Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.16 @ 19:38:28 // Winter2019/RPGLIKE Player: n8leveler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (378) 1890 Value Destroyed (13649) 13649 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1823) 1823 TOTAL SCORE: 21862 Bonus ------- High Alert Combat Kills 494 Follower Combat Kills 1510 Friendly Fire -181 Cogmind --------- Core Integrity 0/1300 Matter 78/500 Energy 479/510 System Corruption 8% Temperature Cool (37) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink High-capacity Matter Pod Long-range Sensor Array Improved Signal Interpreter Core Analyzer Weapon Cycler Improved Utility Shielding Hardened Heavy Armor Plating System Shield > --- WEAPON (7) ------- Shock Rifle Improved EM Pulse Cannon Assault Cannon Magnetic Acceleration Cannon Bore Cannon Improved Proton Missile Launcher Great Axe > --- INVENTORY (2) ---- Kinecellerator System Backup Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Matter Pod Long-range Sensor Array Improved Signal Interpreter Core Analyzer Kinecellerator Weapon Cycler Improved Utility Shielding Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Assault Cannon Magnetic Acceleration Cannon Bore Cannon Improved Proton Missile Launcher Great Axe > --- INVENTORY -------- System Backup Module [Rating: 105] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Matter Pod Device Long-range Sensor Array Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Autogun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Slots Evolved 20 | 8 . 4 1 4 . 1 1 . 1 Power 1 | 1 . . . . . . . . . Propulsion 3 | 2 . . . 1 . . . . . Utility 10 | 2 . 3 1 2 . 1 . . 1 Weapon 6 | 3 . 1 . 1 . . 1 . . Parts Attached 153 | 18 10 19 19 42 1 29 8 3 4 Power 28 | 2 1 5 3 11 . 4 . 2 . Engine 23 | 2 . 4 3 10 . 3 . 1 . Core 5 | . 1 1 . 1 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 26 | 9 2 3 4 6 . 2 . . . Treads 7 | 2 . 1 . 2 . 2 . . . Leg 2 | 2 . . . . . . . . . Wheel 17 | 5 2 2 4 4 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 58 | 3 2 8 8 16 . 14 4 . 3 Device 31 | 1 1 3 3 9 . 8 3 . 3 Storage 3 | . 1 1 . 1 . . . . . Processor 7 | 1 . . 1 2 . 2 1 . . Hackware 1 | . . 1 . . . . . . . Protection 16 | 1 . 3 4 4 . 4 . . . Artifact . | . . . . . . . . . . Weapon 41 | 4 5 3 4 9 1 9 4 1 1 Energy Gun 4 | 1 . . 1 1 . . 1 . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 22 | 2 4 3 2 6 . 5 . . . Ballistic Cannon 4 | . . . . . . . 2 1 1 Launcher 6 | . 1 . 1 1 1 1 1 . . Special Weapon 1 | 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 1 . 4 . 1 . Parts Lost 3 | . . 1 . . 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . Highest Loss Streak 2 | . . 1 . . 2 . . . . Average Slot Usage (%) 89 | . 99 97 99 94 70 84 85 86 85 Engine 7 | . 8 11 11 9 5 5 4 4 4 Core 2 | . 7 . . . . 2 4 4 4 Treads 6 | . . 1 . 4 9 8 8 8 8 Wheel 5 | . 25 16 17 6 . . . . . Device 13 | . 8 8 11 17 15 14 12 13 13 Storage 4 | . 6 5 5 4 4 4 4 4 4 Processor 6 | . 1 . . 5 4 8 8 8 8 Hackware 4 | . . 5 5 4 4 4 4 4 4 Protection 8 | . 8 12 11 9 5 7 8 8 8 Energy Cannon 1 | . . . . . . 1 4 4 4 Ballistic Gun 17 | . 24 25 24 23 15 18 6 2 . Ballistic Cannon 1 | . . . . . . . 7 9 12 Launcher 3 | . 4 6 5 4 1 . 3 4 4 Slashing Weapon 2 | . . . . . . 3 4 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 16 29 40 48 61 61 76 88 96 97 Greatest Support 170 | 47 53 53 53 170 170 170 170 170 170 Greatest Overweight (x) 1 | . . 