Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.17 @ 09:51:00 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1572) 1572 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4937 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 127/500 Energy 109/315 System Corruption 4% Temperature Cool (1283) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Terrain Scanner Advanced Terrain Scan Processor Improved Power Shielding > --- WEAPON (4) ------- Assault Rifle Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Ion Engine Ion Engine Ion Engine Improved Maneuvering Thrusters Improved Hacking Suite Precision Beam Rifle Autogun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Terrain Scanner Advanced Terrain Scan Processor Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Maneuvering Thrusters Improved Hacking Suite Precision Beam Rifle Precision Beam Rifle Assault Rifle Assault Rifle Assault Rifle [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . 1 . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . . 2 Weapon 2 | . . . . 2 . Parts Attached 36 | 7 3 8 2 8 8 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 2 2 3 . Treads . | . . . . . . Leg 10 | 2 1 2 2 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 3 . 1 3 Device 2 | . . 1 . . 1 Storage 4 | 1 1 2 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | 1 . . . . 2 Artifact . | . . . . . . Weapon 12 | 2 . 2 . 4 4 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 2 . . 3 Ballistic Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 5 | . . 1 . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 1 . . 4 Average Slot Usage (%) 99 | . 100 99 100 100 99 Engine 16 | . 25 20 16 14 12 Leg 24 | . 25 19 33 28 24 Device 6 | . . 10 8 7 5 Storage 14 | . 12 20 16 14 12 Processor 3 | . . . . 6 6 Protection 9 | . 12 10 8 . 11 Ballistic Gun 10 | . 25 19 16 . . Ballistic Cannon 12 | . . . . 28 23 Naked Turns . | . . . . . . Heaviest Build 78 | 18 31 41 41 65 78 Greatest Support 60 | 20 20 20 40 60 60 Greatest Overweight (x) 3 | 2 1 3 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 2 6 7 10 10 10 Average Carried 6 | . 4 5 7 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 6 6 10 9 8 Class Distribution -------------------- 50% | Skirmisher 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1694 | 192 524 360 134 40 444 Remotely . | . . . . . . Salvage Created 1745 | . 423 630 257 40 395 Parts 95 | . 32 38 8 2 15 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . 7 16 3 3 12 Guns 26 | . 7 16 3 . . Cannons 15 | . . . . 3 12 Classes Destroyed 9 | . 5 1 1 . 2 Hauler 3 | . 1 . 2 . . Recycler 4 | . 2 1 . . 1 Watcher 5 | . 3 2 . . . Swarmer 14 | . 4 5 . 2 3 Grunt 18 | . 3 10 2 . 3 Duelist 1 | . . . . . 1 Sentry 2 | . . 1 . . 1 Hunter 4 | . . . 1 1 2 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 4 5 3 2 5 Combat Bots Only 5 | . 3 5 3 2 5 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2391 | . 143 317 56 47 1828 Core 963 | . 35 43 23 . 862 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 86 89 95 100 . Volleys Fired 140 | . 36 48 19 3 34 Largest 4 | . 2 2 2 4 4 Hottest 205 | . 40 40 40 192 205 Shots Fired 339 | . 72 95 38 12 122 Gun 222 | . 72 95 38 . 17 Cannon 117 | . . . . 12 105 Launcher . | . . . . . . Special . | . . . . . . Kinetic 326 | . 72 95 38 12 109 Thermal 13 | . . . . . 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 37 | . 26 36 11 17 37 Robot Miss Streak 6 | . 4 2 1 . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 250 | . 51 79 29 11 80 Core Hits 97 | . 21 35 14 4 23 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4191 | . 647 966 378 269 1931 Guns 2215 | . 647 966 378 . 224 Cannons 1976 | . . . . 269 1707 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3989 | . 647 966 378 269 1729 Thermal 202 | . . . . . 202 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . 1 . 4 Average Corruption 1 | . 1 . 1 . 2 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 42 | . . . . . 42 Projectiles 42 | . . . . . 42 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . 2 15 Impact . | . . . . . . Kinetic 16 | . . . . 2 14 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1331 | . 