Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 18:45:47

Player: AnotherZach

Result: Destroyed by Q432-t with Enhanced Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (316)     1580
Value Destroyed (17064)    17064
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (8803)               8803
              TOTAL SCORE: 36747

 Bonus
-------
High Alert Combat Kills    3677
Follower Combat Kills      1363
Entered Garrisons          1000
Used RIF Installer         2500
Scanned by Researcher      500
Friendly Fire              -237

 Cogmind 
---------
Core Integrity             0/1600
Matter                     119/300
Energy                     92/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Biometal Leg
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Advanced Target Analyzer
           Core Analyzer
           Hacking Suite
           Relay Coupler [NC] (1)
           Relay Coupler [Hunter] (2)
>          --- WEAPON (3) -------
           Kinetic Spear
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Biometal Leg
           HERF Cannon
           KE Penetrator

 Peak State 
------------
>               --- POWER ------------
           Mini Fusion Reactor
                Quantum-Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Centrium Leg
                Centrium Leg
                VSS-XBT Exoskeleton
         Combat Antigrav System
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Signal Interpreter
       Advanced Salvage Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Phase Shifter
                Relay Coupler [NC]
>               --- WEAPON -----------
                Omega Cannon
                Hpw. Thermic Phase Construct/G
>               --- INVENTORY --------
                Antimatter Reactor
          Micro Antimatter Reactor
          Light Quantum Reactor
       Improved Energy Well
          Large Matter Pod
       Advanced Sensor Array
       Advanced Phase Shifter
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Demolisher]
   High-powered Tractor Beam
        Compact HERF Cannon
       Improved Potential Cannon
                Disintegrator
                Micro-nuke Launcher
       Advanced Remote Datajack
[Rating: 182]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Medium Treads
  Leg                      Constructs
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Greatsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Slots Evolved              18   | .   .   .   4   2   .   .   4   .   .   .   2   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   1   .   .   1   .   .   .   2   .   1   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             280  | 10  3   4   13  25  12  4   8   22  1   18  .   11  9   27  34  27  2   16  34  
  Power                    24   | 1   .   .   1   2   1   1   .   3   .   .   .   .   .   3   4   4   1   .   3   
    Engine                 7    | 1   .   .   1   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   4   1   .   3   
  Propulsion               77   | 4   .   1   7   5   1   .   1   7   .   3   .   3   3   5   12  8   .   2   15  
    Treads                 23   | 2   .   .   5   5   1   .   .   4   .   2   .   .   .   1   2   .   .   .   1   
    Leg                    29   | .   .   .   .   .   .   .   1   1   .   1   .   3   3   .   10  6   .   2   2   
    Wheel                  14   | 2   .   1   2   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   3   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   8   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  117  | 2   2   1   4   11  4   1   5   6   1   11  .   5   5   11  15  12  1   11  9   
    Device                 56   | 1   1   .   2   5   2   1   2   6   .   6   .   2   1   4   9   7   .   4   3   
    Storage                10   | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   2   1   1   .   1   1   
    Processor              14   | .   .   .   1   2   .   .   1   .   1   .   .   .   1   1   3   1   .   .   3   
    Hackware               31   | .   .   .   .   2   1   .   1   .   .   4   .   3   3   4   2   3   .   6   2   
    Protection             6    | .   .   1   .   2   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 3   1   2   1   7   6   2   2   6   .   4   .   3   1   8   3   3   .   3   7   
    Energy Gun             18   | 1   .   .   .   3   .   1   1   3   .   2   .   1   .   .   1   .   .   2   3   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   3   .   .   .   
    Ballistic Gun          11   | 2   .   2   1   1   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   
    Ballistic Cannon       7    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Launcher               7    | .   1   .   .   2   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  18   | .   .   .   .   2   4   3   .   .   .   .   .   .   .   5   .   2   1   .   1   
  Corrupted Parts          11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   7   .   2   .   
    System Corruption      43   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   31  .   7   .   
