Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 22:50:37 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1621) 1621 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 3922 Bonus ------- Follower Combat Kills 141 Cogmind --------- Core Integrity 233/550 Matter 269/300 Energy 26/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved EM Shotgun > --- INVENTORY (10) --- Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Beamcaster Minigun Minigun > --- INVENTORY -------- Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 33 | 8 1 11 2 11 Power 5 | 2 . . 2 1 Engine 5 | 2 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 3 . 3 Treads 6 | . . 3 . 3 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 2 . 3 Device 6 | 2 . 2 . 2 Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 . 6 . 4 Energy Gun 6 | 1 . 3 . 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 3 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 15 | . . 3 . 12 Power 3 | . . 1 . 2 Propulsion 4 | . . . . 4 Utility 3 | . . 1 . 2 Weapon 5 | . . 1 . 4 Highest Loss Streak 7 | . . 1 . 7 To Critical Strikes 1 | . . 1 . . Average Backups 6 | 2 4 4 9 8 Power . | . . . . . Propulsion . | 1 1 1 . . Utility 4 | . 1 2 7 5 Weapon 1 | . 1 . 2 3 Tool/Special . | . . . . . Unused Backups 9 | . 2 1 . 6 Power . | . . . . . Propulsion 3 | . 2 1 . . Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 99 94 99 87 Engine 9 | . 14 10 10 7 Treads 13 | . . 12 22 12 Leg 6 | . 28 9 . . Device 20 | . 17 18 22 22 Storage 10 | . 9 11 11 9 Processor 2 | . . . . 9 Energy Gun 12 | . 14 18 11 8 Ballistic Gun 17 | . 14 13 22 17 Peak Build Rating 28 | 7 7 15 15 28 Average Rating 15 | 4 6 12 14 23 On Entrance 8 | . 7 7 14 15 Naked Turns . | . . . . . Heaviest Build 29 | 11 20 26 26 29 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 9 | . . 1 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 5 6 10 10 10 Average Carried 6 | 2 4 4 9 8 Final Capacity 10 | 5 10 10 10 10 Final Carried 9 | 5 4 9 9 9 Class Distribution -------------------- 70% | Scavenger-Gunner 17% | Mutant 6% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1245 | 287 68 240 157 493 Remotely . | . . . . . Salvage Created 2368 | 68 110 685 270 1235 Parts 153 | 9 14 50 22 58 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 52 | 1 8 15 9 19 Guns 52 | 1 8 15 9 19 Classes Destroyed 11 | 2 1 5 . 3 Worker 3 | . . 1 2 . Builder 2 | . . 2 . . Tunneler 4 | 1 . 1 1 1 Hauler 2 | . . 1 . 1 Recycler 3 | . . . . 3 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 22 | . 8 4 6 4 Grunt 20 | 1 . 7 3 9 Brawler 1 | . . 1 . . Sentry 9 | . . 3 . 6 Best Kill Streak 7 | 2 3 4 7 6 Combat Bots Only 6 | 1 3 3 6 6 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . 1 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 262 | 7 36 58 32 129 Missed 77 | 3 12 19 9 34 Hits 185 | 4 24 39 23 95 Melee 3 | . . 3 . . Projectile 182 | 4 24 36 23 95 Critical Strikes 4 | . 1 2 . 1 Damage Taken 2367 | 43 192 523 218 1391 Core 442 | 11 36 59 19 317 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 95 81 . 80 . Volleys Fired 136 | 9 14 36 19 58 Largest 3 | 2 2 3 3 3 Hottest 135 | 70 70 135 102 125 Shots Fired 375 | 18 28 102 58 169 Gun 375 | 18 28 102 58 169 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 215 | 9 14 41 38 113 Thermal 160 | 9 14 61 20 56 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 7 4 8 4 18 Robot Miss Streak 8 | 8 3 5 5 5 Penetration Max . | . . . . . Secondary Targets 16 | . 2 5 4 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 201 | 8 12 52 23 106 Core Hits 98 | 3 8 28 17 42 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 15 | . 2 4 3 6 Burn 12 | . 1 4 2 5 Destroy 3 | . 1 . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3575 | 114 194 809 387 2071 Guns 3568 | 114 194 808 387 2065 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . . 1 . 6 Kinetic 1928 | 52 81 254 286 1255 Thermal 1640 | 62 113 554 101 810 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 4 14 . Message Errors 4 | . . 1 3 . Matter Fused 4 | . . 1 3 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 364 | 69 36 364 197 36 Average Temperature 56 | 27 14 92 61 15 Received Heat Transfer 741 | 24 . 