Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 19:55:19 Player: Vincent Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (4207) 4207 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 9922 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 98 Cogmind --------- Core Integrity 0/1000 Matter 131/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Visual Processing Unit Targeting Computer Improved Focal Shield > --- WEAPON ----------- Cooled Plasma Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Ion Engine Light Ion Engine Compact Wheel Compact Wheel Large Storage Unit Large Storage Unit High-capacity Matter Pod Tesla Rifle Enhanced Gauss Cannon Tesla Bomb Launcher Power Maul [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 7 | . . 1 2 . 2 . . . . 2 Weapon 2 | . . 1 . . . . . 1 . . Parts Attached 227 | 7 8 3 5 27 29 7 32 33 11 65 Power 23 | 1 . . . 4 1 2 3 3 1 8 Engine 16 | 1 . . . 4 1 1 1 3 1 4 Core 7 | . . . . . . 1 2 . . 4 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 . . 10 4 1 4 3 2 4 Treads 6 | 2 . . . 4 . . . . . . Leg . | . . . . . . . . . . . Wheel 25 | . 2 . . 6 4 1 3 3 2 4 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 70 | 1 3 1 3 . 8 3 10 13 4 24 Device 33 | . 2 . . . 4 2 5 6 3 11 Storage 17 | 1 1 . 1 . 1 . 4 3 . 6 Processor 7 | . . 1 2 . . . 1 1 . 2 Hackware . | . . . . . . . . . . . Protection 13 | . . . . . 3 1 . 3 1 5 Artifact . | . . . . . . . . . . . Weapon 102 | 3 3 2 2 13 16 1 15 14 4 29 Energy Gun 40 | 2 3 2 . 2 10 1 3 4 . 13 Energy Cannon 11 | . . . 1 5 1 . . 3 1 . Ballistic Gun 24 | 1 . . 1 4 1 . 7 1 1 8 Ballistic Cannon 7 | . . . . . . . . 3 1 3 Launcher 11 | . . . . 2 3 . 3 . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . . 2 1 2 Slashing Weapon 3 | . . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 2 . 3 . . 2 Parts Lost 79 | . . 2 . 10 2 5 9 4 15 32 Power 15 | . . . . 1 . 3 1 1 3 6 Propulsion 12 | . . . . 3 2 . 1 . 3 3 Utility 19 | . . . . . . 1 3 1 4 10 Weapon 33 | . . 2 . 6 . 1 4 2 5 13 Highest Loss Streak 18 | . . 2 . 3 1 3 5 3 8 18 Average Slot Usage (%) 90 | . 99 97 98 98 97 84 75 95 87 85 Engine 6 | . 14 11 9 8 7 5 . 6 11 6 Core 2 | . . . . . . . 4 5 . 2 Treads 1 | . 17 . . . . . . . . . Wheel 9 | . 10 22 18 16 12 12 4 10 10 4 Device 17 | . 13 11 9 9 20 19 21 15 25 19 Storage 13 | . 14 11 16 18 15 11 7 15 13 16 Processor 12 | . . 11 18 18 15 15 19 12 . 8 Protection 1 | . . . . . 1 . . 1 1 2 Energy Gun 9 | . 26 31 18 5 12 10 2 5 7 7 Energy Cannon 1 | . . . 6 8 . 5 . 4 . . Ballistic Gun 3 | . 1 . 2 7 . . 7 1 1 6 Ballistic Cannon 2 | . . . . . . . . 12 11 2 Launcher 2 | . . . . 4 8 . 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 28 31 50 55 62 60 31 85 80 96 Greatest Support 40 | 40 40 32 32 40 32 32 28 32 32 32 Greatest Overweight (x) 17 | . . . 1 5 5 5 7 5 4 17 Average Overweight (x) 1 | . . . . 1 2 . 1 1 2 2 Largest Inventory Capacity 22 | 6 12 10 16 16 16 16 8 14 12 22 Average Capacity 11 | 5 9 10 15 16 16 13 4 11 12 16 Most Carried 18 | 6 10 10 12 16 16 16 8 14 12 18 Average Carried 10 | 4 9 8 9 13 15 13 4 10 8 11 Final Capacity 16 | 6 10 10 16 16 16 4 8 12 12 10 Final Carried 16 | 6 10 9 12 16 16 4 7 12 4 4 Class Distribution -------------------- 28% | Scavenger-Skirmisher 23% | Mutant 10% | Scavenger-Mutant 9% | Assassin 8% | Scavenger-Tank 8% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Assassin | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Matter Collected 4146 | 241 268 61 55 424 550 . 