Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 23:35:23

Player: Prince Malik

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (87)      435
Value Destroyed (3835)     3835
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (804)                804
              TOTAL SCORE: 8734

 Bonus
-------
High Alert Combat Kills    474
Follower Combat Kills      168
Entered Garrisons          200
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/850
Matter                     104/450
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Factory

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
          Large Matter Pod
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Large Storage Unit
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
>               --- WEAPON -----------
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Missile Launcher
>               --- INVENTORY --------
          Large Storage Unit
          Large Matter Pod
   Experimental Sensor Array
       Improved Shield Generator
                Beam Rifle
                EM Pulse Cannon
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Mini Grenade Launcher
  Energy Gun               Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Slots Evolved              8    | .   .   2   .   2   .   .   .   4   
  Power                    3    | .   .   1   .   1   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   1   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   
Parts Attached             84   | 6   3   15  4   4   .   29  7   16  
  Power                    20   | 1   .   5   1   2   .   6   4   1   
    Engine                 15   | 1   .   5   1   2   .   4   1   1   
    Core                   5    | .   .   .   .   .   .   2   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   3   2   .   .   8   2   .   
    Treads                 5    | .   .   .   .   .   .   5   .   .   
    Leg                    12   | 2   .   3   2   .   .   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   2   1   .   .   .   7   .   3   
    Device                 9    | .   1   1   .   .   .   5   .   2   
    Storage                5    | 1   1   .   .   .   .   2   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   1   6   1   2   .   8   1   12  
    Energy Gun             4    | 1   .   .   .   1   .   1   .   1   
    Energy Cannon          4    | .   .   1   .   .   .   .   .   3   
    Ballistic Gun          6    | 1   .   5   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   .   .   
    Launcher               17   | .   1   .   1   .   .   6   1   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 40   | .   1   4   2   .   .   13  .   20  
  Power                    15   | .   .   2   2   .   .   7   .   4   
  Propulsion               5    | .   .   .   .   .   .   3   .   2   
  Utility                  5    | .   1   .   .   .   .   1   .   3   
  Weapon                   15   | .   .   2   .   .   .   2   .   11  
  Highest Loss Streak      10   | .   1   2   2   .   .   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   91  98  87  76  90  83  66  57  
  Engine                   10   | .   14  21  10  13  27  12  4   2   
  Core                     2    | .   .   .   .   .   .   1   6   4   
  Treads                   1    | .   .   .   .   .   .   6   .   .   
  Leg                      13   | .   28  22  22  18  18  10  9   4   
  Device                   9    | .   5   10  11  9   9   10  9   7   
  Storage                  14   | .   14  11  11  9   9   15  18  13  
  Energy Gun               1    | .   10  .   .   3   9   1   .   2   
  Energy Cannon            1    | .   .   6   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  24  22  7   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   6   9   2   .   .   
  Launcher                 14   | .   3   1   10  9   9   21  18  22  
Peak Build Rating          33   | 6   8   14  15  23  23  31  31  33  
  Average Rating           18   | 4   6   12  14  17  23  21  20  24  
  On Entrance              14   | .   6   7   14  15  23  23  13  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 14  50  60  55  70  70  74  71  72  
  Greatest Support         40   | 20  20  20  20  20  20  40  32  32  
  Greatest Overweight (x)  19   | .   2   2   2   3   3   15  18  19  
  Average Overweight (x)   2    | .   1   2   2   2   3   1   3   8   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  20  20  20  
  Most Carried             20   | 6   12  20  20  20  20  20  20  17  
  Average Carried          17   | 4   9   16  20  19  20  19  19  11  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   12  20  20  20  20  19  17  5   

