Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 17:15:19 Player: supraman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1591) 1591 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3715 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/550 Matter 97/300 Energy 74/100 System Corruption 0% Temperature Cool (75) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Structural Scanner Advanced Visual Processing Unit > --- WEAPON (3) ------- Particle Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Propulsion Shielding > --- WEAPON ----------- Shock Rifle Grenade Launcher Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Small Laser Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Plasma Cutter [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 53 | 6 11 . 20 16 Power 7 | 1 1 . 4 1 Engine 6 | 1 1 . 4 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 5 . 8 3 Treads . | . . . . . Leg 11 | . 3 . 5 3 Wheel 2 | 2 . . . . Hover 1 | . 1 . . . Flight 4 | . 1 . 3 . Utility 9 | 1 2 . 2 4 Device 3 | . 1 . . 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 19 | 2 3 . 6 8 Energy Gun 4 | 1 1 . . 2 Energy Cannon 4 | . . . . 4 Ballistic Gun 6 | 1 1 . 4 . Ballistic Cannon . | . . . . . Launcher 5 | . 1 . 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . 1 . 3 20 Power 4 | . . . 1 3 Propulsion 9 | . 1 . 2 6 Utility 3 | . . . . 3 Weapon 8 | . . . . 8 Highest Loss Streak 15 | . 1 . 1 15 To Critical Strikes . | . . . . . Average Backups 7 | 1 6 8 7 6 Power 1 | . 1 2 1 . Propulsion 1 | . 1 2 1 . Utility . | . . . . . Weapon 3 | . 2 4 4 3 Tool/Special . | . . . . . Unused Backups 3 | . . . 1 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 87 | . 95 77 92 67 Engine 10 | . 14 11 10 4 Leg 26 | . 13 22 33 22 Wheel 3 | . 14 . . . Flight 1 | . . . 3 . Device 6 | . 10 11 4 3 Storage 10 | . 14 11 11 5 Processor 1 | . . . . 8 Protection 4 | . . . 6 4 Energy Gun 6 | . 14 11 3 3 Ballistic Gun 10 | . 14 11 13 . Launcher 4 | . . . 5 8 Peak Build Rating 20 | 6 7 7 16 20 Average Rating 10 | 4 6 7 12 14 On Entrance 6 | . 6 7 7 14 Naked Turns . | . . . . . Heaviest Build 20 | 13 15 14 20 20 Greatest Support 52 | 20 20 20 52 52 Greatest Overweight (x) 2 | . 1 . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 1 6 8 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 1 Class Distribution -------------------- 63% | Mutant 30% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 928 | 211 186 . 320 211 Remotely . | . . . . . Salvage Created 1355 | . 285 . 552 518 Parts 104 | . 18 . 55 31 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 41 | . 11 . 18 12 Guns 22 | . 11 . 10 1 Cannons 5 | . . . . 5 AOE 14 | . . . 8 6 Classes Destroyed 9 | . 3 . 3 3 Worker 2 | . . . . 2 Builder 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 4 | . 1 . 2 1 Swarmer 13 | . 6 . 7 . Grunt 13 | . 5 . 4 4 Sentry 12 | . . . 7 5 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 6 . 5 8 Combat Bots Only 5 | . 5 . 4 4 Max Kills in Single Turn 3 | . 2 . 3 2 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 408 | . 64 4 104 236 Missed 149 | . 25 2 35 87 Hits 259 | . 39 2 69 149 Projectile 259 | . 39 2 69 149 Critical Strikes 11 | . 1 . 2 8 Actively Blocked 1 | . . . . 1 Damage Taken 3740 | . 392 28 1008 2312 Core 840 | . 42 . 244 554 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . 15 38 Core Remaining (%) 74 | 100 83 . 39 . Volleys Fired 148 | . 34 . 65 49 Largest 3 | . 2 . 2 3 Hottest 136 | . 70 . 70 136 Shots Fired 262 | . 63 . 119 80 Gun 195 | . 61 . 106 28 Cannon 36 | . . . . 36 Launcher 31 | . 2 . 13 16 Special . | . . . . . Kinetic 132 | . 32 . 95 5 Thermal 84 | . 29 . 11 44 Explosive 31 | . 2 . 13 16 Electromagnetic 15 | . . . . 15 Robot Hit Streak 13 | . 5 . 13 5 Robot Miss Streak 8 | . 8 . 4 6 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 155 | . 29 . 78 48 Core Hits 119 | . 22 . 51 46 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 2 . Burn 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3667 | . 405 . 1482 1780 Guns 1355 | . 293 . 805 257 Cannons 551 | . . . . 551 Explosions 1760 | . 112 . 676 972 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 925 | . 170 . 692 63 Thermal 841 | . 123 . 113 605 Explosive 1760 | . 112 . 676 972 Electromagnetic 140 | . . . . 140 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Message Errors 1 | . . . 1 . Matter Fused 2 | . . . 2 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 25 | . . . 19 6 Projectiles . | . . . . . Explosions 25 | . . . 