Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 06:47:50 Player: Wisp Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (5746) 5746 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 11301 Bonus ------- High Alert Combat Kills 700 Cogmind --------- Core Integrity 0/1000 Matter 178/300 Energy 34/100 System Corruption 29% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (9) ------ Improved Cryofiber Web Large Storage Unit Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (2) ------- Axe Ionic Axe > --- INVENTORY (15) --- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced Myomer Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Layered Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Graviton Cannon Graviton Cannon > --- INVENTORY -------- Fusion Compressor Compact Particle Reactor Advanced Myomer Leg Advanced Shield Generator Gauss Rifle [Rating: 119] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Compact Particle Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Advanced Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 7 | . . . . 2 2 1 2 Weapon . | . . . . . . . . Parts Attached 153 | 8 2 7 25 27 13 8 63 Power 21 | 1 . . 5 2 2 2 9 Engine 12 | 1 . . 5 2 2 1 1 Core 5 | . . . . . . 1 4 Reactor 4 | . . . . . . . 4 Propulsion 55 | 2 . 3 11 15 4 3 17 Treads 9 | . . . 4 4 1 . . Leg 34 | . . . . 11 3 3 17 Wheel 4 | 2 . . 2 . . . . Hover 4 | . . . 4 . . . . Flight 4 | . . 3 1 . . . . Utility 44 | 3 2 2 4 3 5 3 22 Device 20 | 2 . . . . 3 . 15 Storage 5 | 1 1 1 1 . . . 1 Processor 11 | . . . 2 3 . 2 4 Hackware . | . . . . . . . . Protection 8 | . 1 1 1 . 2 1 2 Artifact . | . . . . . . . . Weapon 33 | 2 . 2 5 7 2 . 15 Energy Gun 5 | 1 . 1 2 1 . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 1 . 1 2 5 . . 4 Ballistic Cannon 11 | . . . 1 1 2 . 7 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 2 . 6 Parts Lost 51 | . . 3 5 4 4 . 35 Power 6 | . . . . 1 . . 5 Propulsion 16 | . . 2 4 1 2 . 7 Utility 20 | . . 1 1 . 2 . 16 Weapon 9 | . . . . 2 . . 7 Highest Loss Streak 9 | . . 2 3 2 3 . 9 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 93 | . 100 93 91 98 91 93 93 Engine 6 | . 14 14 10 8 6 7 2 Core 1 | . . . . . . 4 2 Reactor 1 | . . . . . . . 4 Treads 3 | . . . 8 9 1 . . Leg 19 | . . . . 24 28 26 22 Wheel 2 | . 28 15 7 1 . . . Hover 3 | . . . 18 . . . . Flight 1 | . . 13 4 . . . . Device 5 | . 8 . . . 13 12 6 Processor 29 | . . . 19 36 26 26 36 Protection 3 | . 6 18 1 . 4 6 4 Energy Gun 1 | . 14 8 5 1 . . . Ballistic Gun 5 | . 14 14 6 14 . . 1 Ballistic Cannon 5 | . . . 7 1 6 6 7 Naked Turns . | . . . . . . . . Heaviest Build 75 | 13 20 20 15 20 39 46 75 Greatest Support 126 | 26 26 26 40 80 64 72 126 Greatest Overweight (x) 4 | . . 4 4 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 5 5 5 5 15 Average Capacity 5 | 7 9 7 5 5 5 5 5 Most Carried 10 | 8 10 10 5 5 5 5 6 Average Carried 4 | 4 8 7 4 4 4 4 4 Final Capacity 15 | 8 10 5 5 5 5 5 15 Final Carried 10 | 8 10 4 5 5 5 5 1 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 4582 | 289 . 107 427 994 266 372 2127 Remotely 38 | 38 . . . . . . . Salvage Created 5741 | 90 . 45 593 1613 353 532 2515 Parts 302 | 4 . 5 43 84 27 15 124 Haulers Intercepted 12 | . . . 1 5 1 3 2 Recyclers Shooed 2 | 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 107 | . . 3 11 25 9 7 52 Guns 37 | . . 3 6 20 . . 8 Cannons 68 | . . . 5 5 9 7 42 AOE 2 | . . . . . . . 2 Classes Destroyed 18 | 2 . 1 4 5 1 1 4 Worker 4 | . . . . . . . 4 Builder 4 | . . . . 1 . . 3 Tunneler 1 | 1 . . . . . . . Hauler 12 | . . . 1 5 1 3 2 Recycler 5 | 1 . . 2 1 . . 1 Mechanic 1 | . . . . . . 1 . Operator 3 | . . . . 1 2 . . Watcher 10 | . . . 2 3 1 . 4 Swarmer 18 | . . 3 3 . 3 . 9 Grunt 45 | . . . 3 16 2 4 20 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Sentry 16 | . . . 5 5 2 2 2 Demolisher 1 | . . . . . . . 1 Specialist 2 | . . . . 2 . . . Hunter 10 | . . . . 1 . 1 8 Programmer 11 | . . . . . 2 . 