Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 19:07:29

Player: bugsniper

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (919)      919
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 2660

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/400
Matter                     170/300
Energy                     117/250
System Corruption          1%
Temperature                Cool (0)
Location                   -9/Mines

 Parts 
-------
Power (1)
  Ion Engine
Propulsion (2)
  Light Treads
Utility (3)
  Improved Heat Sink
  Small Storage Unit
  Improved Targeting Computer
Weapon (3)
  Electrolaser
  Grenade Launcher
Inventory (6)
  Improved Targeting Computer
  Light Armor Plating
  Scythe

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Improved Heat Sink
  Small Storage Unit
  Improved Targeting Computer
Weapon
  Electrolaser
  Electrolaser
  Particle Cannon
Inventory
  Light Armor Plating
  Electrolaser
  Electrolaser
  Grenade Launcher
  Scythe
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             41   | 1   1   10  22  7   
  Power                    3    | .   .   1   2   .   
    Engine                 3    | .   .   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | .   .   7   4   .   
    Treads                 6    | .   .   2   4   .   
    Leg                    5    | .   .   5   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   .   .   3   .   
    Device                 1    | .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | .   1   2   13  7   
    Energy Gun             9    | .   1   .   6   2   
    Energy Cannon          4    | .   .   .   2   2   
    Ballistic Gun          5    | .   .   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 11   | .   .   3   3   5   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   7    | .   .   2   1   4   
  Highest Loss Streak      5    | .   .   2   1   5   
Average Slot Usage (%)     97   | .   100 99  94  98  
  Engine                   12   | .   14  14  11  11  
  Treads                   11   | .   .   1   19  21  
  Leg                      12   | .   28  26  .   .   
  Device                   1    | .   .   .   .   11  
  Storage                  22   | .   28  28  20  11  
  Processor                2    | .   .   .   2   11  
  Protection               2    | .   .   .   6   .   
  Energy Gun               7    | .   14  3   4   21  
  Energy Cannon            3    | .   .   .   4   10  
  Ballistic Gun            18   | .   14  24  21  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 14  15  15  28  20  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   6   
  Average Capacity         7    | 6   8   8   7   6   
  Most Carried             8    | 6   8   8   8   6   
  Average Carried          7    | 6   7   7   7   5   
  Final Capacity           6    | .   .   .   .   6   
  Final Carried            3    | .   .   .   .   3   

 Class Distribution 
--------------------
 54% | Mutant
 26% | Gunner
 19% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1185 | 234  .    226  620  105  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1643 | 52   .    332  1133 126  
  Parts                    105  | 4    .    18   79   4    
Haulers Intercepted        3    | .    .    .    3    .    
Recyclers Shooed           3    | .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  46   | .   .   7   19  20  
  Guns                     20   | .   .   7   11  2   
  Cannons                  4    | .   .   .   1   3   
  AOE                      22   | .   .   .   7   15  
Classes Destroyed          11   | 1   .   3   7   .   
  Worker                   3    | .   .   .   3   .   
  Builder                  3    | .   .   1   2   .   
  Tunneler                 2    | .   .   .   1   1   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 7    | 1   .   1   5   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  8    | .   .   .   6   2   
  Grunt                    15   | .   .   5   10  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   
  Assembled                20   | .   .   2   .   18  
Best Kill Streak           18   | 1   .   3   12  18  
  Combat Bots Only         18   | .   .   2   6   18  
Max Kills in Single Turn   3    | 1   .   1   3   3   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2158 | .    64   348  1018 728  
  Core                     467  | .    11   21   171  264  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  .    87   .    .    
Volleys Fired              114  | 6    .    28   57   23   
  Largest                  3    | 2    .    2    3    3    
  Hottest                  194  | 40   .    60   144  194  
Shots Fired                256  | 12   .    56   149  39   
  Gun                      212  | 12   .    56   128  16   
  Cannon                   22   | .    .    .    11   11   
  Launcher                 22   | .    .    .    10   12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  186  | 12   .    53   121  .    
  Thermal                  45   | .    .    .    18   27   
  Explosive                22   | .    .    .    10   12   
  Electromagnetic          3    | .    .    3    .    .    
  Robot Hit Streak         24   | 1    .    9    24   6    
  Robot Miss Streak        4    | 2    .    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           152  | 5    .    37   93   17   
  Core Hits                108  | 2    .    16   53   37   
  Critical Hits            3    | .    .    .    2    1    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3605 | 65   7    459  1928 1146 
  Guns                     1652 | 65   .    459  956  172  
  Cannons                  226  | .    .    .    164  62   
  Explosions               1720 | .    .    .    808  912  
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    7    .    .    .    
  Kinetic                  1401 | 65   .    432  904  .    
  Thermal                  450  | .    .    .    216  234  
  Explosive                1720 | .    .    .    808  912  
  Electromagnetic          27   | .    .    27   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    1    1    
    Targeting Errors       2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            64   | .    .    .    18   46   
  Projectiles              .    | .    .    .    .    .    
  Explosions               64   | .    .    .    18   46   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      323  | .    2    .    201  120  
  Shots                    11   | .    .    .    7    4    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             2    | .    2    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        330  | .    .    39   330  287  
  Average Temperature      59   | .    .    14   58   82   
  Received Heat Transfer   414  | .    6    192  156  60   
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         888  | .    .    .    407  481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             418  | 5   28  90  418 190 
  Average Influence        136  | 4   11  18  283 148 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         71   | .   .   .   .   .   
  Level 1                  23   | .   .   .   .   .   
  Level 2                  5    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           8    | .   1   1   6   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   3   8   31  25  
  Peak Tracking Total      11   | .   3   2   7   11  
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          7    | .   .   .   4   3   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  
  Total Damage             211  | .   .   .   .   211 
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               2322 | 39  156 907 873 347 
Spaces Moved               1262 | 18  120 599 352 173 
  Core                     .    | .   .   .   .   .   
  Treads                   552  | .   .   27  352 173 
  Legs                     710  | 18  120 572 .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 160 160 
  Average Speed            138  | 120 120 121 162 160 
  Slowest Speed            180  | 120 120 160 180 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       40   | 3   31  99  32  36  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 18   | .   .   .   3   15  
Terrain Destroyed          120  | .   .   .   49  71  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      120  | .   .   .   49  71  