Parts Lost                 119  | .   .   .   2   1   1   .   1   18  .   1   .   .   .   10  21  13  .   25  26  
  Power                    18   | .   .   .   1   .   .   .   .   4   .   .   .   .   .   2   4   2   .   3   2   
  Propulsion               43   | .   .   .   1   1   .   .   .   6   .   .   .   .   .   4   7   4   .   6   14  
  Utility                  39   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   2   9   6   .   13  5   
  Weapon                   19   | .   .   .   .   .   1   .   .   5   .   1   .   .   .   2   1   1   .   3   5   
  Highest Loss Streak      21   | .   .   .   2   1   1   .   1   16  .   1   .   .   .   5   11  5   .   21  10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            19   | 3   9   10  11  19  21  24  19  15  17  20  25  24  23  23  17  15  14  14  4   
  Power                    .    | .   .   .   .   .   .   1   1   .   .   .   1   1   2   1   1   .   .   .   .   
  Propulsion               2    | .   4   4   2   3   3   4   2   1   1   .   .   1   1   5   1   .   .   2   1   
  Utility                  11   | 1   3   4   5   9   12  13  11  12  15  15  21  17  15  11  9   8   11  9   .   
  Weapon                   3    | .   1   2   3   5   5   6   5   1   1   1   1   1   3   3   5   4   2   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             75   | .   .   .   .   11  1   5   7   6   1   9   .   1   .   7   11  2   .   8   6   
  Power                    6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Propulsion               24   | .   .   .   .   3   .   3   2   2   .   .   .   1   .   5   6   .   .   2   .   
  Utility                  29   | .   .   .   .   4   .   1   3   2   .   7   .   .   .   1   3   .   .   6   2   
  Weapon                   14   | .   .   .   .   3   1   .   2   2   1   1   .   .   .   .   1   1   .   .   2   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     78   | .   100 99  98  98  99  86  63  66  70  61  57  65  68  71  76  74  79  73  63  
  Engine                   3    | .   14  14  8   7   7   6   10  6   5   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   5   4   5   3   4   2   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   7   7   8   7   2   
  Treads                   11   | .   .   5   24  29  30  22  1   6   11  6   5   1   .   2   3   1   4   .   2   
  Leg                      3    | .   .   .   .   .   .   .   6   2   .   .   5   6   12  5   13  8   16  13  1   
  Wheel                    1    | .   28  22  11  .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   1   
  Device                   14   | .   14  1   9   8   7   10  17  21  20  20  15  24  15  17  25  11  12  18  3   
  Storage                  6    | .   14  14  9   7   7   7   5   5   5   5   5   5   4   7   5   7   8   6   1   
  Processor                8    | .   .   .   8   16  15  11  4   .   2   .   .   .   3   2   2   15  16  13  18  
  Hackware                 3    | .   .   .   .   .   4   4   .   .   .   1   5   5   12  7   4   4   4   6   12  
  Protection               1    | .   .   11  9   3   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Energy Gun               5    | .   14  5   .   11  .   1   1   6   5   11  10  7   9   2   1   4   4   3   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   1   2   .   3   .   
  Ballistic Gun            2    | .   10  22  17  3   .   .   .   4   8   2   .   1   .   2   .   1   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   5   21  14  9   .   .   .   .   .   .   1   5   1   4   .   .   