165 48 504 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 1 3 2 4 Heat Transferred 4551 | 185 407 1739 407 1813 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 97 | 100 100 100 96 95 Level 1 2 | . . . 3 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 296 | 20 100 130 209 296 Initial 46 | . 3 29 46 46 Average 90 | 3 56 49 120 124 Influence Increases 1728 | 25 190 437 356 720 Destroy 0b10 Robot/C 1140 | 20 160 300 240 420 Destroy 0b10 Robot/NC 80 | 5 . 25 15 35 Destroy Leader 276 | . 30 72 50 124 Allied During Kill 56 | . . . 40 16 Successful Hack 18 | . . 7 11 . Disable Machine 45 | . . . . 45 Destroy Structure 8 | . . 3 . 5 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 90 | . . 30 . 60 Influence Decreases 1498 | 20 125 388 354 611 Entered New Map 191 | . 2 41 73 75 Time Decay 1097 | 20 123 317 281 356 Lost Part 150 | . . 30 . 120 Lost Ally 60 | . . . . 60 Squads Dispatched 8 | . . 2 . 6 Investigation 4 | . . 1 . 3 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | 1 10 17 12 35 Peak Tracking Total 6 | 1 4 4 6 6 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 1 1 2 Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 17 | . 5 2 4 6 Successful 12 | . 4 1 4 3 Failed 5 | . 1 1 . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 2 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 3 | . . . . 3 Garrison Access 3 | . . . . 3 Terminal Hacks 6 | . 1 1 4 . Record 2 | . 1 . 1 . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 6 | . 2 1 1 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 2 . . . Recycled Matter 50 | . 50 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 85 | . . . 85 85 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 33 | . . . 10 23 Total Damage 503 | . . . 167 336 Kills 5 | . . . 3 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2079 | 7 292 708 699 373 Terrain 334 | . . 334 . . Seismic 2079 | 7 292 708 699 373 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2633 | 126 292 708 699 808 Spaces Moved 1285 | 82 205 294 396 308 Core 31 | 25 . . . 6 Treads 900 | . . 202 396 302 Legs 354 | 57 205 92 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 165 | 98 120 189 160 197 Slowest Speed 500 | 120 120 240 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 45 28 66 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1511 | 109 223 365 419 395 Wait 2 | . 2 . . . Move 1281 | 81 204 293 395 308 Hop . | . . . . . Pick Up 37 | 10 1 16 2 8 Fast Attach 4 | 2 1 . . 1 Attach 20 | 5 . 5 1 9 Detach 2 | . . . . 2 Swap 15 | 1 . 7 1 6 Drop 12 | 1 1 7 1 2 Fire 136 | 9 14 36 19 58 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 993 | -9/Materials | Discovered new exit (range 16) 1083 | -9/Materials | Build established: Scavenger-Gunner 1127 | -9/Materials | Entered Mines 1194 | -9/Mines | Learned 4 Materials zone layouts 1414 | -9/Mines | Escorted by a lone wolf Derelict 1423 | -9/Mines | Discovered new exit (range 11) 1826 | -9/Mines | Entered Materials 1826 | -8/Materials | Accompanied by 3 allies 1826 | -8/Materials | Evolved 2 slots: Utility x2 1827 | -8/Materials | Identified exit to Factory 1831 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2088 | -8/Materials | Garrison activated, responded to threat 2589 | -8/Materials | Garrison activated, responded to threat 2632 | -8/Materials | Core integrity fell below 50% 2634 | -8/Materials | Self-destructed Last Messages --------------- 02616_ K-01 Serf collects debris. 02618_ R-06 Scavenger collects Aluminum Leg. 02618_ Seismic Detector destroyed. 02619_ K-01 Serf collects debris. 02622_ R-06 Scavenger collects Particle Gun. 02622_ K-01 Serf cleans the Garrison Access. 02623_ Beamcaster destroyed. 02623_ Minigun destroyed. 02623_ Lgt. Treads destroyed. 02624_ K-01 Serf collects debris. 02625_ Lgt. Treads destroyed. 02625_ K-01 Serf cleans the Garrison Access. 02626_ K-01 Serf collects debris. 02627_ Minigun destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 02631_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# ###????????????????????????? | | ?????????????# # ????????????????????????? | | ?????????????# #