Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.18 @ 17:12:42 Player: Petvaria Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (175) 875 Value Destroyed (5562) 5562 Prototype IDs (94) 1880 Alien Tech Used (13) 2600 Bonus (27390) 27390 TOTAL SCORE: 49407 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 783 Follower Combat Kills 443 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -236 Cogmind --------- Core Integrity 488/1850 Matter 265/300 Energy 528/530 System Corruption 9% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Particle Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Machine Analyzer Improved Reaction Control System Phase Shifter > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Reaction Control System Spacefold Activator Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Machine Analyzer Improved Reaction Control System Phase Shifter AEGIS Remote Shield Improved Hacking Suite Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Reaction Control System Phase Shifter Heavy Regenerative Plating [Rating: 247] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Heavy Assault Rifle Launcher Neutron Missile Launcher Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 12 | . . 1 1 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . 1 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 170 | 6 10 25 38 2 1 . 2 . 11 2 . . . 8 . 5 . . 3 . 11 . 1 . 1 7 . 9 5 10 4 2 7 Power 18 | 1 2 2 5 . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . 2 . 1 . . . Engine 6 | 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . 1 . 3 . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Propulsion 44 | 2 2 12 14 . . . . . 6 . . . . 1 . . . . . . 3 . . . . 3 . 1 . . . . . Treads 26 | 2 2 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . 1 3 . . . . . 6 . . . . 1 . . . . . . 2 . . . . 3 . 1 . . . . . Utility 84 | 1 5 7 12 2 . . 2 . 4 2 . . . 5 . 4 . . 3 . 6 . . . 1 3 . 6 4 5 3 2 7 Device 30 | . . . 1 1 . . . . . 1 . . . 3 . 3 . . 2 . 4 . . . . 1 . 4 . 2 1 1 6 Storage 6 | 1 3 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Processor 9 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 2 2 1 . . Hackware 11 | . . . . 1 . . 2 . . 1 . . . 1 . . . . . . 2 . . . . 1 . . 1 . 1 1 . Protection 26 | . 2 6 10 . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . 1 . . . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 24 | 2 1 4 7 . 1 . . . . . . . . 1 . . . . . . 1 . 1 . . . . . 1 4 1 . . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 12 | 2 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 25 | . . 3 2 . . . . . 2 . 1 . . 1 . 2 . . 1 . 3 . . . . 2 . . 2 2 . . 4 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 37 | . 2 5 5 . . . . . . 2 . . 1 . . . . . . . 1 . . 1 . 9 . 2 . 9 . . . Power 8 | . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . 2 . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Utility 21 | . . 3 3 . . . . . . 2 . . . . . . . . . . 1 . . 1 . 5 . 2 . 4 . . . Weapon 5 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Highest Loss Streak 9 | . 2 2 2 . . . . . . 2 . . 1 . . . . . . . 1 . . 1 . 9 . 1 . 4 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 1 11 14 14 8 10 10 10 10 9 9 9 8 9 9 10 9 10 10 10 10 9 10 9 10 9 9 7 9 10 7 4 3 4 Power . | . . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . 1 . . . . Propulsion 3 | 1 3 5 7 4 5 5 5 5 3 4 4 4 4 3 3 3 3 3 3 3 3 4 3 3 3 2 2 1 2 . . . . Utility 4 | . 5 5 2 . 1 1 1 2 2 2 2 2 2 3 5 5 6 6 6 6 4 5 5 6 5 5 5 6 6 5 4 3 4 Weapon 1 | . 1 1 2 2 2 2 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 5 7 6 . . . . . 2 . . . . 2 . . . . . . 1 . . . . 1 . 2 1 2 . . 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 2 2 3 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 16 | . 3 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 1 2 . . 4 Weapon 6 | . . 3 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 98 80 84 84 90 92 92 88 91 87 87 84 94 97 100 100 100 100 98 100 100 97 99 93 70 79 88 79 78 74 77 Engine 2 | . 3 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . 10 . 3 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 9 10 10 10 10 8 . 2 4 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 4 5 9 7 7 Treads 14 | . 28 32 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 30 30 30 30 30 33 33 32 31 31 29 33 33 33 33 33 33 29 30 30 30 30 30 30 30 30 20 . . . Device 8 | . . . . 12 15 15 15 15 13 8 12 12 12 13 16 22 22 22 22 22 24 25 25 22 20 15 . 6 9 8 9 13 20 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 2 . . . Processor 5 | . . . . 7 7 7 7 7 12 13 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 10 10 11 12 11 6 7 7 Hackware 4 | . . . . 6 7 7 13 15 6 6 6 6 6 7 11 5 5 5 5 5 5 5 5 5 5 5 10 9 12 6 8 7 4 Protection 10 | . 13 21 25 . . . . . 5 6 6 6 6 5 5 3 5 5 4 5 5 5 5 5 9 8 5 4 4 2 . . . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 27 23 23 Ballistic Gun 9 | . 27 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 . . . . Peak Build Rating 247 | 6 11 19 34 39 37 37 42 42 61 61 60 62 60 78 75 82 80 80 85 82 106 106 111 111 107 118 81 113 143 214 237 237 247 Average Rating 69 | 4 10 15 24 34 36 37 40 42 58 58 59 60 59 66 75 78 80 80 80 82 97 106 108 106 106 106 81 104 113 141 231 236 237 On Entrance 79 | . 6 9 17 29 36 37 37 42 42 61 60 60 60 55 75 75 80 80 80 82 82 106 106 111 104 107 81 81 108 120 214 232 237 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 12 36 48 49 19 20 20 20 20 26 26 26 26 26 30 30 32 32 32 33 33 45 45 45 45 45 45 33 43 41 42 38 39 74 Greatest Support 82 | 40 40 60 82 20 20 20 20 20 29 28 28 28 28 34 34 34 34 34 34 34 45 45 45 45 45 45 36 52 43 70 70 70 70 Greatest Overweight (x) 2 | . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 11 | 7 11 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 15 | 4 15 15 15 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 7 10 10 10 5 4 5 Average Carried 10 | 2 11 14 14 8 9 10 9 10 9 9 9 8 9 9 10 9 10 10 9 10 8 10 9 10 9 9 7 9 9 7 4 3 4 Final Capacity 15 | 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 15 | 4 13 15 8 10 10 10 10 10 10 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 7 7 10 10 5 4 4 2 Class Distribution -------------------- 29% | Mutant 15% | Hacker-Scout 14% | Scavenger-Mutant 13% | Scout 11% | Alien-Sigix 8% | Hacker-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Matter Collected 4971 | 168 578 1187 1488 37 64 42 20 . 128 20 . . . 151 . 134 . . 40 10 190 . 45 10 10 100 . 88 25 257 . 12 167 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9820 | . 827 2071 2150 37 . . . . 