Peak Build Rating          182  | 8   8   12  26  51  52  65  80  97  96  104 93  105 114 147 170 182 175 177 139 
  Average Rating           86   | 4   8   11  22  45  51  56  70  83  91  91  93  96  103 120 152 149 172 154 108 
  On Entrance              77   | .   8   8   12  26  48  52  64  76  96  90  93  93  101 114 147 117 168 173 66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             164  | 13  19  21  57  72  114 112 96  92  90  137 118 132 128 150 164 117 98  98  50  
  Greatest Support         191  | 20  20  40  60  104 116 104 99  108 89  171 154 154 129 156 191 110 100 191 60  
  Greatest Overweight (x)  28   | .   .   1   2   .   1   1   1   28  1   1   .   2   1   13  2   3   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  20  20  25  25  25  20  20  25  25  25  25  25  25  20  20  20  15  
  Average Capacity         21   | 5   9   10  14  20  22  25  20  20  20  23  25  25  25  25  21  20  20  16  8   
  Most Carried             25   | 8   10  10  17  20  25  25  24  20  20  25  25  25  24  25  25  20  16  20  8   
  Average Carried          19   | 3   9   10  11  19  22  24  19  16  18  21  25  24  23  24  20  17  15  14  4   
  Final Capacity           25   | 8   10  10  20  20  25  25  20  20  20  25  25  25  25  25  20  20  20  5   5   
  Final Carried            25   | 8   10  10  17  20  25  25  20  17  20  25  25  24  24  25  17  15  15  5   4   
Scrap Engine Consumption   380  | .   .   .   .   .   .   35  22  48  8   47  .   61  12  43  35  45  1   23  .   
  Constructs Created       22   | .   .   .   .   .   .   2   1   8   .   1   .   .   .   1   4   2   .   3   .   
  Constructs Modified      133  | .   .   .   .   .   .   7   4   17  .   23  .   30  .   16  9   16  .   7   4   

 Class Distribution 
--------------------
 25% | Gunner
 13% | Bothacker-Construct
  8% | Scavenger-Mutant
  8% | Commander-Construct
  7% | Mutant
  6% | Construct
  4% | Botlord-Gunner
  4% | Bothacker-Gunner
  3% | Commander-Gunner
  3% | Bothacker-Tank
  3% | Scavenger-Construct
  3% | Scavenger-Tank
  3% | Commander-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Scavenger-Mutant | -8/Materials
              Gunner | -7/Factory
              Gunner | -7/Storage
              Gunner | -7/Recycling
           Construct | -5/Factory
              Mutant | -5/Garrison
 Commander-Construct | -5/Factory
           Construct | -5/Garrison
 Bothacker-Construct | -4/Factory
 Bothacker-Construct | -4/Garrison
 Bothacker-Construct | -3/Research
      Scavenger-Tank | -3/Testing
      Bothacker-Tank | -2/Research
    Bothacker-Gunner | -2/Garrison
      Botlord-Gunner | -1/Access
      Botlord-Mutant | -1/Garrison
    Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Matter Collected           12498 | 324  27   120  598  1215 724  506  607  852  2    608  .    498  174  1511 2580 1425 .    352  375  
  Remotely                 4239  | .    .    .    196  .    100  .    210  .    .    .    .    .    .    731  2387 433  .    182  .    
Salvage Created            16517 | 160  45   170  685  2085 735  585  612  2228 .    1065 .    744  71   1740 2564 2107 .    552  369  
  Parts                    691   | 15   4    12   38   105  38   14   12   67   .    54   .    30   3    94   91   58   .    34   22   
Haulers Intercepted        9     | .    .    .    .    3    3    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Recyclers Shooed           14    | .    .    .    2    4    1    2    3    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Combat Hostiles Destroyed  217  | .   .   3   11  28  12  1   10  28  .   19  .   9   2   20  28  36  .   7   3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     85   | .   .   3   9   18  3   .   .   14  .   19  .   7   2   4   2   1   .   3   .   
  Cannons                  81   | .   .   .   .   7   8   1   10  3   .   .   .   1   .   12  23  15  .   1   .   
  AOE                      27   | .   .   .   2   3   1   .   .   8   .   .   .   .   .   2   2   8   .   1   .   
Classes Destroyed          22   | 2   1   3   5   6   .   .   1   .   .   .   .   .   .   1   1   1   .   1   .   
  Worker                   25   | .   .   .   .   12  1   .   .   .   .   .   .   .   .   4   5   .   .   .   3   
  Builder                  11   | .   .   .   2   5   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 5    | 4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Recycler                 31   | 1   .   .   2   12  2   9   2   .   .   .   .   .   .   .   2   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   1   3   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  42   | .   .   .   3   7   .   .   .   7   .   4   .   6   2   4   1   4   .   4   .   
