Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 03:11:54 Player: hanj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (140) 700 Value Destroyed (4888) 4888 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1366) 1366 TOTAL SCORE: 9394 Bonus ------- High Alert Combat Kills 1142 Follower Combat Kills 139 Entered Garrisons 200 Friendly Fire -115 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 280/280 System Corruption 0% Temperature Warm (186) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON (3) ------- Beam Rifle Particle Gun Heavy Assault Rifle > --- INVENTORY (15) --- Armored Treads Armored Treads Improved Heat Sink Advanced Targeting Computer Core Shielding Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Relay Coupler [Swarmer] (58) Relay Coupler [Demolisher] (17) Relay Coupler [Hunter] (24) Component Analysis Suite Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Improved Heat Sink Core Shielding Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Relay Coupler [Swarmer] Relay Coupler [Demolisher] Relay Coupler [Hunter] Datajack Makeshift Hammer [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 135 | 11 14 9 24 51 9 17 Power 17 | 1 1 2 8 3 1 1 Engine 13 | 1 . . 7 3 1 1 Core 4 | . 1 2 1 . . . Reactor . | . . . . . . . Propulsion 38 | 4 2 2 5 17 3 5 Treads 25 | . . 2 3 12 3 5 Leg 10 | 1 2 . 2 5 . . Wheel 3 | 3 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 2 5 2 5 17 3 3 Device 12 | 2 2 1 1 4 1 1 Storage 6 | . 2 . 2 2 . . Processor 3 | . 1 1 . . 1 . Hackware 4 | . . . 1 2 . 1 Protection 12 | . . . 1 9 1 1 Artifact . | . . . . . . . Weapon 43 | 4 6 3 6 14 2 8 Energy Gun 12 | 2 2 1 1 1 1 4 Energy Cannon 8 | . 1 1 2 4 . . Ballistic Gun 9 | 1 1 . 1 5 . 1 Ballistic Cannon 5 | . 1 . . 2 1 1 Launcher 2 | . . . . 2 . . Special Weapon 1 | 1 . . . . . . Impact Weapon 4 | . . . 2 . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 27 | . . 2 1 17 3 4 Power 1 | . . . . 1 . . Propulsion 7 | . . . . 6 . 1 Utility 8 | . . . 1 5 2 . Weapon 11 | . . 2 . 5 1 3 Highest Loss Streak 7 | . . 1 1 7 2 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 98 91 93 96 98 Engine 7 | . 9 . 8 8 9 9 Core 2 | . 4 14 2 . . . Treads 22 | . . 24 21 21 26 26 Leg 1 | . 9 3 . 2 . . Wheel 1 | . 17 . . . . . Device 8 | . 16 14 11 3 8 9 Storage 7 | . 1 . 9 9 9 9 Processor 9 | . 9 13 11 8 4 9 Hackware 4 | . . . 1 6 3 7 Protection 4 | . . . 2 7 9 1 Energy Gun 6 | . 5 4 5 4 10 14 Energy Cannon 6 | . 6 17 10 4 . . Ballistic Gun 3 | . 6 . . 6 . 2 Ballistic Cannon 4 | . 8 3 . 2 16 6 Impact Weapon 3 | . . . 5 7 . 1 Naked Turns . | . . . . . . . Heaviest Build 48 | 9 12 14 40 48 45 43 Greatest Support 69 | 20 20 44 44 69 60 60 Greatest Overweight (x) 1 | . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 Average Capacity 12 | 5 5 5 13 15 15 15 Most Carried 15 | 5 5 5 13 15 15 15 Average Carried 10 | 3 4 3 7 13 13 13 Final Capacity 15 | 5 5 5 15 15 15 15 Final Carried 14 | 4 4 4 12 13 13 14 Class Distribution -------------------- 56% | Mutant 20% | Gunner 14% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 2714 | 334 185 185 223 830 565 392 Remotely . | . . . . . . . Salvage Created 5087 | 147 176 154 994 1968 519 1129 Parts 269 | 12 15 10 49 94 36 53 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 123 | 1 4 6 24 39 25 24 Melee 18 | . . . 6 8 . 4 Guns 43 | 1 1 . 5 11 11 14 Cannons 45 | . 3 6 9 9 14 4 AOE 3 | . . . . 3 . . Classes Destroyed 13 | 3 1 1 2 5 . 1 Worker 2 | 1 . . . . . 1 Tunneler 4 | 4 . . . . . . Recycler 2 | . . . 