144 . . . . 412 . 493 . . . . 363 . 120 . . 408 . 377 170 510 . 11 1727 Parts 439 | . 58 118 116 4 . . . . 6 . . . . 13 . 18 . . . . 10 . 7 . . 3 . 9 4 16 . 1 56 Haulers Intercepted 21 | . 1 6 5 . . . . . . . . . . 2 . 1 . . . . 2 . 1 . . . . 3 . . . . . Recyclers Shooed 12 | . 1 3 6 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 1 10 . 2 . . 1 . . . . 1 . . . . . . . 2 . . . . . . . Prevented 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 92 | . 19 28 33 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . 8 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 91 | . 19 28 33 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 8 Classes Destroyed 15 | . 7 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Worker 15 | . 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 Builder 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 6 5 . . . . . . . . . . 2 . 1 . . . . 2 . 1 . . . . 3 . . . . . Recycler 17 | . 1 4 3 . . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . . . 1 2 . . 1 Operator 7 | . 1 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 18 | . 2 4 2 1 . . . . . . . . . 1 . 3 . . . . 1 . 1 . . . . 1 . 2 . . . Swarmer 14 | . 6 . 7 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 48 | . 13 17 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 17 | . . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | . 3 5 6 1 . . . . 1 . . . . 1 . 2 . . . . 1 . 1 . . . . 1 1 3 . 1 5 Combat Bots Only 5 | . 3 4 5 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . 2 Max Kills in Single Turn 2 | . 2 2 2 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 1 1 . 1 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Hostile Shots Fired 1267 | . 77 148 214 1 2 9 . 6 21 22 . . 12 3 . 5 2 2 2 . 9 . 10 9 9 . 11 12 6 106 1 . 568 Missed 559 | . 20 50 57 . 1 9 . 6 12 12 . . 9 1 . 1 . 1 2 . 7 . 8 5 6 . 9 6 6 49 . . 282 Intercepted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Hits 708 | . 57 98 157 1 1 . . . 9 10 . . 3 2 . 4 2 1 . . 2 . 2 4 3 . 2 6 . 57 1 . 286 Melee 21 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . 1 Projectile 687 | . 57 97 152 1 1 . . . 9 10 . . 3 2 . 4 2 1 . . 2 . 2 4 3 . 2 6 . 43 1 . 285 AOE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 Critical Strikes 42 | . . 7 6 . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 9 . . 17 Damage Taken 12160 | . 616 1352 2240 17 15 . . . 101 88 . . 53 . . 118 46 19 . . 42 . 39 68 44 1226 43 435 . 1473 15 49 4061 Core 2915 | . 67 155 211 . . . . . 28 11 . . . . . 35 . . . . 24 . . . . 405 . 158 . 454 5 41 1321 Absorbed by Shields 1123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1123 Redirected to Shielding 116 | . . . . . . . . . . . . . . . . . . . . . . . . . . 116 . . . . . . . Ignored by Resistances 5779 | . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . 428 15 13 5253 Regen/Repaired (Parts) 659 | . . 218 190 . . . . . . . . . . . . . . . 18 . 38 . 19 . . . . 53 56 49 . . 18 Core Remaining (%) 75 | 100 73 61 61 . . . . 100 . . . . 95 . . . . . . 96 . . . . . . 62 . . 60 99 . 26 Volleys Fired 503 | . 66 134 169 . . . . . . . . . . . . . . . . . . . . . . . . . . 16 22 18 78 Largest 3 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 3 Hottest 300 | . 40 46 50 . . . . . . . . . . . . . . . . . . . . . . . . . . 200 300 200 300 Shots Fired 1027 | . 132 267 338 . . . . . . . . . . . . . . . . . . . . . . . . . . 32 24 19 215 Gun 1027 | . 132 267 338 . . . . . . . . . . . . . . . . . . . . . . . . . . 32 24 19 215 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 737 | . 132 267 338 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 290 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 24 19 215 Robot Hit Streak 33 | . 16 33 20 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 29 Robot Miss Streak 16 | . 5 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 16 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . 4 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Shots Hit Robots 751 | . 96 194 231 4 . . . . 5 . . 1 . 11 . 9 . . 1 . 7 . 5 . . 9 . 13 3 15 2 1 144 Core Hits 298 | . 41 77 96 2 . . . . 1 . . . . 4 . 6 . . . . 3 . 2 . . 5 . 4 2 6 1 1 47 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . 1 Destroy 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 321 | . . . 1 11 . . 1 1 26 . 8 1 2 18 . 33 . . 1 . 28 . 61 . . 12 2 54 9 52 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 252 | . . . . . . . 1 1 25 . 8 . 2 16 . 33 . . . . 27 . 60 . . 12 2 54 9 2 . . . Piercing 61 | . . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . Sneak Attacks 37 | . . . . 3 . . . . 4 . . 1 . 5 . 6 . . 1 . 4 . 3 . . . . 3 2 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24072 | . 1222 2800 3675 196 . . . . 326 . . . . 597 . 700 . . . . 454 . 276 . . 784 . 821 256 1199 123 235 10408 Guns 18683 | . 1222 2800 3675 . . . . . . . . . . . . . . . . . . . . . . . . . . 421 123 120 10322 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 . Melee 5188 | . . . . 196 . . . . 326 . . . . 597 . 700 . . . . 454 . 276 . . 784 . 821 256 778 . . . Ramming 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Kinetic 7697 | . 1222 2800 3675 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15200 | . . . . . . . . . 326 . . . . 597 . 700 . . . . 454 . 276 . . 784 . 821 256 421 123 120 10322 Piercing 974 | . . . . 196 . . . . . . . . . . . . . . . . . . . . . . . . . 778 . . . Highest Corruption 19 | . . 5 . . . . . . 1 1 1 1 1 2 10 12 2 2 2 . . 5 5 5 5 5 5 9 9 19 . . 9 Average Corruption 4 | . . 5 . . . . . . 1 1 1 1 1 2 6 6 2 2 2 . . 5 5 5 5 5 5 5 9 9 . . 4 Corruption Purged 10 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 139 | . . 46 . . . . . . 2 1 2 . 2 8 2 16 . 1 . . . 1 19 1 3 1 2 5 5 12 . . 10 Message Errors 29 | . . 9 . . . . . . 1 . . . 1 4 . 3 . . . . . . 4 1 . . . 2 . 2 . . 2 Matter Fused 32 | . . 10 . . . . . . 1 . . . 1 2 2 4 . . . . . . 4 . . . 1 . 2 4 . . 1 Heat Flow Errors 14 | . . 7 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . 2 . . 1 Energy Discharges 18 | . . 5 . . . . . . . . . . . 1 . 1 . . . . . 1 4 . 1 . 1 2 1 1 . . . Parts Rejected 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . 3 . . . . . . . . 1 . . 1 . 2 . 1 . . . . 2 . 1 1 . . 2 2 . . 1 Data Loss (major) 8 | . . 4 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . Misfires 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 8 | . . 1 . . . . . . . 1 . . . . . 4 . . . . . . 1 . 1 . . . . . . . . Weapon Failures 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 728 | . . . . 38 . . . . . . . . . 23 . 56 . . . . 