Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 23:58:43 Player: Isopropylpod Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1093) 1093 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3998 Bonus ------- None Cogmind --------- Core Integrity 581/700 Matter 123/300 Energy 15/100 System Corruption 6% Temperature Hot (209) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Authchip [R/Combat] > --- WEAPON (2) ------- Precision Shock Rifle Beam Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Gauss Rifle Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Light Armor Plating Authchip [R/Combat] > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Beam Cannon Gauss Rifle Gauss Rifle Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 50 | 6 1 6 8 20 9 Power 4 | 1 . 1 . . 2 Engine 1 | 1 . . . . . Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 16 | 2 . 2 4 7 1 Treads . | . . . . . . Leg 16 | 2 . 2 4 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 . 3 5 2 Device 3 | . . . 1 2 . Storage 2 | 1 1 . . . . Processor 3 | . . . . 2 1 Hackware 1 | . . . . . 1 Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 18 | 2 . 3 1 8 4 Energy Gun 13 | 2 . 2 1 5 3 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 3 | . . . . 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Corrupted Parts 5 | . . . . 4 1 System Corruption 29 | . . . . 23 6 Parts Lost 11 | . . . 2 4 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 6 | . . . 2 2 2 Weapon 2 | . . . . 1 1 Highest Loss Streak 4 | . . . 1 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 100 97 94 93 Engine 3 | . 14 4 . . . Core 7 | . . 9 11 9 6 Leg 31 | . 28 28 32 34 38 Device 3 | . . . 8 6 5 Storage 11 | . 14 14 11 9 7 Processor 3 | . . . . 9 8 Protection 10 | . 6 14 12 8 6 Energy Gun 18 | . 28 26 10 15 4 Energy Cannon 2 | . . 1 11 1 . Ballistic Gun 1 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 59 | 14 50 52 56 59 57 Greatest Support 60 | 20 20 20 35 50 60 Greatest Overweight (x) 2 | . 2 2 2 2 . Average Overweight (x) . | . . 2 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 20 Most Carried 20 | 2 7 14 16 20 19 Average Carried 12 | . 5 10 13 15 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 17 | 2 7 14 16 17 16 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 745 | 91 179 60 155 145 115 Remotely . | . . . . . . Salvage Created 1496 | . 59 224 322 706 185 Parts 84 | . 7 9 24 33 11 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | . 4 3 8 13 5 Guns 18 | . 4 . 2 7 5 Cannons 6 | . . . 6 . . AOE 5 | . . . . 5 . Classes Destroyed 11 | . 1 4 1 4 1 Worker 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Hauler 1 | . . . . 1 . Recycler 2 | . . 1 . 1 . Mechanic 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 15 | . 4 . 3 4 4 Grunt 12 | . . 2 3 7 . Duelist 2 | . . . . 1 1 Sentry 4 | . . 1 2 1 . Best Kill Streak 8 | . 2 2 3 8 4 Combat Bots Only 6 | . 2 1 3 6 4 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 236 | . 33 25 53 60 65 Missed 68 | . 13 11 13 15 16 Damage Taken 2267 | . 192 180 389 707 799 Core 451 | . 60 37 100 135 119 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 56 | . . . 56 . . Core Remaining (%) 77 | 100 . 61 75 75 . Volleys Fired 116 | . 16 23 24 27 26 Largest 2 | . 2 2 2 2 2 Hottest 116 | . 100 100 116 110 111 Shots Fired 204 | . 30 33 42 51 48 Gun 179 | . 30 33 18 51 47 Cannon 25 | . . . 24 . 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 34 | . . . . . 34 Thermal 107 | . 30 33 42 . 2 Explosive . | . . . . . . Electromagnetic 63 | . . . . 51 12 Robot Hit Streak 20 | . 2 5 6 20 14 Robot Miss Streak 8 | . 3 2 8 1 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 130 | . 14 23 20 45 28 Core Hits 57 | . 4 6 13 24 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 6 . 3 . Burn 6 | . . 6 . . . Corrupt 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2573 | . 191 301 327 1235 519 Guns 2002 | . 174 287 119 921 501 Cannons 226 | . . . 208 . 18 Explosions 277 | . . . . 277 . Melee . | . . . . . . Ramming 68 | . 17 14 . 37 . Kinetic 267 | . . . . . 267 Thermal 1095 | . 174 287 327 277 30 Explosive . | . . . . . . Electromagnetic 1143 | . . . . 921 222 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 25 | . . . . 25 6 Average Corruption 16 | . . . . 19 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 15 4 Message Errors 2 | . . . . 2 . Matter Fused 6 | . . . . 5 1 Energy Discharges 5 | . . . . 4 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 2 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 42 | . . . . 42 . Projectiles . | . . . . . . Explosions 42 | . . . . 42 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . . . . 41 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 16 | . 4 1 . 11 . Kicked 16 | . 4 1 . 11 . Crushed . | . . . . . . Highest Temperature 560 | . 