Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.19 @ 20:49:07 Player: magnus Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (2553) 2553 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 8398 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 310/310 System Corruption 5% Temperature Critical (10493) Movement Core (1150) Ox22 Location -6/DSF Parts ------- > --- POWER (4) -------- Fission Core Fission Core Neutrino Core > --- PROPULSION (3) --- Armored Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Cooling System Authchip [Power] > --- WEAPON (4) ------- Heavy Ion Cannon Phase Cannon Phase Cannon Improved Proton Missile Launcher > --- INVENTORY (5) ---- Heart of Steel Heavy Ion Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core Fission Core Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Tactical Coordination Suite Launcher Guidance Computer Authchip [Power] > --- WEAPON ----------- Beamcaster Phase Cannon Minigun Heavy Missile Launcher > --- INVENTORY -------- Heart of Steel Phase Cannon Minigun [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility Improved Cooling System Device Improved Cooling System Processor Launcher Guidance Computer Hackware Authchip [Power] Protection Weapon Shielding Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Slots Evolved 9 | . 1 . . . 4 2 . . . . 2 . Power 3 | . 1 . . . 1 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 3 | . . . . . 1 1 . . . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 47 | 7 2 1 . . 15 3 1 3 2 1 1 11 Power 10 | 1 1 1 . . 2 2 1 . . . . 2 Engine 4 | 1 1 . . . 1 1 . . . . . . Core 6 | . . 1 . . 1 1 1 . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 8 | 2 . . . . 4 . . . . . . 2 Treads 6 | 2 . . . . 4 . . . . . . . Leg 2 | . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 10 | 2 . . . . 3 1 . 2 1 . . 1 Device 5 | 1 . . . . 3 . . . 1 . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . . . . . 1 . 1 . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 2 | 1 . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 1 . . . 6 . . 1 1 1 1 6 Energy Gun 4 | 1 1 . . . . . . . . 1 . 1 Energy Cannon 4 | . . . . . . . . 1 . . . 3 Ballistic Gun 5 | 1 . . . . 2 . . . . . 1 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 4 | . . . . . 2 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 2 | . . 1 . . . . . . . . . 1 System Corruption 6 | . . 2 . . . . . . . . . 4 Parts Lost 13 | . . . . 1 . . . 1 . 2 . 9 Power 3 | . . . . . . . . . . 2 . 1 Propulsion 2 | . . . . . . . . . . . . 2 Utility 4 | . . . . . . . . 1 . . . 3 Weapon 4 | . . . . 1 . . . . . . . 3 Highest Loss Streak 4 | . . . . 1 . . . 1 . 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 89 100 100 100 99 99 100 99 100 86 81 79 Engine 12 | . 14 23 12 12 16 15 14 14 14 7 6 2 Core 11 | . . 1 12 12 8 12 14 14 14 7 6 17 Treads 21 | . 25 25 25 25 24 21 21 21 21 21 18 12 Device 15 | . 12 12 12 12 20 21 21 19 14 14 12 7 Processor 4 | . . . . . . 7 7 6 7 7 6 3 Protection 6 | . 12 12 12 12 4 . . 1 7 7 6 . Energy Gun 6 | . 22 25 25 25 7 . . . . 6 6 1 Energy Cannon 4 | . . . . . . . . 1 7 7 6 13 Ballistic Gun 3 | . 2 . . . 2 7 7 7 7 . 6 3 Launcher 6 | . . . . . 2 14 14 12 7 7 6 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 8 13 15 15 15 32 44 53 62 65 65 61 81 Greatest Support 63 | 40 40 40 40 40 63 62 62 62 62 62 62 62 Greatest Overweight (x) 22 | 1 . . . . . . . . 1 1 . 22 Average Overweight (x) . | . . . . . . . . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 4 4 4 5 5 5 5 5 5 4 5 Average Carried 3 | . 2 3 4 4 4 3 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 4 4 5 5 5 5 5 5 4 5 Class Distribution -------------------- 36% | Hacker-Mutant 25% | Generator-Gunner 13% | Generator-Skirmisher 12% | Hacker-Gunner 5% | Hacker-Assassin 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Skirmisher | -9/Mines Hacker-Assassin | -8/Materials Hacker-Skirmisher | -7/Factory Generator-Skirmisher | -7/Lower Caves Generator-Skirmisher | -7/Lower Caves Generator-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Generator-Skirmisher | -6/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Matter Collected 1650 | 242 48 10 . . 