 Worker 21 | 2 7 . 9 . . 3 Builder 10 | . 5 . 2 . . 3 Tunneler 7 | 5 . . 2 . . . Hauler 7 | . 2 . 5 . . . Recycler 5 | 1 . . 3 . . 1 Mechanic 1 | . . . . . . 1 Operator 2 | . . . 2 . . . Watcher 7 | . 1 . 4 . . 2 Swarmer 9 | . 3 . 4 . . 2 Grunt 36 | . 4 2 21 . 4 5 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . . 1 Sentry 11 | . . 1 10 . . . Specialist 8 | . . . 4 . 4 . Hunter 3 | . . . 1 . . 2 Programmer 2 | . . . . . . 2 Heavy 2 | . . . 1 . 1 . Best Kill Streak 9 | 6 5 2 9 . 3 9 Combat Bots Only 8 | . 3 2 8 . 3 3 Max Kills in Single Turn 5 | 1 1 1 5 . 1 1 Gunslinging . | . . . . . . . Exploded 5 | . . . 5 . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 9283 | . 189 356 3738 . 2847 2153 Core 1968 | . 30 49 438 . 590 861 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . . . 54 . . . Regen/Repaired (Parts) 102 | . . . 102 . . . Core Remaining (%) 62 | 100 88 87 20 . 15 . Volleys Fired 247 | 11 56 8 148 . 24 . Largest 4 | 2 2 2 3 . 4 . Hottest 155 | 70 70 136 132 . 155 . Shots Fired 652 | 22 112 16 422 . 80 . Gun 444 | 22 112 . 293 . 17 . Cannon 204 | . . 16 129 . 59 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 515 | 11 56 . 372 . 76 . Thermal 133 | 11 56 16 50 . . . Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 9 9 7 25 . 7 . Robot Miss Streak 7 | 1 4 3 7 . 3 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 480 | 15 70 8 289 . 46 52 Core Hits 229 | 8 30 4 160 . 20 7 Critical Kills 5 | 1 1 . . . . 3 Critical Parts Destroyed 10 | . . . 1 . . 9 Critical Strikes 27 | 2 8 . 4 . 1 12 Burn 11 | 1 7 . 3 . . . Destroy 3 | 1 1 . 1 . . . Blast 1 | . . . . . 1 . Smash 12 | . . . . . . 12 Melee Attacks 70 | . . . 11 . . 59 Impact 52 | . . . . . . 52 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 13 | . . . . . . 13 Combat Hostiles 4 | . . . . . . 4 Follow-up Attacks 8 | . . . . . . 8 Damage Inflicted 11049 | 190 884 162 5260 . 1349 3204 Guns 4318 | 190 884 . 3030 . 214 . Cannons 2488 | . . 162 1517 . 809 . Explosions 1039 | . . . 713 . 326 . Melee 3204 | . . . . . . 3204 Ramming . | . . . . . . . Kinetic 5322 | 79 400 . 3820 . 1023 . Thermal 2197 | 111 484 162 1440 . . . Explosive 326 | . . . . . 326 . Electromagnetic . | . . . . . . . Impact 3204 | . . . . . . 3204 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 1335 | . . . 41 . . 1294 Projectiles 23 | . . . 3 . . 20 Explosions 38 | . . . 38 . . . Melee 1274 | . . . . . . 1274 Knockbacks 53 | . . . 35 . 9 9 Impact 8 | . . . . . . 8 Kinetic 41 | . . . 33 . 8 . Secondary 4 | . . . 2 . 1 1 Self-Inflicted Damage 119 | . . . 97 . 22 . Shots 4 | . . . 1 . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | 54 84 369 378 . 161 228 Average Temperature 92 | 19 26 212 107 . 60 109 Received Heat Transfer 1761 | . 66 165 774 . 387 369 Effects 10 | . . 1 9 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 2 | . . 1 1 . . . Interference 3 | . . . 3 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . . . . . 12 Impact Corruptions 38 | . . . . . . 38 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | 3 6 . 2 . . . Heat Transferred 4679 | 407 1961 296 2015 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 545 | 40 218 165 545 247 337 408 Initial 247 | . 26 68 69 247 172 162 Average 229 | 19 111 98 274 247 256 257 Maximum Alert Level 2 | . 1 . 2 1 1 2 Low Security (%) 41 | 100 95 100 23 . 18 33 Level 1 49 | . 4 . 64 100 81 53 Level 2 8 | . . . 12 . . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 20 | . 2 . 12 . 4 2 Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 13 | . 1 . 6 . 4 2 Assault . | . . . . . . . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 3 | . 1 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 12 3 61 . 22 24 Peak Tracking Total 11 | . 4 3 9 . 8 11 Tactical Retreats 7 | . 1 . 2 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled 5 | . . . 5 . . . Max in Single Turn 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 21 | . 3 3 10 1 . 4 Terminals 18 | . 3 3 8 1 . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 7 7 21 1 . 7 Successful 27 | . 4 5 15 1 . 2 Failed 16 | . 3 2 6 . . 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 3 1 9 . . 1 Terminals 37 | . 7 7 17 1 . 5 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . . 2 Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 4 5 11 1 . 1 Record 9 | . 3 3 3 . . . Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 5 | . . 1 4 . . . Unreport Threat 2 | . . . 2 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 2 . . 1 Scan Component 2 | . . . 1 . . 1 Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 5 . . 3 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 503 | . . . 503 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . . 3 Non-combat 2 | . . . . . . 2 Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . . . . 3 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 4473 | 130 686 229 2590 5 292 541 Spaces Moved 2457 | 70 366 138 1321 3 155 404 Core 304 | 6 . . . . 98 200 Treads 63 | . 1 . 30 . . 32 Legs 157 | 64 82 . . . 11 . Wheels 1894 | . 