Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 23:35:23 Player: Prince Malik Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3835) 3835 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 8734 Bonus ------- High Alert Combat Kills 474 Follower Combat Kills 168 Entered Garrisons 200 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 104/450 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Large Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Beam Cannon Assault Rifle Light Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Missile Launcher > --- INVENTORY -------- Large Storage Unit Large Matter Pod Experimental Sensor Array Improved Shield Generator Beam Rifle EM Pulse Cannon Beam Cannon Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Weapon Mini Grenade Launcher Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 3 | . . 1 . 1 . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 2 | . . . . 1 . . . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 84 | 6 3 15 4 4 . 29 7 16 Power 20 | 1 . 5 1 2 . 6 4 1 Engine 15 | 1 . 5 1 2 . 4 1 1 Core 5 | . . . . . . 2 3 . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 3 2 . . 8 2 . Treads 5 | . . . . . . 5 . . Leg 12 | 2 . 3 2 . . 3 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 1 . . . 7 . 3 Device 9 | . 1 1 . . . 5 . 2 Storage 5 | 1 1 . . . . 2 . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 1 6 1 2 . 8 1 12 Energy Gun 4 | 1 . . . 1 . 1 . 1 Energy Cannon 4 | . . 1 . . . . . 3 Ballistic Gun 6 | 1 . 5 . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 17 | . 1 . 1 . . 6 1 8 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 40 | . 1 4 2 . . 13 . 20 Power 15 | . . 2 2 . . 7 . 4 Propulsion 5 | . . . . . . 3 . 2 Utility 5 | . 1 . . . . 1 . 3 Weapon 15 | . . 2 . . . 2 . 11 Highest Loss Streak 10 | . 1 2 2 . . 3 . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 91 98 87 76 90 83 66 57 Engine 10 | . 14 21 10 13 27 12 4 2 Core 2 | . . . . . . 1 6 4 Treads 1 | . . . . . . 6 . . Leg 13 | . 28 22 22 18 18 10 9 4 Device 9 | . 5 10 11 9 9 10 9 7 Storage 14 | . 14 11 11 9 9 15 18 13 Energy Gun 1 | . 10 . . 3 9 1 . 2 Energy Cannon 1 | . . 6 . . . . . . Ballistic Gun 6 | . 14 24 22 7 . . . . Ballistic Cannon 1 | . . . . 6 9 2 . . Launcher 14 | . 3 1 10 9 9 21 18 22 Peak Build Rating 33 | 6 8 14 15 23 23 31 31 33 Average Rating 18 | 4 6 12 14 17 23 21 20 24 On Entrance 14 | . 6 7 14 15 23 23 13 31 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 14 50 60 55 70 70 74 71 72 Greatest Support 40 | 20 20 20 20 20 20 40 32 32 Greatest Overweight (x) 19 | . 2 2 2 3 3 15 18 19 Average Overweight (x) 2 | . 1 2 2 2 3 1 3 8 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 Most Carried 20 | 6 12 20 20 20 20 20 20 17 Average Carried 17 | 4 9 16 20 19 20 19 19 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 20 20 20 20 19 17 5 Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Skirmisher 10% | Scavenger-Gunner 9% | Skirmisher 8% | Bomber 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -8/Garrison Mutant | -8/Recycling Bomber | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Matter Collected 2800 | 251 154 738 60 40 . 747 713 97 Remotely 86 | . 86 . . . . . . . Salvage Created 1917 | . 136 864 134 . . 352 87 344 Parts 122 | . 13 50 6 . . 24 6 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 76 | . 7 22 3 . . 28 3 13 Guns 20 | . 1 18 1 . . . . . Cannons 9 | . . 3 2 . . 4 . . AOE 47 | . 6 1 . . . 24 3 13 Classes Destroyed 12 | . 4 2 1 . . 2 . 3 Worker 5 | . . 2 . . . . . 3 Builder 3 | . . . . . . . . 3 Tunneler 2 | . 1 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 14 | . 3 3 . . . 8 . . Cutter 1 | . . . . . . 1 . . Grunt 44 | . 4 14 2 . . 13 . 11 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . Protector 1 | . . . . . . . . 1 Sentry 13 | . . 5 . . . 5 3 . Hunter 1 | . . . . . . 1 . . Best Kill Streak 7 | . 5 5 3 . . 5 2 7 Combat Bots Only 5 | . 4 5 3 . . 5 2 5 Max Kills in Single Turn 5 | . 3 2 1 . . 5 1 4 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . 2 1 . . . 