 Class Distribution 
--------------------
 35% | Mutant
 29% | Scavenger-Skirmisher
 10% | Scavenger-Gunner
  9% | Skirmisher
  8% | Bomber
  7% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
     Scavenger-Gunner | -8/Garrison
               Mutant | -8/Recycling
               Bomber | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -8  -6  
-----------                Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Matter Collected           2800 | 251 154 738 60  40  .   747 713 97  
  Remotely                 86   | .   86  .   .   .   .   .   .   .   
Salvage Created            1917 | .   136 864 134 .   .   352 87  344 
  Parts                    122  | .   13  50  6   .   .   24  6   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  76   | .   7   22  3   .   .   28  3   13  
  Guns                     20   | .   1   18  1   .   .   .   .   .   
  Cannons                  9    | .   .   3   2   .   .   4   .   .   
  AOE                      47   | .   6   1   .   .   .   24  3   13  
Classes Destroyed          12   | .   4   2   1   .   .   2   .   3   
  Worker                   5    | .   .   2   .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   .   .   .   .   3   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   3   .   .   .   8   .   .   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   
  Grunt                    44   | .   4   14  2   .   .   13  .   11  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   5   .   .   .   5   3   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   5   5   3   .   .   5   2   7   
  Combat Bots Only         5    | .   4   5   3   .   .   5   2   5   
Max Kills in Single Turn   5    | .   3   2   1   .   .   5   1   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 5    | .   2   1   .   .   .   5   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Hostile Shots Fired        398  | .    27   119  8    .    .    118  10   116  
  Missed                   109  | .    7    35   2    .    .    35   4    26   
Damage Taken               5948 | .    298  1034 109  .    .    2314 100  2093 
  Core                     1667 | .    84   165  24   .    .    519  14   861  
  Absorbed by Shields      96   | .    .    .    .    .    .    .    .    96   
Core Remaining (%)         55   | 100  66   .    52   .    .    .    3    .    
Volleys Fired              140  | .    10   54   4    .    .    48   6    18   
  Largest                  4    | .    2    3    3    .    .    3    2    4    
  Hottest                  152  | .    60   106  106  .    .    149  60   152  
Shots Fired                337  | .    20   160  12   .    .    93   8    44   
  Gun                      169  | .    13   139  8    .    .    6    .    3    
  Cannon                   40   | .    .    12   4    .    .    24   .    .    
  Launcher                 128  | .    7    9    .    .    .    63   8    41   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  181  | .    10   139  8    .    .    24   .    .    
  Thermal                  24   | .    .    12   4    .    .    5    .    3    
  Explosive                128  | .    7    9    .    .    .    63   8    41   
  Electromagnetic          4    | .    3    .    .    .    .    1    .    .    
  Robot Hit Streak         11   | .    7    11   9    .    .    9    5    5    
  Robot Miss Streak        4    | .    2    3    .    .    .    4    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    6    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    .    2    .    .    .    .    .    .    
Shots Hit Robots           161  | .    7    78   7    .    .    39   7    23   
  Core Hits                193  | .    16   44   4    .    .    62   8    59   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    2    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8903 | .    687  1449 127  .    .    3713 157  2770 
  Guns                     1323 | .    64   1135 48   .    .    42   .    34   
  Cannons                  540  | .    .    106  71   .    .    363  .    .    
  Explosions               6987 | .    623  165  .    .    .    3308 157  2734 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  53   | .    .    43   8    .    .    .    .    2    
  Kinetic                  1582 | .    36   1135 48   .    .    363  .    .    
  Thermal                  466  | .    213  106  71   .    .    42   .    34   
  Explosive                6774 | .    410  165  .    .    .    3308 157  2734 
  Electromagnetic          28   | .    28   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    14   
  Average Corruption       8    | .    .    .    .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    .    17   
    Message Errors         3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            421  | .    98   16   .    .    .    204  .    103  
  Projectiles              16   | .    .    16   .    .    .    .    .    .    
  Explosions               405  | .    98   .    .    .    .    204  .    103  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1551 | .    48   1    .    .    .    933  11   558  
  Shots                    55   | .    2    1    .    .    .    33   1    18   
  Rammed                   6    | .    .    .    .    .    .    .    .    6    
Targets Rammed             16   | .    .    5    5    .    .    .    .    6    
  Kicked                   10   | .    .    5    5    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        270  | .    42   270  120  .    .    102  13   263  
  Average Temperature      66   | .    18   78   69   .    .    44   13   59   
  Received Heat Transfer   1605 | .    123  462  24   .    .    609  54   333  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         742  | .    150  222  148  .    .    74   .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Peak Influence             1379 | .    322  525  207  85   35   1379 620  462  
  Initial                  620  | .    .    135  157  2    35   22   620  208  
  Average                  346  | .    55   376  134  28   35   578  316  259  
Maximum Alert Level        4    | .    1    2    1    .    .    4    2    2    
  Low Security (%)         32   | 100  87   11   37   100  100  24   39   8    
  Level 1                  32   | .    12   46   62   .    .    8    23   85   
  Level 2                  22   | .    .    41   .    .    .    18   37   5    
  Level 3                  10   | .    .    .    .    .    .    39   .    .    
  Level 4                  2    | .    .    .    .    .    .    8    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    1    5    .    .    1    .    .    7    
  Investigation            4    | .    .    2    .    .    1    .    .    1    
  Extermination            1    | .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    1    3    .    .    .    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    1    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   11  34  2   3   .   31  3   18  
  Peak Tracking Total      7    | .   4   6   2   2   .   7   2   5   
  Tactical Retreats        2    | .   .   1   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Traps Triggered            4    | .   .   .   .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Machines Disabled          18   | .   3   2   .   1   .   5   .   7   
  Max in Single Turn       3    | .   3   1   .   .   .   1   .   3   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Machines Accessed          16   | .   1   3   1   .   1   3   6   1   
