Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 22:53:13 Player: Venar246 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1248) 1248 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 3624 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Friendly Fire -92 Cogmind --------- Core Integrity 0/400 Matter 155/300 Energy 290/290 System Corruption 15% Temperature Warning (329) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Barrage Gun Slug Cannon > --- INVENTORY (10) --- Medium Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Shotgun Rocket Array Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Beamcaster > --- INVENTORY -------- Medium Armor Plating Medium Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Shotgun Barrage Gun Slug Cannon Improved Grenade Launcher Rocket Array [Rating: 34] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 5 6 7 4 3 13 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 1 3 . 3 Treads 5 | . . . 2 . 3 Leg 6 | 2 2 1 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 1 . 2 3 Device 2 | . . . . 2 . Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 18 | 3 2 5 1 1 6 Energy Gun 8 | 2 2 1 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 3 | . . 2 . . 1 Launcher 4 | . . 1 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 4 | . . 1 . . 3 System Corruption 16 | . . 1 . . 15 Parts Lost 11 | . . 3 1 . 7 Power . | . . . . . . Propulsion 4 | . . 1 1 . 2 Utility 3 | . . 1 . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 7 | . . 2 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 81 79 66 65 91 Engine 1 | . . . . . 8 Treads 18 | . . . 21 22 30 Leg 5 | . 27 24 . . . Storage 22 | . 26 22 22 22 22 Protection 3 | . . 10 . . 10 Energy Gun 3 | . 13 7 . . 8 Ballistic Gun 8 | . 14 3 11 11 . Ballistic Cannon 1 | . . 9 . . . Launcher 8 | . . . 11 10 10 Naked Turns . | . . . . . . Heaviest Build 48 | 3 19 29 21 24 48 Greatest Support 80 | 20 20 30 40 40 80 Greatest Overweight (x) 5 | . 5 1 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 3 10 10 9 10 9 Average Carried 9 | 1 9 9 7 9 8 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 3 10 9 8 10 6 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 906 | 124 52 286 142 78 224 Remotely . | . . . . . . Salvage Created 1094 | . 121 489 166 . 318 Parts 80 | . 11 42 20 . 7 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 3 14 14 . 9 Guns 14 | . 3 8 2 . 1 Cannons 3 | . . 2 . . 1 AOE 22 | . . 4 12 . 6 Classes Destroyed 9 | . 3 5 . . 1 Worker 3 | . . 2 1 . . Builder 2 | . . 1 1 . . Hauler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . . 2 . . . Swarmer 18 | . 3 3 11 . 1 Grunt 17 | . . 9 3 . 5 Duelist 2 | . . . . . 2 Sentry 3 | . . 2 . . 1 Best Kill Streak 6 | . 3 6 4 . 4 Combat Bots Only 5 | . 3 5 4 . 4 Max Kills in Single Turn 4 | . 1 2 4 . 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 201 | . 8 80 19 . 94 Missed 52 | . 2 19 4 . 27 Damage Taken 2282 | . 44 698 230 . 1310 Core 405 | . . 165 65 . 175 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 240 | . . . . 240 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 76 | . 9 32 10 . 25 Largest 2 | . 2 2 2 . 2 Hottest 136 | . 65 84 53 . 136 Shots Fired 130 | . 18 56 11 . 45 Gun 72 | . 18 25 2 . 27 Cannon 33 | . . 27 . . 6 Launcher 25 | . . 4 9 . 12 Special . | . . . . . . Kinetic 62 | . 9 39 2 . 12 Thermal 19 | . . . . . 19 Explosive 25 | . . 4 9 . 12 Electromagnetic 24 | . 9 13 . . 2 Robot Hit Streak 10 | . 5 6 4 . 10 Robot Miss Streak 6 | . 2 6 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 70 | . 9 27 6 . 28 Core Hits 68 | . 4 27 17 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3436 | . 193 1053 792 . 1398 Guns 789 | . 140 259 23 . 367 Cannons 308 | . . 231 . . 77 Explosions 2287 | . 48 521 764 . 954 Melee . | . . . . . . Ramming 52 | . 5 42 5 . . Kinetic 559 | . 22 354 23 . 160 Thermal 346 | . 48 . 48 . 250 Explosive 2191 | . . 521 716 . 954 Electromagnetic 288 | . 