199 54 40 184 37 398 . 438 Remotely . | . . . . . . . . . . . . . Salvage Created 2311 | . 57 232 . . 217 . 110 209 . 738 . 748 Parts 90 | . 3 14 . . 8 . 7 8 . 23 . 27 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Combat Hostiles Destroyed 53 | . 1 6 . . 4 . 4 7 . 19 . 12 Guns 10 | . 1 6 . . . . . 1 . 2 . . Cannons 19 | . . . . . 2 . . . . 7 . 10 AOE 23 | . . . . . 2 . 4 6 . 10 . 1 Classes Destroyed 14 | . 1 1 . . 4 . . 2 . 4 . 2 Hauler 1 | . . . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . Swarmer 7 | . . 2 . . . . 3 2 . . . . Grunt 22 | . 1 4 . . . . 1 2 . 10 . 4 Brawler 5 | . . . . . . . . 1 . 3 . 1 Duelist 3 | . . . . . . . . . . 2 . 1 Protector 1 | . . . . . . . . . . 1 . . Sentry 3 | . . . . . 2 . . . . 1 . . Specialist 2 | . . . . . . . . . . . . 2 Hunter 5 | . . . . . 2 . . . . . . 3 Programmer 2 | . . . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . . . 1 Thief 2 | . . . . . . . . 2 . . . . Best Kill Streak 7 | . 1 2 . . 4 . 3 2 . 7 . 4 Combat Bots Only 7 | . 1 2 . . 2 . 3 2 . 7 . 4 Max Kills in Single Turn 3 | . 1 1 . . 1 . 3 2 . 3 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 3 2 . 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Damage Taken 3790 | . 41 221 . 250 183 . 29 107 . 907 . 2052 Core 1180 | . 19 65 . 61 14 . . 15 . 48 . 958 Absorbed by Shields 170 | . . . . . 84 . 20 12 . . . 54 Redirected to Shielding 32 | . 6 10 . 14 2 . . . . . . . Regen/Repaired (Parts) 264 | . . . . . . . . . 264 . . . Core Remaining (%) 82 | 100 . . . 42 97 . . . . 91 . . Volleys Fired 94 | . 4 16 . 1 10 . 3 11 . 25 . 24 Largest 4 | . 2 2 . 2 3 . 3 3 . 3 . 4 Hottest 278 | . 105 105 . 105 98 . 94 94 . 179 . 278 Shots Fired 261 | . 8 32 . 2 23 . 9 23 . 75 . 89 Gun 126 | . 8 32 . 2 16 . 3 11 . 25 . 29 Cannon 74 | . . . . . 4 . . . . 25 . 45 Launcher 61 | . . . . . 3 . 6 12 . 25 . 15 Special . | . . . . . . . . . . . . . Kinetic 54 | . . . . . 10 . 3 11 . 11 . 19 Thermal 115 | . 4 16 . 1 . . . . . 39 . 55 Explosive 47 | . . . . . 3 . 3 6 . 25 . 10 Electromagnetic 45 | . 4 16 . 1 10 . 3 6 . . . 5 Robot Hit Streak 44 | . 7 14 . 6 12 . 11 9 . 18 . 44 Robot Miss Streak 5 | . . 5 . . 4 . 1 2 . 2 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 181 | . 7 23 . 2 18 . 6 13 . 49 . 63 Core Hits 121 | . 3 10 . . 16 . 4 12 . 44 . 32 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . Critical Strikes 3 | . . 1 . . 1 . . . . 1 . . Destroy 1 | . . . . . . . . . . 1 . . Corrupt 2 | . . 1 . . 1 . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7224 | . 104 367 . 29 413 . 245 579 . 3122 . 2365 Guns 1367 | . 104 367 . 24 146 . 38 103 . 283 . 302 Cannons 1896 | . . . . . 92 . . . . 614 . 1190 Explosions 3891 | . . . . . 122 . 207 475 . 2225 . 862 Melee 53 | . . . . . 53 . . . . . . . Ramming 17 | . . . . 5 . . . 1 . . . 11 Kinetic 554 | . . . . . 132 . 38 103 . 127 . 154 Thermal 2381 | . 50 209 . 14 . . . . . 770 . 1338 Explosive 3272 | . . . . . 122 . 85 227 . 2225 . 613 Electromagnetic 947 | . 54 158 . 10 106 . 122 248 . . . 249 Impact 53 | . . . . . 53 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 2 2 2 1 . . 1 1 1 . 5 Average Corruption 1 | . . 2 2 2 1 . . 1 1 1 . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 32 | . . . 17 . 2 . . 1 1 7 . 4 Message Errors 8 | . . . 4 . . . . . . 3 . 1 Matter Fused 9 | . . . 8 . . . . 1 . . . . Heat Flow Errors 5 | . . . 2 . 1 . . . . 1 . 1 Energy Discharges 3 | . . . 1 . . . . . . 1 . 1 Data Loss (minor) 3 | . . . 2 . . . . . . 1 . . Data Loss (major) 3 | . . . . . 1 . . . 1 1 . . Misfires 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 147 | . . . . . 23 . . 7 . 64 . 53 Projectiles 31 | . . . . . . . . . . 5 . 26 Explosions 93 | . . . . . . . . 7 . 59 . 27 Melee 23 | . . . . . 23 . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 265 | . . 