Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 22:57:05 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (350) 1750 Value Destroyed (16162) 16162 Prototype IDs (57) 1140 Alien Tech Used (7) 1400 Bonus (16611) 16611 TOTAL SCORE: 45163 Bonus ------- High Alert Combat Kills 5170 Follower Combat Kills 1648 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -807 Cogmind --------- Core Integrity 1443/1600 Matter 3/300 Energy 329/350 System Corruption 12% Temperature Cool (12) Movement Treading (170) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Improved Fusion Compressor Zionite Heavy DM Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Coolant Network Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Graphene Brace Experimental Force Field > --- WEAPON (4) ------- Multirail Graviton Cannon Sigix Broadsword > --- INVENTORY (5) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Zionite Heavy DM Reactor Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Coolant Network Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Particle Accelerator Advanced Transmission Jammer Zionite Shade Armor Zionite Shade Armor Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Shade Armor Zionite Shade Armor Subatomic Replicator Multirail Graviton Cannon [Rating: 235] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Improved Fusion Compressor Reactor Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Cooled Impulse Thruster Utility Graphene Brace Device Graphene Brace Storage Huge Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Zionite Shade Armor Artifact LC Capacitor Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 . . 2 . 2 2 Power 3 | . . . . . . . . . . . . 1 . . . . . 2 Propulsion 3 | . . . . 1 . . . . . . . 1 . . 1 . . . Utility 10 | . . . . 1 2 . . . . 2 2 . . . 1 . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Parts Attached 290 | 6 6 8 . 24 33 6 . 7 . 12 1 29 45 14 19 10 34 36 Power 29 | 1 . 1 . 2 2 1 . . . 1 . 4 7 . 1 3 4 2 Engine 10 | 1 . 1 . 2 2 1 . . . 1 . 1 . . . 1 . . Core 3 | . . . . . . . . . . . . . 1 . . . 2 . Reactor 16 | . . . . . . . . . . . . 3 6 . 1 2 2 2 Propulsion 70 | 2 . . . 8 10 . . . . 3 . 6 16 1 8 . 13 3 Treads 46 | 2 . . . 8 8 . . . . 3 . 5 9 . 1 . 7 3 Leg 3 | . . . . . . . . . . . . . . . 3 . . . Wheel 2 | . . . . . 2 . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 1 4 . . . Flight 14 | . . . . . . . . . . . . 1 7 . . . 6 . Utility 88 | 1 1 . . 5 8 1 . 7 . 4 1 5 7 10 6 5 7 20 Device 37 | . 1 . . 2 3 1 . . . 2 . 3 3 6 3 1 1 11 Storage 5 | 1 . . . 1 3 . . . . . . . . . . . . . Processor 18 | . . . . 1 1 . . 6 . . . 1 3 . 1 2 2 1 Hackware 5 | . . . . 1 . . . 1 . 1 . . . 2 . . . . Protection 22 | . . . . . 1 . . . . 1 1 1 1 1 2 2 4 8 Artifact 1 | . . . . . . . . . . . . . . 1 . . . . Weapon 103 | 2 5 7 . 9 13 4 . . . 4 . 14 15 3 4 2 10 11 Energy Gun 19 | 1 4 3 . 1 3 . . . . 1 . . . 3 1 . . 2 Energy Cannon 21 | . . . . 1 8 2 . . . 2 . . 1 . . . 2 5 Ballistic Gun 29 | 1 1 4 . 6 1 . . . . . . 9 2 . . . 3 2 Ballistic Cannon 9 | . . . . . . . . . . . . 2 4 . . . 2 1 Launcher 8 | . . . . . 1 2 . . . 1 . 1 1 . 1 . 1 . Special Weapon 6 | . . . . . . . . . . . . 2 4 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . . . . . . . . 1 1 1 1 Piercing Weapon 6 | . . . . . . . . . . . . . 3 . 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . 1 2 . . 2 . . 7 . 1 . 8 1 6 1 3 3 10 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . . . . . 7 Parts Lost 69 | . . 1 . 5 2 . . . . 1 . 12 20 1 5 5 12 5 Power 10 | . . . . . . . . . . . . 2 3 . 1 1 2 1 Propulsion 23 | . . . . 1 1 . . . . . . 3 8 1 2 2 5 . Utility 19 | . . 1 . 1 1 . . . . 1 . 4 4 . . 2 2 3 Weapon 17 | . . . . 3 . . . . . . . 3 5 . 2 . 3 1 Highest Loss Streak 11 | . . 1 . 3 1 . . . . 1 . 11 7 1 2 2 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 88 96 88 94 97 100 100 100 100 97 88 88 77 63 65 61 54 76 Engine 5 | . 14 11 11 9 7 7 7 7 7 6 5 4 . . . 1 . . Reactor 2 | . . . . . . . . . . . . 5 7 5 7 3 2 7 Treads 18 | . 28 22 22 26 19 23 23 23 23 20 17 19 15 5 2 . 6 11 Device 10 | . 3 8 . 5 11 15 23 11 . 10 5 9 9 10 6 11 5 18 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 5 5 4 . . . . . Processor 16 | . . . . 6 14 14 7 18 30 26 23 19 15 22 13 20 24 17 Protection 1 | . . . . . 1 . . . . . 5 4 3 1 3 3 2 5 Energy Gun 3 | . 19 40 22 10 5 . . . . . . . . 