1 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 1 2 2 2 2 Average Capacity 1 | 1 1 1 1 1 1 1 2 2 2 Most Carried 2 | 1 1 1 1 1 1 2 2 2 2 Average Carried 1 | . 1 . 1 . 1 1 2 2 1 Final Capacity 2 | 1 1 1 1 1 1 2 2 2 2 Final Carried 2 | 1 1 1 1 1 1 2 2 2 2 Class Distribution -------------------- 61% | Hacker-Executioner 13% | Hacker-Gunner 11% | Hacker-Tank 5% | Hacker-Mutant 4% | Hacker-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Waste Hacker-Executioner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Executioner | -6/Extension Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Matter Collected 9645 | 428 351 901 1471 1824 . 2665 1024 276 705 Remotely . | . . . . . . . . . . Salvage Created 14662 | 222 455 733 2205 2789 . 3689 1738 599 2232 Parts 819 | 17 26 80 106 144 . 193 120 27 106 Haulers Intercepted 3 | . . 1 2 . . . . . . Recyclers Shooed 8 | . . . 1 5 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Combat Hostiles Destroyed 252 | . 7 29 39 40 . 67 32 4 34 Melee 3 | . . . . . . 3 . . . Guns 168 | . 7 19 39 36 . 50 13 2 2 Cannons 41 | . . . . . . 5 13 2 21 AOE 36 | . . 10 . 4 . 8 5 . 9 Classes Destroyed 16 | 3 4 4 . 4 . . . . 1 Worker 24 | 2 . . 1 7 . 2 6 4 2 Builder 25 | . 2 1 . 3 . 1 9 1 8 Tunneler 7 | 5 . . . . . 1 . 1 . Hauler 3 | . . 1 2 . . . . . . Recycler 24 | 1 1 . 1 15 . 2 . 1 3 Mechanic 1 | . . . . 1 . . . . . Operator 6 | . . . . 1 . 3 2 . . Watcher 35 | . 3 5 5 6 . 8 5 . 3 Swarmer 35 | . 4 5 5 1 . 11 6 . 3 Grunt 110 | . 3 11 19 27 . 29 8 2 11 Brawler 7 | . . 1 2 . . 2 1 . 1 Duelist 7 | . . 2 1 . . 3 1 . . Sentry 53 | . . 10 12 4 . 12 6 1 8 Hunter 20 | . . . . 4 . 4 6 1 5 Programmer 20 | . . . . 4 . 7 4 . 5 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 12 | 4 5 10 7 12 . 5 10 3 11 Combat Bots Only 8 | . 2 8 6 6 . 5 3 2 7 Max Kills in Single Turn 5 | 1 2 2 2 2 . 3 5 3 3 Gunslinging 1 | . . . 1 1 . 1 . . . Exploded 3 | . . 1 . 2 . 3 3 . 3 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Damage Taken 9829 | . 83 873 1015 1710 98 2658 927 50 2415 Core 6835 | . 65 609 739 1336 65 1836 577 40 1568 Absorbed by Shields 23 | . . . . . . . . 23 . Redirected to Core 5648 | . 46 513 585 769 65 1629 567 20 1454 Core Remaining (%) 98 | 100 92 98 98 . . 100 . 100 . Volleys Fired 547 | 12 18 59 79 120 5 127 58 10 59 Largest 6 | 4 4 4 4 5 2 5 6 6 6 Hottest 316 | 180 180 92 92 172 46 168 278 303 316 Shots Fired 2336 | 42 57 176 316 513 10 600 278 55 289 Gun 1797 | 36 47 159 316 505 10 564 93 16 51 Cannon 452 | . . . . . . 30 168 34 220 Launcher 74 | . 3 17 . 8 . 6 17 5 18 Special 13 | 6 7 . . . . . . . . Kinetic 1985 | 24 40 159 316 497 10 564 181 30 164 Thermal 21 | 6 7 . . 8 . . . . . Explosive 28 | . 3 17 . 8 . . . . . Electromagnetic 302 | 12 7 . . . . 36 97 25 125 Robot Hit Streak 62 | 12 16 45 37 47 27 62 45 52 34 Robot Miss Streak 4 | 2 1 3 4 4 1 4 3 2 2 Penetration Max 1 | . . . . 1 . . . . 1 Secondary Targets 24 | . . . 7 8 . 9 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . Shots Hit Robots 1648 | 22 19 122 228 370 8 449 201 38 191 Core Hits 860 | 9 18 57 95 156 . 240 153 26 106 Critical Hits 30 | . . . 4 4 . 4 3 . 15 Critical Kills 6 | . . . 2 2 . . 1 . 1 Critical Parts Destroyed 18 | . . . 1 1 . 4 2 . 10 Melee Attacks 21 | . . . . . . 17 2 1 1 Impact . | . . . . . . . . . . Slashing 21 | . . . . . . 17 2 1 1 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 37773 | 286 442 2794 3370 5916 117 9650 6641 1373 7184 Guns 20105 | 262 321 1553 3370 5135 117 6480 1877 336 654 Cannons 7884 | . . . . . . 