1 1 . . Operator 1 | . . . . 1 . . Watcher 7 | . 1 . 2 3 . 1 Swarmer 29 | . . 3 6 4 16 . Grunt 59 | 1 4 2 14 22 1 15 Brawler 1 | . . . . . . 1 Duelist 4 | . . . . 1 3 . Sentry 24 | . . . 5 8 3 8 Specialist 2 | . . . . 2 . . Hunter 3 | . . . . 1 2 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | 5 2 3 5 6 9 3 Combat Bots Only 9 | 1 2 3 5 6 9 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . 2 . . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 7468 | 22 236 411 754 3243 1164 1638 Core 818 | . 67 71 121 299 113 147 Absorbed by Shields . | . . . . . . . Redirected to Shielding 98 | . . . . . . 98 Regen/Repaired (Parts) 619 | . 11 . 163 79 . 366 Core Remaining (%) 71 | 100 . 44 69 . . . Volleys Fired 283 | 8 13 11 33 107 49 62 Largest 3 | 2 2 2 2 3 3 3 Hottest 168 | 70 95 95 125 122 164 168 Shots Fired 575 | 16 26 19 52 162 145 155 Gun 307 | 16 7 . 19 90 55 120 Cannon 264 | . 19 19 33 68 90 35 Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 284 | 8 18 8 2 84 90 74 Thermal 245 | 8 8 11 50 32 55 81 Explosive 1 | . . . . 1 . . Electromagnetic 45 | . . . . 45 . . Robot Hit Streak 26 | 9 12 7 12 19 9 26 Robot Miss Streak 5 | 1 2 2 4 5 5 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 456 | 12 17 13 58 150 71 135 Core Hits 188 | 7 6 8 26 62 33 46 Critical Kills 6 | . 1 . 1 3 . 1 Critical Parts Destroyed 15 | . . . 5 7 . 3 Critical Strikes 39 | 2 1 . 7 11 5 13 Burn 13 | 2 . . 1 1 3 6 Destroy 3 | . 1 . . . . 2 Blast 4 | . . . . . 2 2 Smash 19 | . . . 6 10 . 3 Melee Attacks 124 | . . . 41 55 . 28 Impact 124 | . . . 41 55 . 28 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11064 | 156 283 244 1581 4332 1610 2858 Guns 3858 | 156 74 . 189 1206 699 1534 Cannons 3556 | . 209 244 422 1171 911 599 Explosions 530 | . . . . 530 . . Melee 3119 | . . . 970 1424 . 725 Ramming 1 | . . . . 1 . . Kinetic 3410 | 68 186 68 16 1097 911 1064 Thermal 3425 | 88 97 176 595 701 699 1069 Explosive 18 | . . . . 18 . . Electromagnetic 1091 | . . . . 1091 . . Impact 3119 | . . . 970 1424 . 725 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 983 | . . 16 368 442 5 152 Projectiles 21 | . . 16 . . 5 . Explosions 10 | . . . . 10 . . Melee 952 | . . . 368 432 . 152 Knockbacks 26 | . . 1 4 8 7 6 Impact 13 | . . . 4 6 . 3 Kinetic 12 | . . 1 . 2 6 3 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 59 | . . . . 59 . . Shots 2 | . . . . 2 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 411 | 45 159 156 240 411 292 333 Average Temperature 90 | 19 47 72 54 115 99 92 Received Heat Transfer 2931 | 12 63 30 243 1530 126 927 Effects 4 | . . . . 1 3 . Shutdowns 1 | . . . . 1 . . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 21 | . . . 4 16 . 1 Impact Corruptions 36 | . . . 14 17 . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 3 2 1 1 Heat Transferred 8009 | 407 222 370 1406 1275 1591 2738 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 1311 | 45 153 265 380 863 1311 993 Initial 638 | . 29 59 . 113 546 638 Average 473 | 18 92 120 219 552 995 689 Maximum Alert Level 4 | . . 1 1 3 4 3 Low Security (%) 28 | 100 100 91 34 8 . . Level 1 16 | . . 8 65 12 . . Level 2 31 | . . . . 56 17 58 Level 3 18 | . . . . 21 36 41 Level 4 5 | . . . . . 46 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 1 3 5 . 7 Investigation 6 | . . 1 2 2 . 1 Extermination . | . . . . . . . Reinforcement 5 | . . . 1 3 . 1 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 11 | . . . 