3 5 . . . Energy Cannon 16 | . . . . 3 18 30 30 30 30 25 23 14 . . . . 1 6 Ballistic Gun 3 | . 8 3 22 19 5 . . . . . . 3 9 . . . 3 . Piercing Weapon 1 | . . . . . . . . . . . . . . 10 9 6 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 12 17 23 18 36 126 122 122 122 117 121 133 170 173 86 92 60 53 145 Greatest Support 205 | 40 40 40 40 63 84 84 84 84 84 84 80 107 155 155 102 78 180 205 Greatest Overweight (x) 5 | . . . . . 5 1 1 1 1 1 1 2 3 3 3 1 3 . Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 17 | 7 8 8 8 8 10 25 25 25 25 25 25 25 21 5 5 5 5 5 Most Carried 25 | 3 8 8 8 8 17 23 25 25 25 25 23 25 24 5 5 5 5 5 Average Carried 15 | 2 5 7 8 7 9 17 24 23 24 24 23 21 18 3 4 4 3 4 Final Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 3 8 8 8 8 17 22 23 25 25 25 23 23 3 5 3 4 3 1 Class Distribution -------------------- 52% | Gunner 19% | Scavenger-Gunner 9% | Scavenger-Mutant 5% | Mutant 4% | Alien-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Mutant | -4/Lab Alien-Mutant | -3/Research Scavenger-Gladiator | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Matter Collected 5448 | 258 39 107 16 798 417 105 7 . 70 150 10 439 1472 72 246 78 559 605 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 16579 | 116 232 286 . 1718 1580 390 254 . 430 1394 40 1817 2005 72 813 617 1446 3369 Parts 732 | 6 22 17 . 97 71 15 7 . 13 66 1 89 75 7 55 36 38 117 Haulers Intercepted 17 | . . 1 . 3 5 . . . . 1 . 2 . . . 1 2 2 Recyclers Shooed 8 | 1 . 2 . 1 . . . . . 1 . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 9 10 4 9 . . . . . . . . . Prevented 10 | . . . . . . . 3 . 7 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Combat Hostiles Destroyed 260 | . 11 5 . 32 20 9 4 . 6 19 . 29 56 1 11 9 18 30 Melee 26 | . . . . . . . . . . . . . 4 1 8 9 3 1 Guns 78 | . 11 5 . 30 4 . . . . . . 5 20 . . . 3 . Cannons 82 | . . . . 2 8 3 4 . 6 16 . 9 8 . . . 3 23 AOE 60 | . . . . . 4 6 . . . 3 . 12 24 . 2 . 9 . Classes Destroyed 25 | 2 2 3 1 2 4 2 1 . . . . 3 3 . . 2 . . Worker 25 | . . 1 . 3 3 . . . . 2 . 1 . . . 1 3 11 Builder 9 | . . . 1 . . . . . . 1 . 2 . . 2 . 2 1 Tunneler 3 | 1 . . . . . . . . . . . 2 . . . . . . Hauler 17 | . . 1 . 3 5 . . . . 1 . 2 . . . 1 2 2 Recycler 21 | 1 . 1 . 1 4 . . . . 2 . 2 . . . . 7 3 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . 1 1 . Watcher 9 | . . . . 3 1 . . . . 1 1 . 1 . . . . 2 Swarmer 46 | . 9 3 . 9 . . . . . 3 . 3 11 . . 5 3 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . Grunt 88 | . 2 . . 17 11 7 2 . 1 8 . 6 18 . 2 2 1 11 Brawler 10 | . . . . . 1 . . . . . . . 4 . 1 1 . 3 Duelist 11 | . . . . . . 1 1 . . 1 . . 4 . 1 . . 3 Protector 5 | . . . . . . . . . . . . 3 1 . . . . 1 Sentry 26 | . . 2 . 5 4 . 1 . 1 2 . 4 4 . . . 2 1 Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . Specialist 4 | . . . . . . . . . . . . 2 2 . . . . . Hunter 27 | . . . . . 1 1 . . 4 1 . 5 2 . 2 . 7 4 Programmer 26 | . . . . . 3 . . . . 4 . 3 5 . 5 . . 6 Heavy 6 | . . . . 1 . . . . . . . 2 2 . . . 1 . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . 1 Tracker 2 | . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . . 1 . . 1 . . . . . . . . . Best Kill Streak 30 | 2 5 4 1 7 9 4 1 . 2 5 1 20 11 1 4 4 17 30 Combat Bots Only 16 | . 5 4 . 5 5 4 1 . 2 3 . 16 11 1 4 4 10 11 Max Kills in Single Turn 16 | 1 1 2 1 2 2 3 1 . 1 5 1 7 4 1 1 1 16 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . Exploded 9 | . . . . . 1 3 . . . 3 . 6 4 . 1 . 9 . Melee 1 | . . . . . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Damage Taken 29055 | . 340 337 . 1200 950 378 97 . 201 566 . 3469 7526 906 2543 1501 4970 4071 Core 2550 | . 74 10 . 82 126 36 19 . 36 23 . 297 576 130 306 224 454 157 Absorbed by Shields 1379 | . . . . . . . . . . . . . . . . . . 1379 Reduced by Siege Mode 330 | . . . . . . . . . . . . . . . . . 127 203 Redirected to Shielding 255 | . . . . . 10 . . . . . . . . . 15 85 . 145 Regen/Repaired (Parts) 2986 | . . . . 110 . . . 758 . . . . . . 473 604 312 729 Core Remaining (%) 76 | 100 70 . 97 85 . . . . 69 97 100 . . 12 . 54 68 90 Volleys Fired 507 | 9 22 18 2 69 49 13 7 . 9 37 1 41 92 . 9 . 39 90 Largest 4 | 2 2 4 4 4 4 4 4 . 4 4 4 4 4 . 2 . 3 2 Hottest 241 | 60 80 224 155 191 241 120 120 . 120 120 120 160 165 . 160 . 183 240 Shots Fired 1486 | 18 44 57 8 268 185 43 28 . 36 142 4 148 238 . 16 . 79 172 Gun 681 | 18 44 57 8 235 47 . . . . . . 47 153 . 