754 2687 656 3787 Explosions 8375 | . 73 1241 . 720 . 1491 1809 341 2700 Melee 1027 | . . . . . . 676 268 40 43 Ramming 310 | . . . . 61 . 249 . . . Kinetic 22938 | 109 221 1553 3370 5013 117 6480 2811 619 2645 Thermal 3092 | 24 48 . . 122 . 1196 944 121 637 Explosive 3319 | . 73 1241 . 720 . 94 104 . 1087 Electromagnetic 7087 | 153 100 . . . . 955 2514 593 2772 Impact . | . . . . . . . . . . Slashing 1027 | . . . . . . 676 268 40 43 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 1 . 1 13 13 . . 8 Average Corruption 4 | . . 1 . 1 6 6 . . 3 Corruption Purged 19 | . . . . 1 . 18 . . . Effects 241 | . . 5 . 12 8 197 . . 19 Message Errors 48 | . . 2 . 6 1 37 . . 2 Matter Fused 39 | . . . . . . 38 . . 1 Heat Flow Errors 22 | . . . . . 2 20 . . . Energy Discharges 26 | . . 1 . 3 2 19 . . 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 23 | . . 1 . 2 . 20 . . . Data Loss (major) 2 | . . . . . 1 1 . . . Misfires 8 | . . . . . . 8 . . . Alerts 1 | . . . . . . 1 . . . Misdirections 20 | . . . . . . 20 . . . Targeting Errors 42 | . . . . 1 1 28 . . 12 Weapon Failures 9 | . . 1 . . . 5 . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 766 | . . 11 . . . 234 267 23 231 Projectiles 334 | . . . . . . 52 177 23 82 Explosions 400 | . . 11 . . . 150 90 . 149 Melee 32 | . . . . . . 32 . . . Knockbacks 30 | . . . . 3 . . 16 . 11 Impact 3 | . . . . 3 . . . . . Kinetic 25 | . . . . . . . 14 . 11 Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 426 | . . 154 . 12 . 62 104 . 94 Shots 15 | . . 7 . 1 . 2 3 . 2 Rammed 95 | . . . . 7 . 88 . . . Targets Rammed 95 | . . . . 7 . 88 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 994 | 198 405 477 429 994 197 248 240 157 581 Average Temperature 137 | 98 170 157 111 202 97 64 79 65 179 Received Heat Transfer 3674 | . 51 348 639 762 . 906 180 26 762 Effects 96 | . 5 17 3 50 . . 1 . 20 Shutdowns 24 | . 1 3 1 14 . . . . 5 Energy Bleed 15 | . 1 1 2 6 . . . . 5 Interference 15 | . 3 . . 4 . . 1 . 7 Matter Decay 6 | . . 2 . 3 . . . . 1 Short Circuit 4 | . . 3 . . . . . . 1 Damage (minor) 10 | . . 2 . 7 . . . . 1 Damage (major) 19 | . . 6 . 13 . . . . . Damage (core) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . 1 . 2 Parts Fried 27 | . . . . . . 4 15 2 6 Impact Corruptions 2 | . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 1 . 2 . . . Heat Transferred 2825 | 50 100 . . 275 . 900 850 150 500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . . . . 1 7 3 5 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Peak Influence 804 | 40 222 451 611 330 15 541 235 266 804 Average Influence 117 | 14 73 120 356 65 8 119 68 86 297 Maximum Alert Level 3 | . 1 2 2 1 . 2 1 1 3 Low Security (%) 78 | 100 75 81 13 90 100 79 97 84 39 Level 1 15 | . 24 17 45 9 . 16 2 15 25 Level 2 5 | . . 1 41 . . 3 . . 25 Level 3 . | . . . . . . . . . 9 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 75 | . . 4 6 13 . 27 9 2 14 Investigation 14 | . . . . 3 . 6 2 . 3 Extermination 24 | . . . . 6 . 12 4 . 2 Reinforcement 29 | . . 4 3 4 . 8 3 2 5 Assault 1 | . . . . . . . . . 1 Garrison 7 | . . . 3 . . 1 . . 3 Intercept . | . . . . . . . . . . Construction Impeded 10 | . . 1 . . . 2 3 1 3 Haulers Reinforced 4 | . . . . 1 . 2 . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Distress Signals 13 | . . 1 4 2 . . . 