Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 20:17:20 Player: LightKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2058) 2058 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 7457 Bonus ------- High Alert Combat Kills 59 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Coolant Injector Gatling Laser Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Energy Filter Transmission Jammer Reaction Control System Improved Power Shielding High-powered Tractor Beam > --- WEAPON ----------- Tesla Rifle Wave Gun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Micro Fission Core Gatling Laser Flak Gun Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher Improved Remote Datajack Plasma Cutter Chainsword [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . . 4 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 6 | . . . 2 1 1 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 86 | 7 . 4 31 10 4 4 5 5 8 8 . Power 8 | 1 . 1 2 . . 1 . 1 . 2 . Engine 7 | 1 . 1 2 . . 1 . 1 . 1 . Core 1 | . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . 1 4 4 . 2 . . 1 . . Treads 4 | 2 . 1 1 . . . . . . . . Leg 10 | . . . 3 4 . 2 . . 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 2 . 1 8 5 2 . 4 . 5 3 . Device 20 | 1 . . 4 4 1 . 4 . 3 3 . Storage 2 | 1 . . 1 . . . . . . . . Processor 3 | . . . 1 . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 2 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 . 1 17 1 2 1 1 4 2 3 . Energy Gun 8 | 1 . 1 3 1 . . . . . 2 . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 15 | 1 . . 8 . 2 . 1 2 1 . . Ballistic Cannon 2 | . . . . . . . . 1 1 . . Launcher 3 | . . . 2 . . . . . . 1 . Special Weapon 4 | . . . 3 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 6 | . . 6 . . . . . . . . . Parts Lost 30 | . . 1 6 1 . 4 . 1 4 12 1 Power 3 | . . . . . . 1 . . . 2 . Propulsion 6 | . . . 2 . . . . . 2 2 . Utility 14 | . . . 2 1 . 3 . 1 2 4 1 Weapon 7 | . . 1 2 . . . . . . 4 . Highest Loss Streak 12 | . . 1 3 1 . 2 . 1 4 12 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 97 99 100 84 90 94 95 77 3 Engine 9 | . 14 14 11 9 7 7 7 7 7 7 . Treads 7 | . 28 28 12 . . . . . . . . Leg 14 | . . . 8 27 23 23 23 23 20 10 . Device 18 | . 14 1 14 17 21 12 28 32 23 27 3 Storage 8 | . 14 14 11 9 7 7 7 7 7 4 . Processor 5 | . . . 10 8 1 . . . 4 . . Protection 6 | . . 12 7 10 15 8 . . 7 4 . Energy Gun 6 | . 14 16 12 5 3 . . . . 6 . Ballistic Gun 10 | . 14 11 8 9 18 15 19 18 10 2 . Ballistic Cannon 2 | . . . . . . . . 3 11 5 . Peak Build Rating 65 | 9 9 12 20 40 46 47 45 46 49 65 7 Average Rating 29 | 5 9 9 16 31 43 38 40 44 45 54 5 On Entrance 25 | . 9 9 12 20 40 46 31 45 44 41 7 Naked Turns 29 | . . . . . . . . . . . 29 Heaviest Build 63 | 13 13 20 32 40 44 42 33 39 43 63 1 Greatest Support 60 | 40 40 40 42 60 60 60 60 60 60 40 3 Greatest Overweight (x) 16 | . . . 2 . . 1 . . 1 16 . Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 9 5 Most Carried 10 | 4 6 8 10 10 10 10 8 10 10 10 5 Average Carried 7 | 2 5 6 8 9 8 8 5 9 8 8 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 6 8 9 10 10 7 8 10 7 5 5 Class Distribution -------------------- 43% | Mutant 28% | Tank 20% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Tank | -7/Storage Tank | -7/Recycling Tank | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Matter Collected 1920 | 277 19 35 545 217 . . 106 278 259 184 . Remotely 1044 | . . . . 217 . . 106 278 259 184 . Salvage Created 2331 | 81 108 129 1024 338 . . 106 277 105 163 . Parts 145 | 6 4 10 75 20 . . 8 11 2 9 . Haulers Intercepted 6 | . . . 4 . . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Combat Hostiles Destroyed 57 | . 2 5 27 11 . . 4 3 2 3 . Guns 42 | . 2 5 19 8 . . 4 1 1 2 . Cannons 5 | . . . . 2 . . . 1 1 1 . AOE 10 | . . . 8 1 . . . 1 . . . Classes Destroyed 12 | 2 2 1 5 1 . . . . . 1 . Worker 2 | . . . 2 . . . . . . . . Builder 3 | . . . 