528 920 132 967 Remotely . | . . . . . . . . . . . Salvage Created 6195 | . 268 129 60 828 1036 . 537 1245 112 1980 Parts 315 | . 15 19 4 55 53 . 33 46 2 88 Haulers Intercepted 5 | . . . . 2 2 . . . . 1 Recyclers Shooed 9 | . . . . . 1 . . 6 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Combat Hostiles Destroyed 73 | . 5 1 1 16 6 . 6 15 4 19 Melee 3 | . . . . . . . 3 . . . Guns 35 | . 5 1 1 2 2 . 3 4 2 15 Cannons 17 | . . . . 2 1 . . 11 2 1 AOE 17 | . . . . 11 3 . . . . 3 Classes Destroyed 13 | . 2 2 . 6 2 . . 1 . . Worker 19 | . . . . 3 4 . 3 3 . 6 Builder 14 | . . 1 . 5 1 . 2 1 . 4 Tunneler 2 | . . . . . 1 . . 1 . . Hauler 5 | . . . . 2 2 . . . . 1 Recycler 13 | . . . . 1 5 . . 3 . 4 Operator 1 | . . . . 1 . . . . . . Watcher 15 | . 2 3 . 2 4 . 2 2 . . Swarmer 12 | . . . . 3 3 . . 3 2 1 Grunt 31 | . 5 . . 6 1 . 2 10 1 6 Duelist 2 | . . . . . . . . 1 . 1 Sentry 10 | . . 1 1 5 . . . . 1 2 Hunter 10 | . . . . 2 1 . 1 . . 6 Programmer 8 | . . . . . 1 . 3 1 . 3 Best Kill Streak 13 | . 4 3 1 13 5 . 2 7 2 10 Combat Bots Only 7 | . 3 1 1 7 3 . 1 6 2 5 Max Kills in Single Turn 3 | . 1 2 1 2 3 . 2 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 3 . . . . 2 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Damage Taken 10355 | . 135 104 91 1044 455 224 1163 1151 1573 4415 Core 2324 | . 45 . . 204 14 103 229 306 415 1008 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 82 100 . 62 . . 50 . 15 . Volleys Fired 296 | . 14 6 3 44 44 2 36 66 14 67 Largest 4 | . 2 3 3 3 3 2 3 4 4 4 Hottest 279 | . 90 135 165 180 195 91 136 279 250 231 Shots Fired 706 | . 27 18 7 108 96 4 52 157 37 200 Gun 494 | . 27 18 6 61 87 2 49 62 12 170 Cannon 180 | . . . 1 30 1 2 . 95 25 26 Launcher 32 | . . . . 17 8 . 3 . . 4 Special . | . . . . . . . . . . . Kinetic 286 | . . . . 32 12 . 30 81 26 105 Thermal 147 | . . . 1 30 18 4 . 33 9 52 Explosive 17 | . . . . 17 . . . . . . Electromagnetic 256 | . 27 18 6 29 66 . 22 43 2 43 Robot Hit Streak 17 | . 8 17 5 16 8 2 7 13 11 12 Robot Miss Streak 13 | . 3 4 1 7 6 2 6 13 6 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 459 | . 23 10 7 63 52 2 48 94 26 134 Core Hits 297 | . 12 7 3 54 25 . 31 70 12 83 Critical Hits 8 | . . . . 1 1 . . 1 . 5 Critical Kills 4 | . . . . . 1 . . . . 3 Critical Parts Destroyed 4 | . . . . 1 . . . 1 . 2 Melee Attacks 30 | . . . . . 2 . 17 1 . 10 Impact 13 | . . . . . 2 . . 1 . 10 Slashing 17 | . . . . . . . 17 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 3 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13242 | . 292 233 100 2322 1483 47 1518 2397 576 4274 Guns 6512 | . 292 140 75 458 1049 20 555 1029 166 2728 Cannons 2746 | . . . 25 371 67 27 . 1368 410 478 Explosions 2948 | . . 93 . 1493 367 . 48 . . 947 Melee 1036 | . . . . . . . 915 . . 121 Ramming . | . . . . . . . . . . . Kinetic 4111 | . . . . 235 179 . 355 1167 413 1762 Thermal 2436 | . . 93 25 418 262 47 . 417 131 1043 Explosive 1859 | . . . . 