3 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 375 | . 9 39 50 60 7 101 43 17 49 Peak Tracking Total 9 | . 2 6 6 4 6 5 3 4 9 Tactical Retreats 14 | . . . . 2 2 4 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Traps Triggered 29 | . . 1 8 7 . 10 1 1 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Machines Disabled 65 | . 3 1 . . . 34 12 4 11 Max in Single Turn 14 | . 1 1 . . . 14 7 2 5 Garrison Access 6 | . . . 1 1 . 3 1 . . Energy Cycler 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Machines Accessed 90 | . 6 8 8 19 . 25 7 13 4 Terminals 58 | . 5 5 5 10 . 14 4 12 3 Fabricators 5 | . . . . 2 . 3 . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 14 | . 1 2 2 3 . 4 1 1 . Scanalyzers 4 | . . 1 . 2 . 1 . . . Garrison Access 8 | . . . 1 1 . 3 2 . 1 Total Hacks 188 | . 13 22 12 47 . 56 13 17 8 Successful 121 | . 10 14 8 39 . 26 6 14 4 Failed 67 | . 3 8 4 8 . 30 7 3 4 Catastrophic 9 | . . . . 1 . 4 2 . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 118 | . 11 15 9 21 . 31 9 16 6 Fabricators 15 | . . . . 4 . 11 . . . Repair Stations 10 | . . . . 10 . . . . . Recycling Units 18 | . 2 3 2 4 . 5 1 1 . Scanalyzers 15 | . . 4 . 7 . 4 . . . Garrison Access 12 | . . . 1 1 . 5 3 . 2 Terminal Hacks 70 | . 8 8 5 14 . 14 4 13 4 Record 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 9 | . . . . . . . . 9 . Branch Access Points 2 | . 1 . . . . 1 . . . Emergency Access Points 4 | . 1 1 . 1 . 1 . . . Fabricator Index 1 | . . . . 1 . . . . . Unreport Threat 9 | . . 4 . 1 . . 2 . 2 Locate Traps 17 | . 2 . 2 6 . 3 1 2 1 Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 3 | . . . . . . 3 . . . Recall Extermination 4 | . . . . 2 . 1 . 1 . Recall Reinforcements 3 | . . . 1 . . 1 . 1 . Recall Assault 6 | . . 2 1 1 . 1 . . 1 Hauler Manifests 2 | . 1 . . 1 . . . . . Zone Layout 7 | . 1 1 1 . . 3 1 . . Fabricator Hacks 9 | . . . . 4 . 5 . . . Load Schematic 1 | . . . . 1 . . . . . Build 8 | . . . . 3 . 5 . . . Repair Station Hacks 10 | . . . . 10 . . . . . Scan Component 5 | . . . . 5 . . . . . Repair 5 | . . . . 5 . . . . . Recycling Unit Hacks 14 | . 2 2 2 3 . 3 1 1 . Report Inventory 13 | . 1 2 2 3 . 3 1 1 . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 12 | . . 4 . 7 . 1 . . . Insert Component 6 | . . 2 . 3 . 1 . . . Analyze 6 | . . 2 . 4 . . . . . Garrison Access Hacks 6 | . . . 1 1 . 3 1 . . Seal Access 6 | . . . 1 1 . 3 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 . 1 2 . . Used 1 | . . . . 1 . . . . . Hacking Detections 47 | . 3 7 1 11 . 15 5 3 2 Full Trace Events 10 | . . . . 2 . 4 2 . 2 Feedback Events 2 | . . . . . . 2 . . . Corruption 2 | . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 12 | . . . . . . 12 . . . Matter 1194 | . . . . . . 1194 . . . Time 364 | . . . . . . 364 . . . Total Robot Build Rating 42 | . . . . . . 42 . . . Part Schematics Acquired 5 | . . 2 . 3 . . . . . Parts Built 4 | . . . . 4 . . . . . Matter 592 | . . . . 592 . . . . . Time 296 | . . . . 296 . . . . . Total Part Build Rating 18 | . . . . 18 . . . . . Parts Repaired 5 | . . . . 5 . . . . . Time 178 | . . . . 178 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 28 | . 28 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . . . . Part Schematics Acquired 5 | . . 2 . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled 2 | . . . . . . 1 . 1 . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Total Allies 27 | . . . . 6 . 12 . 9 . Largest Group 7 | . . . . 