Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 15:44:27

Player: Moja

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (797)      797
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 1910

 Bonus
-------
High Alert Combat Kills    8
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/400
Matter                     283/300
Energy                     384/400
System Corruption          19%
Temperature                Cool (9)
Movement                   Rolling (95) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
          Light Ion Engine
>               --- PROPULSION (3) ---
                Wheel
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Battery
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
        Compact Wheel
        Compact Wheel
                Heat Sink
  High-capacity Storage Unit
          Large Matter Pod (73)
                Targeting Computer
                Field Recycling Unit (0)
          Small Laser
          Light Assault Rifle
       Improved Light Cannon
                Datajack
                Welding Torch
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Beam Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Treads
        Compact Wheel
        Compact Wheel
        Compact Wheel
  High-capacity Storage Unit
  High-capacity Battery
          Large Matter Pod
                Targeting Computer
                Weapon Shielding
                Field Recycling Unit
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
                Datajack
                Welding Torch
          Heavy Hammer
          Heavy Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             66   | 6   24  36  
  Power                    9    | 1   2   6   
    Engine                 9    | 1   2   6   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               26   | 2   7   17  
    Treads                 8    | .   .   8   
    Leg                    .    | .   .   .   
    Wheel                  18   | 2   7   9   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | .   7   3   
    Device                 .    | .   .   .   
    Storage                5    | .   3   2   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   3   1   
    Artifact               .    | .   .   .   
  Weapon                   21   | 3   8   10  
    Energy Gun             2    | 1   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          11   | 2   5   4   
    Ballistic Cannon       2    | .   .   2   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  1    | .   1   .   
  Corrupted Parts          2    | .   .   2   
    System Corruption      19   | .   .   19  
Parts Lost                 11   | .   .   11  
  Power                    4    | .   .   4   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   99  86  
  Engine                   14   | .   14  16  
  Treads                   7    | .   .   19  
  Wheel                    20   | .   28  8   
  Storage                  13   | .   12  15  
  Processor                5    | .   4   5   
  Protection               6    | .   10  .   
  Energy Gun               5    | .   8   .   
  Ballistic Gun            15   | .   17  13  
  Impact Weapon            1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             58   | 6   50  58  
  Greatest Support         60   | 20  32  60  
  Greatest Overweight (x)  15   | .   1   15  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 5   20  20  
  Average Capacity         15   | 5   14  20  
  Most Carried             20   | 5   20  20  
  Average Carried          13   | 3   12  17  
  Final Capacity           20   | 5   20  20  
  Final Carried            20   | 4   20  15  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1075 | 261 363 451 
  Remotely                 .    | .   .   .   
Salvage Created            1140 | 72  526 542 
  Parts                    72   | 4   28  40  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  28   | 1   8   19  
  Melee                    1    | .   .   1   
  Guns                     10   | 1   2   7   
  Cannons                  6    | .   .   6   
  AOE                      10   | .   6   4   
Classes Destroyed          9    | 2   5   2   
  Worker                   4    | 1   .   3   
  Builder                  1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 3    | .   3   .   
  Watcher                  3    | .   2   1   
  Swarmer                  12   | .   6   6   
  Grunt                    15   | 1   2   12  
  Sentry                   1    | .   .   1   
Best Kill Streak           10   | 1   8   10  
  Combat Bots Only         7    | 1   5   7   
Max Kills in Single Turn   4    | 1   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        382  | 4    43   335  
  Missed                   88   | 3    11   74   
Damage Taken               2122 | 11   213  1898 
  Core                     472  | .    66   406  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  52   | .    16   36   
  Ignored by Resistances   686  | 3    65   618  
Core Remaining (%)         86   | 100  73   .    
Volleys Fired              81   | 2    23   56   
  Largest                  2    | 2    2    2    
  Hottest                  99   | 70   90   99   
Shots Fired                133  | 3    45   85   
  Gun                      97   | 3    44   50   
  Cannon                   32   | .    .    32   
  Launcher                 4    | .    1    3    
  Special                  .    | .    .    .    
  Kinetic                  94   | 1    28   65   
  Thermal                  23   | 2    4    17   
  Explosive                4    | .    1    3    
  Electromagnetic          12   | .    12   .    
  Robot Hit Streak         17   | 3    17   8    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           114  | 3    46   65   
  Core Hits                55   | 3    20   32   
  Critical Kills           2    | .    .    2    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         3    | .    .    3    
    Destroy                1    | .    .    1    
    Smash                  2    | .    .    2    
Melee Attacks              20   | .    8    12   
  Impact                   12   | .    .    12   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            9    | .    8    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        3    | .    .    3    
Damage Inflicted           2480 | 38   753  1689 
  Guns                     703  | 33   364  306  
  Cannons                  460  | .    .    460  
  Explosions               963  | .    389  574  
  Melee                    349  | .    .    349  
  Ramming                  5    | 5    .    .    
  Kinetic                  693  | 8    166  519  
  Thermal                  865  | 25   256  584  
  Explosive                421  | .    184  237  
  Electromagnetic          147  | .    147  .    
  Impact                   349  | .    .    349  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         19   | .    .    19   
  Average Corruption       18   | .    .    18   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    .    7    
    Message Errors         3    | .    .    3    
    Matter Fused           3    | .    .    3    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            144  | .    10   134  
  Projectiles              .    | .    .    .    
  Explosions               38   | .    10   28   
  Melee                    106  | .    .    106  
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      2    | 2    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | 1    .    .    
Targets Rammed             1    | 1    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        418  | 30   100  418  
  Average Temperature      133  | 14   37   175  
  Received Heat Transfer   600  | 6    12   582  
  Effects                  5    | .    .    5    
    Energy Bleed           1    | .    .    1    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              6    | .    3    3    
  Impact Corruptions       6    | .    .    6    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1440 | 74   498  868  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             434  | 25  176 434 
  Initial                  13   | .   13  .   
  Average                  106  | 5   61  208 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         79   | 100 100 39  
  Level 1                  17   | .   .   52  
  Level 2                  2    | .   .   8   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | 1   11  30  
  Peak Tracking Total      8    | 1   5   8   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   5   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               9    | .   9   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   4    | .   4   .   
  Assault Status           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       4    | .   4   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              4    | .   4   .   
  Non-combat               4    | .   4   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        7    | .   7   .   
  parse_system             2    | .   2   .   
  no_distress              3    | .   3   .   
  find_recycling           2    | .   2   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             1    | .   1   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               8    | .   8   .   
  DROP                     2    | .   2   .   
  PICKUP                   6    | .   6   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           1    | .   1   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1607 | 116 952 539 
Spaces Moved               1066 | 126 753 187 
  Core                     33   | 30  .   3   
  Treads                   131  | .   .   131 
  Legs                     .    | .   .   .   
  Wheels                   902  | 96  753 53  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  95  
  Average Speed            104  | 72  93  170 
  Slowest Speed            800  | 80  115 800 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 8   64  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          17   | .   4   13  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      17   | .   4   13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1416 | 148 957 311 
  Wait                     83   | .   83  .   
  Move                     1064 | 125 752 187 
  Hop                      .    | .   .   .   
  Pick Up                  67   | 11  41  15  
  Fast Attach              1    | .   1   .   
  Attach                   26   | 6   4   16  
  Detach                   4    | 1   .   3   
  Swap                     39   | .   19  20  
  Drop                     32   | 2   24  6   
  Fire                     81   | 2   23  56  
  Melee                    16   | .   8   8   
  Ram                      1    | 1   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   2    | .   2   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   82 | -11/Scrapyard | Discovered new exit (range 8)
  117 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 10)
  662 | -10/Materials | Discovered new exit (range 3)
 1028 | -10/Materials | Build established: Scavenger-Mutant
 1069 | -10/Materials | Entered another Materials area
 1069 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1336 | -9/Materials  | Destroyed 7 combat bots
 1361 | -9/Materials  | Core integrity fell below 50%
 1374 | -9/Materials  | Build established: Mutant
 1383 | -9/Materials  | Lost 9 parts (3p3n1u2w)
 1396 | -9/Materials  | Core integrity fell below 20%
 1463 | -9/Materials  | System corruption reached 10%
 1598 | -9/Materials  | Discovered new exit (range 14)
 1608 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Acquired 9 matter.
K-01 Serf collects debris. <x2>
Acquired Lgt. Ion Engine.
System corrupted: Matter fused (-6).
System corrupted: Energy discharge (-37).
Acquired 30 matter.
Acquired 25 matter.
Acquired 40 matter.
U,UV EQHS/:L57N6J 1SNR1I25NSS9AQYV
Acquired Heat Sink.
Acquired 37 matter. <x2>
K-01 Serf cleans the Terminal.
Acquired Sml. Laser.
EXIT=FOUND
Lgt. Ion Engine destroyed.
Dropped Broken Imp. Light Cannon.
Dropped Lgt. Assault Rifle.
Dropped Hvy. Hammer.
System corrupted: Matter fused (-7).