1446 . . . . . 413 Electromagnetic 3800 | . 292 140 75 223 1042 . 248 813 32 935 Impact 121 | . . . . . . . . . . 121 Slashing 915 | . . . . . . . 915 . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . 1 3 22 27 1 1 22 Average Corruption 13 | . . . . 1 1 14 24 1 1 7 Corruption Purged . | . . . . . . . . . . . Effects 150 | . . . . . 3 16 115 3 2 11 Message Errors 21 | . . . . . . 2 16 . . 3 Matter Fused 21 | . . . . . . 5 14 . . 2 Heat Flow Errors 14 | . . . . . 1 1 12 . . . Energy Discharges 15 | . . . . . 1 3 9 . . 2 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 1 1 7 . . . Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 4 | . . . . . . . 4 . . . Alerts 4 | . . . . . . . 4 . . . Misdirections 30 | . . . . . . 4 26 . . . Targeting Errors 26 | . . . . . . . 19 2 1 4 Weapon Failures 3 | . . . . . . . 1 1 1 . Overload Shots 10 | . . . . . 1 . . . . 9 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Overflow Damage 524 | . . . . 109 62 . 260 14 5 74 Projectiles 41 | . . . . 22 . . . 14 5 . Explosions 208 | . . . . 87 62 . . . . 59 Melee 275 | . . . . . . . 260 . . 15 Knockbacks 23 | . . . . . . . . 16 4 3 Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . . . . 14 4 2 Secondary 3 | . . . . . . . . 2 . 1 Self-Inflicted Damage 361 | . . . . 114 85 . . . . 162 Shots 11 | . . . . 3 4 . . . . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 736 | . 298 132 129 736 368 245 236 687 517 78 Average Temperature 143 | . 115 56 88 165 79 78 92 247 244 24 Received Heat Transfer 1317 | . 72 18 27 171 . 9 165 288 405 162 Effects 44 | . 2 . . 10 . . . 23 9 . Shutdowns 15 | . . . . 3 . . . 9 3 . Energy Bleed 7 | . . . . 1 . . . 5 1 . Interference 5 | . 2 . . . . . . 2 1 . Matter Decay 5 | . . . . 4 . . . . 1 . Short Circuit 4 | . . . . 1 . . . 3 . . Damage (minor) 3 | . . . . 1 . . . 2 . . Damage (major) 1 | . . . . . . . . . 1 . Damage (core) 4 | . . . . . . . . 2 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 29 | . 4 2 1 1 7 . . 2 . 12 Impact Corruptions 2 | . . . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 3679 | . . 100 37 605 346 74 . 496 259 1762 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . 2 . 1 2 . 2 . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Peak Influence 681 | . 139 159 110 522 367 124 132 291 . 681 Initial 231 | . . 58 65 46 231 124 58 40 . 117 Average 172 | . 31 113 90 267 289 105 56 102 . 384 Maximum Alert Level 2 | . . . . 2 1 . . 1 . 2 Low Security (%) 69 | 100 100 100 100 54 15 100 100 86 . 30 Level 1 17 | . . . . 5 84 . . 13 . 14 Level 2 12 | . . . . 39 . . . . . 54 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 3 . . 6 2 . 5 6 . 7 Investigation 4 | . 1 . . . . . . 1 . 2 Extermination 7 | . . . . . 1 . 3 1 . 2 Reinforcement 12 | . 2 . . 3 1 . 2 1 . 3 Assault . | . . . . . . . . . . . Garrison 6 | . . . . 3 . . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Distress Signals 8 | . 2 . . 2 . . . 1 . 3 Communications Jammed 9 | . . . . . 9 . . . . . Distress Signals 9 | . . . . . 9 . . . . . Times Spotted 149 | . 9 5 1 29 15 6 13 21 16 34 Peak Tracking Total 10 | . 4 3 1 6 4 6 3 4 10 7 Tactical Retreats 10 | . 1 . . 2 1 . 2 2 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Traps Triggered 10 | . 