5 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 398 | . 27 119 8 . . 118 10 116 Missed 109 | . 7 35 2 . . 35 4 26 Damage Taken 5948 | . 298 1034 109 . . 2314 100 2093 Core 1667 | . 84 165 24 . . 519 14 861 Absorbed by Shields 96 | . . . . . . . . 96 Core Remaining (%) 55 | 100 66 . 52 . . . 3 . Volleys Fired 140 | . 10 54 4 . . 48 6 18 Largest 4 | . 2 3 3 . . 3 2 4 Hottest 152 | . 60 106 106 . . 149 60 152 Shots Fired 337 | . 20 160 12 . . 93 8 44 Gun 169 | . 13 139 8 . . 6 . 3 Cannon 40 | . . 12 4 . . 24 . . Launcher 128 | . 7 9 . . . 63 8 41 Special . | . . . . . . . . . Kinetic 181 | . 10 139 8 . . 24 . . Thermal 24 | . . 12 4 . . 5 . 3 Explosive 128 | . 7 9 . . . 63 8 41 Electromagnetic 4 | . 3 . . . . 1 . . Robot Hit Streak 11 | . 7 11 9 . . 9 5 5 Robot Miss Streak 4 | . 2 3 . . . 4 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 6 . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . Shots Hit Robots 161 | . 7 78 7 . . 39 7 23 Core Hits 193 | . 16 44 4 . . 62 8 59 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . 1 Burn 1 | . . . . . . . . 1 Blast 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8903 | . 687 1449 127 . . 3713 157 2770 Guns 1323 | . 64 1135 48 . . 42 . 34 Cannons 540 | . . 106 71 . . 363 . . Explosions 6987 | . 623 165 . . . 3308 157 2734 Melee . | . . . . . . . . . Ramming 53 | . . 43 8 . . . . 2 Kinetic 1582 | . 36 1135 48 . . 363 . . Thermal 466 | . 213 106 71 . . 42 . 34 Explosive 6774 | . 410 165 . . . 3308 157 2734 Electromagnetic 28 | . 28 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 Average Corruption 8 | . . . . . . . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . . 17 Message Errors 3 | . . . . . . . . 3 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 421 | . 98 16 . . . 204 . 103 Projectiles 16 | . . 16 . . . . . . Explosions 405 | . 98 . . . . 204 . 103 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1551 | . 48 1 . . . 933 11 558 Shots 55 | . 2 1 . . . 33 1 18 Rammed 6 | . . . . . . . . 6 Targets Rammed 16 | . . 5 5 . . . . 6 Kicked 10 | . . 5 5 . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | . 42 270 120 . . 102 13 263 Average Temperature 66 | . 18 78 69 . . 44 13 59 Received Heat Transfer 1605 | . 123 462 24 . . 609 54 333 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 742 | . 150 222 148 . . 74 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Peak Influence 1379 | . 322 525 207 85 35 1379 620 462 Initial 620 | . . 135 157 2 35 22 620 208 Average 346 | . 55 376 134 28 35 578 316 259 Maximum Alert Level 4 | . 1 2 1 . . 4 2 2 Low Security (%) 32 | 100 87 11 37 100 100 24 39 8 Level 1 32 | . 12 46 62 . . 8 23 85 Level 2 22 | . . 41 . . . 18 37 5 Level 3 10 | . . . . . . 39 . . Level 4 2 | . . . . . . 8 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 5 . . 1 . . 7 Investigation 4 | . . 2 . . 1 . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 3 . . . . . 1 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 11 34 2 3 . 31 3 18 Peak Tracking Total 7 | . 4 6 2 2 . 7 2 5 Tactical Retreats 2 | . . 1 . . . 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Traps Triggered 4 | . . . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Disabled 18 | . 3 2 . 1 . 5 . 7 Max in Single Turn 3 | . 3 1 . . . 1 . 3 Garrison Relay 4 | . . . . . . 4 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Accessed 16 | . 1 3 1 . 1 3 6 1 Terminals 11 | . 1 2 1 . . 3 4 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 43 | . 2 8 1 . 3 5 22 2 Successful 25 | . 2 4 1 . 1 3 12 2 Failed 18 | . . 4 . . 2 2 10 . Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . 2 . . 1 . . Terminals 25 | . 2 5 1 . . 5 12 . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . . . . 10 . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 13 | . 1 3 1 . . 3 5 . Record 2 | . . 1 1 . . . . . Part Schematic 2 | . . . . . . . 2 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . Investigation Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Patrol Navigation 1 | . . . . . . 