Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 16:43:40 Player: regia unite delta Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2626) 2626 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7751 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 174/300 Energy 48/450 System Corruption 0% Temperature Critical (620) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Energy Well Targeting Computer Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink 0b10 Decoder Chip [Looter] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Signal Interpreter Heart of Steel > --- WEAPON ----------- Heavy Particle Cannon Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cesium-ion Thruster Energy Well Shock Rifle Rocket Launcher Spear [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 Power 2 | . . . . . 2 . . . . . . Propulsion 3 | . . 2 . . . . . 1 . . . Utility 3 | . . . . 1 . . . 1 . . 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 107 | 6 10 15 1 12 17 7 4 18 11 3 3 Power 11 | 1 . 1 . 1 2 1 . 2 3 . . Engine 8 | 1 . 1 . 1 1 . . 1 3 . . Core 3 | . . . . . 1 1 . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 3 7 . . 8 . 1 5 1 1 . Treads 5 | . . . . . 5 . . . . . . Leg 11 | . 2 3 . . . . . 5 . 1 . Wheel 3 | 2 1 . . . . . . . . . . Hover 3 | . . . . . 2 . 1 . . . . Flight 6 | . . 4 . . 1 . . . 1 . . Utility 17 | 1 3 1 . 2 . 2 . 4 4 . . Device 9 | . 2 . . 2 . 1 . 2 2 . . Storage 5 | 1 1 . . . . 1 . 1 1 . . Processor 3 | . . 1 . . . . . 1 1 . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 4 6 1 9 7 4 3 7 3 2 3 Energy Gun 10 | . 2 1 . 1 1 . . 1 . 1 3 Energy Cannon 14 | . 2 . . 3 6 1 1 1 . . . Ballistic Gun 14 | 2 . 5 . 2 . 1 . 2 2 . . Ballistic Cannon 2 | . . . . . . 1 . 1 . . . Launcher 6 | . . . 1 3 . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . 1 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 12 | . . . . . . . . . . 12 . Parts Lost 56 | . 3 5 . . 1 4 7 14 9 5 8 Power 9 | . . . . . 1 2 1 1 3 . 1 Propulsion 16 | . 2 2 . . . . 4 4 1 2 1 Utility 10 | . 1 1 . . . 2 . 3 2 1 . Weapon 21 | . . 2 . . . . 2 6 3 2 6 Highest Loss Streak 11 | . 2 3 . . 1 2 6 11 7 5 8 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 74 | . 96 89 100 99 91 84 60 56 59 58 41 Engine 5 | . 14 11 11 9 11 1 . 3 6 6 3 Core 2 | . . . . . 2 6 1 1 4 . . Treads 10 | . . . . . 23 30 7 . . . . Leg 6 | . 1 33 . . . . . 16 11 5 4 Wheel 1 | . 24 . . . . . . . . . . Flight 3 | . . 1 44 36 4 . . . 1 4 . Device 4 | . 16 5 . 9 7 1 . 5 5 4 . Storage 8 | . 10 11 11 9 7 12 15 3 3 6 5 Processor 6 | . . 5 11 9 7 7 7 5 6 13 11 Energy Gun 1 | . 12 2 . . 3 . . . . . 8 Energy Cannon 6 | . 6 11 . 7 13 9 6 6 . . . Ballistic Gun 5 | . 9 8 15 16 4 . . 2 12 8 . Ballistic Cannon 3 | . . . . . . 5 7 5 4 . . Launcher 1 | . . . 6 1 . . 5 2 . . . Piercing Weapon 1 | . . . . . . 5 1 . . . . Peak Build Rating 61 | 6 7 12 12 19 33 38 38 61 57 37 32 Average Rating 31 | 4 6 9 11 17 29 35 25 48 42 32 27 On Entrance 22 | . 6 7 12 12 19 33 38 21 53 37 30 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 12 17 17 15 19 33 36 36 40 45 27 25 Greatest Support 91 | 26 26 40 16 25 91 91 82 70 35 20 20 Greatest Overweight (x) 7 | . 1 3 . 1 1 . 5 2 1 7 5 Average Overweight (x) . | . . . . . . . 1 . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 7 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 2 7 8 8 8 8 8 8 7 5 5 5 Average Carried 5 | . 4 6 7 7 7 7 5 4 2 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 7 7 8 8 6 8 5 5 4 2 2 Class Distribution -------------------- 43% | Mutant 28% | Gunner 17% | Scavenger-Gunner 6% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Matter Collected 2692 | 237 114 232 9 82 347 153 123 464 911 15 5 Remotely . | . . . . . . . . . . . . Salvage Created 2912 | . 237 425 18 143 295 209 251 494 435 191 214 Parts 159 | . 11 37 5 17 21 11 10 14 18 7 8 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 11 10 . 18 6 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 67 | . 