Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 19:41:43 Player: Val Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1693) 1693 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5369 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 34 Friendly Fire -220 Cogmind --------- Core Integrity 509/850 Matter 5/450 Energy 9/100 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Matter Pod Weight Redist. System Improved Targeting Computer > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Cesium-ion Thruster Improved Hardlight Generator Plasma Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Cesium-ion Thruster > --- UTILITY ---------- Large Matter Pod Improved Targeting Computer Improved Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Weight Redist. System Plasma Rifle Missile Launcher [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Large Matter Pod Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 5 | . . . 2 . 1 1 1 Utility 2 | . . . . . 1 . 1 Weapon . | . . . . . . . . Parts Attached 68 | 7 8 1 5 9 12 3 23 Power 8 | 1 1 . . 1 2 2 1 Engine 6 | 1 . . . 1 2 1 1 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 27 | 2 4 . 4 4 5 . 8 Treads 4 | 2 2 . . . . . . Leg . | . . . . . . . . Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight 19 | . 2 . 4 4 5 . 4 Utility 14 | 1 2 . . 1 2 1 7 Device 8 | . 2 . . . 1 1 4 Storage 2 | 1 . . . . . . 1 Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 19 | 3 1 1 1 3 3 . 7 Energy Gun 7 | 1 1 . 1 1 2 . 1 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 3 | 2 . . . 1 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . 1 . 1 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 14 | . . . . 1 5 1 7 Power 4 | . . . . . 1 1 2 Propulsion 5 | . . . . . 2 . 3 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . 1 2 . 1 Highest Loss Streak 5 | . . . . 1 2 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 90 100 94 95 71 81 71 Engine 5 | . 6 . . 5 8 6 5 Core 5 | . 7 14 11 5 . 6 5 Treads 5 | . 26 28 1 . . . . Wheel 5 | . . . . . . . 12 Flight 19 | . 1 . 36 44 30 38 12 Device 8 | . 12 28 22 14 . 5 4 Storage 2 | . 6 . . . . . 3 Processor 9 | . . . . 6 18 15 11 Energy Gun 5 | . 14 14 11 7 4 . . Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 2 | . 14 9 . . . . . Ballistic Cannon 1 | . . . . . . . 3 Launcher 5 | . . 4 11 11 8 7 2 Peak Build Rating 52 | 6 10 11 13 22 29 34 52 Average Rating 25 | 2 8 10 12 19 19 31 42 On Entrance 14 | . 6 10 11 13 19 29 31 Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 16 15 15 15 21 27 39 Greatest Support 90 | 40 40 40 16 20 25 25 90 Greatest Overweight (x) 7 | . 1 . . . 1 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 Average Carried 4 | 2 3 4 2 4 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 2 5 4 Class Distribution -------------------- 62% | Mutant 31% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Sprinter | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 1122 | 182 97 3 18 188 229 . 405 Remotely . | . . . . . . . . Salvage Created 1195 | . 97 8 109 325 247 . 409 Parts 70 | . 4 3 8 18 11 . 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 38 | . 2 2 5 11 5 . 13 Guns 5 | . 2 1 . . 2 . . Cannons 4 | . . . . . . . 4 AOE 29 | . . 1 5 11 3 . 9 Classes Destroyed 10 | . 1 1 2 . 2 . 4 Worker 4 | . . . . . . . 4 Operator 1 | . . . 1 . . . . Watcher 3 | . . . . . 2 . 1 Swarmer 10 | . . 2 4 . . . 4 Grunt 15 | . 2 . . 6 3 . 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 1 5 1 . 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Thug 1 | . . . 1 . . . . Best Kill Streak 9 | . 2 2 5 9 5 . 5 Combat Bots Only 9 | . 2 2 5 9 5 . 4 Max Kills in Single Turn 5 | . 1 1 4 5 2 . 2 Gunslinging . | . . . . . . . . Exploded 5 | . . 1 4 5 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 235 | . 16 7 . 26 53 . 133 Missed 63 | . 2 1 . 10 20 . 30 Damage Taken 2646 | . 190 97 . 287 563 56 1453 Core 660 | . 55 24 . 111 129 . 341 Absorbed by Shields 48 | . . . . . . . 48 Redirected to Shielding 103 | . . . . . . . 103 Core Remaining (%) 83 | 100 . 68 . 72 76 100 . Volleys Fired 91 | . 4 2 4 19 29 1 32 Largest 2 | . 2 2 2 2 2 1 2 Hottest 113 | . 85 98 98 78 101 36 113 Shots Fired 124 | . 8 3 6 25 30 1 51 Gun 46 | . 8 2 2 6 28 . . Cannon 38 | . . . . . . . 38 Launcher 40 | . . 1 4 19 2 1 13 Special . | . . . . . . . . Kinetic 23 | . 4 . . . . . 19 Thermal 54 | . 4 2 1 . 28 . 19 Explosive 40 | . . 1 4 19 2 1 13 Electromagnetic 7 | . . . 1 6 . . . Robot Hit Streak 8 | . 6 1 3 4 6 . 8 Robot Miss Streak 3 | . . 2 . 2 2 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 68 | . 6 1 2 8 21 . 30 Core Hits 83 | . 5 2 7 24 15 . 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 1 . 1 Burn 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3894 | . 69 156 351 729 535 . 2054 Guns 433 | . 69 13 . 32 319 . . Cannons 677 | . . . . . . . 677 Explosions 2784 | . . 143 351 697 216 . 1377 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 351 | . 35 . . . . . 316 Thermal 824 | . 34 13 97 . 319 . 361 Explosive 2660 | . . 143 254 697 216 . 