Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.22 @ 20:01:40 Player: Rainbow Dash Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (369) 369 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (6300) 6300 TOTAL SCORE: 8039 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 360/800 Energy 125/125 System Corruption 0% Temperature Cool (36) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (1) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Reinforced Ion Engine Small Storage Unit High-capacity Storage Unit Large Matter Pod (150) Sensor Array Seismic Detector Seismic Detector Cloak of Protection Propulsion Shielding Light Armor Plating Light Armor Plating X0-1V1's Piety Tracker Light Cannon Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Assault Rifle Hammer > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Compact Wheel Small Storage Unit High-capacity Storage Unit Seismic Detector Propulsion Shielding Assault Rifle Assault Rifle Light Cannon Light Cannon Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 8 6 9 . 1 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 3 . 4 . 1 Treads 4 | 2 . 1 . 1 Leg . | . . . . . Wheel 4 | 1 . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 3 . . . Device 2 | 1 1 . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 3 4 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 3 . . Ballistic Cannon 2 | . 1 1 . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 12 | . . 11 . 1 Power 1 | . . 1 . . Propulsion 6 | . . 5 . 1 Utility 1 | . . 1 . . Weapon 4 | . . 4 . . Highest Loss Streak 10 | . . 10 . 1 To Critical Strikes . | . . . . . Average Backups 10 | 3 10 8 10 14 Power 1 | . 1 . 1 1 Propulsion 1 | 1 2 . . . Utility 5 | . 3 6 8 10 Weapon 2 | . 3 . . 2 Tool/Special . | . . . . . Unused Backups 12 | . . 1 . 11 Power 3 | . . 1 . 2 Propulsion . | . . . . . Utility 9 | . . . . 9 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 100 81 86 83 Engine 13 | . 14 9 12 14 Treads 22 | . 28 13 12 26 Wheel 3 | . . 9 12 . Device 8 | . 13 7 . . Storage 13 | . 14 11 12 14 Ballistic Gun 19 | . 18 8 24 28 Ballistic Cannon 6 | . 5 11 6 . Impact Weapon 4 | . 3 9 6 . Peak Build Rating 20 | 7 20 20 10 9 Average Rating 11 | 5 13 10 9 8 On Entrance 9 | . 7 20 10 9 Avg Prop Armor Cover (%) 10 | . . 8 11 . Naked Turns . | . . . . . Heaviest Build 30 | 13 29 30 30 25 Greatest Support 40 | 40 40 40 10 40 Greatest Overweight (x) 2 | 1 . 2 2 1 Average Overweight (x) . | . . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 13 11 15 15 Most Carried 15 | 5 14 14 13 15 Average Carried 10 | 3 10 8 10 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 14 9 13 15 Class Distribution -------------------- 65% | Mutant 19% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1019 | 227 327 264 96 105 Remotely . | . . . . . Salvage Created 552 | 13 331 55 . 153 Parts 34 | 4 24 . . 6 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 29 | . 10 16 . 3 Guns 11 | . 6 2 . 3 Cannons 5 | . . 5 . . AOE 13 | . 4 9 . . Classes Destroyed 7 | 1 4 1 . 1 Tunneler 1 | 1 . . . . Hauler 2 | . 2 . . . Watcher 2 | . 2 . . . Swarmer 6 | . 6 . . . Grunt 6 | . 4 . . 2 Brawler 1 | . . . . 1 Assembled 16 | . . 16 . . Best Kill Streak 9 | 1 5 9 . 2 Combat Bots Only 9 | . 5 9 . 2 Max Kills in Single Turn 4 | 1 4 3 . 1 Gunslinging . | . . . . . Exploded 4 | . 4 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 166 | . 37 100 . 29 Missed 49 | . 14 32 . 3 Hits 117 | . 23 68 . 26 Melee 13 | . . 12 . 1 Projectile 104 | . 23 56 . 25 Critical Strikes 2 | . . 2 . . Damage Taken 1795 | . 245 1171 . 379 Core 411 | . 51 243 . 117 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 48 | . 48 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 83 | 2 30 32 . 19 Largest 4 | 2 2 4 . 2 Hottest 90 | 40 50 90 . 40 Shots Fired 153 | 4 59 51 . 39 Gun 113 | 4 51 19 . 39 Cannon 34 | . 7 27 . . Launcher 6 | . 1 5 . . Special . | . . . . . Kinetic 147 | 4 58 46 . 39 Thermal . | . . . . . Explosive 6 | . 1 5 . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 3 10 6 . 6 Robot Miss Streak 4 | . 