12 9 6 244 1331 Average Temperature 288 | . 6 3 3 107 402 Received Heat Transfer 384 | . 48 219 36 . 81 Effects 62 | . . . . . 62 Shutdowns 18 | . . . . . 18 Energy Bleed 8 | . . . . . 8 Interference 9 | . . . . . 9 Matter Decay 5 | . . . . . 5 Short Circuit 4 | . . . . . 4 Damage (major) 12 | . . . . . 12 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 444 | . . . . . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 280 | . 161 280 94 110 180 Average Influence 64 | . 47 111 39 45 58 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 91 100 100 100 Level 1 1 | . . 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 2 1 . 5 Investigation 4 | . 1 2 . . 1 Extermination 3 | . . . . . 3 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 12 19 6 3 13 Peak Tracking Total 5 | . 4 5 4 1 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 4 3 . . 2 Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 33 | . 16 12 . . 5 Successful 27 | . 14 9 . . 4 Failed 6 | . 2 3 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 16 12 . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 23 | . 14 9 . . . Record 4 | . 2 2 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Hauler Manifests 2 | . 2 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 2 . . 1 Full Trace Events 6 | . 3 2 . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3493 | 65 616 804 238 395 1375 Spaces Moved 1201 | 47 323 328 113 78 312 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1191 | 37 323 328 113 78 312 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 150 150 150 152 Average Speed 151 | 113 150 158 150 151 152 Slowest Speed 210 | 150 150 210 150 152 153 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 44 30 15 3 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . . 12 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2580 | 55 383 514 145 350 1133 Wait 1169 | . 15 128 . 253 773 Move 1196 | 46 322 327 112 77 312 Hop . | . . . . . . Pick Up 24 | 2 5 2 9 2 4 Fast Attach 10 | 7 . 2 . . 1 Attach 15 | . 1 3 2 5 4 Detach 3 | . . . . 3 . Swap 11 | . 2 3 . 3 3 Drop 12 | . 2 1 3 4 2 Fire 140 | . 36 48 19 3 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 317 | -10/Materials | Build established: Mutant 552 | -10/Materials | Identified exit to Materials 552 | -10/Materials | Discovered exit to Materials (range 7) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Identified exit to Materials 1060 | -9/Materials | Discovered exit to Materials (range 15) 1165 | -9/Materials | Identified exit to Mines 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Propulsion x2 1611 | -8/Materials | Garrison activated, responded to threat 1675 | -8/Materials | Identified exit to Factory 1675 | -8/Materials | Discovered exit to Factory (range 15) 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Weapon x2 2028 | -7/Factory | Build established: Skirmisher 2064 | -7/Factory | Identified exit to Factory 2064 | -7/Factory | Discovered exit to Factory (range 9) 2119 | -7/Factory | Entered another Factory area 2119 | -6/Factory | Evolved 2 slots: Utility x2 2985 | -6/Factory | Repaired Terrain Scanner 3471 | -6/Factory | Core integrity fell below 50% 3479 | -6/Factory | Core integrity fell below 20% 3495 | -6/Factory | Core destroyed Last Messages --------------- 03481_ Overheating: Adv. Assault Cannon damaged (-41). 03481_ Overheating: Adv. Assault Cannon damaged (-6). 03482_ Power failure, Rnf. Ion Engine shutdown. 03483_ K-01 Serf collects debris. 03483_ Penetrated by Slug. 03483_ Critical hit. 03483_ Hrd. Medium Armor Plating destroyed. 03484_ Overheating: Short circuit. 03484_ Autogun permanently disabled. 03485_ Power failure, Lgt. Angular Momentum Engine shutdown. 03487_ Overheating: Energy bleed (-19). 03487_ K-01 Serf collects debris. 03490_ Penetrated by Slug. 03490_ Adv. Assault Cannon destroyed. 03490_ Penetrated by Slug. 03492_ System corrupted: Assault Rifle jammed. 03492_ H-66 Slayer destroyed. 03493_ Power failure, Rnf. Ion Engine shutdown. 03493_ K-01 Serf collects debris. 03495_ Overheating: Core damaged (-85). 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