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1623 | 24  133 724 536 206 
  Wait                     167  | .   4   74  86  3   
  Move                     1259 | 17  120 598 351 173 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   4   6   8   .   
  Fast Attach              13   | 1   .   1   11  .   
  Attach                   13   | .   1   4   5   3   
  Detach                   1    | .   1   .   .   .   
  Swap                     15   | .   .   5   6   4   
  Drop                     22   | .   2   8   12  .   
  Fire                     114  | 6   .   28  57  23  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 3)
   40 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Discovered new exit (range 16)
  131 | -10/Materials | Discovered new exit (range 14)
  196 | -10/Materials | Entered Mines
  217 | -10/Mines     | Met a Derelict bent on vengeance
  268 | -10/Mines     | Discovered new exit (range 10)
  280 | -10/Mines     | Found a hidden stash of uninstalled traps
  314 | -10/Mines     | Build established: Mutant
  319 | -10/Mines     | Excavation squad dispatched
  319 | -10/Mines     | A large section of the Mines collapsed
  803 | -10/Mines     | Discovered new exit (range 8)
  843 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  927 | -10/Mines     | Learned Materials emergency access door positions
 1103 | -10/Mines     | Entered Materials
 1103 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1582 | -9/Materials  | Discovered new exit (range 10)
 1634 | -9/Materials  | Discovered new exit (range 16)
 1976 | -9/Materials  | Entered Mines
 1986 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2080 | -9/Mines      | Build established: Gunner
 2089 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 2120 | -9/Mines      | Met a Derelict testing a Signal Generator
 2221 | -9/Mines      | Assembled infested the area
 2226 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2257 | -9/Mines      | Core integrity fell below 50%
 2276 | -9/Mines      | Core integrity fell below 20%
 2323 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02278_ Electrolaser temporarily disabled.
02278_ The unstable cave ceiling collapses.
02289_ as-53774 suffers critical hit.
02289_ as-53774 destroyed.
02292_ as-41637 destroyed.
02295_ Lgt. Treads destroyed.
02298_ as-02802 destroyed.
02299_ Electrolaser destroyed. <x2>
02309_ as-30392 destroyed.
02309_ Destroyed Asb. Hover Unit.
02309_ Particle Cannon destroyed.
02309_ Destroyed Particle Cannon.
02311_ as-30886 destroyed.
02318_ as-48745 destroyed.
02320_ The unstable cave ceiling collapses.
02320_ Electrolaser destroyed.
02320_ Destroyed Electrolaser.
02320_ C-30 ARC bursts open, deploying its payload.
02320_ D-53 Grenadier unfolds itself. <x2>
02323_ as-86360 destroyed.

 Map 
-----
+----------------------------------------------------+
|               ??#         ##????????????##   ##??? |
|               ??##     ####??????????????# ###???? |
|               ???#######?????????????????# #?????? |
|               ???????????????????????????# ####### |
|               ???????????????????????????#         |
|               ??????????????????????????## ####### |
|               ??????????????????#########  ##????? |
|               ???????????                   ####?? |
|               ??????????????????#######        #?? |
|               ??????????????????##             #?? |
|               ?????????????????##              #?? |
|               ?????????????????#              ##?? |
|               ?????????????????#       ##  ####??? |
|               ?????????????????##     ######?????? |
|               ??????????????#####     #??????????? |
|               ??????????????#        ##??????????? |
|               ??????????????# ###   ##???????????? |
|               ????????????### #?## ##????????????? |
|               ????????????#   #??###?????????????? |
|               ????????????# ###??????????????????? |
|               ????????????#%##???????????????????? |
|               ???????######  #???????????????????? |
|               ???????#    dd #???????????????????? |
|               ???????#       #####???????????????? |
|               ???????#           ###?????????????? |
|               ???????#   @          ##???????????? |
|               ???????#               #???????????? |
|               ???????#                #??????????? |
|               ???????#     a         %  #????????? |
|               ???????#                  #????????? |
|               ???????# ""             ##?????????? |
|               ???????# """ "          #??????????? |
|               ???????# """ "          #??????????? |
|               ???????#                #??????????? |
|               ???????##################??????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetAssaultMagmablaster
  Manual?         0
Play Time         00:24:25
  Cumulative      384.7 hours
  Start           2019.10.25 @ 08:59:28
  End             2019.10.25 @ 19:07:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          181
  Rogue           181
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/1/0/0/0/0
Lore%             76
Gallery%          81
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af700892-fca3-4200-8f31-6c633ef7aab1