Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 21:00:54

Player: Jason

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1216)     1216
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 3658

 Bonus
-------
Follower Combat Kills      102

 Cogmind 
---------
Core Integrity             0/550
Matter                     111/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (5) ------
    Compact Battery
>           --- WEAPON (2) -------
   Advanced Beam Cannon
  Makeshift Sword
>           --- INVENTORY (5) ----
   Advanced Beam Cannon
   Advanced Beam Cannon
   Advanced Beam Cannon

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
     Armored Treads
             Carbon-fiber Leg
>            --- UTILITY ----------
     Compact Battery
>            --- WEAPON -----------
    Advanced Beam Cannon
   Makeshift Sword
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Laser
    Advanced Beam Cannon
    Advanced Beam Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Subdweller Monowheel
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Scrap Shield
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Slots Evolved              4    | .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 6   7   7   30  8   5   
  Power                    13   | 1   2   .   8   1   1   
    Engine                 13   | 1   2   .   8   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   3   10  1   2   
    Treads                 2    | .   .   .   1   .   1   
    Leg                    4    | .   .   2   .   1   1   
    Wheel                  12   | 2   .   1   9   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   3   2   7   2   1   
    Device                 6    | .   1   1   3   1   .   
    Storage                4    | 1   2   .   .   .   1   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   2   2   5   4   1   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          6    | 2   1   2   1   .   .   
    Ballistic Cannon       4    | .   .   .   2   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   .   4   8   9   3   
  Power                    3    | .   .   .   1   1   1   
  Propulsion               10   | .   .   2   3   3   2   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   7    | .   .   2   2   3   .   
  Highest Loss Streak      8    | .   .   3   2   8   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  99  83  43  37  
  Engine                   13   | .   14  14  14  6   7   
  Treads                   1    | .   .   .   1   6   8   
  Leg                      7    | .   .   25  .   .   4   
  Wheel                    18   | .   28  2   25  5   .   
  Device                   6    | .   11  9   4   3   .   
  Storage                  5    | .   14  14  .   .   3   
  Processor                1    | .   .   4   .   .   .   
  Protection               5    | .   .   .   9   6   .   
  Energy Gun               4    | .   .   .   7   5   .   
  Ballistic Gun            15   | .   27  27  9   .   .   
  Ballistic Cannon         5    | .   .   .   9   7   .   
Naked Turns                22   | .   .   .   .   22  .   
Heaviest Build             46   | 12  31  31  34  46  12  
  Greatest Support         40   | 26  26  26  40  20  20  
  Greatest Overweight (x)  9    | .   1   1   9   3   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   
  Average Capacity         8    | 7   12  15  5   5   5   
  Most Carried             15   | 4   15  15  15  5   5   
  Average Carried          7    | 2   9   12  5   4   3   
  Final Capacity           15   | 8   15  15  5   5   5   
  Final Carried            15   | 4   15  15  5   5   3   