  Grunt                    80   | .   .   2   5   6   6   .   6   7   .   3   .   3   .   7   17  18  .   .   .   
  Brawler                  8    | .   .   .   .   1   .   .   2   1   .   2   .   .   .   .   1   1   .   .   .   
  Duelist                  11   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   4   5   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Sentry                   29   | .   .   .   3   7   4   .   .   8   .   1   .   1   .   1   1   3   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   8    | .   .   .   .   1   .   .   1   5   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               33   | .   .   .   .   5   2   1   .   .   .   8   .   .   .   8   3   1   .   3   2   
  Behemoth                 5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           14   | 4   2   2   4   14  7   2   4   7   .   5   .   3   2   8   7   9   .   2   2   
  Combat Bots Only         9    | .   .   2   4   4   6   1   4   7   .   5   .   3   2   6   5   9   .   2   2   
Max Kills in Single Turn   4    | 1   1   1   2   3   3   2   1   2   .   2   .   2   1   4   3   4   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   1   .   .   2   .   .   .   .   .   2   1   4   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Hostile Shots Fired        2500  | .    .    33   69   239  158  28   76   358  .    132  .    48   15   216  392  229  12   263  232  
  Missed                   791   | .    .    9    20   84   62   11   15   84   .    30   .    14   3    60   142  87   3    71   96   
  Hits                     1709  | .    .    24   49   155  96   17   61   274  .    102  .    34   12   156  250  142  9    192  136  
    Melee                  47    | .    .    .    .    4    .    .    3    .    .    5    .    .    .    .    10   25   .    .    .    
    Projectile             1662  | .    .    24   49   151  96   17   58   274  .    97   .    34   12   156  240  117  9    192  136  
    AOE                    5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    .    .    
  Critical Strikes         76    | .    .    .    2    2    1    .    1    4    .    10   .    3    .    9    16   11   2    8    7    
    Actively Blocked       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Part Disruptions         4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Actively Blocked       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Taken               31620 | .    .    392  705  1926 957  110  610  4062 30   1679 .    518  280  3165 4717 4226 187  3972 4084 
  Core                     4201  | .    .    147  97   104  105  5    19   519  .    164  .    52   52   239  505  573  .    561  1059 
  Absorbed by Shields      3863  | .    .    .    .    .    .    .    582  770  .    427  .    338  .    279  1139 328  .    .    .    
  Redirected to Shielding  166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  62   .    
  Ignored by Resistances   188   | .    .    .    .    .    .    .    100  88   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   4910  | .    .    .    .    262  .    10   238  698  .    557  .    508  27   767  339  1056 .    326  122  
Core Remaining (%)         64    | 100  .    41   82   .    .    69   .    .    .    29   .    95   .    77   .    25   .    .    .    
Volleys Fired              943   | 14   6    24   59   98   40   18   45   99   1    95   .    88   17   96   63   97   .    65   18   
  Largest                  3     | 2    2    2    2    3    3    3    3    3    3    3    .    3    2    3    2    3    .    3    1    
  Hottest                  345   | 70   70   75   50   195  180  120  300  345  82   329  .    236  123  261  286  271  .    257  75   
Shots Fired                1910  | 28   8    48   118  271  120  54   110  199  3    220  .    154  22   179  119  156  .    86   15   
  Gun                      1052  | 28   4    48   114  189  33   .    21   159  3    204  .    70   10   69   18   55   .    22   5    
  Cannon                   693   | .    .    .    .    76   87   54   88   26   .    .    .    40   .    83   95   88   .    56   .    
  Launcher                 37    | .    4    .    4    6    .    .    1    14   .    .    .    .    .    .    .    8    .    .    .    
  Special                  128   | .    .    .    .    .    .    .    .    .    .    16   .    44   12   27   6    5    .    8    10   
  Kinetic                  762   | 14   2    33   114  129  102  54   43   28   2    41   .    5    .    59   89   32   .    15   .    