3 2 6 . 7 6 Highest-Rated Group 315 | . . . . 93 62 192 . 315 290 Highest-Rated Ally 156 | . . . . 31 31 32 . 156 134 Total Orders . | . . . . . . . . . . Ally Attacks 289 | . . . . 49 12 115 . 83 30 Total Damage 5739 | . . . . 930 234 2415 . 1743 417 Kills 49 | . . . . 6 . 25 . 12 6 Allies Corrupted 2 | . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Turns Passed 21904 | 214 1081 1695 1434 5132 241 7435 2625 1095 952 Spaces Moved 12822 | 135 704 1339 979 3119 142 3980 1393 594 437 Core 8 | 5 . . . 3 . . . . . Treads 8364 | 6 . . . 1812 142 3980 1393 594 437 Legs 42 | 42 . . . . . . . . . Wheels 4408 | 82 704 1339 979 1304 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 86 100 95 90 160 160 160 160 160 Average Speed 138 | 99 88 103 102 132 160 160 160 160 160 Slowest Speed 180 | 160 100 110 110 160 160 160 160 160 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 66 | 6 98 95 82 63 89 89 37 85 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 23 | . 18 . . . . . . . 5 Terrain Destroyed 595 | 2 26 101 . 38 . 173 72 32 151 Melee . | . . . . . . . . . . Projectile 69 | 2 1 . . . . . 17 4 45 AOE 526 | . 25 101 . 38 . 173 55 28 106 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Total 15774 | 171 1118 1562 1275 3931 149 4699 1629 707 533 Wait 1620 | . 375 74 138 518 . 311 105 88 11 Move 12814 | 134 703 1338 978 3119 141 3979 1392 593 437 Hop . | . . . . . . . . . . Pick Up 27 | 1 . 10 . 5 . 11 . . . Fast Attach 105 | 16 9 8 14 27 1 16 8 3 3 Attach 21 | . . 9 . 3 . 8 . . 1 Detach 5 | . . 1 . 1 . 2 . . 1 Swap 27 | 2 1 2 5 12 . 5 . . . Drop 102 | 6 10 14 7 33 . 19 7 3 3 Fire 547 | 12 18 59 79 120 5 127 58 10 59 Melee 21 | . . . . . . 17 2 1 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 95 | . . . . 7 . 88 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 390 | . 2 47 54 86 2 116 57 9 17 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Waste -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 215 | -11/Scrapyard | Entered Materials 448 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Discovered exit to Materials (range 12) 496 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Discovered exit to Mines (range 15) 611 | -10/Materials | Build established: Scavenger-Gunner 685 | -10/Materials | Discovered exit to Materials (range 16) 1270 | -10/Materials | Discovered exit to Materials (range 5) 1296 | -10/Materials | Entered another Materials area 1298 | -9/Materials | Reached level 2 1298 | -9/Materials | Reached level 3 1302 | -9/Materials | Upgraded with Utility slot (x1) 1302 | -9/Materials | Upgraded with Weapon slot (x1) 1315 | -9/Materials | Reached level 4 1360 | -9/Materials | Upgraded with Utility slot (x1) 1414 | -9/Materials | Identified exit to Mines 1414 | -9/Materials | Discovered exit to Mines (range 14) 1485 | -9/Materials | Build established: Hacker-Gunner 1586 | -9/Materials | Identified exit to Materials 1586 | -9/Materials | Discovered exit to Materials (range 5) 1664 | -9/Materials | Reached level 5 1671 | -9/Materials | Core integrity fell below 50% 1710 | -9/Materials | Destroyed 8 combat bots 1837 | -9/Materials | Upgraded with Utility slot (x1) 1976 | -9/Materials | Discovered exit to Mines (range 10) 2171 | -9/Materials | Build established: Hacker-Tank 2349 | -9/Materials | Reached level 6 2381 | -9/Materials | Discovered exit to Materials (range 7) 2804 | -9/Materials | Build established: Hacker-Gunner 