  Terminals                11   | .   1   2   1   .   .   3   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                43   | .   2   8   1   .   3   5   22  2   
  Successful               25   | .   2   4   1   .   1   3   12  2   
  Failed                   18   | .   .   4   .   .   2   2   10  .   
    Catastrophic           2    | .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   2   .   .   1   .   .   
  Terminals                25   | .   2   5   1   .   .   5   12  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   10  .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   
Terminal Hacks             13   | .   1   3   1   .   .   3   5   .   
  Record                   2    | .   .   1   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   7   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   
  Process                  2    | .   .   .   .   .   .   .   2   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   2   .   .   1   2   4   1   
  Full Trace Events        7    | .   .   2   .   .   1   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   
  Recycled Matter          1    | .   .   .   .   .   .   .   1   .   
  Retrieved Matter         1    | .   .   .   .   .   .   .   1   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   15  .   .   
  Machine Destruction      15   | .   .   .   .   .   .   15  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Total Allies               8    | .   .   .   5   .   3   .   .   .   
  Largest Group            6    | .   .   .   5   4   6   6   .   .   
  Highest-Rated Group      133  | .   .   .   85  71  133 133 .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   .   .   24  2   37  .   .   
  Total Damage             812  | .   .   .   .   282 38  492 .   .   
  Kills                    7    | .   .   .   .   2   .   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -8   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Turns Passed               8481 | 63   581  1395 621  269  43   2298 2150 1061 
Spaces Moved               2708 | 44   272  447  217  92   13   790  660  173  
  Core                     196  | 9    .    .    .    .    .    9    113  65   
  Treads                   301  | .    .    .    .    .    .    301  .    .    
  Legs                     2211 | 35   272  447  217  92   13   480  547  108  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  260  260  330  240  195  195  
  Average Speed            284  | 105  199  260  260  279  330  264  318  521  
  Slowest Speed            1000 | 120  260  260  260  330  330  800  950  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    37   34   42   15   5    73   83   5    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          566  | .    104  56   .    .    .    210  89   107  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      566  | .    104  56   .    .    .    210  89   107  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar Rec Fac 
Total                      3179 | 60  292 560 259 107 13  925 702 261 
  Wait                     127  | .   .   8   24  7   .   18  25  45  
  Move                     2698 | 43  271 446 216 91  13  786 659 173 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | 11  7   23  2   2   .   17  3   2   
  Fast Attach              14   | 1   1   .   1   3   .   4   4   .   
  Attach                   43   | 5   1   7   .   .   .   14  3   13  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     27   | .   1   8   3   1   .   11  .   3   
  Drop                     31   | .   1   9   4   3   .   10  2   2   
  Fire                     140  | .   10  54  4   .   .   48  6   18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   5   
  Kick                     10   | .   .   5   5   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            17   | .   .   .   .   .   .   17  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   64 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  567 | -10/Materials | Discovered new exit (range 13)
  645 | -10/Materials | Entered another Materials area
  645 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  995 | -9/Materials  | Build established: Skirmisher
 1492 | -9/Materials  | Build established: Scavenger-Skirmisher
 2003 | -9/Materials  | Discovered new exit (range 15)
 2040 | -9/Materials  | Entered Mines
 2139 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2194 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2220 | -9/Mines      | Found Prototype Device
 2448 | -9/Mines      | Discovered new exit (range 4)
 2661 | -9/Mines      | Entered Materials
 2661 | -8/Materials  | Accompanied by 4 allies
 2661 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2666 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2861 | -8/Materials  | Discovered new exit (range 10)
 2930 | -8/Materials  | Entered Storage
 2930 | -8/Storage    | Accompanied by 3 allies
 2963 | -8/Storage    | Allied Derelicts emerged from ambush trap array
 2973 | -8/Storage    | Identified exit to Garrison
 2973 | -8/Storage    | Entered Garrison
 2973 | -8/Garrison   | Accompanied by 6 allies
 3013 | -8/Garrison   | Triggered checkpoint
 3099 | -8/Garrison   | Garrison Relay disabled
 3444 | -8/Garrison   | Triggered checkpoint
 3499 | -8/Garrison   | Lost 5 allies
 3511 | -8/Garrison   | Lost 3 parts (3p)
 3553 | -8/Garrison   | Triggered checkpoint
 3748 | -8/Garrison   | Triggered checkpoint
 3776 | -8/Garrison   | Discovered new exit (range 15)
 3813 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4045 | -8/Garrison   | Triggered checkpoint
 4061 | -8/Garrison   | Garrison Relay disabled
 4062 | -8/Garrison   | Core integrity fell below 50%
 4083 | -8/Garrison   | Learned Recycling security intel
 4316 | -8/Garrison   | Build established: Scavenger-Gunner
 4430 | -8/Garrison   | Discovered new exit (range 10)
 4456 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4511 | -8/Garrison   | Triggered checkpoint
 4566 | -8/Garrison   | Garrison Relay disabled
 4797 | -8/Garrison   | Triggered checkpoint
 4809 | -8/Garrison   | Build established: Gunner
 4873 | -8/Garrison   | Triggered checkpoint
 4974 | -8/Garrison   | Garrison Relay disabled
 5153 | -8/Garrison   | Triggered checkpoint
 5179 | -8/Garrison   | Discovered new exit (range 15)
 5189 | -8/Garrison   | Lost 3 parts (1p2w)
 5193 | -8/Garrison   | Triggered checkpoint
 5194 | -8/Garrison   | Core integrity fell below 20%
 5271 | -8/Garrison   | Entered Recycling
 5272 | -8/Recycling  | Met a Zionite searching for Scraptown
 5446 | -8/Recycling  | Build established: Mutant
 7338 | -8/Recycling  | Discovered new exit (range 15)
 7421 | -8/Recycling  | Entered Factory
 7421 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 7613 | -6/Factory    | Build established: Bomber
 7632 | -6/Factory    | Fabricated Shock Bomb Launcher?
 7682 | -6/Factory    | Garrison activated, responded to threat
 7771 | -6/Factory    | First assault squad dispatched
 7799 | -6/Factory    | Lost 4 parts (2p2n)
 8037 | -6/Factory    | Identified Exp. Sensor Array
 8063 | -6/Factory    | Lost 10 parts (1p2u7w)
 8334 | -6/Factory    | Build established: Skirmisher
 8418 | -6/Factory    | Core integrity fell below 50%
 8429 | -6/Factory    | System corruption reached 10%
 8459 | -6/Factory    | Core integrity fell below 20%
 8482 | -6/Factory    | Core destroyed

