Cogmind - Beta 17 @@@ ROGUE MODE // 2026.10.28 @ 20:55:43 Player: c0met Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (559) 559 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1259 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 221/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Sensor Array > --- WEAPON (2) ------- Small Laser Hammer > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Flight Unit Flight Unit Heat Sink High-capacity Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Sensor Array Terrain Scan Processor Seismic Detector ECM Suite Core Shielding Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Datajack Hammer Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Small Storage Unit Medium Matter Pod Medium Matter Pod EM Pulse Gun Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Weapon Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 26 | 6 16 4 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 6 1 Treads 2 | . 2 . Leg . | . . . Wheel 7 | 2 4 1 Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device 5 | 1 3 1 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 4 1 Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . 1 . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 10 2 Power 3 | . 2 1 Propulsion 5 | . 4 1 Utility 2 | . 2 . Weapon 2 | . 2 . Highest Loss Streak 3 | . 3 2 To Critical Strikes . | . . . Average Backups 19 | 3 20 24 Power 2 | . 2 2 Propulsion 7 | 2 8 6 Utility 5 | . 5 8 Weapon 3 | . 2 5 Tool/Special . | . . . Unused Backups 29 | . 8 21 Power 2 | . . 2 Propulsion 10 | . 5 5 Utility 11 | . 3 8 Weapon 5 | . . 5 Tool/Special 1 | . . 1 Average Slot Usage (%) 97 | . 96 98 Engine 13 | . 13 13 Treads 1 | . 1 . Wheel 26 | . 25 27 Device 13 | . 13 14 Storage 13 | . 13 14 Energy Gun 12 | . 12 13 Ballistic Gun 6 | . 7 . Impact Weapon 7 | . 6 14 Peak Build Rating 9 | 6 9 9 Average Rating 8 | 4 8 8 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 91 | 7 91 89 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 8 | . 8 4 Average Overweight (x) 3 | . 3 4 Largest Inventory Capacity 25 | 5 25 25 Average Capacity 23 | 5 24 25 Most Carried 25 | 5 25 25 Average Carried 19 | 3 20 24 Final Capacity 25 | 5 25 25 Final Carried 25 | 5 25 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 689 | 334 344 11 Remotely . | . . . Salvage Created 895 | 118 738 39 Parts 57 | 6 45 6 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 24 | 1 18 5 Melee 5 | . 4 1 Guns 13 | 1 11 1 AOE 3 | . 1 2 Classes Destroyed 8 | 3 5 . Worker 8 | 1 7 . Builder 1 | . 1 . Tunneler 2 | 2 . . Hauler 2 | . 2 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 14 | . 9 5 Grunt 10 | 1 9 . Best Kill Streak 4 | 2 4 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 164 | 2 126 36 Missed 40 | 1 30 9 Hits 124 | 1 96 27 Projectile 124 | 1 96 27 Critical Strikes 2 | . . 2 Damage Taken 1216 | 10 942 264 Core 253 | . 189 64 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 70 | 7 57 6 Largest 2 | 2 2 1 Hottest 70 | 60 70 40 Shots Fired 127 | 14 107 6 Gun 122 | 14 106 2 Cannon . | . . . Launcher 4 | . . 4 Special 1 | . 1 . Kinetic 58 | 7 51 . Thermal 35 | . 33 2 Explosive 4 | . . 4 Electromagnetic 30 | 7 23 . Robot Hit Streak 6 | 6 5 1 Robot Miss Streak 3 | 1 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 104 | 11 87 6 Core Hits 41 | 5 33 3 Critical Kills . | . . . Critical Parts Destroyed 6 | . 4 2 Critical Strikes 8 | . 6 2 Burn 2 | . 2 . Smash 6 | . 4 2 Melee Attacks 51 | . 45 6 Impact 51 | . 45 6 Slashing . | . . . Piercing . | . . . Sneak Attacks 6 | . 6 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2207 | 162 1784 261 Guns 714 | 123 581 10 Cannons . | . . . Explosions 363 | 39 180 144 Melee 1130 | . 1023 107 Ramming . | . . . Kinetic 257 | 40 217 . Thermal 406 | 39 357 10 Explosive 144 | . . 144 Electromagnetic 270 | 83 187 . Impact 1130 | . 1023 107 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 363 | 17 267 79 Projectiles . | . . . Explosions 26 | 17 . 9 Melee 337 | . 267 70 Knockbacks 7 | . 7 . Impact 6 | . 6 . Kinetic . | . . . Secondary 1 | . 1 . Self-Inflicted Damage 92 | . 27 65 Shots 3 | . 