9 Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | 2 . 3 5 4 5 3 8 Combat Bots Only 6 | . . 3 3 3 4 2 6 Max Kills in Single Turn 3 | 1 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 11571 | . . 280 557 1563 590 353 8228 Core 1650 | . . 52 135 302 114 44 1003 Absorbed by Shields 271 | . . . . . . . 271 Redirected to Shielding 14 | . . 8 6 . . . . Regen/Repaired (Parts) 519 | . . . 81 107 . . 331 Core Remaining (%) 77 | 100 . 79 66 45 83 94 . Volleys Fired 364 | 7 . 3 40 95 28 28 163 Largest 2 | 2 . 2 2 2 1 1 2 Hottest 151 | 70 . 70 95 95 60 60 151 Shots Fired 580 | 8 . 6 78 178 28 28 254 Gun 292 | 8 . 6 49 167 . . 62 Cannon 287 | . . . 29 11 28 28 191 Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 540 | 7 . 3 63 167 28 28 244 Thermal 31 | 1 . 3 15 11 . . 1 Explosive . | . . . . . . . . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 54 | 4 . 1 15 54 9 16 22 Robot Miss Streak 4 | 1 . 1 4 2 1 1 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 469 | 6 . 3 58 155 24 25 198 Core Hits 227 | 2 . 3 24 64 10 12 112 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . . . 3 . . 3 Critical Strikes 30 | . . . 2 4 4 3 17 Burn 2 | . . . 1 1 . . . Destroy 6 | . . . . 3 . . 3 Blast 22 | . . . 1 . 4 3 14 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14741 | 78 . 38 913 3100 1482 1519 7611 Guns 4573 | 78 . 38 565 2703 . . 1189 Cannons 9632 | . . . 348 397 1482 1519 5886 Explosions 409 | . . . . . . . 409 Melee 40 | . . . . . . . 40 Ramming 87 | . . . . . . . 87 Kinetic 13596 | 78 . 38 674 2924 1482 1519 6881 Thermal 471 | . . . 239 176 . . 56 Explosive 353 | . . . . . . . 353 Electromagnetic 194 | . . . . . . . 194 Impact . | . . . . . . . . Slashing 40 | . . . . . . . 40 Piercing . | . . . . . . . . Highest Corruption 29 | . . . . 1 . . 29 Average Corruption 5 | . . . . 1 . . 8 Corruption Purged 10 | . . . . . . . 10 Corruption Blocked 3 | . . . . . . . 3 Effects 99 | . . . . 12 . . 87 Message Errors 27 | . . . . 4 . . 23 Matter Fused 21 | . . . . . . . 21 Heat Flow Errors 14 | . . . . 4 . . 10 Energy Discharges 8 | . . . . . . . 8 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . 10 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 3 | . . . . . . . 3 Alerts 1 | . . . . 1 . . . Misdirections 3 | . . . . . . . 3 Weapon Failures 9 | . . . . 1 . . 8 Overload Shots . | . . . . . . . . Overflow Damage 525 | . . . . . 229 19 277 Projectiles 525 | . . . . . 229 19 277 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 56 | . . . 3 . 3 5 45 Impact 2 | . . . . . . . 2 Kinetic 52 | . . . 3 . 3 5 41 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 61 | . . . . . . . 61 Shots 2 | . . . . . . . 2 Rammed 1 | 1 . . . . . . . Targets Rammed 13 | 1 . . . . . . 12 Kicked 12 | . . . . . . . 12 Crushed . | . . . . . . . . Highest Temperature 570 | 9 . 54 192 267 78 138 570 Average Temperature 99 | 6 . 26 40 46 26 36 132 Received Heat Transfer 1805 | . . 20 183 585 72 87 858 Effects 25 | . . . . . . . 25 Shutdowns 9 | . . . . . . . 9 Energy Bleed 1 | . . . . . . . 1 Interference 10 | . . . . . . . 10 Matter Decay 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1123 | . . . 592 481 . . 50 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 938 | 10 21 77 300 598 502 326 938 Initial 271 | . 6 7 18 86 271 123 123 Average 277 | 2 6 39 143 233 338 233 396 Maximum Alert Level 3 | . . . 1 2 2 1 3 Low Security (%) 41 | 100 100 100 81 40 . 36 27 Level 1 38 | . . . 18 48 86 63 28 Level 2 13 | . . . . 11 13 . 27 Level 3 6 | . . . . . . . 16 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . . . 2 4 2 3 20 Investigation 6 | . . . . 1 . 1 4 Extermination 5 | . . . . . 1 . 4 Reinforcement 15 | . . . 2 3 1 2 7 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 4 | . . . . . 1 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 5 | . . . 1 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 1 25 21 34 14 10 81 Peak Tracking Total 14 | . 1 14 4 5 4 2 7 Tactical Retreats 16 | . . 