4 4 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 187 | 1 11 12 36 65 27 35 Peak Tracking Total 10 | 1 6 3 5 10 9 5 Tactical Retreats 10 | . . . . 9 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 4 | . . . . 4 . . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 4 | . . . . 2 1 1 Max in Single Turn 1 | . . . . 1 1 1 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 25 | . 2 1 7 12 . 3 Terminals 12 | . 1 . 3 7 . 1 Fabricators . | . . . . . . . Repair Stations 6 | . 1 . 2 1 . 2 Recycling Units 3 | . . . 1 2 . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 91 | . 6 1 27 48 . 9 Successful 68 | . 5 1 22 33 . 7 Failed 23 | . 1 . 5 15 . 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 46 | . 2 . 10 32 . 2 Fabricators . | . . . . . . . Repair Stations 22 | . 4 . 8 3 . 7 Recycling Units 7 | . . . 2 5 . . Scanalyzers 13 | . . . 7 6 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 30 | . 2 1 7 20 . . Record 14 | . . . 3 11 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . . . 1 3 . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Transport Status 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . 3 . 6 2 . 7 Scan Component 9 | . 1 . 3 1 . 4 Repair 8 | . 1 . 3 1 . 3 Refit 1 | . 1 . . . . . Recycling Unit Hacks 6 | . . . 2 4 . . Process 1 | . . . 1 . . . Report Inventory 3 | . . . 1 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 12 | . . . 7 5 . . Insert Component 6 | . . . 4 2 . . Analyze 6 | . . . 3 3 . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . . 4 6 . 3 Full Trace Events 4 | . . . 3 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 1 . 3 1 . 3 Time 304 | . 26 . 138 26 . 114 Parts Recycled . | . . . . . . . Recycled Matter 141 | . . . 141 . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . . 13 . . Parts Scanalyzed 5 | . . . 3 2 . . Part Schematics Acquired 5 | . . . 3 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 8 | . . 5 3 . . . GUARD 7 | . . 4 3 . . . AID 1 | . . 1 . . . . Ally Attacks 44 | . . 16 28 . . . Total Damage 351 | . . 182 169 . . . Kills 7 | . . 5 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 6833 | 125 388 892 1213 2254 739 1222 Spaces Moved 3554 | 99 321 574 667 1032 329 532 Core 20 | 20 . . . . . . Treads 2940 | . . 509 658 912 329 532 Legs 296 | . 102 65 9 120 . . Wheels 298 | 79 219 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 120 170 163 Average Speed 150 | 73 92 142 144 168 170 170 Slowest Speed 250 | 80 120 145 225 250 170 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 8 47 95 58 73 51 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . . . . 37 . 6 Melee . | . . . . . . . Projectile 11 | . . . . 5 . 6 AOE 32 | . . . . 32 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 4422 | 135 386 632 819 1362 399 689 Wait 104 | . 9 24 17 22 1 31 Move 3548 | 98 320 573 666 1031 328 532 Hop . | . . . . . . . Pick Up 142 | 14 15 8 25 58 9 13 Fast Attach 2 | . . . 1 1 . . Attach 55 | 8 1 5 6 23 5 7 Detach 5 | 1 . 1 1 . . 2 Swap 78 | 3 13 4 17 27 4 10 Drop 80 | 3 15 6 12 37 3 4 Fire 283 | 8 13 11 33 107 49 62 Melee 124 | . . . 41 55 . 28 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 200 | -10/Materials | Repaired Assault Rifle? 