1350 Electromagnetic 59 | . . . . 32 . . 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 127 | . . . 26 27 . 1 73 Projectiles 55 | . . . . . . . 55 Explosions 72 | . . . 26 27 . 1 18 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 191 | . . 49 . 58 24 56 4 Shots 6 | . . 1 . 2 1 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 422 | . 36 20 15 8 422 49 156 Average Temperature 76 | . 27 12 6 4 177 17 31 Received Heat Transfer 714 | . 123 . . 78 261 . 252 Effects 4 | . . . . . 4 . . Energy Bleed 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 1457 | . 75 37 50 . 814 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 633 | . 50 105 289 633 612 307 594 Initial 277 | . . 19 40 121 267 277 149 Average 297 | . 38 32 148 296 443 295 422 Maximum Alert Level 2 | . . . 1 2 2 1 2 Low Security (%) 33 | 100 100 100 79 40 . . 3 Level 1 31 | . . . 20 34 39 100 39 Level 2 34 | . . . . 24 60 . 57 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . 3 2 . 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . . . 2 . . Assault 2 | . . . . 2 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 2 | . . . . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 6 3 2 15 15 . 17 Peak Tracking Total 10 | . 4 3 1 10 8 . 5 Tactical Retreats 4 | . 1 . . . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 15 | . . . 2 6 . . 7 Max in Single Turn 4 | . . . 2 2 . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 2 | . . . . 1 . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 2 | . . . . 1 . . 1 Successful 1 | . . . . . . . 1 Failed 1 | . . . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 3 | . . 1 . 2 . . . Largest Group 2 | . . 1 1 2 . . . Highest-Rated Group 62 | . . 31 31 62 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . 3 . 10 . . . Total Damage 212 | . . 42 . 170 . . . Kills 3 | . . 1 . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 1398 | 61 156 131 53 143 250 79 525 Spaces Moved 1889 | 33 78 74 106 238 455 211 694 Core 15 | 15 . . . . . . . Treads 168 | 18 76 74 . . . . . Legs . | . . . . . . . . Wheels 241 | . . . . . . . 241 Hover . | . . . . . . . . Flight 1465 | . 2 . 106 238 455 211 453 Fastest Speed 26 | 50 117 160 31 31 28 28 26 Average Speed 52 | 110 158 160 31 31 35 31 55 Slowest Speed 625 | 160 160 160 31 31 107 98 625 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 24 29 17 53 41 5 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 24 | . . . . 14 . . 10 Terrain Destroyed 340 | . . 12 75 155 10 15 73 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 330 | . . 12 75 155 10 15 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 2160 | 57 102 86 119 283 518 221 774 Wait 23 | 12 . . . 4 . . 7 Move 1878 | 32 77 73 105 237 454 208 692 Hop 2 | . . . . . . 1 1 Pick Up 49 | 5 8 5 3 5 13 4 6 Fast Attach 18 | 3 1 . . 2 . . 12 Attach 29 | 4 2 . 4 1 11 3 4 Detach 6 | 1 . . . . 2 3 . Swap 21 | . 5 1 1 6 1 . 7 Drop 43 | . 5 5 2 9 8 1 13 Fire 91 | . 4 2 4 19 29 1 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 218 | -10/Materials | Entered Mines 221 | -10/Mines | Received a Mining Laser from a helpful Derelict 238 | -10/Mines | Learned location of Recycling (-9) 301 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 305 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 7) 349 | -10/Mines | Entered Materials 349 | -9/Materials | Accompanied by 1 ally 349 | -9/Materials | Evolved 2 slots: Propulsion x2 391 | -9/Materials | Discovered new exit (range 10) 402 | -9/Materials | Entered Storage 418 | -9/Storage | Met a pair of Derelict thieves 449 | -9/Storage | Garrison activated, responded to threat 540 | -9/Storage | Discovered new exit (range 15) 545 | -9/Storage | Entered Materials 545 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 558 | -8/Materials | Destroyed 9 combat bots 778 | -8/Materials | Discovered new exit (range 3) 795 | -8/Materials | Entered Factory 795 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 797 | -7/Factory | Discovered new exit (range 4) 807 | -7/Factory | Discovered new exit (range 16) 823 | -7/Factory | Discovered new exit (range 15) 874 | -7/Factory | Entered another Factory area 874 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -6/Factory | Identified exit to Garrison 1399 | -6/Factory | Self-destructed Last Messages --------------- 01358_ Lgt. Deuterium Engine destroyed. 01358_ Penetrated by Slug. 01360_ Slug penetrates H-66 Slayer. 01360_ Destroyed Phase Shifter. 01361_ Penetrated by Slug. 01361_ Imp. Propulsion Shielding destroyed. 01361_ Slug penetrates Wall. 01363_ Cesium-ion Thruster destroyed. 01365_ Penetrated by Slug. 01381_ The unstable cave ceiling collapses. 01382_ Fabricator disabled. 01382_ H-66 Slayer destroyed. 01384_ Mic. Nuclear Core destroyed. 01385_ G-50 Soldier destroyed. 01387_ U-05 Engineer builds a Wall. 01389_ The unstable cave ceiling collapses. 01392_ Slug penetrates Wall. 01392_ Hvy. Ion Cannon destroyed. 01397_ The unstable cave ceiling collapses. 01398_ Slug penetrates Wall. 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