15 . 54 3 Cannon 757 | . . . . 33 135 40 28 . 36 140 4 84 64 . . . 24 169 Launcher 11 | . . . . . 3 3 . . . 2 . . 1 . 1 . 1 . Special 37 | . . . . . . . . . . . . 17 20 . . . . . Kinetic 554 | 9 17 4 4 163 18 . . . . . . 51 217 . . . 63 8 Thermal 870 | 9 27 53 4 105 164 40 28 . 36 140 4 80 . . . . 16 164 Explosive 47 | . . . . . 3 3 . . . 2 . 17 21 . 1 . . . Electromagnetic 15 | . . . . . . . . . . . . . . . 15 . . . Robot Hit Streak 44 | 3 5 7 3 23 17 12 10 . 8 20 15 44 29 . 4 . 15 30 Robot Miss Streak 5 | 2 4 3 3 3 5 3 2 . 3 3 . 4 2 . 2 . 2 2 Penetration Max 3 | . . . . . . . . . . . . 1 1 . . . 3 2 Secondary Targets 12 | . 3 2 . 1 . . . . . . . . 5 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . 1 . . . 1 . Shots Hit Robots 1043 | 10 22 37 4 153 93 28 15 . 23 74 1 104 189 13 38 28 71 140 Core Hits 593 | 6 16 11 1 72 53 18 6 . 12 43 . 95 125 5 20 14 39 57 Critical Kills 20 | . . . . 4 3 . . . . . 1 1 1 . . . 4 6 Critical Parts Destroyed 15 | . . . . 4 . . . . . . . 2 1 . . . 8 . Critical Strikes 80 | . . 1 . 17 7 . . . . . 1 5 14 1 5 5 17 7 Burn 13 | . . 1 . 9 3 . . . . . . . . . . . . . Meltdown 10 | . . . . . 3 . . . . . 1 . . . . . . 6 Destroy 27 | . . . . 8 1 . . . . . . 3 2 . . . 13 . Blast 7 | . . . . . . . . . . . . . 5 . . . 2 . Sever 13 | . . . . . . . . . . . . 2 5 . 3 1 1 1 Impale 10 | . . . . . . . . . . . . . 2 1 2 4 1 . Melee Attacks 170 | . . . . . . . . . . . . . 17 31 40 42 19 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . . . . . . 12 16 14 21 Piercing 107 | . . . . . . . . . . . . . 17 31 28 26 5 . Sneak Attacks 26 | . . . . . . . . . . . . . . . 5 5 5 11 Combat Hostiles 5 | . . . . . . . . . . . . . . . 3 2 . . Follow-up Attacks 21 | . . . . . . . . . . . . . 3 2 8 8 . . Damage Inflicted 61387 | 84 229 616 53 2910 2928 1272 465 . 674 2464 28 6373 11713 852 1940 2127 17578 9081 Guns 8972 | 80 225 611 44 2481 634 . . . . . . 916 3057 . 153 . 660 111 Cannons 17509 | . . . . 421 1695 674 465 . 674 2144 28 1626 1674 . . . 1055 7053 Explosions 25492 | . . . . . 567 598 . . . 320 . 3245 5840 . 261 . 14661 . Melee 8161 | . . . . . . . . . . . . . 540 852 1526 2127 1199 1917 Ramming 138 | 4 4 5 9 8 32 . . . . . . 66 7 . . . 3 . Kinetic 9187 | 48 88 31 28 1729 145 . . . . . . 1030 4731 . . . 1113 244 Thermal 32065 | 32 137 580 16 1173 2370 674 465 . 674 2144 28 1512 . . 77 . 15263 6920 Explosive 10568 | . . . . . 381 598 . . . 320 . 3245 5840 . 184 . . . Electromagnetic 153 | . . . . . . . . . . . . . . . 153 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5736 | . . . . . . . . . . . . 520 595 . 543 1056 1105 1917 Piercing 3540 | . . . . . . . . . . . . . 540 852 983 1071 94 . Highest Corruption 17 | . 1 . . . . . . . . 2 . 1 7 13 17 17 10 12 Average Corruption 5 | . 1 . . . . . . . . 1 . 1 3 10 10 7 8 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . 30 . . Effects 95 | . . . . . . . . . . 4 . 2 21 4 13 . 10 41 Message Errors 15 | . . . . . . . . . . . . . 5 2 2 . 1 5 Matter Fused 23 | . . . . . . . . . . 1 . . 4 1 3 . 4 10 Heat Flow Errors 10 | . . . . . . . . . . . . 2 2 . 1 . . 5 Energy Discharges 12 | . . . . . . . . . . 1 . . 3 . 1 . 1 6 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 11 | . . . . . . . . . . 2 . . 3 . 1 . . 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 . . 1 Misfires 2 | . . . . . . . . . . . . . 1 . . . 1 . Alerts 6 | . . . . . . . . . . . . . . . 2 . 1 3 Misdirections 5 | . . . . . . . . . . . . . . . 2 . 1 2 Weapon Failures 7 | . . . . . . . . . . . . . 2 . . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 5281 | . . . . 2 . 15 . . 13 47 . 63 229 158 65 489 3013 1187 Projectiles 664 | . . . . 2 . 15 . . 13 47 . . 30 . . . 121 436 Explosions 2509 | . . . . . . . . . . . . 63 58 . . . 2388 . Melee 2108 | . . . . . . . . . . . . . 141 158 65 489 504 751 Knockbacks 15 | 1 . . . . . . . . . . . 2 8 . . . 3 1 Impact 2 | 1 . . . . . . . . . . . 1 . . . . . . Kinetic 12 | . . . . . . . . . . . . 1 7 . . . 3 1 Secondary 1 | . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1212 | . . . . . 40 125 . . . 17 . . . . 60 . 970 . Shots 6 | . . . . . 1 2 . . . 1 . . . . 1 . 1 . Rammed 27 | 3 3 2 3 3 4 . . . . . . 6 1 . . . 2 . Targets Rammed 29 | 3 3 2 4 4 4 . . . . . . 6 1 . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . Highest Temperature 614 | 60 100 394 110 349 315 12 18 . 116 170 36 267 614 . 215 . 