1 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 112 | 46 112 . Average Temperature 30 | 19 31 . Received Heat Transfer 294 | 6 288 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 6 | . 5 1 Combat Hostiles 3 | . 2 1 Parts Fried 9 | . 6 3 Impact Corruptions 15 | . 11 4 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 891 | 50 816 25 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | 1 3 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 97 | 25 97 90 Initial 16 | . . 16 Average 36 | 4 43 19 Influence Increases 766 | 35 591 140 Destroy 0b10 Robot/C 480 | 20 360 100 Destroy 0b10 Robot/NC 80 | 15 65 . Destroy Leader 88 | . 78 10 Successful Hack 16 | . 16 . Destroy Structure 42 | . 12 30 Lose Combat Pursuer 60 | . 60 . Influence Decreases 676 | 35 547 94 Entered New Map 28 | . . 28 Time Decay 534 | 35 453 46 Lost Part 114 | . 94 20 Squads Dispatched 4 | . 4 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | 1 32 6 Peak Tracking Total 4 | 1 4 3 Tactical Retreats 4 | . 4 . ECM-based Alert Blocks 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 9 | . 9 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 3 | . 3 . Branch Access Points 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 15 | . 15 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1469 | 12 1182 275 Sensors 346 | . 82 264 Seismic 964 | 12 941 11 ECM 159 | . 159 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1636 | 124 1237 275 Spaces Moved 875 | 121 601 153 Core 19 | 19 . . Treads . | . . . Legs . | . . . Wheels 856 | 102 601 153 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 140 Average Speed 128 | 75 136 140 Slowest Speed 200 | 80 200 140 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 9 68 48 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 59 | 7 11 41 Melee . | . . . Projectile . | . . . AOE 59 | 7 11 41 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1177 | 138 843 196 Wait 85 | . 64 21 Move 873 | 120 600 153 Hop . | . . . Pick Up 47 | 5 40 2 Fast Attach 10 | 6 4 . Attach 13 | . 11 2 Detach 1 | . 1 . Swap 13 | . 9 4 Drop 14 | . 12 2 Fire 70 | 7 57 6 Melee 51 | . 45 6 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 532 | -10/Materials | Identified exit to Mines 666 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Discovered new exit (range 15) 1024 | -10/Materials | Core integrity fell below 50% 1090 | -10/Materials | Lost 3 parts (1p2n) 1362 | -10/Materials | Entered Mines 1363 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1424 | -10/Mines | Discovered new exit (range 11) 1590 | -10/Mines | Learned Materials stockpile data 1614 | -10/Mines | Core integrity fell below 20% 1637 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01568_ Destroyed Flight Unit. 01570_ The unstable cave ceiling collapses. 01573_ S-10 Pest destroyed. 01590_ Acquired derelict log, extracted data. Data stored: Materials stockpile data. 01621_ Destroyed Flight Unit. 01621_ S-10 Pest system corrupted by crushing effect. 01623_ S-10 Pest suffers critical hit (Smash). 01623_ Destroyed Flight Unit. 01623_ S-10 Pest system corrupted by crushing effect. 01623_ Lgt. Ion Engine fried. 01623_ S-10 Pest destroyed. 01626_ Acquired 11 matter. 01634_ S-10 Pest suffers critical hit (Smash). 01634_ Destroyed Lgt. Ion Engine. 01634_ Destroyed Flight Unit. 01634_ S-10 Pest system corrupted by crushing effect. 01635_ S-10 Pest system terminally corrupted. 01635_ Flight Unit fried. 01635_ Lgt. Assault Rifle fried. Map ----- +----------------------------------------------------+ | ??????????? ## ### # #??????? | | ????????????????????# #?# # #??????? | | ????????????????????# #??# # #######? | | ????????????????????# ##??# #? | | ????????????????????# #??######## ## | | ???????????????????? #?????????# | | ??????????????""???## #?????????##### | | ???????????" 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""" ???????????????????????? | | ??????????? ???????????????????????? | | ???????????#####???????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed AssaultBoreAccelerator Manual? 0 Play Time 01:16:19 Cumulative 32.4 hours Start 2026.08.16 @ 14:19:05 End 2026.10.28 @ 20:55:43 Sessions 24 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 75x58 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f98016bb-38e7-4640-929b-a9e500600561