3 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 6 | . . . 4 . . . . 2 . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 6 | . 1 . 3 . . . . 2 . . . Swarmer 21 | . . 3 7 7 . . 4 . . . . Grunt 24 | . 2 2 15 2 . . . 2 . 1 . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 9 | . . . 4 1 . . . 1 2 1 . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 2 2 3 10 4 . . 4 2 1 2 . Combat Bots Only 7 | . 2 3 7 4 . . 4 2 1 2 . Max Kills in Single Turn 5 | 1 1 1 5 1 . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Hostile Shots Fired 491 | . 37 27 130 34 . 1 14 18 81 118 31 Missed 149 | . 7 6 37 13 . . 4 8 35 32 7 Damage Taken 5347 | . 292 298 1219 290 . 414 146 174 372 1597 545 Core 1344 | . 48 60 69 6 . 87 30 12 31 458 543 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 113 | . . . . 68 . . . . 17 28 . Core Remaining (%) 82 | 100 . 56 82 98 . . . . 77 . . Volleys Fired 184 | 7 19 12 70 27 1 1 7 14 10 16 . Largest 3 | 2 2 2 2 2 3 2 3 3 3 3 . Hottest 194 | 60 60 80 101 91 69 46 69 104 124 194 . Shots Fired 393 | 14 33 24 128 53 3 2 15 43 31 47 . Gun 319 | 14 33 24 110 42 3 2 15 37 13 26 . Cannon 55 | . . . . 11 . . . 6 18 20 . Launcher 13 | . . . 12 . . . . . . 1 . Special 6 | . . . 6 . . . . . . . . Kinetic 237 | 7 19 6 52 27 3 2 15 43 31 32 . Thermal 99 | 7 14 18 45 11 . . . . . 4 . Explosive 13 | . . . 12 . . . . . . 1 . Electromagnetic 44 | . . . 19 15 . . . . . 10 . Robot Hit Streak 15 | 8 11 7 15 15 1 3 8 6 4 4 . Robot Miss Streak 5 | 1 2 2 4 5 2 . 3 3 3 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . Shots Hit Robots 237 | 10 20 13 80 36 1 2 8 29 15 23 . Core Hits 123 | 3 7 8 49 15 . 1 8 16 8 7 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . . 1 . . . Critical Strikes 5 | . 2 . 2 . . . . 1 . . . Destroy 3 | . 2 . . . . . . 1 . . . Corrupt 2 | . . . 2 . . . . . . . . Melee Attacks 13 | . . . . . . 13 . . . . . Impact . | . . . . . . . . . . . . Slashing 13 | . . . . . . 13 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5087 | 111 171 156 2322 642 16 28 119 546 323 615 38 Guns 2940 | 111 171 156 1103 380 16 28 119 346 160 350 . Cannons 699 | . . . . 185 . . . 86 163 265 . Explosions 1410 | . . . 1219 77 . . . 114 . . . Melee . | . . . . . . . . . . . . Ramming 38 | . . . . . . . . . . . 38 Kinetic 2317 | 35 98 44 533 238 16 28 119 432 323 451 . Thermal 1436 | 76 73 112 839 262 . . . . . 74 . Explosive 864 | . . . 750 . . . . 114 . . . Electromagnetic 432 | . . . 200 142 . . . . . 90 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . 6 . . . 9 9 9 9 . 3 Average Corruption 8 | . . 6 . . . 2 9 9 9 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . Effects 56 | . . . . . . 4 13 10 28 . 1 Message Errors 14 | . . . . . . 1 5 1 7 . . Matter Fused 16 | . . . . . . 3 3 3 7 . . Heat Flow Errors 5 | . . . . . . . 2 . 2 . 1 Energy Discharges 4 | . . . . . . . 1 . 3 . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . 1 2 6 . . Data Loss (major) 2 | . . . . . . . . 2 . . . Misfires 2 | . . . . . . . . 1 1 . . Alerts 2 | . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 44 | . . . 44 . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 44 | . . . 44 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 280 | . . . 165 37 . . . 62 . . 16 Shots 6 | . . . 4 1 . . . 1 . . . Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 342 | 40 100 132 144 11 . . 206 42 342 197 212 Average Temperature 67 | 17 46 60 46 6 . . 107 15 122 109 112 Received Heat Transfer 1275 | . 105 42 342 54 . . . 51 126 477 78 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . . . . . Heat Transferred 2470 | 175 175 250 1326 433 . . . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Peak Influence 637 | 10 78 140 637 530 149 53 116 282 130 113 32 Initial 187 | . 6 30 54 187 149 52 11 52 109 . 18 Average 162 | 2 37 64 285 292 149 37 69 154 62 71 20 Maximum Alert Level 2 | . . . 2 2 . . . 1 . . . Low Security (%) 75 | 100 100 100 50 30 100 100 100 62 100 100 100 Level 1 8 | . . . 