270 411 Average Temperature 95 | 31 39 169 55 84 64 6 14 . 46 36 21 118 147 . 56 . 98 142 Received Heat Transfer 2862 | . 60 117 . 306 294 108 36 . . 114 . 285 807 . 45 126 63 501 Effects 11 | . . 4 . 2 . . . . . . . . 2 . . . . 3 Shutdowns 3 | . . . . . . . . . . . . . 1 . . . . 2 Energy Bleed 3 | . . . . 1 . . . . . . . . 1 . . . . 1 Interference 4 | . . 3 . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . 2 5 Total Turns 129 | . . . . . . . . . . . . . . . . . 22 107 Longest Duration 34 | . . . . . . . . . . . . . . . . . 17 34 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 3 | . . . . . . . 1 . 1 . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . 4 . . . . . 1 4 . . . . . 6 Combat Hostiles 13 | . . . . . 4 . . . . . . 3 . . . . . 6 Parts Melted 78 | . 2 4 . 10 12 1 . . 4 12 1 13 . . 1 . . 18 Heat Transferred 20525 | 75 325 1332 37 3182 3687 925 555 . 925 2849 37 2035 . . 50 . . 4511 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Peak Influence 2364 | 10 281 336 135 627 691 . . . . 292 110 640 1785 . 258 425 2364 2315 Initial 1418 | . 6 118 130 52 284 . . . . 92 86 53 313 . . 144 123 1418 Average 541 | 2 154 253 130 326 374 . . . . 175 102 263 1053 . 130 325 1063 1730 Maximum Alert Level 5 | . 1 1 . 2 2 . . . . 1 . 2 5 . 1 2 5 5 Low Security (%) 32 | 100 56 15 100 32 4 . . . . 49 100 45 . . 75 16 13 . Level 1 30 | . 43 84 . 33 48 . . . . 50 . 33 12 . 24 39 12 . Level 2 15 | . . . . 34 47 . . . . . . 20 14 . . 44 26 . Level 3 2 | . . . . . . . . . . . . . 23 . . . 12 . Level 4 10 | . . . . . . . . . . . . . 41 . . . . 53 Level 5 8 | . . . . . . . . . . . . . 8 . . . 35 46 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 3 . 3 4 . . . . 3 . 6 12 . 8 5 9 9 Investigation 7 | . . 1 . . 1 . . . . . . . 1 . 1 2 1 . Extermination 16 | . . . . . 1 . . . . 3 . 3 2 . 2 . 2 3 Reinforcement 19 | . 2 2 . 3 2 . . . . . . 3 3 . 2 . 2 . Assault 13 | . . . . . . . . . . . . . 6 . . . 1 6 Garrison 3 | . . . . . . . . . . . . . . . 3 . . . Intercept 6 | . . . . . . . . . . . . . . . . 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 2 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Distress Signals 16 | . 3 2 . 5 . . . . . 1 . 1 1 . 1 . 1 1 Communications Jammed 56 | . . . . . . . . . . . . . . . . . . 56 Distress Signals 56 | . . . . . . . . . . . . . . . . . . 56 Times Spotted 460 | . 16 12 . 43 25 9 4 . 17 28 1 47 107 1 22 30 37 61 Peak Tracking Total 23 | . 5 5 . 5 4 4 1 . 3 5 1 17 23 1 6 9 8 9 Tactical Retreats 32 | . . . . 2 . . . . 5 2 . 2 6 . 3 1 4 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Traps Triggered 17 | . 1 . . . 3 . . . . . . . 3 . 5 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Machines Disabled 37 | . . 1 . . 2 . . . . 4 . 7 9 2 . 3 9 . Max in Single Turn 8 | . . 1 . . 1 . . . . 2 . 2 3 1 . 1 8 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Machines Accessed 8 | . . 2 . 2 1 . . . . 1 . . . 1 1 . . . Terminals 4 | . . 1 . 1 1 . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 20 | . . 4 . 7 2 . . . . 4 . . . 1 2 . . . Successful 12 | . . 3 . 3 1 . . . . 3 . . . 1 1 . . . Failed 7 | . . 1 . 3 1 . . . . 1 . . . . 1 . . . Catastrophic 2 | . . . . . 1 . . . . 1 . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . Manual 72 | . . 4 . 5 . . . . . 17 . 12 15 . 2 3 4 10 Terminals 12 | . . 3 . 5 2 . . . . . . . . . 2 . . . Fabricators 4 | . . . . . . . . . . 4 . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . 2 . 1 1 . . . . . . . . 1 1 . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . 1 . 2 1 . . . . 1 . . . . 1 . . . Full Trace Events 2 | . . 1 . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . 1 . . . 14 . 9 . 10 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . 1 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Total Allies 30 | . . . . . . . . 6 . . . 3 12 . 1 . 4 4 Largest Group 6 | . . . . . . . . 6 6 . . 3 4 . 1 . 3 2 Highest-Rated Group 345 | . . . . . . . . 190 190 . . 117 156 . 28 . 345 269 Highest-Rated Ally 269 | . . . . . . . . 41 41 . . 39 39 . 28 . 269 269 Zionite Dispatches 13 | . . . . . . . . . . . . 1 5 . 1 . 2 4 Light 1 | . . . . . . . . . . . . . . . . . 1 . Fire 4 | . . . . . . . . . . . . 1 3 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . 1 1 Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . . Melee Resupply 2 | . . . . . . . . . . . . . 1 . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . . . . 1 . 1 . . 3 DROP 5 | . . . . . . . . . . . . . 1 . 1 . . 3 Ally Attacks 159 | . . . . . . . . . 29 . . 23 33 . . . 52 22 Total Damage 8516 | . . . . . . . . . 1294 . . 353 516 . . . 4596 1757 Kills 43 | . . . . . . . . . 7 . . 5 7 . . . 18 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . 4 . 2 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . . . . . 1 . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Turns Passed 17335 | 130 244 389 341 1040 1287 935 1139 2924 721 2121 238 1046 976 733 684 414 672 1301 Spaces Moved 8171 | 59 95 184 206 433 676 363 460 1207 286 802 93 324 555 383 567 478 488 512 Core 121 | 6 . . . . . . . . . . . . . . . . 115 . Treads 6182 | 53 95 184 206 433 490 363 460 1207 286 802 93 324 194 309 35 . 136 512 Legs 48 | . . . . . . . . . . . . . . . 48 . . . Wheels 186 | . . . . . 186 . . . . . . . . . . . . . Hover 1107 | . . . . . . . . . . . . . . 74 484 478 71 . Flight 527 | . . . . . . . . . . . . . 361 . . . 166 . Fastest Speed 14 | 50 160 160 160 160 110 240 240 240 240 240 243 243 14 145 52 52 25 161 Average Speed 175 | 148 160 160 160 160 149 240 240 240 240 240 243 253 103 160 89 56 78 165 Slowest Speed 410 | 160 160 160 160 160 240 240 240 240 240 243 243 326 410 250 260 106 240 170 Overloaded Moves 17 | . . . . . . . . . . . . . 17 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 19 23 57 35 17 59 61 91 59 30 6 13 51 100 25 69 16 16 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . . 1 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . . 1 . . 1 4 . . . . . . . . . . . Spaces Dug 70 | . . . . . 13 . . . . 3 . 1 24 3 12 3 1 10 Terrain Destroyed 892 | . . . . . 64 52 9 . 5 33 1 57 201 3 18 3 408 38 Melee 10 | . . . . . . . . . . . . . . 3 1 3 1 2 Projectile 130 | . . . . . 16 9 9 . 5 12 1 8 32 . . . 2 36 AOE 750 | . . . . . 48 43 . . . 21 . 49 168 . 17 . 404 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Lab Res Qua Res Acc Total 9838 | 80 148 238 211 641 834 398 479 1241 300 908 103 446 748 446 660 552 657 748 Wait 361 | 1 7 16 . 73 25 8 8 . 4 34 9 15 18 . 28 14 44 57 Move 8147 | 58 94 183 205 432 675 362 459 1206 285 801 92 323 549 382 566 477 487 511 Hop 2 | . . . . . . . . . . . . . 2 . . . . . Pick Up 132 | 3 9 5 . 18 24 7 3 14 1 10 . 14 6 6 . 3 1 8 Fast Attach 163 | 6 4 3 . 7 14 . . 2 . 4 . 11 21 14 14 9 31 23 Attach 79 | . 2 3 . 11 6 1 . 2 . 3 1 15 19 1 3 3 3 6 Detach 14 | . . . . . . . . 2 . . . 5 3 . 1 2 1 . Swap 53 | . . 2 . 6 13 5 . 3 . 5 . 3 5 2 2 . . 7 Drop 190 | . 7 6 . 21 24 2 2 12 1 14 . 13 19 14 6 12 12 25 Fire 507 | 9 22 18 2 69 49 13 7 . 9 37 1 41 92 . 9 . 39 90 Melee 143 | . . . . . . . . . . . . . 13 27 31 32 19 21 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 29 | 3 3 2 4 4 4 . . . . . . 6 1 . . . 2 . Escape Stasis 3 | . . . . . . . . . . . . . . . . . 3 . Rewire 15 | . . . . . . . . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 4) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Weapon x2 501 | -9/Materials | Discovered new exit (range 14) 702 | -9/Materials | Build established: Gunner 764 | -9/Materials | Entered Mines 794 | -9/Mines | Assembled infested the area 799 | -9/Mines | Assisted by a Guerilla fighting off Assembled 918 | -9/Mines | Found a hidden stash of uninstalled traps 936 | -9/Mines | Learned Materials garrison access intel 1081 | -9/Mines | Learned Materials machine intel 1086 | -9/Mines | Discovered new exit (range 13) 1105 | -9/Mines | Entered Materials 1105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -8/Materials | Loaded intel: 52 machine locations 1107 | -8/Materials | Loaded intel: 1 garrison access location 1179 | -8/Materials | Central database locked down 1386 | -8/Materials | Discovered new exit (range 11) 1630 | -8/Materials | Build established: Scavenger-Gunner 1723 | -8/Materials | Discovered new exit (range 15) 1770 | -8/Materials | Lost 3 parts (1u2w) 2076 | -8/Materials | Repaired Minigun 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Utility x2 2464 | -7/Factory | Identified exit to Lower Caves 2778 | -7/Factory | Discovered new exit (range 15) 3432 | -7/Factory | Entered Lower Caves 3655 | -7/Lower Caves | Build established: Gunner 4203 | -7/Lower Caves | Encountered a Warlord checkpoint 4231 | -7/Lower Caves | Discovered new exit (range 12) 4367 | -7/Lower Caves | Entered another Lower