5 11 3 7 3 6 8 9 8 3 4 Melee 6 | . . . . . . 2 3 . . 1 . Guns 26 | . 3 5 . 4 1 2 . . 7 1 3 Cannons 21 | . 1 6 . 1 2 2 4 4 1 . . AOE 11 | . . . 3 2 . . 1 5 . . . Classes Destroyed 11 | . 2 3 . . 3 . . 2 1 . . Worker 1 | . . . . . . . . . . . 1 Builder 2 | . 1 . . . 1 . . . . . . Recycler 2 | . . . . . 1 . . 1 . . . Watcher 5 | . . 3 . 1 1 . . . . . . Swarmer 27 | . . 5 3 6 . 3 3 . 7 . . Grunt 23 | . 5 4 . . . 1 3 4 . 3 3 Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 7 | . . 2 . 1 1 1 . 1 1 . . Hunter 4 | . . . . . . . . 3 . . 1 Programmer 3 | . . . . . 1 1 1 . . . . Decomposer 3 | . . . . . . . . . 3 . . Packrat 3 | . . . . . . . . . 3 . . Best Kill Streak 7 | . 3 5 3 3 2 3 3 3 7 3 4 Combat Bots Only 7 | . 3 5 3 3 1 3 3 3 7 3 4 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . 1 3 . . . Melee 1 | . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 712 | . 41 83 2 28 74 79 74 118 149 16 48 Missed 211 | . 8 17 1 19 38 20 13 23 64 2 6 Damage Taken 8113 | . 424 714 7 93 454 812 1014 1661 1073 266 1595 Core 2257 | . 115 63 . 31 84 117 148 337 251 58 1053 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 54 . 84 94 . . 50 . . 24 . Volleys Fired 183 | . 24 39 2 12 11 11 16 24 27 2 15 Largest 4 | . 2 2 2 3 3 2 3 3 3 2 4 Hottest 287 | . 100 105 56 106 230 128 161 208 109 56 287 Shots Fired 407 | . 48 76 4 35 31 23 31 52 71 4 32 Gun 210 | . 38 39 2 24 12 8 . 6 45 4 32 Cannon 183 | . 10 37 . 9 19 15 29 38 26 . . Launcher 14 | . . . 2 2 . . 2 8 . . . Special . | . . . . . . . . . . . . Kinetic 214 | . 16 29 2 24 8 19 16 25 71 4 . Thermal 163 | . 32 37 . 9 19 4 13 17 . . 32 Explosive 14 | . . . 2 2 . . 2 8 . . . Electromagnetic 16 | . . 10 . . 4 . . 2 . . . Robot Hit Streak 11 | . 7 8 . 8 11 5 6 11 7 5 7 Robot Miss Streak 14 | . 5 3 . 2 2 2 4 5 14 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 258 | . 28 46 . 24 19 14 24 32 42 5 24 Core Hits 166 | . 11 19 2 10 10 8 11 37 39 6 13 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 6 | . . . . . . 1 1 . . 1 3 Burn 3 | . . . . . . . . . . . 3 Blast 2 | . . . . . . 1 1 . . . . Smash 1 | . . . . . . . . . . 1 . Melee Attacks 22 | . . . . . . 2 13 3 . 2 2 Impact 4 | . . . . . . . . . . 2 2 Slashing . | . . . . . . . . . . . . Piercing 18 | . . . . . . 2 13 3 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5916 | . 361 745 199 511 495 326 761 1109 709 136 564 Guns 2049 | . 254 359 . 232 117 93 . 80 374 62 478 Cannons 2412 | . 107 386 . 104 308 170 459 545 333 . . Explosions 984 | . . . 199 175 64 . 122 424 . . . Melee 458 | . . . . . . 63 180 55 . 74 86 Ramming 13 | . . . . . 6 . . 5 2 . . Kinetic 2282 | . 70 248 . 232 89 207 303 364 707 62 . Thermal 2067 | . 291 386 . 104 372 56 156 224 . . 478 Explosive 920 | . . . 199 175 . . 122 424 . . . Electromagnetic 176 | . . 111 . . 28 . . 37 . . . Impact 160 | . . . . . . . . . . 74 86 Slashing . | . . . . . . . . . . . . Piercing 298 | . . . . . . 63 180 55 . . . Highest Corruption 12 | . . . . . . 1 1 . . 12 . Average Corruption 1 | . . . . . . 1 1 . . 12 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . 7 8 . . 2 . Message Errors 5 | . . . . . . 3 1 . . 1 . Matter Fused 3 | . . . . . . 2 1 . . . . Energy Discharges 4 | . . . . . . 1 2 . . 1 . Data Loss (minor) 4 | . . . . . . . 4 . . . . Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 86 | . . . 9 30 11 . 6 . 3 27 . Projectiles 20 | . . . . . 11 . 6 . 3 . . Explosions 39 | . . . 9 30 . . . . . . . Melee 27 | . . . . . . . . . . 27 . Knockbacks 18 | . . . . . . . 4 1 12 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 16 | . . . . . . . 4 1 11 . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 15 | . . . . . . . 15 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 5 | . . . . . 1 . . 3 1 . . Kicked 4 | . . . . . . . . 3 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 885 | . 358 240 . 194 237 48 191 277 78 . 885 Average Temperature 105 | . 132 83 . 59 92 17 75 78 30 . 