54 . . . . 93 . 71 . 352 . . 41 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 728 | . . . . 38 . . . . . . . . . 23 . 56 . . . . 54 . . . . 93 . 71 . 352 . . 41 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . 33 251 316 . . . . . 193 306 . . . . 2 207 5 5 2 . 26 5 200 5 5 5 . 295 . 276 . . 196 Average Temperature 59 | . 8 52 44 . . . . . 85 132 . . . . 2 68 2 2 2 . 17 5 66 5 5 2 . 30 . 62 . . 71 Received Heat Transfer 2779 | . 267 648 1035 9 . . . . 24 12 . . . . . 9 9 9 . . 36 . 37 . . . . 39 . 57 9 . 579 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Maximum Alert Level 5 | . . 1 2 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . 1 1 5 5 5 4 Low Security (%) 67 | 100 100 80 64 93 . . . . . . . . . 24 100 100 . . . . 100 100 91 . . . . 71 2 60 . . . Level 1 13 | . . 19 13 6 . . . . 41 . . . . 75 . . . . . . . . 8 . . . . 28 97 10 . . . Level 2 5 | . . . 21 . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 73 35 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 64 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . 18 . Peak Influence 1895 | . 191 281 464 202 . . . . 499 . . . . 236 72 43 . . . . 72 25 234 . . . . 355 241 1895 1660 1633 1258 Initial 1100 | . . 54 105 202 . . . . 450 . . . . 209 72 43 . . . . . 25 17 . . . . 54 199 123 1100 1100 1100 Average 263 | . 73 121 190 151 . . . . 413 . . . . 209 67 16 . . . . 6 25 131 . . . . 130 226 596 1015 1108 1111 Influence Increases 8417 | . 599 1020 1002 46 60 15 . 230 680 90 . . 105 308 . 233 30 30 . . 194 . 524 . 45 15 120 665 92 849 213 237 1015 Destroy 0b10 Robot/C 2120 | . 380 560 660 . . . . 100 20 . . . . . . 20 . . . . . . . . . . . . . 80 20 60 220 Destroy 0b10 Robot/NC 435 | . 30 115 90 5 . . . 5 10 . . . . 20 . 30 . . . . 20 . 10 . . 15 . 20 10 25 . 5 25 Destroy Leader 600 | . 86 210 174 2 . . . 20 10 . . . . 6 . 8 . . . . 6 . 4 . . . . 8 . 14 10 10 32 Allied During Kill 227 | . . . . . . . . 75 5 . . . . . . . . . . . . . . . . . . . . . 30 30 87 Successful Hack 148 | . 10 20 12 4 . . . . . . . . . . . 2 . . . . 12 . 12 . . . . 31 33 12 . . . Select Force Hacks 60 | . 30 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 435 | . . 45 30 . . . . . . . . . . 15 . . . . . . . . . . . . . 30 45 135 45 30 60 Destroy Structure 822 | . 3 10 6 5 . . . . 20 . . . . 12 . 38 . . . . 36 . 108 . . . . 66 4 58 108 102 246 Advance Influence 600 | . . . . . . . . . 450 . . . . 150 . . . . . . . . . . . . . . . . . . . Partial Spotted 480 | . . . . 15 . . . . 15 . . . . 30 . 45 . . . . 30 . 105 . . . . 135 . 45 . . 60 Lose Combat Pursuer 2490 | . 60 30 30 15 60 15 . 30 150 90 . . 105 75 . 90 30 30 . . 90 . 285 . 45 . 120 375 . 480 . . 285 Influence Decreases 9683 | . 469 900 807 393 137 36 . 230 190 262 101 217 10 196 145 269 36 30 20 . 122 47 315 118 53 123 40 390 226 441 1167 1054 1139 Entered New Map 3846 | . . 76 145 243 37 5 . . . 182 61 217 . 36 135 19 10 4 20 . . 47 8 88 23 108 . 26 156 98 849 664 589 Time Decay 4717 | . 469 624 612 150 100 31 . 130 170 60 40 . . 160 10 250 26 26 . . 122 . 307 20 30 15 40 344 70 253 318 150 190 Lost Part 250 | . . 50 50 . . . . . . 20 . . 10 . . . . . . . . . . 10 . . . 20 . 90 . . . Lost Ally 720 | . . . . . . . . 100 20 . . . . . . . . . . . . . . . . . . . . . . 240 360 Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 4 5 5 . . . . . 2 . . . . 2 . 4 . . . . 4 . 5 . . . . 7 . 21 3 8 5 Investigation 15 | . 2 2 2 . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . 2 . 2 . . 1 Extermination 21 | . . . . . . . . . 1 . . . . 1 . 3 . . . . 2 . 5 . . . . 4 . 2 1 1 1 Reinforcement 15 | . 2 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 4 . 1 2 Assault 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2 6 1 Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Distress Signals 29 | . 1 4 4 . . . . 2 1 . . . 1 1 . . . . . . 2 . 2 . . . . 5 1 . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 433 | . 32 40 58 7 3 1 . 10 14 6 . . 14 11 6 13 3 5 2 . 11 5 26 7 5 . 10 40 6 48 1 1 48 Peak Tracking Total 20 | . 3 4 6 4 4 1 . 4 12 6 . . 8 6 6 3 3 7 1 . 7 5 7 7 5 . 7 8 6 17 2 1 20 Tactical Retreats 70 | . 3 2 1 1 1 1 . 2 3 3 . . 1 5 . 4 1 2 . . 3 . 5 . 1 . 4 12 . 10 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Traps Triggered 19 | . 1 5 1 1 . . . . . . . . . 1 . 2 . . . . 2 . . . . . . 2 . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Disabled 32 | . . 3 2 . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 3 11 3 2 4 Max in Single Turn 1 | . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 1 1 1 1 Garrison Access 7 | . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Accessed 82 | . 8 9 10 5 2 . . . 4 1 . 3 . 3 . 5 . . 5 . 4 . 6 1 . 4 . 5 2 3 . 1 1 Terminals 29 | . 6 7 7 3 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . 2 . . 1 Fabricators 7 | . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . 1 . Repair Stations 11 | . 1 1 1 . . . . . . . . . . . . . . . . . 2 . 2 . . . . 2 1 1 . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 17 | . . . 1 2 . . . . 2 . . . . 2 . 3 . . . . 1 . 3 . . . . 2 1 . . . . Total Hacks 195 | . 16 28 24 12 2 . . . 7 1 . 22 . 5 . 9 . . 8 . 13 . 11 1 . 14 . 12 3 4 . 2 1 Successful 130 | . 12 18 14 5 2 . . . 2 1 . 22 . 3 . 4 . . 8 . 7 . 3 1 . 14 . 4 3 4 . 2 1 Failed 65 | . 4 10 10 7 . . . . 5 . . . . 2 . 5 . . . . 6 . 8 . . . . 8 . . . . . Catastrophic 8 | . 1 1 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 297 | . 13 20 16 5 . . . . 38 . . . . 32 . 27 . . 1 . 31 . 29 . . . . 34 12 14 9 4 12 Terminals 65 | . 13 21 17 8 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . 2 . . 1 Fabricators 16 | . . . . . . . . . 3 . . . . 3 . 2 . . . . 5 . 1 . . . . . . . . 2 . Repair Stations 34 | . 2 6 4 . . . . . . . . . . . . . . . . . 5 . 5 . . . . 8 2 2 . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 30 | . . . 2 4 . . . . 4 . . . . 2 . 6 . . . . 3 . 5 . . . . 3 1 . . . . Terminal Hacks 57 | . 1 3 . 1 2 . . . . 1 . 22 . . . 1 . . 8 . . . . 1 . 14 . . . 2 . . 1 Record 14 | . . . . . 1 . . . . . . 2 . . . . . . 6 . . . . 1 . 4 . . . . . . . Part Schematic 16 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . 3 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 . . . . . . . Open Door 8 | . . . . . 1 . . . . 1 . . . . . 1 . . 2 . . . . . . . . . . 2 . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Repair Station Hacks 23 | . 1 4 4 . . . . . . . . . . . . . . . . . 4 . 3 . . . . 3 2 2 . . . Scan Component 11 | . 1 2 2 . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 1 1 . . . Repair 10 | . . 2 2 . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 1 1 . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 1 . . . . Seal Access 7 | . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 34 | . 10 11 8 3 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Terminals 30 | . 9 10 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 3 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 17 | . 5 6 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 6 7 8 4 1 . . . 3 . . . . 2 . 2 . . . . 4 . 6 1 . . . 5 1 . . . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 42 | . . . . . . . 4 . 5 . . 4 . . . . . . . . 5 . 3 . . . . 12 . 4 . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 183 | . . . . . . . 13 . 29 . . 13 . 30 . 24 . . . . 24 . 8 . . 3 . . 12 3 15 . 9 Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Time 123 | . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . 47 . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 10 . Parts Repaired 10 | . . 2 2 . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 1 1 . . . Time 351 | . . 83 64 . . . . . . . . . . . . . . . . . 75 . 30 . . . . 35 29 35 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 1 . . . . 1 . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . Non-combat 5 | . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . 1 . . . . 1 . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . find_chute 5 | . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total Allies 67 | . . . . 1 . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . 26 14 15 Largest Group 19 | . . . . 1 . . 8 8 3 . . . . . . . . . . . . . . . . . . . . . 13 14 19 Highest-Rated Group 266 | . . . . 10 . . 260 260 210 . . . . . . . . . . . . . . . . . . . . . 188 200 266 Highest-Rated Ally 70 | . . . . 10 . . 42 42 70 . . . . . . . . . . . . . . . . . . . . . 15 15 15 Zionite Dispatches 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . . . . . . . 26 5 . . . . . . . . . . . . . . . . . . . . . 1 54 80 Total Damage 3013 | . . . . . . . . 373 160 . . . . . . . . . . . . . . . . . . . . . 23 1233 1224 Kills 19 | . . . . . . . . 6 2 . . . . . . . . . . . . . . . . . . . . . 1 5 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Active Infowar (turns) 8412 | . . . 12 306 205 160 560 393 349 127 96 24 98 331 38 754 100 84 218 69 570 19 694 40 66 122 95 804 142 556 491 369 520 Optics 4944 | . . . . . . . . . 337 127 96 24 98 331 38 754 100 84 218 69 570 19 694 40 66 122 95 804 142 116 . . . Sensors 6697 | . . . 12 306 205 160 560 393 349 127 92 24 98 331 38 754 100 84 218 69 570 19 694 12 . . . 784 142 556 . . . IFF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machine Analysis 1380 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491 369 520 Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Derelict Logs Recovered 13 | . . . . . 1 1 2 1 . 1 2 . 1 . . . 1 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 61 | . . . . . . . . . 9 . . . . 8 . 7 . . . . 8 . 8 . . . . 10 3 3 2 . 3 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Guard Positions 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Component Stockpiles 6 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 1 . . . . Prototype Stockpiles 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 . . Component Schematics 7 | . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . 1 . 1 . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . 1 Unaware Schematics 8 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 3 . 1 . . 1 Unaware Analyses 10 | . . . . . . . . . 1 . . . . 1 . . . . . . 3 . 2 . . . . 2 . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Turns Passed 15816 | 81 1752 2371 2763 306 205 160 560 393 349 127 96 24 98 331 38 754 100 84 218 69 570 19 694 40 66 122 95 804 142 779 717 369 520 Spaces Moved 24400 | 51 895 1055 1194 826 668 526 1022 466 992 405 296 88 386 946 96 1658 282 343 690 311 1486 72 1848 197 310 291 449 2303 450 2110 545 465 678 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3180 | 37 895 1055 1193 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2023 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 545 463 674 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19173 | . . . 1 826 668 526 1022 466 992 405 296 88 386 946 96 1658 282 343 690 311 1486 72 1848 197 310 291 449 2303 450 1765 . . . Fastest Speed 7 | 50 160 160 29 29 29 29 29 29 23 24 24 24 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7 17 17 30 30 30 Average Speed 40 | 129 160 160 159 29 29 29 29 29 24 24 24 24 24 22 20 20 20 20 20 20 20 20 20 20 20 20 20 18 17 19 30 30 30 Slowest Speed 320 | 160 160 320 163 29 29 29 29 29 27 24 24 24 24 24 20 20 20 20 20 20 90 20 20 20 20 20 20 20 17 30 30 30 90 Overloaded Moves 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 118 | . . . . 1 . 1 . . 10 1 . . 1 10 . 19 . 2 . . 17 . 23 . 1 . . 21 . 11 . . . Potential Cave-ins 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 4 6 6 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 58 | 5 97 88 80 19 70 76 91 55 40 59 60 80 61 31 92 43 50 62 94 42 39 76 51 44 58 93 70 63 62 82 16 17 39 Regions Visited 33 Branch Regions 19 Pre-discovered Areas 34 | . 2 3 2 . . . 3 . 6 . 1 1 1 9 . . 1 . . . . . . . . 3 . 2 . . . . . Known Exits Taken 26 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 22 | . . . . . 1 5 2 1 . 3 . . . . . . . 5 . 2 . . . 2 1 . . . . . . . . Spaces Dug 299 | . . . . 5 . . . 1 20 . 8 . 2 6 . 19 . . . . 18 . 54 . . . 2 38 2 31 38 38 17 Terrain Destroyed 391 | . . . . 5 . . . 1 20 . 8 . 2 6 . 19 . . . . 18 . 54 . . . 2 38 2 32 42 43 99 Melee 206 | . . . . 5 . . . 1 20 . 8 . 2 6 . 19 . . . . 18 . 54 . . . 2 38 2 31 . . . Projectile 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 42 34 99 AOE 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total 28860 | 66 1093 1476 1756 876 679 531 1282 722 1057 433 308 90 386 1029 113 2011 324 355 769 316 1696 75 2060 196 312 338 450 2584 499 2352 1079 677 870 Wait 3208 | . 90 202 280 31 8 7 256 254 15 27 . . . 49 18 321 43 15 67 6 166 4 161 . 2 17 . 211 29 148 505 192 84 Move 24138 | 50 894 1054 1193 823 667 523 1021 465 972 402 295 87 383 926 95 1621 281 338 689 310 1456 71 1802 196 307 290 448 2265 449 2084 544 463 674 Hop 104 | . . . . 1 . 1 . . 9 1 . . 1 10 . 17 . 2 . . 13 . 22 . 1 . . 15 . 11 . . . Pick Up 154 | 10 19 26 17 5 1 . 1 1 9 1 2 . . 8 . 3 . . 1 . 6 . 3 . 1 2 . 11 1 12 3 2 9 Fast Attach 78 | . 1 12 16 . 1 . 1 . 1 . . . . 2 . 6 . . 5 . 7 . 1 . . 4 . 5 7 8 . . 1 Attach 105 | 6 2 10 19 4 . . . . 6 2 2 1 . 8 . 2 . . . . 5 . . . 1 4 . 5 . 12 4 2 10 Detach 16 | . . . 2 1 . . . . 2 . . 