  Thermal                  888   | 14   2    15   .    136  18   .    66   137  1    162  .    93   10   93   16   62   .    63   .    
  Explosive                37    | .    4    .    4    6    .    .    1    14   .    .    .    .    .    .    .    8    .    .    .    
  Electromagnetic          95    | .    .    .    .    .    .    .    .    20   .    1    .    12   .    .    8    49   .    .    5    
  Robot Hit Streak         38    | 7    1    6    13   34   19   14   16   15   .    23   .    38   12   10   8    12   .    16   4    
  Robot Miss Streak        12    | 2    1    2    5    6    3    3    3    4    .    3    .    3    1    12   9    8    .    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    .    .    1    .    
  Secondary Targets        13    | .    .    1    2    1    .    .    .    2    .    5    .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    1    .    1    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           1206  | 18   2    34   70   176  73   26   76   157  .    111  .    98   18   84   80   93   .    59   31   
  Core Hits                710   | 9    2    9    38   163  39   9    30   76   .    52   .    22   3    52   124  55   .    20   7    
  Critical Kills           37    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    14   20   .    .    2    .    
  Critical Parts Destroyed 47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   37   .    .    .    .    
  Critical Strikes         127   | .    .    .    .    2    2    4    7    4    .    1    .    2    .    24   60   8    .    7    6    
    Burn                   10    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    3    .    4    .    
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    2    .    
    Destroy                79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   57   .    .    .    .    
    Blast                  20    | .    .    .    .    2    2    4    7    1    .    .    .    .    .    .    2    1    .    1    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Impale                 9     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    6    
Melee Attacks              85    | .    .    .    .    .    .    8    .    26   1    7    .    .    .    .    .    .    .    .    43   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 73    | .    .    .    .    .    .    .    .    26   1    7    .    .    .    .    .    .    .    .    39   
  Sneak Attacks            13    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39720 | 182  56   376  1402 4984 2240 1069 2034 5781 .    2421 .    2039 211  2718 3386 7934 .    1842 1045 
  Guns                     14761 | 182  56   376  1043 3429 661  .    300  2703 .    2407 .    1133 211  483  370  938  .    469  .    
  Cannons                  16197 | .    .    .    .    968  1355 621  1734 473  .    .    .    906  .    1713 2097 4970 .    1360 .    
  Explosions               5702  | .    .    .    349  579  224  .    .    1106 .    .    .    .    .    515  903  2026 .    .    .    
  Melee                    2986  | .    .    .    .    .    .    442  .    1499 .    .    .    .    .    .    .    .    .    .    1045 
  Ramming                  74    | .    .    .    10   8    .    6    .    .    .    14   .    .    .    7    16   .    .    13   .    
  Kinetic                  12143 | 59   30   289  1043 1453 1489 621  935  457  .    349  .    132  .    476  1759 2508 .    543  .    
  Thermal                  18638 | 123  26   87   .    2944 527  .    1099 2261 .    2058 .    1736 211  2235 1411 2634 .    1286 .    
  Explosive                3633  | .    .    .    349  579  224  .    .    1106 .    .    .    .    .    .    .    1375 .    .    .    