2928 | -9/Materials | Discovered exit to Materials (range 8) 2991 | -9/Materials | Entered another Materials area 2993 | -8/Materials | Reached level 7 2993 | -8/Materials | Reached level 8 3105 | -8/Materials | Build established: Hacker-Tank 3200 | -8/Materials | Reached level 9 3487 | -8/Materials | Reached level 10 3622 | -8/Materials | Identified exit to Factory 3622 | -8/Materials | Discovered exit to Factory (range 10) 3810 | -8/Materials | Discovered exit to Factory (range 15) 3988 | -8/Materials | Reached level 11 4403 | -8/Materials | Discovered exit to Factory (range 16) 4412 | -8/Materials | Upgraded with Utility slot (x1) 4425 | -8/Materials | Entered Factory 4427 | -7/Factory | Reached level 12 4677 | -7/Factory | Reached level 13 4716 | -7/Factory | Build established: Hacker-Gunner 4871 | -7/Factory | Allied Derelicts emerged from ambush trap array 5000 | -7/Factory | Identified exit to Lower Caves 5000 | -7/Factory | Discovered exit to Lower Caves (range 6) 5065 | -7/Factory | Upgraded with Utility slot (x1) 5065 | -7/Factory | Upgraded with Weapon slot (x1) 5299 | -7/Factory | Identified exit to Storage 5299 | -7/Factory | Discovered exit to Storage (range 10) 5362 | -7/Factory | Build established: Hacker-Executioner 5414 | -7/Factory | Reached level 14 5416 | -7/Factory | Core integrity fell below 50% 5448 | -7/Factory | Fabricated Imp. Heavy Treads? 5495 | -7/Factory | Upgraded with Utility slot (x1) 5597 | -7/Factory | Repaired Imp. Utility Shielding? 5647 | -7/Factory | Repaired Autogun? 5700 | -7/Factory | Repaired Autogun? 5734 | -7/Factory | Build established: Hacker-Mutant 5746 | -7/Factory | Repaired Arm. Wheel 5792 | -7/Factory | Repaired Imp. Medium Armor Plating 6086 | -7/Factory | Build established: Hacker-Executioner 6221 | -7/Factory | Fabricated Autogun? 7214 | -7/Factory | Reached level 15 7217 | -7/Factory | Upgraded with Propulsion slot (x1) 8138 | -7/Factory | Identified exit to Factory 8138 | -7/Factory | Discovered exit to Factory (range 16) 8379 | -7/Factory | Allied Derelicts emerged from ambush trap array 9207 | -7/Factory | Discovered exit to Lower Caves (range 15) 9557 | -7/Factory | Sucked down chute 9557 | -7/Factory | Entered Waste 9569 | -7/Waste | Spotted C-40 Crusher 9572 | -7/Waste | EMP discharged 9585 | -7/Waste | 3 allies followed down the chute 9609 | -7/Waste | Spotted C-40 Crusher 9630 | -7/Waste | Spotted C-40 Crusher 9638 | -7/Waste | Spotted C-40 Crusher 9641 | -7/Waste | Spotted C-40 Crusher 9645 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9648 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9649 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9660 | -7/Waste | Spotted C-40 Crusher 9672 | -7/Waste | EMP discharged 9771 | -7/Waste | Identified exit to Factory 9771 | -7/Waste | Discovered exit to Factory (range 11) 9772 | -7/Waste | EMP discharged 9772 | -7/Waste | System corruption reached 10% 9798 | -7/Waste | Entered Factory 9977 | -7/Factory | Discovered exit to Lower Caves (range 14) 10016 | -7/Factory | Build established: Hacker-Mutant 10572 | -7/Factory | Build established: Hacker-Assassin 10676 | -7/Factory | Reached level 16 10691 | -7/Factory | Fabricated G-47 Trooper? 11043 | -7/Factory | Discovered exit to Factory (range 12) 11228 | -7/Factory | Fabricated G-47 Trooper? 