1 . . Security Stations 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 7 . Recycle Component 1 | . . . . . . . 1 . Process 2 | . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . 2 . Retrieve Components 2 | . . . . . . . 2 . Scanalyzer 1 | . . 1 . . . . . . Insert Component 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Track 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 2 . . 1 2 4 1 Full Trace Events 7 | . . 2 . . 1 . 3 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 73 | . . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . . 3 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 1 | . . . . . . . 1 . Retrieved Matter 1 | . . . . . . . 1 . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . 15 . . Machine Destruction 15 | . . . . . . 15 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total Allies 8 | . . . 5 . 3 . . . Largest Group 6 | . . . 5 4 6 6 . . Highest-Rated Group 133 | . . . 85 71 133 133 . . Highest-Rated Ally 31 | . . . 31 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 63 | . . . . 24 2 37 . . Total Damage 812 | . . . . 282 38 492 . . Kills 7 | . . . . 2 . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Turns Passed 8481 | 63 581 1395 621 269 43 2298 2150 1061 Spaces Moved 2708 | 44 272 447 217 92 13 790 660 173 Core 196 | 9 . . . . . 9 113 65 Treads 301 | . . . . . . 301 . . Legs 2211 | 35 272 447 217 92 13 480 547 108 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 330 240 195 195 Average Speed 284 | 105 199 260 260 279 330 264 318 521 Slowest Speed 1000 | 120 260 260 260 330 330 800 950 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 37 34 42 15 5 73 83 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 566 | . 104 56 . . . 210 89 107 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 566 | . 104 56 . . . 210 89 107 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total 3179 | 60 292 560 259 107 13 925 702 261 Wait 127 | . . 8 24 7 . 18 25 45 Move 2698 | 43 271 446 216 91 13 786 659 173 Hop . | . . . . . . . . . Pick Up 67 | 11 7 23 2 2 . 17 3 2 Fast Attach 14 | 1 1 . 1 3 . 4 4 . Attach 43 | 5 1 7 . . . 14 3 13 Detach . | . . . . . . . . . Swap 27 | . 1 8 3 1 . 11 . 3 Drop 31 | . 1 9 4 3 . 10 2 2 Fire 140 | . 10 54 4 . . 48 6 18 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick 10 | . . 5 5 . . . . . Crush . | . . . . . . . . . Escape Stasis 17 | . . . . . . 17 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 13) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 995 | -9/Materials | Build established: Skirmisher 1492 | -9/Materials | Build established: Scavenger-Skirmisher 2003 | -9/Materials | Discovered new exit (range 15) 2040 | -9/Materials | Entered Mines 2139 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2194 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2220 | -9/Mines | Found Prototype Device 2448 | -9/Mines | Discovered new exit (range 4) 2661 | -9/Mines | Entered Materials 2661 | -8/Materials | Accompanied by 4 allies 2661 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2666 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2861 | -8/Materials | Discovered new exit (range 10) 2930 | -8/Materials | Entered Storage 2930 | -8/Storage | Accompanied by 3 allies 2963 | -8/Storage | Allied Derelicts emerged from ambush trap array 2973 | -8/Storage | Identified exit to Garrison 2973 | -8/Storage | Entered Garrison 2973 | -8/Garrison | Accompanied by 6 allies 3013 | -8/Garrison | Triggered checkpoint 3099 | -8/Garrison | Garrison Relay disabled 3444 | -8/Garrison | Triggered checkpoint 3499 | -8/Garrison | Lost 5 allies 3511 | -8/Garrison | Lost 3 parts (3p) 3553 | -8/Garrison | Triggered checkpoint 3748 | -8/Garrison | Triggered checkpoint 3776 | -8/Garrison | Discovered new exit (range 15) 3813 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4045 | -8/Garrison | Triggered checkpoint 4061 | -8/Garrison | Garrison Relay disabled 4062 | -8/Garrison | Core integrity fell below 50% 4083 | -8/Garrison | Learned Recycling security intel 4316 | -8/Garrison | Build established: Scavenger-Gunner 4430 | -8/Garrison | Discovered new exit (range 10) 4456 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4511 | -8/Garrison | Triggered checkpoint 4566 | -8/Garrison | Garrison Relay disabled 4797 | -8/Garrison | Triggered checkpoint 4809 | -8/Garrison | Build established: Gunner 4873 | -8/Garrison | Triggered checkpoint 4974 | -8/Garrison | Garrison Relay disabled 5153 | -8/Garrison | Triggered checkpoint 5179 | -8/Garrison | Discovered new exit (range 15) 5189 | -8/Garrison | Lost 3 parts (1p2w) 5193 | -8/Garrison | Triggered checkpoint 5194 | -8/Garrison | Core integrity fell below 20% 5271 | -8/Garrison | Entered Recycling 5272 | -8/Recycling | Met a Zionite searching for Scraptown 5446 | -8/Recycling | Build established: Mutant 7338 | -8/Recycling | Discovered new exit (range 15) 7421 | -8/Recycling | Entered Factory 7421 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7613 | -6/Factory | Build established: Bomber 7632 | -6/Factory | Fabricated Shock Bomb Launcher? 7682 | -6/Factory | Garrison activated, responded to threat 7771 | -6/Factory | First assault squad dispatched 7799 | -6/Factory | Lost 4 parts (2p2n) 8037 | -6/Factory | Identified Exp. Sensor Array 8063 | -6/Factory | Lost 10 parts (1p2u7w) 8334 | -6/Factory | Build established: Skirmisher 8418 | -6/Factory | Core integrity fell below 50% 8429 | -6/Factory | System corruption reached 10% 8459 | -6/Factory | Core integrity fell below 20% 8482 | -6/Factory | Core destroyed Last Messages --------------- Slammed into P-60 Hacker. Destabilizing: Core damaged (-42). U-05 Engineer lays Concrete. EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Ion Cannon. U-05 Engineer lays Concrete. Slammed into P-60 Hacker. U-05 Engineer lays Concrete. Mni. Grenade Launcher destroyed. U-05 Engineer lays Concrete. Slammed into P-60 Hacker. U-05 Engineer lays Concrete. System corrupted: Matter fused (-8). U-05 Engineer lays Concrete. Exp. Sensor Array destroyed. Slammed into P-60 Hacker. U-05 Engineer destroyed. Slammed into P-60 Hacker. Destabilizing: Core damaged (-17). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????? ?????????? ?????????????????????? | | ????????????? ????????? ????????????????? ??? | | ???????????? ???????? ???????????????? ??? | | ???????????? ??????? ??????????????? ???? | | ??????????? ?????? = ####?????????? ""???? | | ???????????? ####################### """??? | | ????????????? ^ """ ? | | ????????????? ^ | | ?????????????? R | | ????????????????"""" % ^ // | | ????????????????"""" %! ^ / | | ?????????????# """" @p ###### | | ?????????????# uu # # | | ?????????????# """" + # | | ??????????????? """" # # | | ????????????+ """" "% " # # | | ?????????????# # # | | ?????????????# u ###### """ "" | | ?????????????####+##### # ### ##+### """ | | ??????????????? ?????# # ## !# """ | | ?????????????? ??????# # # # """ | | ?????????????? ???????# ## # =# | | ??????????????????????# # # | | ??????????????????????# #### # | | ??????????????????????# #??# # | | ??????????????????????# #??# # ### | | ??????????????????????+ #??# # # | | ??????????????????????#+##+#+#??# # # | | ????????????????????????????????#####+#### # | | ?????????????????????????????????????????# + " | | ?????????????????????????????????????????# # " | | ?????????????????????????????????????????# # " | | ?????????????????????????????????????????# # " | | ?????????????????????????????????????????# # | | ???????????????????????????????????????? ### | | ??????????????????????????????????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 450 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Recoil Stabilizer | -8/Recycling | Hacked Shock Bomb Launcher | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Shock Bomb Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Quick And Dirty Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed SuspensionFissionDissipator Manual? 0 Play Time 00:55:38 Cumulative 4.7 hours Start 2025.01.04 @ 22:41:35 End 2025.01.04 @ 23:35:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 098f4195-6aa6-4c86-b199-7dba4c4d25e6