1 . 4 . . . . 1 . 1 . . . . . . 1 . . . . 3 Swap 57 | . 7 15 16 . . . 1 . 6 . . . . . . 1 . . . . 7 . 1 . . 2 . . . 1 . . . Drop 161 | . 14 23 43 . 2 . 1 1 11 . 1 . . 4 . 7 . . 5 . 7 . 5 . . 7 . 7 4 8 1 . 10 Fire 503 | . 66 134 169 . . . . . . . . . . . . . . . . . . . . . . . . . . 16 22 18 78 Melee 321 | . . . 1 11 . . 1 1 26 . 8 1 2 18 . 33 . . 1 . 28 . 61 . . 12 2 54 9 52 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / Arm) -4/Waste -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 2 exits: *Acc / [Tes]) -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 11) 813 | -10/Materials | Discovered new exit (range 6) 917 | -10/Materials | Discovered new exit (range 12) 1162 | -10/Materials | Discovered new exit (range 9) 1165 | -10/Materials | Learned location of 1 exit from Recycling 1224 | -10/Materials | Identified exit to Materials 1275 | -10/Materials | Learned Storage security intel 1316 | -10/Materials | Learned Storage stockpile data 1349 | -10/Materials | Loaded intel: 2 recycling unit locations 1373 | -10/Materials | Learned location of 3 exits from Materials 1407 | -10/Materials | Learned location of Storage (-9) 1449 | -10/Materials | Loaded intel: 8 trap records 1503 | -10/Materials | Learned 4 Subcaves zone layouts 1834 | -10/Materials | Entered another Materials area 1834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1835 | -9/Materials | Identified exit to Materials 1849 | -9/Materials | Discovered new exit (range 15) 2697 | -9/Materials | Build established: Scavenger-Mutant 2717 | -9/Materials | Discovered new exit (range 11) 3422 | -9/Materials | Discovered new exit (range 6) 3431 | -9/Materials | Learned location of Zion (-7) 3520 | -9/Materials | Repaired Hvy. Assault Rifle 3564 | -9/Materials | Learned 4 Recycling zone layouts 3572 | -9/Materials | Repaired Imp. Assault Rifle 3586 | -9/Materials | Learned Materials stockpile data 3617 | -9/Materials | Learned Storage emergency access door positions 3948 | -9/Materials | Build established: Mutant 4205 | -9/Materials | Entered another Materials area 4205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4462 | -8/Materials | Repaired Med. Armor Plating 4939 | -8/Materials | Repaired Med. Armor Plating? 5554 | -8/Materials | Garrison activated, responded to threat 5789 | -8/Materials | Build established: Scavenger-Mutant 5810 | -8/Materials | Discovered new exit (range 14) 6075 | -8/Materials | Discovered new exit (range 5) 6496 | -8/Materials | Build established: Mutant 6608 | -8/Materials | Identified exit to Factory 6726 | -8/Materials | Learned location of Lower Caves (-6) 6770 | -8/Materials | Learned Storage security intel 6806 | -8/Materials | Learned Storage terminal intel 6830 | -8/Materials | Build established: Scavenger-Mutant 6968 | -8/Materials | Entered Factory 6968 | -7/Factory | Evolved 2 slots: Utility x2 6969 | -7/Factory | Identified exit to Lower Caves 7261 | -7/Factory | Build established: Sprinter 7274 | -7/Factory | Entered Lower Caves 7361 | -7/Lower Caves | Learned 4 Factory zone layouts 7444 | -7/Lower Caves | Discovered new exit (range 4) 7445 | -7/Lower Caves | Identified exit to Lower Caves 7479 | -7/Lower Caves | Entered another Lower Caves area 7481 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7482 | -7/Lower Caves | Discovered new exit (range 6) 7598 | -7/Lower Caves | Learned Factory non-interactive machine intel 7634 | -7/Lower Caves | Discovered new exit (range 14) 7638 | -7/Lower Caves | Identified exit to Zion 7639 | -7/Lower Caves | Entered Zion 7662 | -7/Zion | Discovered new exit (range 15) 7700 | -7/Zion | Learned Factory terminal intel 7729 | -7/Zion | Gained Derelict followers 7813 | -7/Zion | Learned location of Quarantine (-3) 7864 | -7/Zion | Met Imprinter 7869 | -7/Zion | Imprinted 7871 | -7/Zion | Declared Zion's savior 7942 | -7/Zion | Identified exit to Proximity Caves 8070 | -7/Zion | Build established: Hacker-Sprinter 8199 | -7/Zion | Entered Proximity Caves 8199 | -6/Proximity Caves | Accompanied by 8 allies 8346 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8476 | -6/Proximity Caves | Spotter reported a threat 8477 | -6/Proximity Caves | Spotter reported a threat 8509 | -6/Proximity Caves | Learned Factory trap positions 8533 | -6/Proximity Caves | Spotter reported a threat 8590 | -6/Proximity Caves | Discovered new exit (range 8) 8592 | -6/Proximity Caves | Identified exit to Factory 8592 | -6/Proximity Caves | Entered Factory 8592 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8594 | -6/Factory | Loaded intel: 111 trap records 8595 | -6/Factory | Loaded intel: 198 non-interactive machine locations 8596 | -6/Factory | Loaded intel: 26 terminal locations 8599 | -6/Factory | Lost 4 allies 8659 | -6/Factory | Spotted B-75 Beast 8677 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8697 | -6/Factory | Retrieved Zion intel report: Component Schematics 8701 | -6/Factory | Discovered new exit (range 7) 8702 | -6/Factory | Identified exit to Factory 8737 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 8744 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8810 | -6/Factory | Retrieved Zion intel report: Component Schematics 8811 | -6/Factory | Zion Light squad teleported in 8847 | -6/Factory | Retrieved Zion intel report: Emergency Access 8848 | -6/Factory | Discovered exit to Factory (range 16) 8856 | -6/Factory | Retrieved Zion intel report: Guard Positions 8865 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8881 | -6/Factory | Build established: Scout 8909 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8937 | -6/Factory | Discovered new exit (range 8) 8939 | -6/Factory | Identified exit to Lower Caves 8941 | -6/Factory | Entered Lower Caves 8957 | -6/Lower Caves | Spotted B-75 Beast 8975 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8992 | -6/Lower Caves | Encountered a Warlord checkpoint 8994 | -6/Lower Caves | Learned Factory security intel 9062 | -6/Lower Caves | Discovered new exit (range 21) 9067 | -6/Lower Caves | Identified exit to Lower Caves 9068 | -6/Lower Caves | Entered another Lower Caves area 9122 | -6/Lower Caves | Learned Factory trap positions 9144 | -6/Lower Caves | Found Alien Artifact 9145 | -6/Lower Caves | Identified Core Expander 9145 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 9162 | -6/Lower Caves | Discovered new exit (range 8) 9164 | -6/Lower Caves | Identified exit to Data Miner 9164 | -6/Lower Caves | Entered Data Miner 9164 | -6/Data Miner | Discovered new exit (range 6) 9168 | -6/Data Miner | Met Data Miner 9179 | -6/Data Miner | Learned location of Section 7 (-3) 9179 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9183 | -6/Data Miner | Received God Mode back door access code from Data Miner 9188 | -6/Data Miner | Identified exit to Proximity Caves 9188 | -6/Data Miner | Entered Proximity Caves 9258 | -5/Proximity Caves | Spotter reported a threat 9275 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9283 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9286 | -5/Proximity Caves | Entered Factory 9286 | -5/Factory | Evolved 2 slots: Utility x2 9287 | -5/Factory | Loaded intel: 78 trap records 9401 | -5/Factory | Discovered new exit (range 8) 9401 | -5/Factory | Retrieved Zion intel report: Emergency Access 9417 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9424 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9445 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9468 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9476 | -5/Factory | Retrieved Zion intel report: Component Schematics 9490 | -5/Factory | Retrieved Zion intel report: Component Schematics 9512 | -5/Factory | Retrieved Zion intel report: Main Access 9512 | -5/Factory | Identified exit to Factory 9617 | -5/Factory | Sucked down chute 9617 | -5/Factory | Entered Waste 9621 | -5/Waste | Spotted C-40 Crusher 9621 | -5/Waste | Spotted C-40 Crusher 9622 | -5/Waste | Spotted C-40 Crusher 9632 | -5/Waste | EMP discharged 9632 | -5/Waste | System corruption reached 10% 9644 | -5/Waste | Spotted C-40 Crusher 9649 | -5/Waste | Spotted C-40 Crusher 9652 | -5/Waste | Discovered new exit (range 14) 9652 | -5/Waste | Spotted C-40 Crusher 9654 | -5/Waste | Identified exit to Factory 9655 | -5/Waste | Entered Factory 9712 | -5/Factory | Discovered new exit (range 5) 9787 | -5/Factory | Discovered exit to Factory (range 20) 9812 | -5/Factory | Retrieved Zion intel report: Branch Access 9812 | -5/Factory | Identified exit to Upper Caves 9812 | -5/Factory | Identified exit to Extension 10031 | -5/Factory | Retrieved Zion intel report: Active Terminals 10043 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10054 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10067 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10074 | -5/Factory | Retrieved Zion intel report: Emergency Access 10212 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10409 | -5/Factory | Entered Upper Caves 10462 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10496 | -5/Upper Caves | Discovered new exit (range 15) 10497 | -5/Upper Caves | Encountered a Warlord checkpoint 10500 | -5/Upper Caves | Identified exit to Upper Caves 10509 | -5/Upper Caves | Entered another Upper Caves area 10547 | -5/Upper Caves | Ambushed by wild Derelicts 10576 | -5/Upper Caves | Learned Factory interactive machine intel 10593 | -5/Upper Caves | Discovered new exit (range 2) 10593 | -5/Upper Caves | Identified exit to Warlord 10593 | -5/Upper Caves | Entered Warlord 10601 | -5/Warlord | System corruption cleaned by Quarantine Array 10608 | -5/Warlord | Opened Warlord's prototype stash 10609 | -5/Warlord | Found Prototype Device 10609 | -5/Warlord | Identified System Purifier 10614 | -5/Warlord | Found Prototype Hackware 10676 | -5/Warlord | Learned Research emergency access door positions 10677 | -5/Warlord | Learned 4 Access zone layouts 10677 | -5/Warlord | Learned 4 Command zone layouts 10677 | -5/Warlord | Learned 4 Quarantine zone layouts 10677 | -5/Warlord | Learned Research recycling unit intel 10679 | -5/Warlord | Rebuked by Warlord 10680 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10704 | -5/Warlord | Warlord's base attacked by MAIN.C 10750 | -5/Warlord | Opened side exit 10809 | -5/Warlord | Discovered new exit (range 13) 10811 | -5/Warlord | Identified exit to Proximity Caves 10811 | -5/Warlord | Entered Proximity Caves 10836 | -4/Proximity Caves | Spotted B-86 Titan 10861 | -4/Proximity Caves | Learned Research stockpile data 10876 | -4/Proximity Caves | Discovered exit to Factory (range 5) 10880 | -4/Proximity Caves | Entered Factory 10880 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10881 | -4/Factory | Identified exit to Research 10881 | -4/Factory | Identified exit to Armory 10882 | -4/Factory | Loaded intel: 53 interactive machine locations 10910 | -4/Factory | Spotted B-86 Titan 10934 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10936 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10989 | -4/Factory | Fabricated Cld. Cesium-ion Thruster? 11028 | -4/Factory | Hacking Suite fried by hacking feedback 11029 | -4/Factory | Identified System Mapper 11106 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11133 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11228 | -4/Factory | Repaired Lgt. Fission Core 11254 | -4/Factory | Spotted B-86 Titan 11254 | -4/Factory | Retrieved Zion intel report: Component Schematics 11279 | -4/Factory | Discovered exit to Research (range 22) 11309 | -4/Factory | Repaired Power Amplifier 11323 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11331 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11347 | -4/Factory | Discovered exit to Research (range 10) 11379 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11406 | -4/Factory | Build established: Hacker-Scout 11450 | -4/Factory | Manually triggered Chute Trap 11450 | -4/Factory | Sucked down chute 11450 | -4/Factory | Entered Waste 11456 | -4/Waste | Spotted C-40 Crusher 11459 | -4/Waste | Spotted C-40 Crusher 11459 | -4/Waste | Spotted C-40 Crusher 11460 | -4/Waste | Spotted C-40 Crusher 11460 | -4/Waste | Discovered new exit (range 21) 11461 | -4/Waste | Spotted C-40 Crusher 11462 | -4/Waste | Spotted C-40 Crusher 11465 | -4/Waste | EMP discharged 11469 | -4/Waste | Identified exit to Factory 11469 | -4/Waste | Entered Factory 11503 | -4/Factory | Repaired Imp. VTOL Module 11637 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11656 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11737 | -4/Factory | Retrieved Zion intel report: Guard Positions 11752 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11754 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11821 | -4/Factory | Discovered exit to Research (range 11) 11868 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11889 | -4/Factory | Retrieved Zion intel report: Trap Installations 11969 | -4/Factory | Discovered exit to Research (range 13) 12105 | -4/Factory | Discovered exit to Research (range 19) 12110 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12135 | -4/Factory | Discovered new exit (range 13) 12163 | -4/Factory | Identified exit to Upper Caves 12163 | -4/Factory | Entered Upper Caves 12173 | -4/Upper Caves | Spotted B-86 Titan 12201 | -4/Upper Caves | Discovered new exit (range 8) 12203 | -4/Upper Caves | Identified exit to Upper Caves 12203 | -4/Upper Caves | Entered another Upper Caves area 12206 | -4/Upper Caves | Discovered exit to Research (range 16) 12226 | -4/Upper Caves | Encountered a Warlord checkpoint 12249 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12269 | -4/Upper Caves | Discovered new exit (range 5) 12269 | -4/Upper Caves | Identified exit to Zhirov 12269 | -4/Upper Caves | Entered Zhirov 12269 | -4/Zhirov | Discovered new exit (range 3) 12287 | -4/Zhirov | Learned location of Testing (-2) 12287 | -4/Zhirov | Learned location of Command (-1) 12297 | -4/Zhirov | Found Alien Artifact 12297 | -4/Zhirov | Identified Integrated Dissipator 12297 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12348 | -4/Zhirov | Cloak Generator disabled 12358 | -4/Zhirov | Enhanced Grunts warped into view 12390 | -4/Zhirov | Identified exit to Proximity Caves 12391 | -4/Zhirov | Entered Proximity Caves 12393 | -3/Proximity Caves | Spotted B-86 Titan 12402 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12409 | -3/Proximity Caves | Lost 9 parts (2p1n5u1w) 12409 | -3/Proximity Caves | Lost 7 allies 12481 | -3/Proximity Caves | Build established: Hacker-Sprinter 12485 | -3/Proximity Caves | Discovered exit to Research (range 5) 12486 | -3/Proximity Caves | Entered Research 12486 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12489 | -3/Research | Loaded intel: 5 recycling unit locations 12581 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12606 | -3/Research | Found Prototype Device 12638 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 12646 | -3/Research | Retrieved Zion intel report: Component Stockpiles 12685 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 12693 | -3/Research | Discovered new exit (range 4) 12696 | -3/Research | Identified exit to Research 12821 | -3/Research | Discovered exit to Research (range 21) 12824 | -3/Research | Build established: Hacker-Scout 12860 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12887 | -3/Research | Spotted B-86 Titan 12981 | -3/Research | Retrieved Zion intel report: Emergency Access 13081 | -3/Research | Spotted B-86 Titan 13099 | -3/Research | Crushed by falling debris 13135 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13173 | -3/Research | Repaired Imp. Cesium-ion Thruster 13180 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13243 | -3/Research | Retrieved Zion intel report: Guard Positions 13256 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13288 | -3/Research | Discovered new exit (range 6) 13289 | -3/Research | Identified exit to Quarantine 13290 | -3/Research | Entered Quarantine 13296 | -3/Quarantine | Found Alien Artifact 13308 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13349 | -3/Quarantine | Repaired Cld. Nuclear Pulse Thruster 13355 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13363 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13368 | -3/Quarantine | Found Alien Artifact 13368 | -3/Quarantine | Identified Phase Armor 13383 | -3/Quarantine | Discovered exit to Research (range 7) 13393 | -3/Quarantine | Found Alien Energy Cannon 13393 | -3/Quarantine | Identified Core Cannon 13419 | -3/Quarantine | Spotted Fortress 13431 | -3/Quarantine | Discovered new exit (range 6) 13431 | -3/Quarantine | Discovered new exit (range 7) 13432 | -3/Quarantine | Identified exit to Section 7 13432 | -3/Quarantine | Entered Section 7 13457 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 13500 | -3/Section 7 | Incoming investigation squad redirected 13548 | -3/Section 7 | Crushed by falling debris 13548 | -3/Section 7 | System corruption reached 10% 13550 | -3/Section 7 | Repaired Imp. Cesium-ion Thruster? 13579 | -3/Section 7 | Lost 4 parts (1n2u1w) 13601 | -3/Section 7 | Discovered exit to Research (range 4) 13603 | -3/Section 7 | Spotted S7 Guard 13695 | -3/Section 7 | Spotted Alpha 7 13697 | -3/Section 7 | Spotted Alpha 7 13711 | -3/Section 7 | Spotted Executioner 13720 | -3/Section 7 | Spotted B-99 Colossus 13747 | -3/Section 7 | Found Alien Artifact 13748 | -3/Section 7 | Identified Core Reset Matrix 13748 | -3/Section 7 | Identified Subatomic Replicator 13748 | -3/Section 7 | Used Core Reset Matrix 13752 | -3/Section 7 | Detected hypermatrix surge 13752 | -3/Section 7 | Sensed 22 artifacts in vicinity 13755 | -3/Section 7 | Found LRC Energy Well 13757 | -3/Section 7 | Found LRC Inertial Stabilizer 13757 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 13759 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 13761 | -3/Section 7 | Found LRC Armor 13762 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 13775 | -3/Section 7 | Found Core Expander 13778 | -3/Section 7 | Installed Core Expander, added new Power slot 13848 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 13850 | -3/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 13899 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 13925 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 13944 | -3/Section 7 | Discovered exit to Research (range 6) 13952 | -3/Section 7 | Found Spacefold Activator 13988 | -3/Section 7 | Integrated with Sigix Exoskeleton 14018 | -3/Section 7 | Lost 4 parts (2p2u) 14027 | -3/Section 7 | Spotted Executioner 14059 | -3/Section 7 | Found Sigix Sheargun 14179 | -3/Section 7 | Spotted Executioner 14211 | -3/Section 7 | Entered Research 14211 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14216 | -2/Research | Emitted hypermatrix ping 14221 | -2/Research | Assembled emerged from beneath the floor 14247 | -2/Research | Assembled emerged from beneath the floor 14299 | -2/Research | Build established: Alien-Sigix 14303 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14461 | -2/Research | First assault squad dispatched 14634 | -2/Research | Retrieved Zion intel report: Component Schematics 14773 | -2/Research | Assembled emerged from beneath the floor 14840 | -2/Research | Discovered new exit (range 18) 14912 | -2/Research | Discovered new exit (range 15) 14920 | -2/Research | Assembled emerged from beneath the floor 14928 | -2/Research | Entered Access 14928 | -1/Access | Accompanied by 7 allies 14928 | -1/Access | Evolved 2 slots: Utility x2 14933 | -1/Access | Emitted hypermatrix ping 14938 | -1/Access | Assembled emerged from beneath the floor 14982 | -1/Access | Fabricated Phase Shifter (x2) 15072 | -1/Access | Lost 3 allies 15145 | -1/Access | Lost 3 allies 15242 | -1/Access | Assembled emerged from beneath the floor 15278 | -1/Access | Discovered new exit (range 18) 15297 | -1/Access | Entered Command 15297 | -1/Command | Accompanied by 6 allies 15302 | -1/Command | Emitted hypermatrix ping 15304 | -1/Command | Retrieved Zion intel report: Prototype Schematics 15307 | -1/Command | Assembled emerged from beneath the floor 15311 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15328 | -1/Command | Retrieved Zion intel report: Guard Positions 15430 | -1/Command | Found Faulty Exp. Shield Generator 15470 | -1/Command | Assembled emerged from beneath the floor 15481 | -1/Command | Spotted M Guard 15481 | -1/Command | Spotted M Guard 15481 | -1/Command | Spotted Combat Programmer 15500 | -1/Command | Spotted Combat Programmer 15532 | -1/Command | Destroyed Combat Programmer 15535 | -1/Command | Destroyed Combat Programmer 15547 | -1/Command | First assault squad dispatched 15548 | -1/Command | Lost 17 allies 15561 | -1/Command | Destroyed M Guard 15575 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 15606 | -1/Command | Destroyed M Guard 15606 | -1/Command | All MAIN.C guards destroyed 15608 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 15618 | -1/Command | Found Prototype Protection 15620 | -1/Command | Found Prototype Device 15637 | -1/Command | Met MAIN.C 15637 | -1/Command | Identified AEGIS Remote Shield 15639 | -1/Command | Identified Hvy. Regenerative Plating 15642 | -1/Command | 0b10 Conduit disabled 15680 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 15682 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15682 | -1/Command | Destroyed MAIN.C Shell 15682 | -1/Command | Spotted M Shell/Def 15682 | -1/Command | Spotted M Shell/Atk 15682 | -1/Command | Spotted M Shell/Def 15682 | -1/Command | Spotted M Shell/Atk 15682 | -1/Command | Spotted M Shell/Atk 15682 | -1/Command | Spotted M Shell/Def 15682 | -1/Command | Spotted M Shell/Atk 15682 | -1/Command | Spotted M Shell/Def 15684 | -1/Command | MAIN.C activated Command garrisons 15689 | -1/Command | Core integrity fell below 50% 15743 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 15746 | -1/Command | Spotted B-99 Colossus 15792 | -1/Command | Discovered new exit (range 18) 15817 | *** | Heading to fleet! Last Messages --------------- K-01 Serf destroyed. Slug penetrates Quantum Router. MLEQKSYFKRNJIKCSE|M6PCM System corrupted: FCS attempts to trigger Sigix Sheargun. System corrupted: Sigix Sheargun misfires. Quantum Shear penetrates MAIN.C. AEGIS Remote Shield blasted off. Quantum Shear penetrates MAIN.C. Quantum Shear penetrates Wall. Quantum Shear penetrates MAIN.C. Quantum Shear penetrates Reinforced Barrier. Quantum Shear penetrates MAIN.C. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#???#?? ?? ??????????????? | | ???????????????????##### # ###?????????? | | ????????????????######## + ###??????? | | ???????????????######### # * ####?????? | | ?????????????########### # #######??? | | ???????????? # # # ########?? | | ??????????? # + # ################ | | ?????????? # # # ################ | | ?????????? ggg ####### ################ | | ?????????# # ####### ################ | | ????????## # "" "" ####### ################ | | ???????? g# ""T"" ####### ################ | | ???????? # """ ####### ################ | | ??????? ################# ################ | | ??????? h # [ ####### | | ??????? =! ############### # ####### | | ??????? =! # ######## # " ####### | | ??????? # ### %%R ; "" ####### | | ?????? # ###! 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R# ############## #####"" | | ?????? # ##################g########"" | | ??""" # ## /!= # / #######"" | | ??"R o # ## /!= + h #######"" | | ??""" ##+##+### /!= # "" ""g #######" | | ?#""" ] # # ""R"" #######"" | | ?#### # # """" #######"" | | ##### + # ####### " | | ##### R k # =# = ####### | | ##### ########### #############+############ " | | ### ########### ###########"" | | ### ########### o g gp ###########"" | | # ######### g ########### | | # ############## "" ########### | | # #### # """ ########### | | + #### # T" | | # #### """" + """ | | # #### """" # "" | | # #### """" # ########/######% | | ## ##### """" # #### #####% | | ## ##### # #### ##### | | ## "#### # ####! ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 65 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 84 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Adv. Recalibrator | -2/Research | Z-intel Adv. Weapon Cycler | -2/Research | Z-intel Phase Shifter | -2/Research | Z-intel Drone Bay | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Dispersion Rifle | -2/Research | Z-intel Imp. Thermal Generator | -2/Research | Z-intel Remote Datajack | -2/Research | Z-intel Lrn. Tractor Beam | -2/Research | Z-intel Biometal Medium Treads | -2/Research | Z-intel Adv. Weight Redist. System | -2/Research | Z-intel Adv. Transmission Jammer | -2/Research | Z-intel Impulse Thruster | -2/Research | Z-intel Reflective Plating | -2/Research | Z-intel Thunder Leg | -2/Research | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Thermal Barrier | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Mni. Smartbomb Launcher | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -3/Section 7 | Z-intel K-01 Serf | -3/Section 7 | Z-intel C-55 Analyst | -3/Section 7 | Z-intel A-15 Conveyor | -3/Section 7 | Z-intel B-74 Champion | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -4/Factory | Authchip Phase Shifter | x2 | -1/Access | Authchip Repaired ---------- Hvy. Assault Rifle | 1% | -9/Materials Imp. Assault Rifle | 25% | -9/Materials Med. Armor Plating | 34% | -8/Materials Med. Armor Plating | 7% | -8/Materials Lgt. Fission Core | 56% | -4/Factory Power Amplifier | 50% | -4/Factory Imp. VTOL Module | 62% | -4/Factory Imp. Cesium-ion Thruster | 11% | -3/Research Cld. Nuclear Pulse Thruster | 20% | -3/Quarantine Imp. Cesium-ion Thruster | 18% | -3/Section 7 Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Armor Core Cannon Core Reset Matrix LRC Inertial Stabilizer LRC Energy Well LRC Armor Subatomic Replicator Supercharged Integrated Dissipator Sigix Exoskeleton Sigix Sheargun Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevPortableAutobeam Manual? 0 Play Time 04:38:36 Cumulative 278.7 hours Start 2025.10.18 @ 11:46:46 End 2025.10.18 @ 17:12:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type 2 Total 21 Types 12/1/3/2/1/0/0/1/0/1 Lore% 94 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e1f1d88-acf4-4fdf-bbef-805afc8188d7