Caves area 4669 | -7/Lower Caves | Learned location of Zion (-7) 4990 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5400 | -7/Lower Caves | Discovered new exit (range 5) 5506 | -7/Lower Caves | Entered Zion 5600 | -7/Zion | Discovered new exit (range 15) 5852 | -7/Zion | Given the Hacking Drone Bay 6068 | -7/Zion | Identified exit to Deep Caves 6128 | -7/Zion | Learned Factory scanalyzer intel 6330 | -7/Zion | Learned 4 Factory zone layouts 6541 | -7/Zion | Loaded intel: 4 derelict terminal locations 6965 | -7/Zion | Found Prototype Hackware 6965 | -7/Zion | Identified Exp. System Shield 6969 | -7/Zion | Found Prototype Processor 6969 | -7/Zion | Identified Exp. Targeting Computer 6973 | -7/Zion | Found Prototype Processor 6976 | -7/Zion | Found Prototype Processor 6982 | -7/Zion | Found Prototype Processor 6988 | -7/Zion | Identified Exp. Core Analyzer 6990 | -7/Zion | Identified Exp. Melee Analysis Suite 6992 | -7/Zion | Identified Exp. Signal Interpreter 6996 | -7/Zion | Found Prototype Processor 7003 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7244 | -7/Zion | Visited the Megawrench Repair Shop 7244 | -7/Zion | Megawrench repaired 10 parts 7425 | -7/Zion | Found Prototype Special Weapon 7428 | -7/Zion | Found Prototype Special Weapon 7432 | -7/Zion | Found Prototype Special Weapon 7436 | -7/Zion | Found Prototype Special Weapon 7698 | -7/Zion | Imprinted 7701 | -7/Zion | Declared Zion's savior 7969 | -7/Zion | Gained Derelict followers 8430 | -7/Zion | Entered Proximity Caves 8430 | -6/Proximity Caves | Accompanied by 6 allies 8693 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9142 | -6/Proximity Caves | Discovered new exit (range 3) 9151 | -6/Proximity Caves | Entered Factory 9151 | -6/Factory | Evolved 2 slots: Utility x2 9153 | -6/Factory | Loaded intel: 4 scanalyzer locations 9538 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9572 | -6/Factory | Retrieved Zion intel report: Trap Installations 9770 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9981 | -6/Factory | Discovered new exit (range 11) 10043 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10504 | -6/Factory | Terminal network hard line cut 10740 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 10801 | -6/Factory | Spotted B-75 Beast 11272 | -6/Factory | Entered another Factory area 11272 | -5/Factory | Evolved 2 slots: Utility x2 11478 | -5/Factory | Discovered new exit (range 9) 11510 | -5/Factory | Entered another Factory area 11510 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11566 | -4/Factory | Discovered new exit (range 19) 11691 | -4/Factory | Zion Fire squad teleported in 11802 | -4/Factory | Build established: Scavenger-Gunner 12033 | -4/Factory | Found Quantum Capacitor 12117 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12141 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12312 | -4/Factory | Discovered new exit (range 22) 12329 | -4/Factory | Identified RU-N14's Throwing Claymores (x4) 12332 | -4/Factory | Cargo convoy interrupted 12332 | -4/Factory | Spotted Executioner 12338 | -4/Factory | Destroyed Executioner 12367 | -4/Factory | Found Prototype Protection 12367 | -4/Factory | Identified Active Cooling Armor 12380 | -4/Factory | Destroyed 16 combat bots 12386 | -4/Factory | Lost 11 parts (2p3n4u2w) 12391 | -4/Factory | Found Prototype Device 12391 | -4/Factory | Identified Adv. EM Disruption Field 12415 | -4/Factory | Found Prototype Launcher 12415 | -4/Factory | Identified Hellfire Missile Launcher 12420 | -4/Factory | Found Hellfire Missile Launcher 12519 | -4/Factory | Spotted B-86 Titan 12556 | -4/Factory | Entered Armory 12701 | -4/Armory | Zion Thermal Resupply teleported in 12806 | -4/Armory | First assault squad dispatched 12809 | -4/Armory | Destroyed 9 combat bots 12872 | -4/Armory | Destroyed 11 combat bots 13064 | -4/Armory | Destroyed 8 combat bots 13093 | -4/Armory | Lost 7 parts (1p2n1u3w) 13138 | -4/Armory | Destroyed 7 combat bots 13138 | -4/Armory | Lost 3 parts (1p1n1u) 13220 | -4/Armory | Retrieved Zion intel report: Active Terminals 13221 | -4/Armory | Zion Fire squad teleported in 13276 | -4/Armory | Spotted B-86 Titan 13323 | -4/Armory | Core integrity fell below 50% 13330 | -4/Armory | Destroyed 8 combat bots 13336 | -4/Armory | Destroyed B-86 Titan 13359 | -4/Armory | Lost 7 parts (4n1u2w) 13365 | -4/Armory | Zion Fire squad teleported in 13372 | -4/Armory | Found Enh. Force Lance 13373 | -4/Armory | Found Enh. Force Lance 13408 | -4/Armory | Zion Fire squad teleported in 13433 | -4/Armory | Discovered new exit (range 4) 13443 | -4/Armory | Identified exit to Research 13450 | -4/Armory | Zion Melee Resupply teleported in 13469 | -4/Armory | Discovered new exit (range 3) 13482 | -4/Armory | Identified exit to Lab 13532 | -4/Armory | Entered Lab 13532 | -4/Lab | Discovered exit to Research (range 9) 13551 | -4/Lab | Unable to decrypt terminal 13574 | -4/Lab | Detected for breach 13578 | -4/Lab | Gained access to the hidden lab's interior 13580 | -4/Lab | Confronted by A5 13587 | -4/Lab | Core integrity fell below 20% 13611 | -4/Lab | System corruption reached 10% 13635 | -4/Lab | Destroyed A5 13712 | -4/Lab | Found Alien Artifact 13712 | -4/Lab | Identified Core Reset Matrix 13712 | -4/Lab | Used Core Reset Matrix 13716 | -4/Lab | Sensed 3 artifacts in vicinity 13771 | -4/Lab | Build established: Mutant 13884 | -4/Lab | Found Prototype Energy Gun 13884 | -4/Lab | Identified Tachyon Dispersion Ray 13940 | -4/Lab | Found Integrated Mediator 13940 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 13949 | -4/Lab | Found Core Expander 13949 | -4/Lab | Installed Core Expander, added new Propulsion slot 13971 | -4/Lab | Found Transdimensional Reconstructor 14004 | -4/Lab | Found Prototype Protection 14004 | -4/Lab | Identified Hvy. Regenerative Plating 14008 | -4/Lab | Found Tachyon Dispersion Ray 14023 | -4/Lab | Found Prototype Hackware 14063 | -4/Lab | Discovered exit to Research (range 5) 14106 | -4/Lab | Found Prototype Hackware 14119 | -4/Lab | Identified Exp. System Shield 14121 | -4/Lab | Identified Quantum Router 14189 | -4/Lab | Unable to decrypt terminal 14190 | -4/Lab | Unable to decrypt terminal 14192 | -4/Lab | Found LC Capacitor 14265 | -4/Lab | Entered Research 14265 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14343 | -3/Research | Garrison activated, responded to threat 14487 | -3/Research | Build established: Alien-Mutant 14696 | -3/Research | System corruption reached 10% 14809 | -3/Research | Zion Melee Resupply teleported in 14887 | -3/Research | Found Enh. Force Lance 14933 | -3/Research | Spotted B-86 Titan 14945 | -3/Research | Discovered new exit (range 8) 14949 | -3/Research | Entered Quarantine 14950 | -3/Quarantine | Detected hypermatrix surge 14950 | -3/Quarantine | Sensed 6 artifacts in vicinity 14965 | -3/Quarantine | Found Core Reset Matrix 14968 | -3/Quarantine | Sensed 5 artifacts in vicinity 14988 | -3/Quarantine | Build established: Scavenger-Mutant 14993 | -3/Quarantine | Found Enh. Force Lance 15060 | -3/Quarantine | Found Sigix Broadsword 15075 | -3/Quarantine | Found Subatomic Replicator 15137 | -3/Quarantine | Spotted Alpha 7 15154 | -3/Quarantine | Destroyed Alpha 7 15158 | -3/Quarantine | Found Prototype Processor 15158 | -3/Quarantine | Identified Exp. Target Analyzer 15172 | -3/Quarantine | Found Sigix Terminator 15177 | -3/Quarantine | Found Exp. Targeting Computer 15231 | -3/Quarantine | Discovered new exit (range 8) 15255 | -3/Quarantine | Intercept squad dispatched 15263 | -3/Quarantine | Spotted Tracker 15263 | -3/Quarantine | Spotted Tracker 15263 | -3/Quarantine | Warped through subspace 15323 | -3/Quarantine | Spotted Combat Programmer 15363 | -3/Quarantine | Entered Research 15363 | -2/Research | Evolved 2 slots: Utility x2 15526 | -2/Research | Zion Experimental squad teleported in 15717 | -2/Research | Intercept squad dispatched 15724 | -2/Research | Spotted Tracker 15725 | -2/Research | Spotted Tracker 15762 | -2/Research | Destroyed Tracker 15764 | -2/Research | Spotted Combat Programmer 15771 | -2/Research | Spotted Combat Programmer 15783 | -2/Research | Destroyed Combat Programmer 15791 | -2/Research | System corruption reached 10% 15799 | -2/Research | Fired Sigix Terminator 15799 | -2/Research | Destroyed Combat Programmer 15799 | -2/Research | Destroyed Tracker 15820 | -2/Research | Destroyed 10 combat bots 15830 | -2/Research | Lost 6 parts (1p3n2w) 15837 | -2/Research | Zion Light squad teleported in 15896 | -2/Research | First assault squad dispatched 15906 | -2/Research | Discovered new exit (range 6) 15999 | -2/Research | Found Prototype Protection 15999 | -2/Research | Identified Zio. Weapon Casing 16035 | -2/Research | Entered Access 16035 | -1/Access | Accompanied by 2 allies 16035 | -1/Access | Evolved 2 slots: Power x2 16087 | -1/Access | Spotted B-99 Colossus 16100 | -1/Access | Destroyed B-99 Colossus 16106 | -1/Access | Found Prototype Ballistic Gun 16112 | -1/Access | Found Unknown Protection 16112 | -1/Access | Identified Hvy. Insulated Plating 16218 | -1/Access | Zion Infowar Resupply teleported in 16285 | -1/Access | First assault squad dispatched 16415 | -1/Access | Build established: Scavenger-Gladiator 16432 | -1/Access | Zion Experimental squad teleported in 16474 | -1/Access | Found Prototype Protection 16474 | -1/Access | Identified Zio. Shade Armor 16483 | -1/Access | Found Zio. Shade Armor 16600 | -1/Access | Found Zio. Shade Armor 16604 | -1/Access | Found Zio. Shade Armor 16692 | -1/Access | Zion Defense Resupply teleported in 16758 | -1/Access | Found Prototype Device 16758 | -1/Access | Identified Exp. Force Field 16837 | -1/Access | System corruption reached 10% 16916 | -1/Access | Destroyed 11 combat bots 16935 | -1/Access | Identified Multirail 17008 | -1/Access | Zion Zionite Resupply teleported in 17032 | -1/Access | Found Zio. Shade Armor 17131 | -1/Access | Build established: Scavenger-Mutant 17289 | -1/Access | Crushed by falling debris 17298 | -1/Access | Terminal network hard line cut 17313 | -1/Access | Discovered new exit (range 5) 17313 | -1/Access | Spotted B-99 Colossus 17313 | -1/Access | Spotted B-99 Colossus 17336 | *** | Heading to fleet! Last Messages --------------- 17318_ U-05 Engineer builds a Wall. 17320_ Penetrated by Slug. 17320_ Slug penetrates Terminal. 17320_ Penetrated by Slug. 17321_ B-99 Colossus activates siege mode. 17322_ Activated siege mode. 17323_ Enh. Nova Cannon destroyed. 17323_ Penetrated by Slug. 17326_ RRQ1ATH 1RTMW 17327_ Prc. Energy Filter destroyed. 17327_ Penetrated by Slug. 17327_ Particle Accelerator destroyed. 17327_ Slug penetrates Reinforced Barrier. 17329_ Ended siege mode. 17330_ Penetrated by Slug. 17331_ ALERT: Significant disruption in Zone 2H, assault force dispatched. 17331_ Penetrated by Slug. 17334_ Dropped Enh. Nova Cannon. 17334_ Slug penetrates Reinforced Barrier. 17336_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????#k ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ???????????????????#### ####??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# BB BB #??????????????????? | | ???????????????????# BB BB #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #????????????????### | | ???????????????????# #????????????????# | | ???????????????????# #????????????????# | | ???????????????????# #????????????????# | | ???????????????????# ""] % #????????????????# | | ???????????????????# "@%% #????????????????# | | #??????????????????# % % #????????????????# | | #?##########???????# ##############???# | | #?# " =#???????# ; # # #???? | | #?# """ #???????# ##### #####?? | | #?# """ #??????# #### =####### | | #?# " #??????##"" #;#?# = ! !+%!=!=! | | ??# #???????#"" ###?# *####### | | ??# #???????# ##??# ! #?####? | | ??# [ #???????# ##??# #?????? | | ??# [?????????# u = ##??# #?????? | | ??? /!!????????#"" % #???# #?????? | | #####+#+############"" !########+########### | | %" ![=! % %= !%* | | !%" *=%%%=! [%* % | | +#################################### #########"# | | #?###????????????????????????# #????????## | | #????????????????????????????# #?????????? | | #????????????????????????????+ #?????????? | | #????????????????????????????# #?????????? | | #????????????????????????????# #?????????? | | #????????????????????????????# +?????????? | | #????????????????????????????# #?????????? | | #????????????????????????????# #?????????? | | !!! #????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 103 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 EM Shielding 3 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator Core Expander LC Capacitor Sigix Broadsword Transdimensional Reconstructor Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseVortexBroadsword Manual? 0 Play Time 02:04:22 Cumulative 589.8 hours Start 2022.04.01 @ 20:48:36 End 2022.04.01 @ 22:57:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 400 Adventurer 0 Explorer 7 Win Type 2 Total 35 Types 10/4/14/2/0/1/2/1/1 Lore% 84 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99e457ed-88e2-4452-b7fe-d6e6df2a8b21