1 3 4 2 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 8 | . . . . 2 1 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . 3 . . . . . Triggered 1 | . . . . . . . 1 Most Traps Carried 3 | . . 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 9 | . . . . . 1 1 7 Max in Single Turn 4 | . . . . . 1 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 32 | . 1 . 3 10 5 4 9 Terminals 19 | . 1 . 2 7 3 2 4 Fabricators 2 | . . . . . . . 2 Repair Stations 8 | . . . 1 2 2 1 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 90 | . 2 . 10 38 10 11 19 Successful 50 | . 1 . 6 28 3 3 9 Failed 40 | . 1 . 4 10 7 8 10 Catastrophic 11 | . . . 2 1 2 3 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 55 | . 2 . 4 28 7 5 9 Fabricators 4 | . . . . . . . 4 Repair Stations 26 | . . . 6 8 3 4 5 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 3 | . . . . . . 2 1 Terminal Hacks 30 | . 1 . 1 20 3 2 3 Record 2 | . . . . 1 . 1 . Open DSF 3 | . . . . . 1 1 1 Emergency Access Points 3 | . . . . 3 . . . Alert Level 3 | . . . 1 1 1 . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . Dispatch Records 2 | . . . . 2 . . . Surveillance Status 2 | . . . . 2 . . . Patrol Status 4 | . . . . 3 1 . . Transport Status 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 4 | . 1 . . 2 . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 16 | . . . 5 6 . 1 4 Scan Component 9 | . . . 3 3 . 1 2 Repair 7 | . . . 2 3 . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . . Used 2 | . . . . . 2 . . Hacking Detections 24 | . 1 . 2 7 4 3 7 Full Trace Events 5 | . . . . 2 . 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 73 | . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . 3 Parts Repaired 7 | . . . 2 3 . . 2 Time 347 | . . . 115 108 . . 124 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 5 | . . . . . . . 5 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 7281 | 89 70 288 1187 1569 824 597 2657 Spaces Moved 4619 | 62 71 393 830 876 488 423 1476 Core 5 | 2 . . 3 . . . . Treads 280 | . . . 101 179 . . . Legs 3039 | . . . . 652 488 423 1476 Wheels 447 | 60 71 127 144 45 . . . Hover 513 | . . . 513 . . . . Flight 335 | . . 266 69 . . . . Fastest Speed 37 | 50 90 37 48 90 103 110 110 Average Speed 102 | 87 90 58 77 110 106 115 119 Slowest Speed 365 | 90 90 365 250 160 180 125 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 14 94 42 59 16 13 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 113 | . . . 3 3 8 7 92 Melee . | . . . . . . . . Projectile 52 | . . . 3 3 8 7 31 AOE 61 | . . . . . . . 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 6575 | 85 77 453 1296 1335 751 492 2086 Wait 1251 | . . 15 372 313 206 26 319 Move 4608 | 61 70 388 829 875 487 422 1476 Hop 2 | . . 2 . . . . . Pick Up 71 | 7 2 12 10 6 7 2 25 Fast Attach 79 | 8 1 5 17 16 7 2 23 Attach 40 | . . 2 2 6 4 2 24 Detach 8 | 1 1 1 1 1 1 . 2 Swap 34 | . 1 . 6 5 2 4 16 Drop 96 | . 2 22 19 18 9 6 20 Fire 364 | 7 . 3 40 95 28 28 163 Melee 1 | . . . . . . . 1 Ram 1 | 1 . . . . . . . Kick 12 | . . . . . . . 12 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap 3 | . . 3 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 6) 160 | -10/Materials | Entered Mines 195 | -10/Mines | Discovered new exit (range 11) 213 | -10/Mines | Discovered new exit (range 9) 225 | -10/Mines | Met a Derelict bent on vengeance 225 | -10/Mines | Learned Materials non-interactive machine intel 231 | -10/Mines | Found a hidden stash of uninstalled traps 355 | -10/Mines | Learned location of Storage (-8) 366 | -10/Mines | Build established: Mutant 395 | -10/Mines | Assembled infested the area 448 | -10/Mines | Entered Materials 448 | -9/Materials | Evolved 2 slots: Propulsion x2 449 | -9/Materials | Loaded intel: 31 non-interactive machine locations 1177 | -9/Materials | Lost 3 parts (3n) 1535 | -9/Materials | Repaired Imp. Medium Laser 1602 | -9/Materials | Repaired Broken Cld. Ion Engine 1621 | -9/Materials | Discovered new exit (range 16) 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Utility x2 1931 | -8/Materials | Build established: Scavenger-Mutant 2331 | -8/Materials | Build established: Mutant 2440 | -8/Materials | Repaired Cld. Ion Engine 2479 | -8/Materials | Repaired VSS Leg 2631 | -8/Materials | Repaired VSS Leg 3086 | -8/Materials | Discovered new exit (range 15) 3142 | -8/Materials | Core integrity fell below 50% 3201 | -8/Materials | Discovered new exit (range 15) 3204 | -8/Materials | Entered Factory 3204 | -7/Factory | Evolved 2 slots: Utility x2 3593 | -7/Factory | Lost 3 parts (2n1u) 3968 | -7/Factory | Discovered new exit (range 10) 4028 | -7/Factory | Entered another Factory area 4028 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4566 | -6/Factory | Discovered new exit (range 13) 4625 | -6/Factory | Entered another Factory area 4625 | -5/Factory | Evolved 2 slots: Utility x2 5119 | -5/Factory | Fabricated Adv. Targeting Computer? 5570 | -5/Factory | Lost 4 parts (1p3u) 5820 | -5/Factory | Cargo convoy interrupted 6105 | -5/Factory | Core integrity fell below 50% 6108 | -5/Factory | System corruption reached 10% 6148 | -5/Factory | Lost 3 parts (2u1w) 6242 | -5/Factory | Garrison activated, responded to threat 6678 | -5/Factory | Repaired Adv. Myomer Leg 6685 | -5/Factory | Spotted B-75 Beast 6725 | -5/Factory | First assault squad dispatched 6820 | -5/Factory | Repaired Magnetic Acceleration Cannon 6893 | -5/Factory | Lost 3 parts (1p2u) 7018 | -5/Factory | Lost 3 parts (1p1u1w) 7021 | -5/Factory | Core integrity fell below 20% 7249 | -5/Factory | Lost 9 parts (1p3n2u3w) 7282 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07215_ Hdn. Centrium Leg destroyed. 07216_ Acquired 7 matter. 07218_ Com. Particle Reactor destroyed. 07220_ Acquired 62 matter. 07221_ Acquired 13 matter. 07223_ Acquired 72 matter. 07224_ Acquired 10 matter. 07225_ Acquired 8 matter. 07232_ System corrupted: Imp. VSS Leg stumbles. 07239_ Triggered Alarm Trap. 07239_ An alarm sounds. 07239_ ALERT: Alarm triggered, dispatching investigation squad. 07242_ T-07 Excavator is excavating. 07252_ System corrupted: Heat flow error (+150). 07255_ T-07 Excavator is excavating. 07262_ Acquired Prototype Slashing Weapon. 07262_ Identified Ionic Axe. 07272_ System corrupted: Heat flow error (+217). 07272_ Acquired Axe. 07274_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ???????# [% # #?????????????????? | | ???????# # #?????????????????? | | ??????############ #?????????????????? | | ??????# #?????????????????? | | ??????# ###### ???????????? | | ??????# """ ????????? | | ??????# """ ###### #????????? | | ???#### """ #?????????????????? | | ???# "" [= !##?????????????????? | | ???#""" """ [= #??????????????????? | | ???#"F ""% [= #??????????????????? | | ???#""" """ #??????????????????? | | ???# "" #??????????????????? | | ???#### """ """ #??????????????????? | | ??????# """ """ #??????????????????? | | ???# # """ """ +??????????????????? | | ????# #??????????????????? | | ????# # #??????????????????? | | ????##########+###+##??????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# ! #???????????????????? | | ?????????# #???????????????????? | | ?????????# """""m=#???????????????????? | | ?????????# """""bb#???????????????????? | | ?????????# """@ g #???????????????????? | | ?????????# #???????????????????? | | ?????????###########???????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 41 Energy Capacity 710 Matter Stores 367 Matter Capacity 450 Sight Range 18 Terrain Scan Density 85 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 32 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 3 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorMyomerAccelerator Manual? 0 Play Time 02:26:12 Cumulative 34.3 hours Start 2022.04.07 @ 03:15:51 End 2022.04.07 @ 06:47:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f32ba346-38be-4c51-acbe-80c5f8c54888