118 136 . . 34 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 1 1 1 15 Average Corruption 9 | . . 1 1 1 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . 1 . . 42 Message Errors 13 | . . . . . 13 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 8 | . . 1 . . 7 Misfires 4 | . . . . . 4 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 86 | . 18 3 8 . 57 Projectiles 3 | . . 3 . . . Explosions 83 | . 18 . 8 . 57 Melee . | . . . . . . Knockbacks 2 | . . 1 . . 1 Impact . | . . . . . . Kinetic 2 | . . 1 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 164 | . . . 106 . 58 Shots 7 | . . . 5 . 2 Rammed . | . . . . . . Targets Rammed 12 | . 2 9 1 . . Kicked 11 | . 2 9 . . . Crushed 1 | . . . 1 . . Highest Temperature 466 | . 28 81 . . 466 Average Temperature 115 | . 13 27 . . 143 Received Heat Transfer 1023 | . . 279 24 . 720 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted . | . . . . . . Heat Transferred 507 | . 50 . 50 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 558 | . 130 279 558 . . Initial 108 | . . 54 108 . . Average 136 | . 27 148 389 . . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 78 | 100 100 81 13 . . Level 1 14 | . . 18 38 . . Level 2 7 | . . . 47 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 22 14 . 13 Peak Tracking Total 5 | . 3 5 4 . 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 1 1 4 . . Max in Single Turn 2 | . 1 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 2 . . . Successful 4 | . 3 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 39 | . . . . . 39 Total Damage 706 | . . . . . 706 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5699 | 70 546 629 244 3217 993 Spaces Moved 3458 | 55 410 300 135 2002 556 Core 11 | 8 3 . . . . Treads 2692 | . . . 134 2002 556 Legs 755 | 47 407 300 1 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 155 | 109 121 169 160 160 160 Slowest Speed 300 | 120 300 190 260 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 45 26 30 88 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 182 | . 2 19 79 . 82 Melee . | . . . . . . Projectile 10 | . . 4 . . 6 AOE 172 | . 2 15 79 . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3642 | 62 439 360 151 2019 611 Wait 13 | . . 2 . . 11 Move 3453 | 54 409 299 134 2001 556 Hop . | . . . . . . Pick Up 28 | 3 10 6 . 7 2 Fast Attach 16 | 4 5 1 1 1 4 Attach 16 | . . 5 2 2 7 Detach 5 | . . . 1 2 2 Swap 6 | 1 1 1 1 . 2 Drop 17 | . 3 5 1 6 2 Fire 76 | . 9 32 10 . 25 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . 2 9 . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1179 | -9/Materials | Discovered new exit (range 11) 1246 | -9/Materials | Entered Mines 1349 | -9/Mines | Discovered new exit (range 10) 1419 | -9/Mines | Core integrity fell below 50% 1479 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1490 | -9/Mines | Entered Zion 1558 | -7/Zion | System corruption cleaned by Quarantine Array 2179 | -7/Zion | Found Prototype Device 2187 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2328 | -7/Zion | Given the Hacking Drone Bay 2331 | -7/Zion | Found Prototype Device 2332 | -7/Zion | Identified Hacking Drone Bay 2603 | -7/Zion | Learned 12 Factory zone layouts 2892 | -7/Zion | Imprinted 2894 | -7/Zion | Declared Zion's savior 3589 | -7/Zion | Visited the Megawrench Repair Shop 3596 | -7/Zion | Megawrench repaired 6 parts 4514 | -7/Zion | Discovered new exit (range 10) 4600 | -7/Zion | Found Prototype Launcher 4707 | -7/Zion | Entered Proximity Caves 4707 | -6/Proximity Caves | Accompanied by 4 allies 4734 | -6/Proximity Caves | Spotted B-75 Beast 4758 | -6/Proximity Caves | Allies destroyed B-75 Beast 4779 | -6/Proximity Caves | System corruption reached 10% 5075 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5523 | -6/Proximity Caves | Lost 4 allies 5683 | -6/Proximity Caves | Core integrity fell below 20% 5700 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- YQRWDG1I A40TSU