Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 22:54:18 // Halloween2019/Abominations Player: Noname Result: Destroyed by Lesser Abomination with Guided Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (1076) 1076 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3751 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 262/315 System Corruption 18% Temperature Cool (462) Location -7/Factory Parts ------- Power (2) Light Ion Engine Improved Deuterium Engine Propulsion (3) Armored Huge Wheel Improved Hover Unit Utility (5) Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating System Backup Module Weapon (3) Heavy Particle Gun Advanced Beam Rifle Autogun Inventory (18) Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Improved Targeting Computer Maneuvering Thrusters Shield Generator Lightning Gun Lightning Gun Lightning Gun Heavy Particle Cannon Flak Gun Peak State ------------ Power Light Ion Engine Improved Deuterium Engine Propulsion Armored Huge Wheel Improved Hover Unit Utility Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating System Backup Module Weapon Lightning Gun Heavy Particle Cannon Flak Gun Inventory Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Improved Targeting Computer Maneuvering Thrusters Shield Generator Lightning Gun Lightning Gun Heavy Particle Gun Advanced Beam Rifle Autogun [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 64 | . 3 10 11 40 Power 3 | . . 1 . 2 Engine 3 | . . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | . 2 1 6 7 Treads 2 | . . . 2 . Leg 1 | . . . 1 . Wheel 11 | . 2 1 3 5 Hover 2 | . . . . 2 Flight . | . . . . . Utility 22 | . 1 3 3 15 Device 12 | . . 2 1 9 Storage 5 | . 1 1 2 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 23 | . . 5 2 16 Energy Gun 8 | . . 1 1 6 Energy Cannon 2 | . . . . 2 Ballistic Gun 10 | . . 4 1 5 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 20 | . . 2 12 6 Power 2 | . . 1 1 . Propulsion 7 | . . . 5 2 Utility 7 | . . . 3 4 Weapon 4 | . . 1 3 . Highest Loss Streak 9 | . . 1 9 2 Average Slot Usage (%) 85 | . 90 96 77 85 Engine 8 | . 14 11 6 8 Leg 1 | . 2 . 1 1 Wheel 11 | . 25 22 16 8 Hover 5 | . . . . 6 Device 12 | . . 13 15 12 Storage 12 | . 18 28 17 10 Processor 6 | . . . . 8 Protection 3 | . . . . 4 Energy Gun 2 | . 14 6 5 1 Energy Cannon 3 | . . . . 4 Ballistic Gun 12 | . 14 14 7 12 Ballistic Cannon 1 | . . . . 1 Naked Turns . | . . . . . Heaviest Build 86 | 10 13 20 46 86 Greatest Support 32 | 20 32 32 32 32 Greatest Overweight (x) 13 | . . . 2 13 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 18 | . 6 6 12 18 Average Capacity 11 | . 6 6 11 12 Most Carried 18 | . 6 6 12 18 Average Carried 9 | . 5 5 8 10 Final Capacity 18 | 6 6 6 12 18 Final Carried 18 | 6 6 5 8 18 Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Tank 14% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1776 | 200 . 487 114 975 Remotely 96 | . . . . 96 Salvage Created 1024 | . . 99 150 775 Parts 74 | . . 8 6 60 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 16 | . . 2 2 12 Guns 11 | . . 2 2 7 Cannons 4 | . . . . 4 AOE 1 | . . . . 1 Classes Destroyed 5 | . . 1 . 4 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Programmer 1 | . . . . 1 Abomination 15 | . . 2 2 11 Anomaly 1 | . . . . 1 Best Kill Streak 2 | . . 1 1 2 Combat Bots Only 2 | . . 1 1 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5578 | . 12 263 1206 4097 Core 1007 | . . 12 275 720 Absorbed by Shields 412 | . . . . 412 Core Remaining (%) 86 | 100 100 97 50 . Volleys Fired 111 | . . 16 17 78 Largest 3 | . . 2 2 3 Hottest 163 | . . 68 68 163 Shots Fired 270 | . . 29 33 208 Gun 209 | . . 29 33 147 Cannon 59 | . . . . 59 Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 157 | . . 22 20 115 Thermal 77 | . . 6 . 71 Explosive . | . . . . . Electromagnetic 36 | . . 1 13 22 Robot Hit Streak 17 | . . 12 10 17 Robot Miss Streak 7 | . . 3 4 7 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 216 | . . 24 26 166 Core Hits 94 | . . 6 13 75 Critical Hits 3 | . . . 1 2 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3848 | . . 