 Class Distribution 
--------------------
 69% | Mutant
 27% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Subcaves
 Subdweller-Mutant | -8/Materials
            Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Min Sub Mat Sto 
Matter Collected           1558 | 163 329 108 814 144 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1199 | .   359 101 537 202 .   
  Parts                    81   | .   32  9   30  10  .   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   19  .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Combat Hostiles Destroyed  36   | .   9   5   17  5   .   
  Guns                     24   | .   9   5   10  .   .   
  Cannons                  11   | .   .   .   7   4   .   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          11   | .   5   .   2   4   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  12   | .   6   3   3   .   .   
  Grunt                    8    | .   3   2   .   3   .   
  Sentry                   1    | .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   
  Subdweller               14   | .   .   .   14  .   .   
Best Kill Streak           4    | .   3   3   3   4   .   
  Combat Bots Only         3    | .   3   3   3   3   .   
Max Kills in Single Turn   2    | .   2   2   1   2   .   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Hostile Shots Fired        340  | .    35   28   111  117  49   
  Missed                   85   | .    4    7    33   28   13   
Damage Taken               4249 | .    351  223  1572 1309 794  
  Core                     813  | .    98   32   118  274  291  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   35   | .    35   .    .    .    .    
Core Remaining (%)         50   | 100  .    .    .    .    .    
Volleys Fired              159  | .    43   8    81   27   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  120  | .    100  120  119  99   .    
Shots Fired                302  | .    85   16   159  42   .    
  Gun                      214  | .    84   14   104  12   .    
  Cannon                   85   | .    .    .    55   30   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  3    | .    1    2    .    .    .    
  Kinetic                  251  | .    84   14   123  30   .    
  Thermal                  51   | .    1    2    36   12   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    8    11   12   12   .    
  Robot Miss Streak        5    | .    5    1    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           177  | .    53   13   79   30   2    
  Core Hits                67   | .    21   8    27   11   .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    4    2    .    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  5    | .    .    .    3    2    .    
Melee Attacks              13   | .    .    .    .    3    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    3    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3420 | .    680  165  1444 1061 70   
  Guns                     1748 | .    680  165  739  164  .    
  Cannons                  1185 | .    .    .    705  480  .    
  Explosions               342  | .    .    .    .    342  .    
  Melee                    144  | .    .    .    .    74   70   
  Ramming                  1    | .    .    .    .    1    .    
  Kinetic                  2407 | .    680  165  1082 480  .    
  Thermal                  526  | .    .    .    362  164  .    
  Explosive                342  | .    .    .    .    342  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 144  | .    .    .    .    74   70   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    22   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    22   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    8    6    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    8    6    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    50   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   2    | .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | .    20   40   275  279  7    
  Average Temperature      99   | .    5    16   65   147  7    
  Received Heat Transfer   1485 | .    144  69   516  531  225  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         659  | .    .    .    459  200  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Peak Influence             246  | .   179 128 .   246 43  
  Initial                  70   | .   .   8   .   70  42  
  Average                  42   | .   65  22  .   124 35  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         97   | 100 100 100 .   72  100 
  Level 1                  2    | .   .   .   .   27  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   2   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Distress Signals           5    | .   3   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   21  5   38  14  16  
  Peak Tracking Total      14   | .   3   3   6   7   14  
  Tactical Retreats        7    | .   2   .   2   2   1   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Traps Triggered            4    | .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   
  Triggered                2    | .   .   2   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto 
Machines Disabled          4    | .   .   .   2   2   .   
  Max in Single Turn       2    | .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Machines Accessed          13   | .   9   1   1   1   1   
  Terminals                9    | .   6   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   31  2   2   2   1   
  Successful               25   | .   21  1   2   1   .   
  Failed                   13   | .   10  1   .   1   1   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   
  Terminals                28   | .   23  2   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   14  1   2   1   .   
  Record                   3    | .   1   .   2   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   
  Locate Traps             3    | .   3   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   8   1   .   1   1   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          340  | .   340 .   .   .   .   
  Retrieved Matter         567  | .   567 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto 
Total Allies               6    | .   .   4   .   .   2   
  Largest Group            4    | .   .   4   4   .   2   
  Highest-Rated Group      71   | .   .   71  71  .   62  