6 53 . . . 37 . . . Level 2 15 | . . . 43 16 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 4 . 1 . . 3 . 4 . Investigation 1 | . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 7 | . . . 4 . 1 . . . . 2 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . 2 . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Distress Signals 6 | . 1 . 4 1 . . . . . . . Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 119 | . 13 5 36 15 1 9 5 5 2 9 19 Peak Tracking Total 18 | . 7 2 5 4 1 6 4 2 1 6 18 Tactical Retreats 5 | . 1 . 1 2 . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Traps Triggered 4 | . . 1 . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Machines Disabled 11 | . . . 5 . . . . 3 2 1 . Max in Single Turn 3 | . . . 3 . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Machines Accessed 7 | . 1 1 1 2 . . . . . 1 1 Terminals 3 | . 1 . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 11 | . 3 1 2 2 . . . . . 1 2 Successful 7 | . 1 1 2 1 . . . . . 1 1 Failed 4 | . 2 . . 1 . . . . . . 1 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 6 | . 3 . . 1 . . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 3 | . 1 1 . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . 2 1 . . . . . . . Insert Component 3 | . . . 2 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . . 1 . . . . . 1 1 Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Turns Passed 5124 | 139 176 343 1699 456 201 147 374 256 861 389 83 Spaces Moved 2805 | 76 74 180 799 278 147 80 262 125 532 162 90 Core 115 | 14 . . . . . . . . . 11 90 Treads 743 | 62 74 180 427 . . . . . . . . Legs 1947 | . . . 372 278 147 80 262 125 532 151 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 130 130 130 130 130 50 50 Average Speed 147 | 139 160 160 165 127 130 130 130 130 145 194 50 Slowest Speed 850 | 160 160 160 260 130 130 200 130 130 200 850 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 34 | 5 24 46 60 33 7 75 6 34 94 5 20 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 17 | . . . 4 . . 13 . . . . . Terrain Destroyed 199 | . . . 127 3 . 13 . 32 8 16 . Melee 13 | . . . . . . 13 . . . . . Projectile 20 | . . . 5 . . . . 3 8 4 . AOE 166 | . . . 122 3 . . . 29 . 12 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Sto Rec Fac Gar Total 3396 | 93 103 213 1032 329 155 100 279 168 598 198 128 Wait 181 | . 9 10 97 1 . 3 3 13 38 7 . Move 2795 | 75 73 179 798 277 147 79 261 124 531 161 90 Hop . | . . . . . . . . . . . . Pick Up 43 | 4 2 4 16 5 2 . 3 1 3 3 . Fast Attach 25 | 7 . 1 5 3 1 . 2 . 3 3 . Attach 21 | . . 1 5 3 2 3 2 . 3 2 . Detach 9 | . . 1 2 3 . . . . 2 1 . Swap 40 | . . 2 21 4 1 1 1 5 2 3 . Drop 38 | . . 3 18 6 1 . . 2 6 2 . Fire 184 | 7 19 12 70 27 1 1 7 14 10 16 . Melee 13 | . . . . . . 13 . . . . . Ram 8 | . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . 30 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . 9 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -5/Factory -5/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 324 | -10/Mines | Learned location of Mines (-8) 340 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 640 | -10/Mines | Discovered new exit (range 7) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Utility x2 1215 | -9/Materials | Build established: Scavenger-Mutant 1596 | -9/Materials | Lost 3 parts (1n1u1w) 1749 | -9/Materials | Destroyed 7 combat bots 2337 | -9/Materials | Discovered new exit (range 5) 2358 | -9/Materials | Entered another Materials area 2358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2487 | -8/Materials | Build established: Mutant 2792 | -8/Materials | Discovered new exit (range 12) 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3015 | -7/Factory | Sucked down chute 3015 | -7/Factory | Entered Waste 3025 | -7/Waste | Spotted C-40 Crusher 3030 | -7/Waste | EMP discharged 3034 | -7/Waste | Spotted C-40 Crusher 3054 | -7/Waste | Spotted C-40 