19 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 185 | . 24 . 126 35 Shots 6 | . 1 . 3 2 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 249 | . 188 . 239 249 Average Temperature 66 | . 53 . 51 82 Received Heat Transfer 1500 | . 114 9 324 1053 Effects 4 | . . . 2 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 2 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 1 1 Heat Transferred 1955 | . 432 . 481 1042 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 75 | 100 69 100 93 28 Level 1 20 | . 30 . 6 53 Level 2 3 | . . . . 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 422 | . 230 76 303 422 Initial 122 | . . 76 27 122 Average 129 | . 119 72 91 269 Influence Increases 1628 | . 350 . 668 610 Destroy 0b10 Robot/C 820 | . 220 . 360 240 Destroy 0b10 Robot/NC 45 | . 5 . 20 20 Destroy Leader 268 | . 62 . 124 82 Trap Triggered on 0b10 10 | . 10 . . . Successful Hack 19 | . 12 . 7 . Disable Machine 75 | . 15 . 45 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 151 | . 11 . 67 73 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 1246 | . 170 114 443 519 Entered New Map 312 | . . 104 39 169 Time Decay 644 | . 160 10 324 150 Lost Part 240 | . 10 . 30 200 Purge Threat 50 | . . . 50 . Squads Dispatched 13 | . 3 . 4 6 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 9 | . 2 . 4 3 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 16 2 22 29 Peak Tracking Total 13 | . 3 6 6 13 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 6 | . 1 . 3 2 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 9 | . 2 . 7 . Terminals 8 | . 2 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 3 . 17 . Successful 15 | . 3 . 12 . Failed 5 | . . . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 3 . 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 . 9 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 2 | . . . 2 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Security Status 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 125 | . . . 125 . Retrieved Matter 231 | . . . 231 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 253 | . . . . 253 Optics 253 | . . . . 253 Structural 52 | . . . . 52 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1564 | 45 355 29 831 304 Spaces Moved 947 | 42 236 25 530 114 Core 18 | 3 . . . 15 Treads . | . . . . . Legs 649 | . 105 25 420 99 Wheels 170 | 39 131 . . . Hover . | . . . . . Flight 110 | . . . 110 . Fastest Speed 31 | 50 80 120 31 100 Average Speed 104 | 77 98 120 104 120 Slowest Speed 210 | 80 190 120 210 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . 2 . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 38 4 80 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 194 | . 10 . 87 97 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 193 | . 10 . 87 96 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1278 | 51 304 24 699 200 Wait 78 | . 7 . 55 16 Move 939 | 41 235 24 525 114 Hop 2 | . . . 2 . Pick Up 16 | 4 5 . 7 . Fast Attach 35 | 6 3 . 13 13 Attach 11 | . 3 . 2 6 Detach 6 | . 2 . 4 . Swap 16 | . 8 . 7 1 Drop 26 | . 7 . 18 1 Fire 148 | . 34 . 65 49 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 8) 198 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 406 | -9/Materials | Discovered new exit (range 16) 423 | -9/Materials | Discovered new exit (range 10) 430 | -9/Materials | Entered Storage 582 | -9/Storage | Build established: Scavenger-Mutant 905 | -9/Storage | Core integrity fell below 50% 1038 | -9/Storage | Build established: Mutant 1243 | -9/Storage | Discovered new exit (range 16) 1261 | -9/Storage | Entered Materials 1261 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -8/Materials | Garrison activated, responded to threat 1446 | -8/Materials | Core integrity fell below 50% 1480 | -8/Materials | Core integrity fell below 20% 1514 | -8/Materials | Lost 15 parts (1p4n3u7w) 1565 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. Acquired Aluminum Leg. U-05 Engineer builds a Wall. R-06 Scavenger collects Imp. Aluminum Leg. Critical hit (Burn: +37). Aluminum Leg destroyed. U-05 Engineer lays Concrete. G-50 Soldier suffers critical hit (Burn). U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Particle Cannon destroyed. U-05 Engineer lays Concrete. Aluminum Leg destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-50 Soldier destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Imp. Ion Engine destroyed. 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