11467 | -7/Factory | Build established: Hacker-Executioner 11669 | -7/Factory | Discovered exit to Factory (range 15) 12207 | -7/Factory | Reached level 17 12954 | -7/Factory | Discovered exit to Factory (range 8) 13593 | -7/Factory | Build established: Hacker-Gunner 14248 | -7/Factory | Upgraded with Utility slot (x1) 14401 | -7/Factory | Build established: Hacker-Executioner 14436 | -7/Factory | Fabricated Y-54 Guardian? 14511 | -7/Factory | Fabricated Y-54 Guardian? 14676 | -7/Factory | Fabricated Y-54 Guardian? 14710 | -7/Factory | Local fabrication network quarantined 15236 | -7/Factory | Discovered exit to Factory (range 16) 16016 | -7/Factory | Garrison activated, responded to threat 16537 | -7/Factory | Reached level 18 17233 | -7/Factory | Entered another Factory area 17856 | -6/Factory | Identified exit to Lower Caves 17856 | -6/Factory | Discovered exit to Lower Caves (range 12) 18109 | -6/Factory | Reached level 19 18484 | -6/Factory | Upgraded with Weapon slot (x1) 19834 | -6/Factory | Identified exit to Extension 19834 | -6/Factory | Discovered exit to Extension (range 15) 19858 | -6/Factory | Entered Extension 19942 | -6/Extension | Rescued A7 19950 | -6/Extension | Rescued a captive Derelict 19951 | -6/Extension | Rescued a captive Derelict 19980 | -6/Extension | Rescued a captive Derelict 19985 | -6/Extension | Rescued a captive Derelict 20017 | -6/Extension | Reached level 20 20122 | -6/Extension | Rescued a captive Derelict 20158 | -6/Extension | Rescued a captive Derelict 20507 | -6/Extension | Spotted B-75 Beast 20525 | -6/Extension | Allies destroyed B-75 Beast 20529 | -6/Extension | Spotted B-75 Beast 20542 | -6/Extension | Allies destroyed B-75 Beast 20584 | -6/Extension | Identified exit to Factory 20584 | -6/Extension | Discovered exit to Factory (range 3) 20675 | -6/Extension | Rescued a captive Derelict 20694 | -6/Extension | Energy Cycler disabled 20694 | -6/Extension | Rescued a captive Derelict 20701 | -6/Extension | Rescued a captive Derelict 20921 | -6/Extension | Discovered exit to Factory (range 10) 20923 | -6/Extension | Identified exit to Cetus 20923 | -6/Extension | Discovered exit to Cetus (range 6) 20953 | -6/Extension | Entered Factory 20953 | -5/Factory | Accompanied by 6 allies 20955 | -5/Factory | Reached level 21 21583 | -5/Factory | Reached level 22 21617 | -5/Factory | Destroyed 7 combat bots 21742 | -5/Factory | Spotted B-75 Beast 21792 | -5/Factory | Upgraded with Utility slot (x1) 21808 | -5/Factory | Core integrity fell below 50% 21834 | -5/Factory | Destroyed B-75 Beast 21838 | -5/Factory | Core integrity fell below 20% 21853 | -5/Factory | First assault squad dispatched 21889 | -5/Factory | Destroyed 7 combat bots 21905 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 21898_ Terrain Scanner fried. 21898_ U-05 Engineer destroyed. 21898_ Destroyed Terrain Scanner. 21899_ K-01 Serf collects debris. 21899_ U-05 Engineer lays Concrete. 21901_ K-01 Serf collects debris. 21903_ System corrupted: Bore Cannon jammed. 21903_ System corrupted: Imp. Proton Missile Launcher failed to launch. 21903_ Chain reaction triggered in Lgt. Angular Momentum Engine. 21903_ System corrupted: Assault Cannon targeting data glitched. 21903_ Destroyed Mining Laser. 21903_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 21903_ U-05 Engineer lays Concrete. 21904_ K-01 Serf collects debris. 21904_ U-05 Engineer lays Concrete. 21904_ K-01 Serf collects debris. 21905_ U-05 Engineer lays Concrete. 