332 360 504 560 200 Average Temperature 174 | . 125 207 164 196 117 Received Heat Transfer 726 | . . 93 39 369 225 Effects 23 | . 1 5 9 8 . Shutdowns 5 | . . 1 2 2 . Energy Bleed 1 | . . . . 1 . Interference 10 | . 1 3 5 1 . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . . 1 . Damage (minor) 3 | . . 1 . 2 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 10 | . . . . 8 2 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 3 . . . Combat Hostiles 3 | . . 3 . . . Parts Melted 8 | . . 6 2 . . Heat Transferred 2964 | . 518 1295 777 300 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 339 | . 155 75 208 339 185 Initial 68 | . . . 1 9 68 Average 64 | . 50 22 76 110 100 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 96 | 100 100 100 95 86 100 Level 1 3 | . . . 4 13 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 11 3 7 17 9 Peak Tracking Total 5 | . 4 2 3 5 4 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . 5 . 3 2 3 Terminals 9 | . 4 . 2 2 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 10 . 11 5 7 Successful 18 | . 5 . 5 3 5 Failed 15 | . 5 . 6 2 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 4 | . 3 . . . 1 Terminals 21 | . 8 . 5 5 3 Fabricators 2 | . . . . . 2 Repair Stations 8 | . 2 . 6 . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 1 3 2 Record 1 | . . . . . 1 Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 4 | . 3 . . 1 . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 5 | . 1 . 4 . . Scan Component 3 | . . . 3 . . Repair 1 | . . . 1 . . Refit 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 3 1 2 Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . . . 4 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 47 | . . 47 47 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 20 | . . . 20 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3281 | 51 456 1094 499 674 507 Spaces Moved 1493 | 39 238 393 199 273 351 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1485 | 31 238 393 199 273 351 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 190 122 Average Speed 186 | 105 167 260 190 191 122 Slowest Speed 260 | 120 260 260 260 260 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 44 69 22 26 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . 9 . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1778 | 46 265 430 277 366 394 Wait 47 | . 1 1 36 9 . Move 1488 | 38 237 392 198 272 351 Hop . | . . . . . . Pick Up 35 | 2 5 5 8 10 5 Fast Attach 22 | 6 1 . 3 11 1 Attach 18 | . . . 4 8 6 Detach 3 | . . . . 3 . Swap 10 | . . 6 1 1 2 Drop 23 | . 1 2 3 14 3 Fire 116 | . 16 23 24 27 26 Melee . | . . . . . . Ram . | . . . . . . Kick 16 | . 4 1 . 11 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 11) 508 | -10/Materials | Entered Mines 583 | -10/Mines | Discovered new exit (range 5) 637 | -10/Mines | Learned Materials terminal intel 710 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1139 | -10/Mines | Build established: Scavenger-Mutant 1574 | -10/Mines | Discovered new exit (range 11) 1602 | -10/Mines | Entered Materials 1602 | -9/Materials | Accompanied by 2 allies 1602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -9/Materials | Loaded intel: 11 terminal locations 1607 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1789 | -9/Materials | Repaired Aluminum Leg 2030 | -9/Materials | Discovered new exit (range 16) 2101 | -9/Materials | Entered another Materials area 2101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2451 | -8/Materials | Lost 4 parts (1n2u1w) 2500 | -8/Materials | System corruption reached 10% 2716 | -8/Materials | Discovered new exit (range 16) 2775 | -8/Materials | Entered Factory 2775 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3282 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. System corrupted: Matter fused (-10). Prc. Shock Rifle destroyed. Lgt. Armor Plating destroyed. G-47 Trooper IFF system glitched. Lgt. EM Pulse Cannon severed. K-01 Serf cleans the Construction Platform. System corrupted: Prc. Shock Rifle failed to cycle. Lgt. Nuclear Core severed. K-01 Serf cleans the Construction Platform. Imp. Signal Interpreter destroyed. Imp. Melee Analysis Suite fried. Microactuators fried. L-41 Fighter destroyed. Critical hit (Burn: +37). K-01 Serf cleans the Construction Platform. Aluminum Leg destroyed. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf cleans the Construction Platform. 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" " ?????????????????????????? | | ???????????????????"?"???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed LobotomyMomentumTube Manual? 0 Play Time 00:33:55 Cumulative 4.2 hours Start 2024.03.30 @ 23:26:25 End 2024.03.30 @ 23:58:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8210dbe-3f1a-4e16-a224-858e2c021416