1 . . 3 2 . 1 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Machines Disabled 18 | . . 1 . 5 1 . 4 2 . 5 Max in Single Turn 3 | . . 1 . 1 1 . 3 1 . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Machines Accessed 15 | . 2 1 . 1 1 . 3 4 . 3 Terminals 11 | . 2 1 . 1 1 . 1 3 . 2 Fabricators 4 | . . . . . . . 2 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 4 2 . 3 2 . 5 8 . 6 Successful 12 | . 2 . . 1 . . 4 3 . 2 Failed 18 | . 2 2 . 2 2 . 1 5 . 4 Catastrophic 6 | . . . . . 1 . 1 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 12 | . 4 . . 1 . . 1 2 . 4 Terminals 24 | . 4 2 . 3 2 . 3 5 . 5 Fabricators 6 | . . . . . . . 2 3 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 2 . . 1 . . 2 1 . 1 Record 2 | . . . . . . . 1 . . 1 Level Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . 2 2 . 1 Network Status 3 | . . . . . . . 1 1 . 1 Build 2 | . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 1 . 1 1 . 1 4 . 3 Full Trace Events 3 | . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . Matter 153 | . . . . . . . 153 . . . Time 81 | . . . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . Matter 256 | . . . . . . . . 256 . . Time 128 | . . . . . . . . 128 . . Total Part Build Rating 8 | . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Total Allies 4 | . . . . 1 . 1 1 . 1 . Largest Group 1 | . . . . 1 1 1 1 . 1 1 Highest-Rated Group 113 | . . . . 99 99 31 10 . 113 113 Highest-Rated Ally 113 | . . . . 99 99 31 10 . 113 113 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . 5 . . . 7 Total Damage 366 | . . . . . . 63 . . . 303 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Turns Passed 7241 | 91 767 211 160 622 985 285 1455 1143 368 1154 Spaces Moved 3716 | 47 238 146 77 348 579 166 749 655 251 460 Core 203 | 2 . . . . . 66 126 . . 9 Treads 190 | 45 144 . . 1 . . . . . . Legs . | . . . . . . . . . . . Wheels 3308 | . 94 146 77 347 579 100 608 655 251 451 Hover . | . . . . . . . . . . . Flight 15 | . . . . . . . 15 . . . Fastest Speed 50 | 50 100 100 100 100 100 50 50 110 110 120 Average Speed 120 | 155 136 100 107 104 113 85 131 119 123 134 Slowest Speed 900 | 160 160 100 110 180 130 300 400 150 140 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 25 | 4 33 21 7 54 13 82 9 12 33 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . . . . 2 . . 1 . 6 Terrain Destroyed 252 | . . 5 . 91 9 . 3 18 4 122 Melee 9 | . . . . . 2 . . 1 . 6 Projectile 53 | . . . . 9 . . . 17 4 23 AOE 190 | . . 5 . 82 7 . 3 . . 93 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Low Fac Total 5846 | 65 654 197 147 516 818 303 1137 898 277 834 Wait 1289 | . 376 41 55 66 126 125 260 85 . 155 Move 3707 | 46 237 145 76 347 579 165 748 654 250 460 Hop . | . . . . . . . . . . . Pick Up 188 | 12 11 2 7 21 18 2 27 34 1 53 Fast Attach 21 | . 2 . . 1 4 . 10 3 . 1 Attach 108 | 6 1 3 4 12 4 4 18 12 9 35 Detach 5 | . . . . 2 1 . . . . 2 Swap 98 | 1 5 . 1 14 21 3 4 18 2 29 Drop 103 | . 8 . 1 9 19 2 16 25 1 22 Fire 296 | . 14 6 3 44 44 2 36 66 14 67 Melee 30 | . . . . . 2 . 17 1 . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -5/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1055 | -9/Materials | Discovered new exit (range 16) 1069 | -9/Materials | Identified exit to Materials 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Utility x2 1110 | -8/Materials | Discovered new exit (range 14) 1228 | -8/Materials | Identified exit to Storage 1230 | -8/Materials | Entered Storage 1463 | -8/Storage | Lost 3 parts (3w) 1551 | -8/Storage | Garrison activated, responded to threat 1610 | -8/Storage | Destroyed 7 combat bots 1794 | -8/Storage | Met 01-MTF 1813 | -8/Storage | Discovered new exit (range 6) 1849 | -8/Storage | Identified exit to Factory 1852 | -8/Storage | Entered Factory 1852 | -7/Factory | Accompanied by 1 ally (01-MTF) 1852 | -7/Factory | Evolved 2 slots: Utility x2 1857 | -7/Factory | 01-MTF left 2722 | -7/Factory | Build established: Scavenger-Skirmisher 2837 | -7/Factory | Sucked down chute 2837 | -7/Factory | Entered Waste 2838 | -7/Waste | Met a frightened Derelict 2852 | -7/Waste | EMP discharged 2852 | -7/Waste | System corruption reached 10% 2856 | -7/Waste | Spotted C-40 Crusher 2952 | -7/Waste | EMP discharged 3002 | -7/Waste | Spotted C-40 Crusher 3003 | -7/Waste | Spotted C-40 Crusher 3036 | -7/Waste | Spotted C-40 Crusher 3040 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3048 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3052 | -7/Waste | EMP discharged 3053 | -7/Waste | Spotted C-40 Crusher 3058 | -7/Waste | Spotted C-40 Crusher 3079 | -7/Waste | Lost 3 parts (1p1u1w) 3084 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3089 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3117 | -7/Waste | Discovered new exit (range 10) 3121 | -7/Waste | Identified exit to Factory 3122 | -7/Waste | Entered Factory 3245 | -7/Factory | Fabricated A-02 Transporter (x1) 4068 | -7/Factory | Lost 5 parts (1p1u3w) 4329 | -7/Factory | Build established: Assassin 4531 | -7/Factory | Discovered new exit (range 12) 4571 | -7/Factory | Identified exit to Factory 4577 | -7/Factory | Entered another Factory area 4577 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4762 | -6/Factory | Fabricated Nova Cannon (x1) 4938 | -6/Factory | Garrison activated, responded to threat 5104 | -6/Factory | Discovered new exit (range 4) 5135 | -6/Factory | Identified exit to Lower Caves 5336 | -6/Factory | Build established: Scavenger-Mutant 5517 | -6/Factory | Spotted B-75 Beast 5544 | -6/Factory | Garrison activated, responded to threat 5609 | -6/Factory | Lost 3 parts (1p2w) 5720 | -6/Factory | Entered Lower Caves 5960 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 5993 | -6/Lower Caves | Core integrity fell below 50% 5995 | -6/Lower Caves | Core integrity fell below 20% 6031 | -6/Lower Caves | Lost 8 parts (2n3u3w) 6084 | -6/Lower Caves | CL-ANK showed up to help 6086 | -6/Lower Caves | CL-ANK revealed a hidden path 6088 | -6/Lower Caves | Entered Factory 6088 | -5/Factory | Accompanied by 1 ally (CL-ANK) 6088 | -5/Factory | Evolved 2 slots: Utility x2 6576 | -5/Factory | Found Prototype Launcher 6578 | -5/Factory | Found Prototype Launcher 6621 | -5/Factory | Identified Tesla Bomb Launcher (x2) 6911 | -5/Factory | Lost 3 parts (2u1w) 7101 | -5/Factory | Lost 4 parts (2u2w) 7126 | -5/Factory | Crushed by falling debris 7126 | -5/Factory | System corruption reached 10% 7227 | -5/Factory | Core integrity fell below 50% 7237 | -5/Factory | Core integrity fell below 20% 7242 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07205_ Tesla Bomb Launcher destroyed. 