Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 14:57:49 Player: zapruda Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (844) 844 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2844 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 285/400 System Corruption 0% Temperature Cool (28) Location -8/Materials Parts ------- Power (2) Propulsion (2) Aluminum Leg Utility (5) High-capacity Storage Unit Large Battery Signal Interpreter Targeting Computer ECM Suite Weapon (2) Particle Gun Axe Inventory (12) Aluminum Leg Small Battery (100) Recoil Stabilizer Datajack Peak State ------------ Power Ion Engine Propulsion Improved Aluminum Leg Carbon-fiber Leg Utility High-capacity Storage Unit Large Battery Signal Interpreter Propulsion Shielding Shield Generator Weapon Particle Gun Shock Bomb Launcher Inventory Light Treads Aluminum Leg Aluminum Leg Targeting Computer Recoil Stabilizer ECM Suite Hardened Light Armor Plating Particle Gun Heavy Laser Assault Rifle Datajack [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 47 | 6 5 6 3 27 Power 6 | 1 . 2 . 3 Engine 5 | 1 . 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 2 1 . 8 Treads 5 | . 2 1 . 2 Leg 8 | 2 . . . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 . 6 Device 3 | . 1 . . 2 Storage 4 | 1 1 . . 2 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 17 | 2 1 1 3 10 Energy Gun 10 | 1 1 1 1 6 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 1 . 24 Power 6 | . . . . 6 Propulsion 7 | . . . . 7 Utility 3 | . . . . 3 Weapon 9 | . . 1 . 8 Highest Loss Streak 7 | . . 1 . 7 Average Slot Usage (%) 93 | . 99 98 100 75 Engine 10 | . 14 10 11 5 Treads 20 | . 26 21 22 5 Leg 2 | . 1 . . 8 Device 11 | . 13 11 11 9 Storage 12 | . 14 11 11 12 Processor 6 | . . 11 11 13 Protection 4 | . . 11 11 5 Energy Gun 13 | . 15 21 10 5 Ballistic Gun 7 | . 12 . 11 2 Naked Turns . | . . . . . Heaviest Build 53 | 13 42 45 44 53 Greatest Support 42 | 20 40 40 40 42 Greatest Overweight (x) 13 | 1 1 1 1 13 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 Most Carried 12 | 5 11 12 12 12 Average Carried 8 | 3 7 10 11 7 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 4 11 12 12 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 645 | 207 124 60 35 219 Remotely . | . . . . . Salvage Created 1057 | . 151 231 93 582 Parts 64 | . 6 22 5 31 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 2 4 2 9 Melee 5 | . . . . 5 Guns 11 | . 2 3 2 4 AOE 1 | . . 1 . . Classes Destroyed 8 | . 2 3 . 3 Worker 1 | . . . . 1 Builder 6 | . . 1 . 5 Mechanic 1 | . . . . 1 Watcher 3 | . 2 1 . . Grunt 12 | . 2 2 2 6 Duelist 1 | . . 1 . . Sentry 3 | . . 1 . 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 2 4 1 5 Combat Bots Only 3 | . 2 2 1 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2944 | . 112 309 73 2450 Core 679 | . . 129 . 550 Absorbed by Shields 131 | . . . . 131 Core Remaining (%) 89 | 100 100 . 67 . Volleys Fired 75 | . 8 15 5 47 Largest 2 | . 2 2 2 2 Hottest 130 | . 80 80 60 130 Shots Fired 111 | . 16 27 10 58 Gun 106 | . 16 27 10 53 Cannon . | . . . . . Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 35 | . 7 . 5 23 Thermal 23 | . . . . 23 Explosive . | . . . . . Electromagnetic 53 | . 9 27 5 12 Robot Hit Streak 8 | . 8 8 3 8 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 85 | . 11 19 6 49 Core Hits 47 | . 7 9 6 25 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 19 | . . . 1 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1992 | . 162 284 67 1479 Guns 913 | . 162 230 67 454 Cannons . | . . . . . Explosions 167 | . . 54 . 113 Melee 912 | . . . . 912 Ramming . | . . . . . Kinetic 189 | . 48 . 15 126 Thermal 345 | . . 54 . 291 Explosive . | . . . . . Electromagnetic 546 | . 114 230 52 150 Impact . | . . . . . Slashing 912 | . . . . 912 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 221 | . . . . 221 Projectiles . | . . . . . Explosions . | . . . . . Melee 221 | . . . . 221 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 118 | . 27 54 22 118 Average Temperature 27 | . 17 20 12 36 Received Heat Transfer 993 | . 60 126 42 765 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 692 | . . 50 . 642 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 165 | . 126 165 114 115 Average Influence 46 | . 24 63 78 68 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 7 12 3 23 Peak Tracking Total 6 | . 2 5 2 6 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 9 3 . 1 Terminals 10 | . 7 3 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 24 6 . 1 Successful 19 | . 17 1 . 