21905_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# """ #? | | ???????????????????????????????????# """ #? | | ??????????????????????????# ?????### [! """ #? | | ??????????????????????????# ?????# # [ "" ## | | ??????????????????????????# ?????# # "" + | | ?????????????????????" ???# ?????### #? | | ????????????????????"? ""?# ?????## #? | | ???????????????????" ? S?# ???###"# #? | | ???????????????????? ? # ### #### #? | | ???????????????????? ? # "##"##########+####### | | ?????????????#?????? ?# | | ?????????????# ???? ? # | | ?????????????# ???? ?? + | | ?????????????? ??? ?? # | | ??????????#??# ??? ? # | | ??????????# ?? ??? ? ##########+#"### | | ???????#### ####;####+##" # " #?? !? ? | | ??????? % % " # ?? """ " | | ??????? % ! # # "?" "T? # | | ?????? ?*%= ### ??" ???? | | ???????? [% k !u! % ? "#" ??"" ???? | | ???????? = %=!|! ### ?? ???? | | ?????????####### tg;;;########?????? """ ??? | | ???????????????# [ g @ ##????????? """ ??? | | ??????????????## g u! #????????? ""? ???? | | ??????????????#; %= ##???????? ???????? | | ??????????????#; u ##??????? ???????? | | ??????????????## * # #??????? ???????? | | ??????????????## !%= ## #???????# #???????? | | ?????????????# # =% # ##????????#????????? | | ?????????????### # #?????????????????? | | ???????????????# #?????????????????? | | ???????????????#k k ##?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????######+######;;##?????????????????? | | ????????????????????# # !! ??????????????????? | | ????????????????????# # !! T??????????????????? | | ????????????????????? #?] !! ???????????????????? | | ??????????????????????#? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 30 Energy Capacity 510 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 24 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 50 Resistance: TH 40 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Great Axe | -7/Factory | Scanalyzed Autogun | -7/Factory | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory | Preloaded Autogun | x2 | -7/Factory G-47 Trooper | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Executioner More Dakka Please Safety First Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Fac Levels Raised 21 | . . 5 5 4 . 3 1 1 2 XP Earned 38146 | 6000 955 7722 6972 6387 97 3525 2419 889 3180 XP Spent 37495 | 5975 . 5985 2000 12595 . 3400 3005 . 4535 Upgrades 56 | 12 . 11 1 16 . 2 4 . 10 Power Slot 1 | 1 . . . . . . . . . Propulsion Slot 3 | 2 . . . 1 . . . . . Utility Slot 10 | 2 . 3 1 2 . 1 . . 1 Weapon Slot 6 | 3 . 1 . 1 . . 1 . . Core Integrity 14 | . . 7 . 1 . . 1 . 5 Heat Dissipation 8 | . . . . 5 . . . . 3 Mass Support 4 | 1 . . . 3 . . . . . Inventory Capacity 2 | 1 . . . . . 1 . . . Sensor Range 2 | 2 . . . . . . . . . Ranged Accuracy 2 | . . . . . . . 2 . . KI Resistance % 3 | . . . . 3 . . . . . TH Resistance % 1 | . . . . . . . . . 1 Protomatter Created 4347 | . 25 559 527 975 . 1045 701 . 515 Integrity Restored 7848 | . 34 911 1108 1729 12 2463 1102 134 355 Core 5528 | . 17 645 739 1338 10 1901 566 51 261 Parts 2320 | . 17 266 369 391 2 562 536 83 94 Protomatter Decayed 2371 | . 11 157 144 503 . 582 215 306 453 Game ------ Seed CryofiberLayeredFilter Manual? 0 Play Time 04:54:27 Cumulative 108.0 hours Start 2020.02.21 @ 20:10:31 End 2020.03.16 @ 19:38:28 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 57 Rogue 43 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d713abc0-5380-4052-9696-986e8737335f