  Electromagnetic          2246  | .    .    .    .    .    .    .    .    458  .    .    .    171  .    .    200  1417 .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 442   | .    .    .    .    .    .    442  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2544  | .    .    .    .    .    .    .    .    1499 .    .    .    .    .    .    .    .    .    .    1045 
Highest Corruption         36    | .    .    .    .    2    .    .    3    6    6    20   .    .    .    17   3    34   .    16   36   
  Average Corruption       9     | .    .    .    .    1    .    .    3    4    6    10   .    .    .    15   2    6    .    10   21   
  Corruption Purged        2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  320   | .    .    .    .    4    .    .    6    56   2    64   .    .    .    53   6    47   .    39   43   
    Message Errors         76    | .    .    .    .    1    .    .    1    11   .    14   .    .    .    9    .    12   .    15   13   
    Matter Fused           72    | .    .    .    .    2    .    .    1    15   .    16   .    .    .    12   .    10   .    10   6    
    Heat Flow Errors       35    | .    .    .    .    .    .    .    1    5    .    4    .    .    .    10   2    7    .    4    2    
    Energy Discharges      32    | .    .    .    .    .    .    .    .    9    .    7    .    .    .    5    .    3    .    5    3    
    Parts Rejected         7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    4    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    
    Data Loss (minor)      39    | .    .    .    .    .    .    .    1    8    2    7    .    .    .    7    1    5    .    3    5    
    Data Loss (major)      16    | .    .    .    .    .    .    .    .    5    .    4    .    .    .    1    .    3    .    1    2    
    Misfires               12    | .    .    .    .    1    .    .    .    2    .    1    .    .    .    4    1    2    .    1    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    3    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    
    Weapon Failures        15    | .    .    .    .    .    .    .    1    1    .    7    .    .    .    3    .    .    .    .    3    
Overload Shots             32    | .    .    .    .    .    .    .    5    2    .    7    .    .    .    .    .    18   .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            1540  | .    .    .    .    36   6    97   48   81   .    .    .    16   .    177  259  392  .    98   330  
  Projectiles              796   | .    .    .    .    36   6    32   48   .    .    .    .    16   .    64   139  357  .    98   .    
  Explosions               277   | .    .    .    .    .    .    .    .    9    .    .    .    .    .    113  120  35   .    .    .    
  Melee                    467   | .    .    .    .    .    .    65   .    72   .    .    .    .    .    .    .    .    .    .    330  
Knockbacks                 89    | .    .    .    .    6    8    10   9    .    .    .    .    .    .    .    47   9    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  85    | .    .    .    .    5    8    9    9    .    .    .    .    .    .    .    46   8    .    .    .    
  Secondary                3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      864   | .    .    .    .    214  .    .    .    261  .    .    .    .    .    31   119  239  .    .    .    
  Shots                    19    | .    .    .    .    3    .    .    .    9    .    .    .    .    .    1    2    4    .    .    .    
  Rammed                   8     | .    .    .    3    2    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    .    3    2    .    1    .    .    .    2    .    .    .    1    1    .    .    3    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        735   | 40   9    8    18   373  93   .    326  352  .    459  .    312  40   735  334  428  .    150  189  
  Average Temperature      94    | 18   6    3    4    76   24   .    199  124  .    119  .    76   30   121  104  108  .    56   93   
  Received Heat Transfer   4302  | .    .    99   369  381  366  12   162  510  .    209  .    46   9    321  818  718  .    165  117  
  Effects                  25    | .    .    .    .    1    .    .    .    .    .    5    .    .    .    16   1    2    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    2    .    .    .    
    Interference           5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    11   .    .    .    
  Combat Hostiles          13    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    11   .    .    .    
  Parts Fried              22    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    1    13   .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    2    .    1    .    2    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    2    .    1    .    2    .    
  Parts Melted             55    | .    .    .    .    5    1    .    1    13   .    8    .    6    1    2    2    1    .    15   .    
  Heat Transferred         24278 | 370  74   259  .    4630 1030 .    1654 3766 .    3343 .    2421 259  1560 1180 2509 .    1223 .    
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    

 Alert                           | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Maximum Alert Level        5     | .    .    .    .    2    2    .    .    4    3    4    3    5    4    3    3    5    4    4    2    
  Low Security (%)         31    | 100  100  .    100  45   13   100  100  4    .    .    .    .    .    .    .    .    .    .    43   
  Level 1                  14    | .    .    .    .    11   51   .    .    30   .    .    .    .    .    64   23   .    .    .    15   
  Level 2                  19    | .    .    .    .    43   35   .    .    12   .    34   .    11   .    30   44   22   .    .    40   
  Level 3                  11    | .    .    .    .    .    .    .    .    23   100  45   100  11   .    4    32   13   .    29   .    