283 138 1291 3 46 133 Hover . | . . . . . . . Flight 39 | . . . . . . 39 Fastest Speed 40 | 50 115 115 115 140 50 40 Average Speed 114 | 114 118 125 124 140 86 85 Slowest Speed 1500 | 120 320 130 410 140 260 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 46 18 89 . 92 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 48 | . . . 30 . 17 1 Melee 1 | . . . . . . 1 Projectile 1 | . . . 1 . . . AOE 46 | . . . 29 . 17 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 3500 | 94 505 177 1954 4 254 512 Wait 492 | 6 58 20 325 . 53 30 Move 2451 | 69 365 137 1320 2 154 404 Hop . | . . . . . . . Pick Up 74 | 1 16 3 48 . 2 4 Fast Attach 53 | 7 4 3 16 . 8 15 Attach 50 | . . 3 28 2 11 6 Detach 13 | . . . 11 . 1 1 Swap 13 | . 1 . 11 . . 1 Drop 49 | . 5 3 35 . 1 5 Fire 247 | 11 56 8 148 . 24 . Melee 57 | . . . 11 . . 46 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 9) 562 | -10/Materials | Discovered new exit (range 10) 620 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Identified exit to Materials 761 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Utility x2 909 | -9/Materials | Identified exit to Materials 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1364 | -8/Materials | Build established: Tank 1401 | -8/Materials | Lost 4 parts (2n2u) 1413 | -8/Materials | Destroyed 8 combat bots 1809 | -8/Materials | Lost 6 parts (1p1n1u3w) 2144 | -8/Materials | Build established: Scavenger-Tank 2176 | -8/Materials | Discovered new exit (range 13) 2211 | -8/Materials | Identified exit to Factory 2296 | -8/Materials | Repaired Hrd. Light Armor Plating 2477 | -8/Materials | Discovered exit to Factory (range 8) 2614 | -8/Materials | Core integrity fell below 50% 2672 | -8/Materials | Destroyed 8 combat bots 2681 | -8/Materials | Lost 4 parts (1p1n1u1w) 3250 | -8/Materials | Garrison activated, responded to threat 3421 | -8/Materials | Garrison activated, responded to threat 3454 | -8/Materials | Lost 4 parts (1n1u2w) 3609 | -8/Materials | Discovered exit to Factory (range 13) 3636 | -8/Materials | Entered Factory 3636 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3641 | -7/Factory | Identified exit to DSF 3641 | -7/Factory | Entered DSF 3659 | -7/DSF | Additional patrols routed to DSF 3870 | -7/DSF | Sterilization system engaged 3875 | -7/DSF | Released all parts (6) 3890 | -7/DSF | Ambient heat levels rising (+10) 3893 | -7/DSF | Core integrity fell below 50% 3905 | -7/DSF | Ambient heat levels rising (+10) 3920 | -7/DSF | Ambient heat levels rising (+10) 3923 | -7/DSF | Discovered new exit (range 15) 3925 | -7/DSF | Lost 18 parts (1p4n6u7w) 3925 | -7/DSF | Core integrity fell below 20% 3933 | -7/DSF | Entered Factory 3933 | -6/Factory | Evolved 2 slots: Utility x2 4122 | -6/Factory | Build established: Mutant 4189 | -6/Factory | Core integrity fell below 50% 4432 | -6/Factory | Core integrity fell below 20% 4474 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04443_ K-01 Serf collects debris. 04444_ R-10 Processor collects Relay Coupler [Sentry]. 04458_ Acquired 10 matter. 04458_ Shock Maul destroyed. 04459_ System corrupted: Component data lost. 04459_ Acquired 5 matter. 04460_ Acquired 10 matter. 04461_ Slug penetrates Wall. 04461_ Com. Wheel destroyed. 04463_ Dropped Huge Storage Unit. 04464_ Penetrated by Slug. 04464_ Lgt. Deuterium Engine destroyed. 04466_ Adv. Sensor Array destroyed. 04470_ S-27 Virus destroyed. 04471_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 04473_ S-27 Virus destroyed. 04473_ Shock Maul destroyed. 04474_ Adv. Melee Analysis Suite destroyed. 04474_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ##"####?????????? ??????????????????????????????? | | # #?????????? ??????????????????????????????? | | # ### #?????? ??????????????????????????????? | | # #?????? ??????????????????????????????? | | # #####?????? ??????????????????????????????? | | # #?????????? ??????????????????????????????? | | ### #########???? ??????????????????????????????? | | ### # #???# #?????????????????????????????? | | + % + #???# #?????????????????????????????? | | ### # [ #???# #?????????????????????????????? | | #?# #########???# #?????????????????????????????? | | ### ###########?# #?????????????????????????????? | | ## #! #?# ##????????????????????????????? | | "T # """ #?# T#??????????????####??????????? | | "" + ""R" #?# #???????????? ?????????? | | # "" " #?# ##?????????? 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""""" #########??????????????????????????? | | #????# #??????????????????????????????????? | | #????# ] #??????????????????????????????????? | | #????# #??????????????????????????????????? | | #????# | #??????????????????????????????????? | | #????# #??????????????????????????????????? | | ?????##########??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 62 Melee Accuracy 32 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed GreatVisualAmplifier Manual? 0 Play Time 00:58:50 Cumulative 60.6 hours Start 2022.05.12 @ 23:18:54 End 2022.05.13 @ 21:30:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4866514b-927e-486c-bb5e-6ac9b6e86499