424 Received Heat Transfer 1395 | . 237 183 . 27 141 81 225 171 60 99 171 Effects 19 | . . . . . . . . . . . 19 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . 4 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 2 | . 1 . . . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . . . 1 Parts Melted 6 | . 2 1 . . 1 . . . . . 2 Heat Transferred 4175 | . 647 814 . 222 609 74 222 346 . . 1241 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Peak Influence 399 | . 80 179 98 399 206 . . 201 . . 90 Initial 181 | . . 33 23 37 181 . . . . . 25 Average 82 | . 27 77 63 238 91 . . 63 . . 32 Maximum Alert Level 1 | . . . . 1 1 . . 1 . . . Low Security (%) 85 | 100 100 100 100 40 93 . . 77 . . 100 Level 1 14 | . . . . 59 6 . . 22 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . 3 3 . . 2 . . 1 Investigation 4 | . 2 . . . 1 . . . . . 1 Extermination 2 | . . . . . 1 . . 1 . . . Reinforcement 5 | . . . . 3 1 . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Distress Signals 9 | . 1 4 . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 10 20 1 10 14 7 7 12 11 3 5 Peak Tracking Total 6 | . 3 6 3 6 4 3 4 4 6 3 3 Tactical Retreats 9 | . 2 1 . 3 . 1 . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 1 | . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 3 | . . . . . 1 . . 2 . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 17 | . 5 4 1 . 3 2 . 1 . . 1 Terminals 11 | . 3 4 1 . 1 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 44 | . 14 12 2 . 7 2 . 1 . . 6 Successful 26 | . 8 6 2 . 4 2 . . . . 4 Failed 16 | . 6 6 . . 3 . . 1 . . . Catastrophic 2 | . . 1 . . 1 . . . . . . Database Lockouts 2 | . . . . . . . . . . . 2 Manual 1 | . . . . . 1 . . . . . . Terminals 31 | . 7 12 2 . 3 . . 1 . . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 3 6 2 . 2 2 . . . . 4 Record 5 | . 2 . . . . . . . . . 3 Open Door 2 | . . . . . . 2 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 3 | . . 1 . . 1 . . . . . 1 Unreport Threat 2 | . . 1 . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 4 3 . . 3 . . 1 . . 1 Full Trace Events 5 | . 3 . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 3 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Turns Passed 7825 | 51 596 450 99 368 664 1924 883 845 1549 267 129 Spaces Moved 4532 | 44 374 259 261 199 384 1119 458 450 815 129 40 Core 20 | 6 . . . . . . 2 . . 10 2 Treads 1500 | . . . . . 265 1119 116 . . . . Legs 1646 | . 23 209 . . . . . 442 815 119 38 Wheels 389 | 38 351 . . . . . . . . . . Hover 432 | . . . . . 84 . 340 8 . . . Flight 545 | . . 50 261 199 35 . . . . . . Fastest Speed 31 | 50 90 31 31 31 34 163 157 90 105 120 120 Average Speed 137 | 84 93 106 31 32 143 163 176 118 171 192 185 Slowest Speed 400 | 90 120 280 31 111 170 163 300 180 190 400 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 36 | 4 45 31 62 19 11 98 62 9 82 17 2 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . . 6 16 7 7 14 16 1 . . Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . . 7 5 2 1 . . AOE 52 | . . . 6 16 7 . 9 14 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Total 5711 | 57 573 355 274 476 470 1194 492 709 906 141 64 Wait 768 | . 156 25 8 237 44 49 2 198 43 5 1 Move 4519 | 43 373 256 260 198 383 1118 457 449 814 128 40 Hop 1 | . . 1 . . . . . . . . . Pick Up 75 | 8 10 12 2 7 6 4 . 12 10 1 3 Fast Attach 16 | . . 2 . 1 4 1 1 7 . . . Attach 58 | 6 4 8 . 6 2 2 3 10 11 3 3 Detach 4 | . . . . 4 . . . . . . . Swap 33 | . 6 5 1 5 11 4 . 1 . . . Drop 26 | . . 7 1 6 8 2 . 2 . . . Fire 183 | . 24 39 2 12 11 11 16 24 27 2 15 Melee 22 | . . . . . . 2 13 3 . 2 2 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . 3 1 . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 15) 342 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 8) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Propulsion x2 1037 | -9/Materials | Build established: Scavenger-Mutant 1085 | -9/Materials | Lost 3 parts (1n2w) 1093 | -9/Materials | Discovered new exit (range 16) 1097 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Entered Mines 1132 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1141 | -9/Mines | Learned location of Storage (-9) 1170 | -9/Mines | Discovered new exit (range 5) 1175 | -9/Mines | Discovered new exit (range 16) 1189 | -9/Mines | Identified exit to Materials 1197 | -9/Mines | Entered Materials 1197 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -8/Materials | Build established: Scavenger-Sprinter 1560 | -8/Materials | Discovered new exit (range 14) 1565 | -8/Materials | Identified exit to Factory 1565 | -8/Materials | Entered Factory 1565 | -7/Factory | Evolved 2 slots: Power x2 1748 | -7/Factory | Discovered new exit (range 11) 1765 | -7/Factory | Identified exit to Lower Caves 2019 | -7/Factory | Build established: Gunner 2229 | -7/Factory | Entered Lower Caves 2304 | -7/Lower Caves | Encountered a Warlord checkpoint 2472 | -7/Lower Caves | Learned Factory terminal intel 2769 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2788 | -7/Lower Caves | Crushed by falling debris 2920 | -7/Lower Caves | Build established: Mutant 3001 | -7/Lower Caves | Learned Factory trap positions 3205 | -7/Lower Caves | Learned Factory terminal intel 3258 | -7/Lower Caves | Discovered new exit (range 12) 3277 | -7/Lower Caves | Identified exit to Lower Caves 3416 | -7/Lower Caves | Found Prototype Device 4153 | -7/Lower Caves | Entered another Lower Caves area 4442 | -7/Lower Caves | Lost 6 parts (1p3n2w) 4724 | -7/Lower Caves | Build established: Gunner 4979 | -7/Lower Caves | Discovered new exit (range 13) 5035 | -7/Lower Caves | Identified exit to Factory 5036 | -7/Lower Caves | Entered Factory 5036 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5037 | -6/Factory | Loaded intel: 104 trap records 5038 | -6/Factory | Loaded intel: 28 terminal locations 5250 | -6/Factory | Identified Heart of Steel 5730 | -6/Factory | Lost 11 parts (1p3n1u6w) 5835 | -6/Factory | Discovered new exit (range 8) 5881 | -6/Factory | Entered Lower Caves 6023 | -6/Lower Caves | Build established: Scavenger-Gunner 6417 | -6/Lower Caves | Spotted B-75 Beast 6897 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6897 | -6/Lower Caves | Core integrity fell below 50% 7069 | -6/Lower Caves | Destroyed 7 combat bots 7077 | -6/Lower Caves | Lost 7 parts (2p1n1u3w) 7171 | -6/Lower Caves | Discovered new exit (range 6) 7322 | -6/Lower Caves | Build established: Mutant 7430 | -6/Lower Caves | Entered another Lower Caves area 7648 | -6/Lower Caves | System corruption reached 10% 7649 | -6/Lower Caves | Lost 5 parts (2n1u2w) 7667 | -6/Lower Caves | Discovered new exit (range 15) 7697 | -6/Lower Caves | Entered Factory 7697 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7698 | -5/Factory | Loaded intel: 26 terminal locations 7726 | -5/Factory | Central database locked down 7726 | -5/Factory | Central database locked down 7749 | -5/Factory | Discovered new exit (range 13) 7813 | -5/Factory | Core integrity fell below 50% 7826 | -5/Factory | Core integrity fell below 20% 7827 | -5/Factory | Core destroyed Last Messages --------------- 07812_ G-50 Soldier suffers critical hit (Burn). 07815_ G-50 Soldier destroyed. 07816_ Overheating: Core damaged (-130). 07817_ Overheating: Broken Launcher Guidance Computer damaged (-15). 07817_ Hvy. Laser destroyed. 07818_ Overheating: System interference. 07818_ Targeting Computer temporarily disabled. 07819_ Overheating: Targeting Computer damaged (-4). 07820_ Overheating: Core damaged (-110). 07822_ Overheating: Matter decay (-28). 07822_ Hvy. Laser destroyed. 07823_ Overheating: Matter decay (-59). 07824_ Overheating: Gatling Laser damaged (-1). 07824_ Hvy. Laser destroyed. 07825_ Overheating: Matter decay (-34). 07826_ Overheating: Core damaged (-180). 07826_ Gatling Laser destroyed. 07827_ Overheating: Core damaged (-130). 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