  Level 4                  15    | .    .    .    .    .    .    .    .    29   .    19   .    34   100  .    .    32   100  70   .    
  Level 5                  6     | .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    31   .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2129  | 10   12   .    152  625  499  61   162  1525 800  1413 741  2129 1361 743  883  2064 1238 1318 676  
  Initial                  1238  | .    .    .    15   38   282  61   150  105  800  546  741  511  1197 727  273  600  1238 958  676  
  Average                  599   | 1    3    .    87   280  336  2    84   758  791  874  739  1388 1247 383  566  1274 1218 1169 343  
Influence Increases        12272 | 25   18   50   350  1136 579  145  528  1630 40   1037 .    1698 537  841  1105 1624 .    541  388  
  Destroy 0b10 Robot/C     5160  | .    .    40   220  560  240  20   200  580  .    400  .    560  280  520  540  720  .    220  60   
  Destroy 0b10 Robot/NC    525   | 25   10   .    35   175  45   45   15   45   10   .    .    5    .    35   55   .    .    5    20   
  Destroy Leader           744   | .    2    10   62   152  78   .    42   40   4    30   .    30   40   50   84   50   .    50   20   
  Allied During Kill       777   | .    .    .    .    .    .    4    10   8    7    8    .    532  174  2    6    .    .    26   .    
  Successful Hack          121   | .    .    .    20   28   15   47   4    7    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          630   | .    .    .    .    90   165  15   75   .    15   45   .    .    .    120  45   15   .    .    45   
  Anti-Garrison Action     2050  | .    .    .    .    .    .    .    .    650  .    400  .    500  .    .    .    450  .    50   .    
  Destroy Structure        1350  | .    6    .    13   101  36   14   32   240  4    79   .    56   28   114  225  299  .    70   33   
  Advance Influence        150   | .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          30    | .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      735   | .    .    .    .    .    .    .    .    60   .    75   .    15   15   .    150  90   .    120  210  
Influence Decreases        12257 | 25   10   28   295  600  1041 304  378  255  785  404  682  300  1372 1648 792  360  866  610  1502 
  Entered New Map          5831  | .    .    4    15   47   339  98   .    45   725  234  672  220  932  567  214  200  826  240  453  
  Time Decay               3482  | 25   10   24   260  543  542  206  294  .    60   .    10   .    140  556  368  .    40   .    404  
  Lost Part                1184  | .    .    .    20   10   10   .    4    180  .    10   .    .    .    100  210  130  .    250  260  
  Lost Ally                860   | .    .    .    .    .    .    .    80   30   .    160  .    80   300  50   .    30   .    120  10   
  Purge Threat             900   | .    .    .    .    .    150  .    .    .    .    .    .    .    .    375  .    .    .    .    375  
Squads Dispatched          41    | .    .    .    2    10   3    .    3    .    .    .    .    .    6    6    7    .    .    .    4    
  Investigation            3     | .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            15    | .    .    .    .    4    2    .    1    .    .    .    .    .    1    3    1    .    .    .    3    
  Reinforcement            11    | .    .    .    2    1    .    .    .    .    .    .    .    .    3    3    1    .    .    .    1    
  Assault                  6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Garrison                 6     | .    .    .    .    3    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         3     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Distress Signals           8    | .   .   .   1   2   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      211  | .   .   .   .   .   .   .   .   .   .   .   .   .   77  10  75  5   .   .   44  
  Distress Signals         211  | .   .   .   .   .   .   .   .   .   .   .   .   .   77  10  75  5   .   .   44  
Times Spotted              402  | .   1   3   26  38  21  3   12  30  2   31  .   33  12  37  59  41  2   26  25  
  Peak Tracking Total      13   | .   1   2   5   4   5   1   4   7   1   7   .   5   4   7   13  5   2   9   7   
  Tactical Retreats        33   | .   .   .   .   .   .   .   .   2   .   4   .   1   1   .   9   4   .   4   8   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Traps Triggered            26   | .   .   .   .   3   1   .   1   7   .   1   .   5   .   1   1   4   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Machines Disabled          60   | .   .   .   .   6   11  1   5   2   1   9   .   2   .   10  3   6   .   1   3   
  Max in Single Turn       3    | .   .   .   .   3   2   1   2   1   1   1   .   1   .   1   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           16   | .   .   .   .   .   .   .   .   2   .   6   .   2   .   .   .   5   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Machines Accessed          37   | .   .   .   2   5   5   12  2   2   1   2   1   .   .   1   1   1   1   1   .   