276 335 3237 Guns 2460 | . . 276 284 1900 Cannons 1302 | . . . . 1302 Explosions 86 | . . . 51 35 Melee . | . . . . . Ramming . | . . . . . Kinetic 1922 | . . 201 240 1481 Thermal 1806 | . . 75 51 1680 Explosive . | . . . . . Electromagnetic 120 | . . . 44 76 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 3 2 18 Average Corruption 8 | . . 2 1 9 Corruption Purged . | . . . . . Effects 117 | . . 3 . 114 Message Errors 17 | . . . . 17 Matter Fused 14 | . . 1 . 13 Heat Flow Errors 9 | . . 1 . 8 Energy Discharges 8 | . . . . 8 Parts Rejected 3 | . . . . 3 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Alerts 3 | . . . . 3 Misdirections 11 | . . . . 11 Targeting Errors 30 | . . 1 . 29 Weapon Failures 9 | . . . . 9 Overload Shots . | . . . . . Overflow Damage 92 | . . . 45 47 Projectiles 47 | . . . . 47 Explosions 45 | . . . 45 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 16 | . . . . 16 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 680 | . . 252 498 680 Average Temperature 190 | . . 101 160 197 Received Heat Transfer 897 | . 6 . 270 621 Effects 67 | . . . 5 62 Shutdowns 21 | . . . 1 20 Energy Bleed 5 | . . . . 5 Interference 21 | . . . . 21 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 12 | . . . 4 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 759 | . . 36 12 711 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 40 | . 12 4 15 40 Average Influence 6 | . 7 1 . 7 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 58 | . 1 5 8 44 Investigation 11 | . 1 2 3 5 Extermination . | . . . . . Reinforcement 9 | . . 2 2 5 Assault 22 | . . 1 2 19 Garrison 16 | . . . 1 15 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 45 | . 2 7 8 28 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 6 3 18 33 Peak Tracking Total 13 | . 5 2 8 13 Tactical Retreats 19 | . 3 1 5 10 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 4 1 1 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 22 | . 13 3 2 4 Successful 11 | . 8 2 1 . Failed 11 | . 5 1 1 4 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 15 | . 11 . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 3 . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Branch Access Points 1 | . 1 . . . Locate Traps 2 | . 1 . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 2 . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 8 . . . Terminals 3 | . 3 . . . Track 2 | . 2 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 1 1 2 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . 2 5 Machine Destruction 4 | . . . 2 2 Programmers 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3133 | . 155 261 336 2381 Spaces Moved 2072 | 1 131 204 223 1513 Core 1 | . . . . 1 Treads . | . . . . . Legs 110 | 1 15 . . 94 Wheels 1961 | . 116 204 223 1418 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 100 90 90 100 Average Speed 119 | 120 102 95 107 125 Slowest Speed 700 | 120 120 100 120 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 27 | 2 36 21 34 45 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . 2 1 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . 2 1 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2480 | . 150 243 279 1808 Wait 168 | . 15 . 20 133 Move 2067 | . 130 203 222 1512 Hop . | . . . . . Pick Up 42 | . 1 6 8 27 Fast Attach 19 | . 1 2 2 14 Attach 22 | . . 4 6 12 Detach 4 | . . . . 4 Swap 23 | . 2 4 3 14 Drop 23 | . 1 8 1 13 Fire 111 | . . 16 17 78 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Identified exit to Mines 101 | -10/Materials | Discovered new exit (range 13) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 393 | -9/Materials | Discovered new exit (range 9) 417 | -9/Materials | Entered another Materials area 417 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 426 | -8/Materials | Garrison activated, responded to threat 630 | -8/Materials | Lost 3 parts (1n1u1w) 717 | -8/Materials | Discovered new exit (range 16) 733 | -8/Materials | Lost 9 parts (1p4n2u2w) 753 | -8/Materials | Entered Factory 753 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 