1 Failed 12 | . 7 5 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 21 6 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 14 1 . . Record 2 | . 1 1 . . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Investigation Status 2 | . 2 . . . Reinforcement Status 2 | . 2 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 7 3 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2390 | 87 1087 337 273 606 Spaces Moved 1174 | 63 597 157 141 216 Core 12 | 10 . . . 2 Treads 952 | . 569 157 141 85 Legs 210 | 53 28 . . 129 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 180 180 150 Average Speed 174 | 114 174 180 180 184 Slowest Speed 700 | 120 180 180 180 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 79 19 45 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . 3 . 3 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . 3 . 3 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1376 | 78 628 185 150 335 Wait 17 | . 8 . . 9 Move 1170 | 62 596 156 140 216 Hop . | . . . . . Pick Up 42 | 10 8 7 1 16 Fast Attach . | . . . . . Attach 38 | 6 3 5 1 23 Detach 2 | . 2 . . . Swap 9 | . 2 1 2 4 Drop 4 | . 1 1 . 2 Fire 75 | . 8 15 5 47 Melee 19 | . . . 1 18 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Discovered new exit (range 16) 962 | -10/Materials | Discovered new exit (range 11) 1143 | -10/Materials | Discovered new exit (range 4) 1175 | -10/Materials | Entered another Materials area 1175 | -9/Materials | Evolved 2 slots: Utility x2 1482 | -9/Materials | Discovered new exit (range 8) 1510 | -9/Materials | Identified exit to Mines 1512 | -9/Materials | Entered Mines 1663 | -9/Mines | Learned location of Zion (-7) 1742 | -9/Mines | Discovered new exit (range 12) 1760 | -9/Mines | Identified exit to Materials 1785 | -9/Mines | Entered Materials 1785 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1857 | -8/Materials | Lost 4 parts (1p1n2w) 2026 | -8/Materials | Lost 5 parts (1p1n2u1w) 2188 | -8/Materials | Core integrity fell below 50% 2228 | -8/Materials | Lost 7 parts (2p2n3w) 2373 | -8/Materials | Core integrity fell below 20% 2391 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Adv. Treads. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. Acquired Particle Gun. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. Lgt. Treads destroyed. R-06 Scavenger collects Wheel. R-06 Scavenger collects Terrain Scan Processor. Hrd. Light Armor Plating destroyed. R-06 Scavenger collects Wheel. Particle Gun destroyed. Aluminum Leg destroyed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????# """"" ## #??????# ! # | | ?????????????????# """"" ## #??????# # | | ?????????????????# """"" ## ########! # | | ?????????????????# ## # ] # | | ?????????????????# ## = " """ # | | ?????????????????# ! ## % = # """" ! # | | ?????????????????# ## ##### ## """" =? | | ?????????????????############ #???# ## ???? | | ????????????????????????????# #???# #########??? | | ????????????????????????????# #???# #??????????? | | ????????????????????????????# #???#+#??????????? | | ????????????????????????????# #?? ?????????? | | ???????????????????????????## ## """ """???????? | | ????????????????????######## # """ "R" #?????? | | ????????????????????# # """ " " #?????? | | ????????????????????# != / #?????? | | ????????????????????# !% # ??????? | | ????????????????????# ### # ?????? | | ????????????????????# #?## #### [ #?????? | | ????????????????????# #??####????#########?????? | | ????????????????????# #????????????????????????? | | ????????????????????# ########?????????????????? | | ????????????????????# #####;;####??????????????? | | ????????????????????# #! u #??????????????? | | ????????????????????# # #??????????????? | | ??????????#########?# #@ #??????????????? | | ??????????# ?# # s #??????????????? | | ??????????# "T" #% /gsg #??????????????? | | ??????????? """ # # gs #??????????????? | | ??????????? """ +% %# % #??????????????? | | ??????????? """ # # % #??????????????? | | ??????????? """ ### ###############??????????? | | ??????????# ???# #######![ #??????????? | | ??????????# ???# + #??????????? | | ??????????##"" ""#????######### " " #??????????? | | ???????????#""S""?????????????#! "" #??????????? | | ???????????#""""??????????????# #??????????? | | ??????????????????????????????#########??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionCloakMachine Manual? 0 Play Time 00:26:58 Cumulative 4.2 hours Start 2019.10.31 @ 14:33:10 End 2019.10.31 @ 14:57:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ffac7939-d690-4f12-a8d7-1a7c53379080