Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.26 @ 00:35:03 Player: Snowflake Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (888) 888 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 3474 Bonus ------- Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 125/125 System Corruption 0% Temperature Cool (20) Location -6/Proximity Caves Parts ------- Power (1) Light Ion Engine Propulsion (3) Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Utility (3) Medium Storage Unit Large Storage Unit Large Storage Unit Weapon (2) Barrage Gun Gauss Rifle Inventory (20) Aluminum Leg Aluminum Leg Visual Processing Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer Experimental Core Analyzer Faulty Experimental Armor Integrity Analyzer Makeshift Cloaking Device Medium Armor Plating Advanced System Shield Relay Coupler [Sentry] (66) Relay Coupler [Hunter] (28) Relay Coupler [Programmer] (108) Relay Coupler [Programmer] (103) Mobile Refinery Mk. CCLXVII Autogun Minigun Barrage Gun Gauss Rifle Makeshift Hammer Peak State ------------ Power Light Ion Engine Propulsion Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Utility Medium Storage Unit Large Storage Unit Large Storage Unit Weapon Barrage Gun Gauss Rifle Inventory Aluminum Leg Aluminum Leg Carbon-fiber Leg Visual Processing Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Medium Armor Plating Advanced System Shield Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Programmer] Relay Coupler [Programmer] Mobile Refinery Mk. CCLXVII Autogun Minigun Makeshift Hammer [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 61 | 6 6 14 2 16 3 14 Power 9 | 1 . 3 . 2 1 2 Engine 6 | 1 . 1 . 2 1 1 Core 3 | . . 2 . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 . 7 1 5 . 6 Treads . | . . . . . . . Leg 21 | 2 . 7 1 5 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 5 . 1 . . . Device . | . . . . . . . Storage 6 | 1 4 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 24 | 2 1 4 . 9 2 6 Energy Gun 5 | . . . . 3 1 1 Energy Cannon 8 | . 1 4 . 2 . 1 Ballistic Gun 8 | 2 . . . 2 . 4 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . . 3 . 12 . 5 Power 5 | . . 1 . 2 . 2 Propulsion 6 | . . . . 5 . 1 Utility . | . . . . . . . Weapon 9 | . . 2 . 5 . 2 Highest Loss Streak 6 | . . 2 . 6 . 5 Average Slot Usage (%) 99 | . 100 99 100 96 100 99 Engine 8 | . 14 3 . 8 11 10 Core 2 | . . 10 11 . . . Leg 31 | . 28 27 33 32 33 33 Storage 31 | . 22 28 33 33 33 33 Energy Gun 1 | . . . . 1 1 8 Energy Cannon 12 | . 10 27 22 8 9 . Ballistic Gun 8 | . 17 . . 10 11 13 Naked Turns . | . . . . . . . Heaviest Build 57 | 12 43 49 57 57 52 53 Greatest Support 58 | 20 20 20 33 39 39 58 Greatest Overweight (x) 4 | 1 2 4 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 Average Capacity 18 | 4 10 16 19 20 20 20 Most Carried 20 | 4 15 16 20 20 20 20 Average Carried 17 | 1 10 15 18 15 19 19 Final Capacity 20 | . . . . . . 20 Final Carried 20 | . . . . . . 20 Class Distribution -------------------- 39% | Hauler-Mutant 31% | Messiah-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1176 | 178 164 149 120 348 10 207 Remotely . | . . . . . . . Salvage Created 1294 | . 194 442 111 230 . 317 Parts 71 | . 23 26 6 1 . 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 3 10 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 6 10 3 17 . 7 Guns 14 | . 1 . . 6 . 7 Cannons 23 | . 5 6 2 10 . . AOE 3 | . . 1 1 1 . . Classes Destroyed 10 | . 4 2 . 2 . 2 Worker 5 | . 2 2 . 1 . . Builder 2 | . 1 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 12 | . 6 3 . . . 3 Grunt 10 | . . 6 3 . . 1 Brawler 1 | . . . . . . 1 Sentry 1 | . . 1 . . . . Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . . 2 Assembled 16 | . . . . 16 . . Best Kill Streak 10 | . 6 4 2 10 . 3 Combat Bots Only 10 | . 3 3 2 10 . 3 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3225 | . 150 555 62 1514 . 944 Core 495 | . 19 75 16 243 . 142 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 103 | . 12 21 4 41 . 25 Largest 2 | . 2 2 2 2 . 2 Hottest 120 | . 76 119 119 119 . 120 Shots Fired 196 | . 24 41 8 75 . 48 Gun 99 | . 12 . . 44 . 43 Cannon 88 | . 12 41 8 22 . 5 Launcher 9 | . . . . 9 . . Special . | . . . . . . . Kinetic 74 | . 12 . . 36 . 26 Thermal 37 | . . . . 20 . 17 Explosive 9 | . . . . 9 . . Electromagnetic 76 | . 12 41 8 10 . 5 Robot Hit Streak 26 | . 7 26 10 18 . 15 Robot Miss Streak 2 | . 2 1 . 2 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 147 | . 13 34 6 55 . 39 Core Hits 80 | . 10 13 4 32 . 21 Critical Hits 2 | . 1 . . . . 1 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 8 | . . . . 5 3 . Impact 8 | . . . . 5 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3009 | . 256 878 262 943 . 670 Guns 1093 | . 63 . . 474 . 556 Cannons 1537 | . 193 752 148 330 . 114 Explosions 379 | . . 126 114 139 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 705 | . 63 . . 347 . 295 Thermal 781 | . . 126 114 277 . 264 Explosive 139 | . . . . 139 . . Electromagnetic 1384 | . 193 752 148 180 . 111 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . 14 . 10 . . Projectiles 1 | . . 1 . . . . Explosions 23 | . . 13 . 10 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . 79 . 12 . . Shots 4 | . . 3 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 287 | . 144 287 147 236 . 172 Average Temperature 78 | . 47 109 73 70 . 59 Received Heat Transfer 366 | . . 201 45 120 . . Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . 3 . . . . Combat Hostiles 3 | . . 3 . . . . Parts Fried 9 | . 1 4 1 . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1423 | . . 200 150 518 . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 165 | . 165 90 83 35 . . Average Influence 43 | . 60 57 54 11 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . . . . . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 8 12 3 23 . 11 Peak Tracking Total 6 | . 4 3 3 6 . 3 Tactical Retreats 6 | . . 3 . 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 9 1 . . . . Successful 9 | . 8 1 . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 23 | . . . . . 23 . Terminals 8 | . 8 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 7 1 . . . . Open Door 1 | . . 1 . . . . Locate Traps 2 | . 2 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 2 Highest-Rated Group 154 | . . . . . 154 75 Highest-Rated Ally 41 | . . . . . 41 39 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 172 | . . . . . . 172 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 8 | . . 1 . 3 1 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6299 | 60 434 1329 241 803 2645 787 Spaces Moved 3725 | 45 262 657 148 429 1723 461 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 3713 | 33 262 657 148 429 1723 461 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 Average Speed 153 | 106 140 179 150 150 150 146 Slowest Speed 240 | 120 180 240 150 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 3 28 95 17 83 93 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . . . . 1 5 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 2 1 4 Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 33 | . . 10 2 21 . . Melee 5 | . . . . 5 . . Projectile 2 | . . . . 2 . . AOE 26 | . . 10 2 14 . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4109 | 54 303 767 159 512 1784 530 Wait 121 | . 6 53 . 7 37 18 Move 3719 | 44 261 656 147 428 1722 461 Hop . | . . . . . . . Pick Up 60 | 4 13 9 6 13 9 6 Fast Attach 16 | 6 2 5 . 1 1 1 Attach 23 | . . 4 2 11 . 6 Detach 2 | . 1 1 . . . . Swap 22 | . 4 5 . 4 2 7 Drop 35 | . 4 13 . 2 10 6 Fire 103 | . 12 21 4 41 . 25 Melee 8 | . . . . 5 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 15) 165 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 495 | -10/Materials | Entered Mines 524 | -10/Mines | Learned 2 Materials zone layouts 788 | -10/Mines | Discovered new exit (range 15) 820 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1088 | -10/Mines | Discovered new exit (range 15) 1824 | -10/Mines | Entered Materials 1824 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1873 | -9/Materials | Discovered new exit (range 16) 2065 | -9/Materials | Entered Mines 2066 | -9/Mines | Assembled infested the area 2142 | -9/Mines | Build established: Hauler-Mutant 2149 | -9/Mines | Lost 6 parts (1p2n3w) 2151 | -9/Mines | Destroyed 10 combat bots 2196 | -9/Mines | Core integrity fell below 50% 2235 | -9/Mines | Lost 6 parts (1p3n2w) 2258 | -9/Mines | Learned Materials stockpile data 2352 | -9/Mines | Learned location of Storage (-7) 2365 | -9/Mines | Learned Materials terminal intel 2379 | -9/Mines | Learned Materials security intel 2768 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2861 | -9/Mines | Discovered new exit (range 12) 2862 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2868 | -9/Mines | Entered Zion 3129 | -7/Zion | Learned location of Extension (-6) 3161 | -7/Zion | Learned location of Quarantine (-3) 3180 | -7/Zion | Learned location of Data Miner (-6) 3315 | -7/Zion | Learned location of Recycling (-7) 3510 | -7/Zion | Found Prototype Device 3687 | -7/Zion | Found Prototype Processor 3702 | -7/Zion | Found Prototype Processor 3896 | -7/Zion | Learned Factory stockpile data 4324 | -7/Zion | Imprinted 4326 | -7/Zion | Declared Zion's savior 4611 | -7/Zion | Build established: Messiah-Mutant 4730 | -7/Zion | Found Relay Coupler [Programmer] 4732 | -7/Zion | Found Relay Coupler [Programmer] 4766 | -7/Zion | Received a visual enhancement algorithm 4803 | -7/Zion | Discovered new exit (range 10) 4853 | -7/Zion | Given A8's code to call for help 5513 | -7/Zion | Entered Proximity Caves 5513 | -6/Proximity Caves | Accompanied by 2 allies 5875 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5898 | -6/Proximity Caves | Identified exit to Factory 6232 | -6/Proximity Caves | Lost 5 parts (2p1n2w) 6295 | -6/Proximity Caves | Core integrity fell below 20% 6300 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Searching scrap... Found 22 Matter. Found Barrage Gun. Found Hvy. Ion Cannon. Acquired Barrage Gun. Searching scrap... Found 21 Matter. Found Imp. Cryofiber Web. Found Enh. Optical Array. Found Mak. Cloaking Device. Found Adv. Weight Redist. System. Dropped Imp. Carbon-fiber Leg. Acquired 10 matter. Acquired Mak. Cloaking Device. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates H-66 Slayer. 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