35 . . . . 5 67 . 85 . 73 Shots 18 | . . 1 . . . . 1 5 . 5 . 6 Rammed 5 | . . . . 1 . . . 3 . . . 1 Targets Rammed 5 | . . . . 1 . . . 3 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 10493 | . 187 390 210 66 250 . 1 . . 282 . 10493 Average Temperature 1079 | . 95 155 94 36 131 . 1 . . 111 . 2118 Received Heat Transfer 736 | . 36 150 . . 5 . 5 9 . 342 . 189 Effects 99 | . . 2 . . 1 . . . . 3 . 93 Shutdowns 20 | . . 1 . . . . . . . . . 19 Energy Bleed 12 | . . 1 . . 1 . . . . 1 . 9 Interference 3 | . . . . . . . . . . 2 . 1 Matter Decay 12 | . . . . . . . . . . . . 12 Short Circuit 5 | . . . . . . . . . . . . 5 Damage (minor) 8 | . . . . . . . . . . . . 8 Damage (major) 31 | . . . . . . . . . . . . 31 Damage (core) 8 | . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . . 1 . . 1 . . . . . . 2 Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 3386 | . 111 481 . 37 . . . . . 1055 . 1702 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Peak Influence 279 | . 60 205 . 15 92 36 . . . . . 279 Initial 30 | . . 16 . . 1 30 . . . . . . Average 42 | . 17 62 . 12 39 32 . . . . . 201 Maximum Alert Level 1 | . . 1 . . . . . . . . . 1 Low Security (%) 90 | 100 100 98 . 100 100 100 . . . . 100 30 Level 1 9 | . . 1 . . . . . . . . . 69 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 Squads Dispatched 4 | . . . . . 1 . . . . 1 . 2 Investigation 1 | . . . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Distress Signals 2 | . . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 68 | . 3 7 . 7 9 . 4 8 . 18 . 12 Peak Tracking Total 6 | . 2 2 . 6 3 . 3 3 . 6 . 3 Tactical Retreats 2 | . 1 1 . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Traps Triggered 4 | . . . . . 2 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Machines Disabled 1 | . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Machines Accessed 12 | . 1 . 1 . 4 1 1 3 . . 1 . Terminals 4 | . . . . . 2 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 41 | . 3 . 3 . 20 3 1 9 . . 2 . Successful 35 | . 2 . 3 . 17 2 1 9 . . 1 . Failed 6 | . 1 . . . 3 1 . . . . 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 16 | . . . . . 11 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . 3 . . . 6 . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 24 | . . . 3 . 8 2 1 9 . . 1 . Record 14 | . . . 3 . 4 . . 7 . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . 1 2 . . . . Open DSF 1 | . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . . . 6 . . . . . . . Recycle Component 2 | . . . . . 2 . . . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 4 . . . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 14 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 2 | . . . . . 2 . . . . . . . Recycled Matter 128 | . . . . . 128 . . . . . . . Retrieved Matter 128 | . . . . . 128 . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Turns Passed 11999 | 2248 239 471 1221 45 884 117 410 1466 2550 1728 16 604 Spaces Moved 5520 | 446 137 257 764 26 477 69 242 881 1070 982 10 159 Core 19 | 10 . . . . . . . . . . . 9 Treads 5484 | 436 137 257 764 26 477 69 242 881 1070 982 10 133 Legs 17 | . . . . . . . . . . . . 17 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 161 161 161 161 161 161 161 Average Speed 180 | 158 160 160 160 160 163 161 161 161 237 167 161 306 Slowest Speed 1150 | 160 160 160 160 160 166 161 161 161 241 241 161 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 67 21 46 91 14 38 2 49 86 88 87 1 85 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 1 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 493 | . . 12 . . 26 . 23 43 . 281 . 108 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 6 . . AOE 487 | . . 12 . . 26 . 23 43 . 275 . 108 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Total 7331 | 1989 149 285 763 27 563 75 258 908 1075 1007 10 222 Wait 1602 | 1530 2 10 . . 38 . 8 8 . . . 6 Move 5508 | 445 136 256 763 25 476 68 241 880 1069 981 9 159 Hop . | . . . . . . . . . . . . . Pick Up 40 | 7 4 1 . . 