07207_ Lgt. Fission Core destroyed. 07207_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07209_ P-70 Sage resets S-27 Virus, system corruption cleaned. 07209_ Mic. Fission Core destroyed. 07210_ U-05 Engineer builds a Wall. 07210_ S-27 Virus destroyed. 07210_ Tesla Rifle destroyed. 07212_ System corrupted: Matter fused (-10). 07213_ Adv. Heat Sink destroyed. 07214_ Cld. Plasma Rifle destroyed. 07215_ Adv. Heat Sink destroyed. 07217_ P-70 Sage resets S-27 Virus, system corruption cleaned. 07218_ K-01 Serf collects debris. 07220_ Imp. Focal Shield destroyed. 07220_ P-70 Sage resets S-27 Virus, system corruption cleaned. 07222_ K-01 Serf collects debris. 07223_ Power Maul destroyed. 07228_ System corrupted: Matter fused (-6). 07237_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????? ?????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??"????"???????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ^+???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?? ????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??"????????????????????????##?##???????????????? | | #??????????????##??????????#"## #???????????????? | | #??????? ??????# ?????????? ! #"??????????????? | | + ??????????####;#########!! #???????????????? | | #? ?????????# #! #???????????????? | | #???????????# # ! +???????????????? | | #???????????# # #???????????????? | | ######???????# # #???????????????? | | #?#?????# # """ #???????????????? | | #?#?????# # """" #???????????????? | | #???????# ; ?""" #???????????????? | | #???????# p#??""" #???????????????? | | #???????# s@#???""?????????????????? | | #???????# s #??????????????????????? | | #???????# ps #??????????????????????? | | #???#???# =s #??????????????????????? | | #???##??##### %#######+##########??????????? | | =% #??#??#????# % == * ?????????? | | ! ############ * = !%! ?????????? | | %/ ^ = =| ????????? | | ###### ^ !=%= ????????? | | = ^^A |%! ????????? | | ##############/#/############/#????????????? | | """" # # | #?????????????????????? | | " F" # # #?????????????????????? | | " "" #= #* = #?????????????????????? | | %#! #[==! ! ###???????????????????? | | """ /% =#=% ! ! # #???????????????????? | | """ =# [*#%= ! ###???????????????????? | | """ # * [[ +[[ #?????????????????????? | | # %# #?????????????????????? | | """ # [# """ """ =#?????????????????????? | | """ # # """ """ #?????????????????????? | | """ # # """ """ #?????????????????????? | | ###### ## #?????????????????????? | | #????#################?????????????????????? | | #######???#??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 550 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed GatlingMassCorpse Manual? 0 Play Time 02:33:05 Cumulative 34.5 hours Start 2021.07.22 @ 17:01:01 End 2021.07.22 @ 19:55:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 85x51 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c362148-1261-431b-b65d-ec9af11964c7