4 2 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 103 | 3 39 33 . 28 Core Hits 62 | 1 18 31 . 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 2 . . Destroy 1 | . 1 . . . Blast 2 | . . 2 . . Melee Attacks 7 | . 5 2 . . Impact 7 | . 5 2 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1996 | 37 741 996 . 222 Guns 735 | 37 373 103 . 222 Cannons 405 | . 101 304 . . Explosions 791 | . 202 589 . . Melee 63 | . 63 . . . Ramming 2 | . 2 . . . Kinetic 1140 | 37 474 407 . 222 Thermal . | . . . . . Explosive 791 | . 202 589 . . Electromagnetic . | . . . . . Impact 63 | . 63 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 42 | . 34 8 . . Projectiles 23 | . 18 5 . . Explosions 3 | . . 3 . . Melee 16 | . 16 . . . Knockbacks 5 | . . 5 . . Impact . | . . . . . Kinetic 5 | . . 5 . . Secondary . | . . . . . Self-Inflicted Damage 148 | . 20 128 . . Shots 5 | . 1 4 . . Rammed 2 | 1 1 . . . Targets Rammed 2 | 1 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 5 60 . 27 Average Temperature 19 | . 3 27 . 9 Received Heat Transfer 509 | . 45 260 . 204 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 120 13 . 50 Initial . | . . . . . Average 19 | . 27 . . 11 Influence Increases 405 | 5 281 24 . 95 Destroy 0b10 Robot/C 260 | . 200 . . 60 Destroy 0b10 Robot/NC 25 | 5 20 . . . Destroy Leader 58 | . 38 . . 20 Successful Hack 11 | . 11 . . . Destroy Structure 36 | . 12 24 . . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 370 | 5 281 24 . 60 Time Decay 350 | 5 281 4 . 60 Lost Part 20 | . . 20 . . Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 19 32 . 12 Peak Tracking Total 15 | . 6 15 . 7 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 8 | . 7 . 1 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 22 . 1 . Successful 13 | . 12 . 1 . Failed 10 | . 10 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 12 | . 11 . 1 . Terminals 19 | . 19 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Locate Traps 2 | . 2 . . . Patrol Status 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 6 . . . Terminals 6 | . 6 . . . Botnet 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 164 | . 20 94 . 50 Good Acts 4 | . 1 2 . 1 Bad Acts 8 | . 2 3 . 3 Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 813 | 21 652 140 . . Seismic 813 | 21 652 140 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 2402 | 114 1238 363 435 252 Spaces Moved 1371 | 65 600 199 392 115 Core 1 | 1 . . . . Treads 833 | 40 600 78 . 115 Legs . | . . . . . Wheels 537 | 24 . 121 392 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 80 110 160 Average Speed 138 | 131 160 121 110 161 Slowest Speed 240 | 160 160 160 110 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 77 34 78 25 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . 3 2 . . Terrain Destroyed 57 | . 10 47 . . Melee 5 | . 3 2 . . Projectile 1 | . . 1 . . AOE 51 | . 7 44 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1713 | 85 807 274 395 152 Wait 188 | 5 152 16 . 15 Move 1368 | 65 599 198 391 115 Hop . | . . . . . Pick Up 28 | 5 10 7 4 2 Fast Attach 12 | 6 1 4 . 1 Attach 13 | 1 1 11 . . Detach 2 | . 2 . . . Swap 10 | 1 6 3 . . Drop 1 | . . 1 . . Fire 83 | 2 30 32 . 19 Melee 7 | . 5 2 . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 14) 553 | -10/Materials | Discovered new exit (range 11) 587 | -10/Materials | Identified exit to Materials 779 | -10/Materials | Discovered new exit (range 6) 789 | -10/Materials | Prayed at D.C.S.S. Altar Unit 987 | -10/Materials | Discovered exit to Materials (range 3) 1110 | -10/Materials | Repaired Lgt. Treads 1127 | -10/Materials | Learned Materials stockpile data 1142 | -10/Materials | X0-1V1 sent you into danger 1177 | -10/Materials | Learned location of 2 exits from Subcaves 1218 | -10/Materials | Loaded intel: 2 recycling unit locations 1274 | -10/Materials | Learned 4 Recycling zone layouts 1298 | -10/Materials | X0-1V1 foreshadows a heat wave 1353 | -10/Materials | Entered Mines 1354 | -10/Mines | Assembled infested the area 1409 | -10/Mines | Weapon slot count