826 | -7/Factory | Discovered new exit (range 16) 868 | -7/Factory | Garrison activated, responded to threat 1435 | -7/Factory | Garrison activated, responded to threat 1562 | -7/Factory | Garrison activated, responded to threat 1762 | -7/Factory | Discovered new exit (range 4) 1769 | -7/Factory | Identified exit to Storage 1927 | -7/Factory | Garrison activated, responded to threat 2117 | -7/Factory | Garrison activated, responded to threat 2152 | -7/Factory | System corruption reached 10% 2228 | -7/Factory | Garrison activated, responded to threat 2297 | -7/Factory | Build established: Scavenger-Tank 2374 | -7/Factory | Garrison activated, responded to threat 2425 | -7/Factory | Crushed by falling debris 2426 | -7/Factory | Core integrity fell below 50% 2496 | -7/Factory | Garrison activated, responded to threat 2601 | -7/Factory | Garrison activated, responded to threat 2719 | -7/Factory | Garrison activated, responded to threat 3022 | -7/Factory | Garrison activated, responded to threat 3130 | -7/Factory | Core integrity fell below 20% 3134 | -7/Factory | Garrison activated, responded to threat 3134 | -7/Factory | Destroyed by Lesser Abomination with Guided Plasma Cannon Last Messages --------------- 03099_ 33 Matter blinks away. 03099_ 44 Matter blinks away. 03100_ System corrupted: Component data lost. 03100_ Forced to warp away. 03100_ Acquired 34 matter. 03114_ Sundering Anomaly forced to warp away. 03119_ 41 Matter blinks away. 03120_ R&9ZH#YEX, VTL0 W|A H|USJ>B>PJQ>C 03120_ 27 Matter blinks away. 03125_ Power failure, Imp. Deuterium Engine shutdown. 03126_ Power failure, Lgt. Ion Engine shutdown. 03127_ Overheating: Core damaged (-112). 03130_ Overheating: Core damaged (-140). 03131_ Overheating: Imp. Deuterium Engine damaged (-44). 03132_ Overheating: Energy bleed (-42). 03133_ Power failure, Lgt. Ion Engine shutdown. 03133_ Acquired 22 matter. 03134_ ALERT: Activating Garrison Access F002. 03134_ System corrupted: Hvy. Particle Gun failed to cycle. 03134_ System corrupted: Autogun targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????######+#######???????????????????? | | ????????????????#% A %#???????????????????? | | ????????????????# #???????????????????? | | ????????????????# %% #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# % #???????????????????? | | ????????????????# A% #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# % #???????????????????? | | ????????????????#% #???????????????????? | | ????????????????# % % #???????????????????? | | ????????????????# #???????????????????? | | ????????????????#% n @ #???????????????????? | | ????????????????######n#######???????????????????? | | ????????????????## # # # # #?##????? ????????????? | | ????????##########%### ###"#######% ???????????? | | ??????? % % ! % % ???????????? | | ??????? % % % % ??????????? | | ??????? % % = % ??????????? | | ??????? ??????????? | | ??????? % ??????????? | | ???????? ##########+#############????????????? | | ???????? " ???????# % %%#??????????????????? | | ????????? % #????????# #??????????????????? | | ?????????? ??????????# % #??????????????????? | | ?????????? ???????????# ! %% #??????????????????? | | ??????????????????????# % %#??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# % % #??????????????????? | | ??????????????????????# %% #??????????????????? | | ??????????????????????# % #??????????????????? | | ??????????????????????# %%% #??????????????????? | | ??????????????????????# %#??????????????????? | | ??????????????????????#% % #??????????????????? | | ??????????????????????# %% %#??????????????????? | | ??????????????????????# %%%%#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 425 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 42 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugGatlingShockpuncher Manual? 0 Play Time 00:49:29 Cumulative 27.5 hours Start 2019.10.30 @ 22:07:38 End 2019.10.30 @ 22:54:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 22 Rogue 16 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b7eacc-de80-473c-835d-bcdd624e51e6