  Highest-Rated Ally       31   | .   .   31  31  .   31  
Total Orders               2    | .   .   2   .   .   .   
  ROAM                     1    | .   .   1   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   
Ally Attacks               46   | .   .   4   33  .   9   
  Total Damage             571  | .   .   51  351 .   169 
  Kills                    10   | .   .   1   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Turns Passed               9062 | 72   1132 2360 4918 340  240  
Spaces Moved               5186 | 69   838  1241 2730 165  143  
  Core                     507  | 6    .    .    390  111  .    
  Treads                   279  | .    .    .    165  37   77   
  Legs                     1246 | .    .    1096 67   17   66   
  Wheels                   3154 | 63   838  145  2108 .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  95   50   120  
  Average Speed            152  | 85   97   180  160  113  146  
  Slowest Speed            500  | 90   105  190  500  360  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    80   99   89   11   14   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    2    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             14   | .    .    2    12   .    .    
Spaces Dug                 5    | .    1    .    .    2    2    
Terrain Destroyed          32   | .    1    .    2    27   2    
  Melee                    4    | .    .    .    .    2    2    
  Projectile               8    | .    1    .    2    5    .    
  AOE                      20   | .    .    .    .    20   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Total                      6026 | 78   1060 1347 3108 270  163  
  Wait                     519  | .    162  82   214  61   .    
  Move                     5181 | 68   837  1240 2729 164  143  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  37   | 4    9    6    13   2    3    
  Fast Attach              22   | 6    2    .    10   2    2    
  Attach                   19   | .    .    4    7    5    3    
  Detach                   6    | .    .    .    4    2    .    
  Swap                     22   | .    5    3    13   1    .    
  Drop                     33   | .    2    3    25   1    2    
  Fire                     159  | .    43   8    81   27   .    
  Melee                    13   | .    .    .    .    3    10   
  Ram                      2    | .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    
  Miscellaneous            12   | .    .    .    12   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 11)
  529 | -10/Materials | Discovered new exit (range 11)
  642 | -10/Materials | Repaired Assault Rifle
  895 | -10/Materials | Discovered new exit (range 16)
  899 | -10/Materials | Identified exit to Mines
 1073 | -10/Materials | Derelicts attacked the area
 1205 | -10/Materials | Entered Mines
 1263 | -10/Mines     | Found a hidden stash of uninstalled traps
 1403 | -10/Mines     | Learned location of 1 exit from Materials
 1450 | -10/Mines     | Core integrity fell below 50%
 1470 | -10/Mines     | Lost 3 parts (2n1w)
 1680 | -10/Mines     | Learned location of Storage (-8)
 1792 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2192 | -10/Mines     | Discovered new exit (range 15)
 2472 | -10/Mines     | Discovered new exit (range 10)
 2581 | -10/Mines     | Escorted by a lone wolf Derelict
 2880 | -10/Mines     | Identified exit to Materials
 3161 | -10/Mines     | Identified exit to Subcaves
 3300 | -10/Mines     | Discovered exit to Materials (range 15)
 3565 | -10/Mines     | Entered Subcaves
 3565 | -10/Subcaves  | Accompanied by 4 allies
 3874 | -10/Subcaves  | Discovered new exit (range 15)
 4269 | -10/Subcaves  | Discovered new exit (range 15)
 4457 | -10/Subcaves  | Visited Clippyterm
 4460 | -10/Subcaves  | Learned Research machine intel
 4877 | -10/Subcaves  | Build established: Subdweller-Mutant
 4915 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 5016 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 5080 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 5084 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 5084 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
 5123 | -10/Subcaves  | Discovered new exit (range 16)
 5138 | -10/Subcaves  | Learned location of Zion (-7)
 5138 | -10/Subcaves  | Met a Zionite searching for "candidates"
 6005 | -10/Subcaves  | Core integrity fell below 20%
 6781 | -10/Subcaves  | Learned 2 Materials zone layouts
 6815 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 7138 | -10/Subcaves  | Build established: Mutant
 8285 | -10/Subcaves  | Build established: Subdweller-Mutant
 8483 | -10/Subcaves  | Entered Materials
 8483 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 8484 | -8/Materials  | Identified exit to Storage
 8736 | -8/Materials  | Garrison activated, responded to threat
 8747 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 8823 | -8/Materials  | Entered Storage
 8924 | -8/Storage    | Met a pair of Derelict thieves
 8987 | -8/Storage    | Build established: Mutant
 9005 | -8/Storage    | Core integrity fell below 50%
 9058 | -8/Storage    | Core integrity fell below 20%
 9063 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08992_ I-25 Savior unfolds itself.
08992_ C-30 ARC bursts open, deploying its
  payload.
08992_ L-31 Rogue unfolds itself. <x2>
08992_ I-25 Savior unfolds itself.
08994_ 3W-I82(g) Carbon-fiber Leg severed.
08996_ 3W-I82(g) destroyed.
08997_ L-31 Rogue suffers critical hit (Burn).
09003_ G-50 Soldier heat damages Lgt. Angular
  Momentum Engine.
09006_ 7A-J1Q(g) Beamcaster severed.
09007_ 7A-J1Q(g) destroyed.
09032_ W-25 Informer sends out distress signal.
09037_ Sub. Power Source destroyed.
09043_ Dropped Broken Sub. Laser.
09044_ Dropped Sub. Power Source.
09053_ Critical hit (Burn: +37).
09055_ Arm. Treads destroyed.
09057_ Critical hit (Burn: +37).
09062_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                        ???????????????########???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             1600
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeSigixSource
  Manual?         0
Play Time         01:21:57
  Cumulative      37.5 hours
  Start           2024.04.27 @ 16:56:33
  End             2024.04.27 @ 21:00:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          27
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d996613-3cfc-4b4d-a65b-5d93b125129b