Crusher 3055 | -7/Waste | Spotted C-40 Crusher 3069 | -7/Waste | Spotted C-40 Crusher 3080 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3094 | -7/Waste | Spotted C-40 Crusher 3129 | -7/Waste | Crushed by falling debris 3130 | -7/Waste | EMP discharged 3144 | -7/Waste | Discovered new exit (range 10) 3162 | -7/Waste | Entered Factory 3529 | -7/Factory | Discovered new exit (range 5) 3536 | -7/Factory | Entered Storage 3691 | -7/Storage | Garrison activated, responded to threat 3787 | -7/Storage | Discovered new exit (range 4) 3792 | -7/Storage | Entered Recycling 3793 | -7/Recycling | Met a Zionite searching for Scraptown 3893 | -7/Recycling | Build established: Tank 4442 | -7/Recycling | Lost 4 parts (2n2u) 4595 | -7/Recycling | Discovered new exit (range 16) 4653 | -7/Recycling | Entered Factory 4653 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5036 | -5/Factory | Identified exit to Garrison 5042 | -5/Factory | Entered Garrison 5067 | -5/Garrison | Lost 12 parts (2p2n4u4w) 5084 | -5/Garrison | Triggered checkpoint 5097 | -5/Garrison | Core integrity fell below 50% 5118 | -5/Garrison | Spotted B-75 Beast 5120 | -5/Garrison | Triggered checkpoint 5122 | -5/Garrison | Triggered checkpoint 5123 | -5/Garrison | Core integrity fell below 20% 5125 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05078_ Field strength at 22. 05079_ Field strength at 16. 05080_ Field strength at 10. 05081_ Field strength at 4. 05082_ Stasis field depleted. 05084_ Beams of light sweep through the air. An alarm sounds. 05092_ Connecting with Garrison Terminal... >>Download(Navigation) Retrieving Factory patrol records... Downloaded protocol data. 05096_ Slammed into B-60 Warrior. 05096_ Adv. Heat Sink destroyed. 05096_ System corrupted by crushing effect (+3). 05097_ Slammed into B-60 Warrior. 05097_ Destabilizing: Core damaged (-20). 05098_ Slammed into B-60 Warrior. 05112_ System corrupted: Heat flow error (+252). 05120_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | " #???????????????????????????????????? | | "T"######### #???????????????????????????????????? | | ####???????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ?????????### #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ######???# #???????????????????????????????????? | | #???### #???????????????????????????????????? | | #?????# #???????????????????????????????????? | | ### ####### #??????????#####????????????????????? | | ??# #?????????? ????????????????????? | | ??# #########?????????? ?????????????????????? | | ??# #?????????????????# ?????????????????????? | | ??# #?????????????????#s #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #??????????????#### #?????????????????????? | | ??# #??????????????# s #?????????????????????? | | ??# #??????????????# ## #?????????????????????? | | ??# #???????????####+## #?????????????????????? | | ??# #???????????#ss ## #?????????????????????? | | ??# #??????###### ss##s #?????????????????????? | | ??# ######## ss #?????????????????????? | | ??# #?????????????????????? | | ??# #?????????????????????? | | ??########### ## ## @ #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ??????????? "?????????????????????? | | ??????????# "?????????????????????? | | ??????????# "?????????????????????? | | ??????????# "?????????????????????? | | ??????????### ## ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ?????????????????????? | | ????????????# ????????????????????? | | ????????????# ##????????????????????? | | ????????????## ##""""######?????????????????????? | | ?????????????? #????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 225 Resistance: EM 15 Power Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed GreatInsulationSystem Manual? 0 Play Time 01:05:07 Cumulative 59.7 hours Start 2024.12.23 @ 20:34:12 End 2024.12.26 @ 20:17:20 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d16495f1-af82-4bac-8905-9895d61318dc