 Map 
-----
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|       !    "#????????????#   #???????????????????? |
|      !     T#????????????#   #???????????????????? |
|     =!     "#????????????#   +???????????????????? |
|     =      ##????????????#   #???????????????????? |
|     !!     ######+########w  #???????????????????? |
|              % !=[    =/=[   #???????????????????? |
|               * * =  ! *]@   #???????????????????? |
| ########    =         * t    #???????????????????? |
| ?  """ #=  [ =%         ###+##???????????????????? |
|  = """ # ==         ""  #????????????????????????? |
|    """ +            T"  #????????????????????????? |
|        # =           "  #????????????????????????? |
|        #                + "??????????????????????? |
| ########                # "??????????????????????? |
| ??????##                #????????????????????????? |
| ?      !        k       #????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
| ?########+#########T#   #????????????????????????? |
| ????????      ####?##   #????????????????????????? |
| ????????      #?????#   #????????????????????????? |
| ????????      /??????   #????????????????????????? |
| ????????      #??????   +????????????????????????? |
| ??????????    ????????? #????????????????????????? |
| ??????????  ????????????#????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            305
Matter Stores              393
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Backstab
Power Corrupts
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              AlertFlakFalx
  Manual?         0
Play Time         00:25:44
  Cumulative      2.9 hours
  Start           2024.03.31 @ 15:19:42
  End             2024.03.31 @ 15:44:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9cc26ae-b85b-4cf1-adf7-21430dcefe6a