302 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Entered Mines 584 | -10/Mines | Discovered new exit (range 11) 598 | -10/Mines | Met a Derelict shopkeep closing up shop 741 | -10/Mines | Core integrity fell below 50% 746 | -10/Mines | Destroyed YI-UF0 775 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 844 | -10/Mines | Learned Materials garrison access intel 1001 | -10/Mines | Discovered new exit (range 12) 1009 | -10/Mines | Learned location of Storage (-8) 1124 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1406 | -10/Mines | Entered Materials 1406 | -9/Materials | Accompanied by 3 allies 1406 | -9/Materials | Evolved 2 slots: Utility x2 1728 | -9/Materials | Repaired Lgt. Angular Momentum Engine 1766 | -9/Materials | Repaired Adv. Treads 2083 | -9/Materials | Discovered new exit (range 13) 2406 | -9/Materials | Discovered new exit (range 9) 2476 | -9/Materials | Repaired Lgt. Angular Momentum Engine 2619 | -9/Materials | Entered another Materials area 2619 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2619 | -8/Materials | Discovered new exit (range 8) 2620 | -8/Materials | Loaded intel: 1 garrison access location 2721 | -8/Materials | Repaired Lgt. Armor Plating 3106 | -8/Materials | Discovered new exit (range 5) 3174 | -8/Materials | Lost 7 parts (2n2u3w) 3420 | -8/Materials | Build established: Scavenger-Mutant 3750 | -8/Materials | Lost 3 parts (1u2w) 3782 | -8/Materials | Core integrity fell below 50% 3822 | -8/Materials | Lost 4 parts (3n1u) 4224 | -8/Materials | Identified exit to Garrison 4237 | -8/Materials | Build established: Mutant 4367 | -8/Materials | Discovered new exit (range 15) 4747 | -8/Materials | Build established: Gunner 4873 | -8/Materials | Entered Garrison 4908 | -8/Garrison | Triggered checkpoint 5050 | -8/Garrison | Triggered checkpoint 5112 | -8/Garrison | Destroyed 9 combat bots 5155 | -8/Garrison | Discovered new exit (range 8) 5170 | -8/Garrison | Triggered checkpoint 5210 | -8/Garrison | Triggered checkpoint 5246 | -8/Garrison | Build established: Tank 5268 | -8/Garrison | Garrison Relay disabled 5382 | -8/Garrison | Triggered checkpoint 5476 | -8/Garrison | Triggered checkpoint 5612 | -8/Garrison | Entered Materials 5684 | -8/Materials | Repaired Assault Cannon 6098 | -8/Materials | Build established: Gunner 6178 | -8/Materials | Core integrity fell below 20% 6379 | -8/Materials | Garrison activated, responded to threat 6728 | -8/Materials | Garrison activated, responded to threat 6774 | -8/Materials | Repaired Arm. Treads 6812 | -8/Materials | Repaired Arm. Treads 6834 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. T-07 Excavator is excavating. U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper emerges from the garrison. U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer lays Concrete. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. R-06 Scavenger collects Hvy. Assault Rifle. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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""" #??????????? ?????????????????? | | ???# #??# """ #???????????] ?????????????????? | | ??## ##?# """ #??????????? ?????????????????? | | ### #?# #???????????""?????????????????? | | "" ### """ #???????????""?????????????????? | | T + """ #??????????????????????????????? | | ### ### """ #??????????????????????????????? | | ########?# #??????????????????????????????? | | #????##########??????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Librarian Maximum Efficiency Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Safety First Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SensorNovaNanovents Manual? 0 Play Time 03:19:38 Cumulative 6.6 hours Start 2022.12.01 @ 10:23:49 End 2022.12.03 @ 03:11:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6f58121-42fd-4ae3-bf25-02b51a214b7f