 Last Messages 
---------------
Slammed into P-60 Hacker.
Destabilizing: Core damaged (-42).
U-05 Engineer lays Concrete. <x5>
EM Pulse Cannon destroyed.
U-05 Engineer lays Concrete. <x3>
R-10 Processor collects Ion Cannon.
U-05 Engineer lays Concrete. <x*>
Slammed into P-60 Hacker.
U-05 Engineer lays Concrete. <x4>
Mni. Grenade Launcher destroyed.
U-05 Engineer lays Concrete. <x6>
Slammed into P-60 Hacker.
U-05 Engineer lays Concrete.
System corrupted: Matter fused (-8).
U-05 Engineer lays Concrete.
Exp. Sensor Array destroyed.
Slammed into P-60 Hacker. <x2>
U-05 Engineer destroyed.
Slammed into P-60 Hacker.
Destabilizing: Core damaged (-17).

 Map 
-----
+----------------------------------------------------+
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| ?????????????#  """"     @p  ######                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            450
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
   Recoil Stabilizer | -8/Recycling | Hacked
 Shock Bomb Launcher | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Shock Bomb Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Just What I Needed
Quick And Dirty
Significant Disruption
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              SuspensionFissionDissipator
  Manual?         0
Play Time         00:55:38
  Cumulative      4.7 hours
  Start           2025.01.04 @ 22:41:35
  End             2025.01.04 @ 23:35:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 098f4195-6aa6-4c86-b199-7dba4c4d25e6