13 3 1 2 2 . . 7 Fast Attach 5 | . . . . . 1 . . 1 . . . 3 Attach 27 | 7 2 1 . . 7 2 . 2 . . 1 5 Detach 4 | . 1 1 . . 2 . . . . . . . Swap 15 | . . . . . 7 1 1 . 2 1 . 3 Drop 18 | . . . . . 8 1 4 1 2 . . 2 Fire 94 | . 4 16 . 1 10 . 3 11 . 25 . 24 Melee 1 | . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . . . 1 . . . 3 . . . 1 Escape Stasis 12 | . . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF (discovered 1 exit: *Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 2249 | -11/Scrapyard | Entered Materials 2249 | -10/Materials | Evolved 1 slot: Power x1 2250 | -10/Materials | Build established: Hacker-Mutant 2476 | -10/Materials | Identified exit to Mines 2476 | -10/Materials | Discovered exit to Mines (range 7) 2488 | -10/Materials | Entered Mines 2809 | -10/Mines | Learned Materials terminal intel 2947 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2949 | -10/Mines | Identified exit to Exiles 2949 | -10/Mines | Discovered exit to Exiles (range 5) 2959 | -10/Mines | Entered Exiles 3019 | -10/Exiles | Met 8R-AWN 3065 | -10/Exiles | Met EX-HEX 3143 | -10/Exiles | Met EX-DEC 3231 | -10/Exiles | Visited The Gauntlet 3495 | -10/Exiles | Identified exit to Mines 3495 | -10/Exiles | Discovered exit to Mines (range 11) 3791 | -10/Exiles | Met EX-BIN 3852 | -10/Exiles | Aligned with FarCom system 3854 | -10/Exiles | Given EX-Vault access code 4180 | -10/Exiles | Entered Mines 4181 | -9/Mines | Assembled infested the area 4217 | -9/Mines | Identified exit to Materials 4217 | -9/Mines | Discovered exit to Materials (range 6) 4221 | -9/Mines | Core integrity fell below 50% 4225 | -9/Mines | Entered Materials 4225 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4226 | -8/Materials | Loaded intel: 12 terminal locations 4231 | -8/Materials | Identified exit to Storage 4231 | -8/Materials | Discovered exit to Storage (range 15) 4524 | -8/Materials | Build established: Hacker-Assassin 5100 | -8/Materials | Identified exit to Factory 5100 | -8/Materials | Discovered exit to Factory (range 4) 5109 | -8/Materials | Entered Factory 5109 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5131 | -7/Factory | Build established: Hacker-Skirmisher 5185 | -7/Factory | Identified exit to Lower Caves 5185 | -7/Factory | Discovered exit to Lower Caves (range 15) 5226 | -7/Factory | Entered Lower Caves 5266 | -7/Lower Caves | Learned Factory emergency access door positions 5494 | -7/Lower Caves | Learned Factory emergency access door positions 5546 | -7/Lower Caves | Found Prototype Device 5601 | -7/Lower Caves | Identified exit to Lower Caves 5601 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5636 | -7/Lower Caves | Entered another Lower Caves area 5681 | -7/Lower Caves | Build established: Generator-Skirmisher 6523 | -7/Lower Caves | Learned location of 1 exit from Factory 6666 | -7/Lower Caves | Learned Research trap positions 6666 | -7/Lower Caves | Learned Research terminal intel 6666 | -7/Lower Caves | Learned Armory emergency access door positions 7087 | -7/Lower Caves | Identified exit to Zion 7087 | -7/Lower Caves | Discovered exit to Zion (range 10) 7102 | -7/Lower Caves | Entered Zion 7266 | -7/Zion | System corruption cleaned by Quarantine Array 7477 | -7/Zion | Build established: Generator-Gunner 7657 | -7/Zion | Rebuked by Imprinter 8143 | -7/Zion | Learned Factory emergency access door positions 9165 | -7/Zion | Given A8's code to call for help 9539 | -7/Zion | Visited the Megawrench Repair Shop 9539 | -7/Zion | Megawrench repaired 8 parts 9618 | -7/Zion | Identified exit to Proximity Caves 9618 | -7/Zion | Discovered exit to Proximity Caves (range 14) 9652 | -7/Zion | Entered Proximity Caves 9653 | -6/Proximity Caves | Identified exit to Factory 9657 | -6/Proximity Caves | Learned location of 1 exit from Factory 9746 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9912 | -6/Proximity Caves | Destroyed 7 combat bots 10182 | -6/Proximity Caves | Build established: Hacker-Gunner 11380 | -6/Proximity Caves | Entered Factory 11380 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11381 | -6/Factory | Identified exit to Factory 11381 | -6/Factory | Identified exit to Lower Caves 11396 | -6/Factory | Identified exit to DSF 11396 | -6/Factory | Entered DSF 11430 | -6/DSF | Additional patrols routed to DSF 11478 | -6/DSF | Identified exit to Garrison 11478 | -6/DSF | Discovered exit to Garrison (range 16) 11728 | -6/DSF | Lost 4 parts (1p1n2w) 11741 | -6/DSF | Sterilization system engaged 11761 | -6/DSF | Ambient heat levels rising (+10) 11776 | -6/DSF | Ambient heat levels rising (+10) 11791 | -6/DSF | Ambient heat levels rising (+10) 11806 | -6/DSF | Ambient heat levels rising (+10) 11821 | -6/DSF | Ambient heat levels rising (+10) 11836 | -6/DSF | Ambient heat levels rising (+10) 11851 | -6/DSF | Ambient heat levels rising (+10) 11866 | -6/DSF | Ambient heat levels rising (+10) 11881 | -6/DSF | Ambient heat levels rising (+10) 11896 | -6/DSF | Ambient heat levels rising (+10) 11911 | -6/DSF | Ambient heat levels rising (+10) 11926 | -6/DSF | Ambient heat levels rising (+10) 11928 | -6/DSF | Core integrity fell below 50% 11941 | -6/DSF | Ambient heat levels rising (+10) 11956 | -6/DSF | Ambient heat levels rising (+10) 11967 | -6/DSF | Core integrity fell below 20% 11971 | -6/DSF | Ambient heat levels rising (+10) 11986 | -6/DSF | Ambient heat levels rising (+10) 12001 | -6/DSF | Core destroyed Last Messages --------------- 11968_ Overheating: Broken Neutrino Core damaged (-5). 11969_ Overheating: Matter decay (-12). 11971_ ALERT: Ambient heat levels +10. 11973_ Power failure, Fission Core shutdown. 11974_ Overheating: Energy bleed (-43). 11976_ Overheating: Phase Cannon damaged (-3). 11979_ Overheating: Broken Hvy. Ion Cannon damaged (-5). 11979_ Overheating: Fission Core damaged (-2). 11980_ Overheating: Energy bleed (-47). 11980_ System corrupted: Heat flow error (+207). 11981_ Overheating: Broken Hvy. Ion Cannon damaged (-3). 11984_ Power failure, Fission Core shutdown. 11984_ Overheating: Arm. Treads damaged (-2). 11986_ ALERT: Ambient heat levels +10. 11989_ Overheating: Matter decay (-6). 11996_ Overheating: Core damaged (-102). 11997_ Fission Core broken. 11997_ Overheating: Short circuit. 12001_ Overheating: Core damaged (-136). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????## # ??????#!! ! ##????? | | ????? # == ??????#! % ! #????? | | ?????## ==#??????#!! !! #????? | | ?????# #??????# # # #????? | | ????# = #??????#!! !#?????? | | ????# = ??????#!! ! #?????? | | ????# = ?????#!! !#?????? | | ???? # %= ##### * ######## | | ???? #===#!!!# #[[[# | | ???# *%= #=== ! [ ##[[[# | | ????# ! = | | ????# ! ! | | ????# = ! != | | ????# # "!!!#! ! !% # #!! | | ?????## %* #!!!# #= ## #!! | | ??????# ############ ######### | | ??????## ]]#??????#!! !!#?????? | | ???????# ]]#??????#!! !!#?????? | | ???????# ]#??????#!! !!#?????? | | ???????## ###??????### ###?????? | | ???????#] /!#??????# #?????? | | ???????# *#??????# #?????? | | ???????## ########## ####### | | ??????### ###]=#]]]### ###[[[# ] | | ????###"" ##*/#]]]### ###[[[" ] | | ????""""" @ %= %*% | | ????"##"" ^^ % | | ??????#"""""##%]# #]]!!!! # "!/ | | ??????#"""""#########]]!!! !#####"# | | ??????####"##???????#########???### | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ?????????##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 54 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Shock Absorption System | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation I'm Back, Baby! It's Just You Knowing Is Half The Battle Librarian Robot Respite Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed VisualSpacefoldAutocannon Manual? 0 Play Time 01:08:18 Cumulative 11.7 hours Start 2022.08.19 @ 19:39:38 End 2022.08.19 @ 20:49:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 27 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0667282-c036-420a-9d1c-a1a675e2e14e