temporarily expanded by X0-1V1 (+2) 1409 | -10/Mines | Core integrity fell below 50% 1411 | -10/Mines | Destroyed 9 combat bots 1423 | -10/Mines | Core integrity fell below 20% 1429 | -10/Mines | X0-1V1 rescued you from certain death 1455 | -10/Mines | Lost 10 parts (1p4n1u4w) 1576 | -10/Mines | X0-1V1 mutated your Utility slot to Propulsion slot 1613 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1613 | -10/Mines | Discovered new exit (range 5) 1716 | -10/Mines | Entered Exiles 1717 | -10/Exiles | Identified exit to Mines 1743 | -10/Exiles | Met 8R-AWN 1762 | -10/Exiles | Met EX-HEX 1792 | -10/Exiles | Met EX-BIN 1819 | -10/Exiles | Met EX-DEC 1864 | -10/Exiles | Visited The Gauntlet 1870 | -10/Exiles | Build established: Scavenger-Gunner 2007 | -10/Exiles | Aligned with FarCom system 2008 | -10/Exiles | Given EX-Vault access code 2033 | -10/Exiles | Opened EX-Vault 2041 | -10/Exiles | Found Cloak of Protection 2065 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2151 | -10/Exiles | Left Exiles lab with Cloak of Protection 2151 | -10/Exiles | Entered Mines 2223 | -9/Mines | Learned location of Storage (-9) 2251 | -9/Mines | Build established: Scavenger-Mutant 2403 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02200_ K-01 Serf collects debris. 02223_ Acquired derelict log, extracted data. World map updated: -9/Storage. 02228_ K-01 Serf collects debris. 02305_ X0-1V1: "I had everything to do with that." 02311_ K-01 Serf collects debris. 02347_ X0-1V1 thinks 0b10 needs to up its game. 02347_ ALERT: Dispatching surplus targeted Assault squad. 02373_ Vines of energy appear to reach up from the ground. G-47 Trooper caught in stasis. 02374_ Field strength at 85. 02375_ Field strength at 70. 02376_ Field strength at 55. 02397_ G-47 Trooper destroyed. 02397_ Switching to secondary target: G-47 Trooper. 02398_ C-45 Heavy ARC bursts open, deploying its payload. 02398_ G-47 Trooper unfolds itself. 02398_ G-34 Mercenary unfolds itself. 02398_ M-13 Machinist unfolds itself. 02403_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ?????????? #?????????????????????????????????? | | ??????????? #????????????????????????????????? | | ??????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ##??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# ##?????????????????????????????? | | ????????????## ##????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# ##????####????????#??##??????? | | ????????????## ###### ######## # ### | | ?????????????## # | | ??????????????# ## * #? | | ??????????????######## #### ! ### #?? | | ?????????????????????#g##### ##??# ## #?? | | ?????????????????????# ggg## #????####???? #?? | | ?????????????????????####g## ##???????????????? | | ????????????????????????#@### ##?????####???? ##? | | ????????????????????????#g#### #?????# ### ## | | ????????????????????????# ## ###### # | | ????????????????????????###g## ## # | | ??????????????????????????# ## #???? | | ??????????????????????????# #### ##???????? | | ??????????????????????????# #?## #????????? | | ?????????????????????????##g### ### ##????????? | | ????????????????????????## ##??###?????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# ##???????????????? | | ???????????????????????## ##????????????????? | | ????????????????#????### ##?????????????????? | | ????????????????# ??## ##??????????????????? | | ????????# ####### ### #???????????????????? | | ????????# ##??????????????????? | | ????????????##### #??????????????????? | | ????????????????##### #?????????????????? | | ????????????????????## #?????????????????? | | ?????????????????????## ## ##?????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 387 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 65% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed SmartBlinkTube Manual? 0 Play Time 00:25:30 Cumulative 189.1 hours Start 2026.06.22 @ 19:35:02 End 2026.06.22 @ 20:01:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 115 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7162270-83e9-4c6b-af38-7a06c22c8e95