  Terminals                19   | .   .   .   1   1   4   5   1   2   .   2   .   .   .   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   1   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   
Total Hacks                99   | .   .   .   4   19  14  40  5   3   1   3   1   .   .   2   1   3   2   1   .   
  Successful               53   | .   .   .   4   15  4   23  1   1   1   1   1   .   .   .   1   .   1   .   .   
  Failed                   44   | .   .   .   .   4   9   16  4   2   .   2   .   .   .   2   .   3   1   1   .   
    Catastrophic           9    | .   .   .   .   2   1   3   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Database Lockouts        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   .   .   3   2   4   21  3   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                48   | .   .   .   3   2   10  18  3   3   .   3   .   .   .   2   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          21   | .   .   .   1   1   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   4   .   2   .   1   .   1   .   .   .   1   .   2   .   .   
Terminal Hacks             14   | .   .   .   2   1   4   5   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   .   
Unauthorized Hacks         15   | .   .   .   1   2   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 6    | .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   .   .   2   5   4   7   2   2   1   2   1   .   .   1   1   1   1   1   .   
  Full Trace Events        6    | .   .   .   .   .   1   3   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   5   1   1   .   .   .   .   .   .   .   19  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     45   | .   .   .   10  .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Gar Fac Gar Fac Gar Res Tes Res Gar Acc Gar Acc 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   2   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              47   | .   .   .   .   .   .   .   .   .   .   8   .   7   6   10  4   2   .   6   4   
  Non-combat               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   1   1   .   .   3   
  Combat                   34   | .   .   .   .   .   .   .   .   .   .   8   .   7   3   5   3   1   .   6   1   
Robot Hacks Applied        61   | .   .   .   .   .   .   .   .   .   .   9   .   7   8   18  4   2   .   6   7   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  purge_threat             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  summon_haulers           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  report_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  report_schematics        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  amplify_resonance        6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   1   1   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            15   | .   .   .   .   .   .   .   .   .   .   3   .   2   2   1   2   .   .   5   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  formatsys_high           11   | .   .   .   .   .   .   .   .   .   .   4   .   3   1   1   .   2   .   .   .   
Relay Couplers Released    64   | .   .   .   .   .   .   .   .   6   .   21  .   9   .   .   3   20  .   5   .   
  Machine Destruction      64   | .   .   .   .   .   .   .   .   6   .   21  .   9   .   .   3   20  .   5   .   
  Attached                 26   | .   .   .   .   .   .   .   .   .   .   4   .   3   3   4   2   3   .   6   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   .   .   7   .   6   .   .   .   13  .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Total Allies               57   | .    .    .    .    .    .    7    .    6    .    7    .    18   3    4    2    2    .    7    1    
  Largest Group            15   | .    .    .    .    .    .    7    7    6    6    4    2    15   14   3    2    2    .    2    1    
  Highest-Rated Group      872  | .    .    .    .    .    .    221  221  162  162  138  59   872  739  133  100  131  .    160  20   
  Highest-Rated Ally       148  | .    .    .    .    .    .    40   40   51   51   51   30   148  116  64   58   67   .    80   20   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    2    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               287  | .    .    .    .    .    .    .    7    9    16   23   .    122  69   6    9    7    .    19   .    
  Total Damage             8666 | .    .    .    .    .    .    .    276  98   211  439  .    3478 2096 251  164  352  .    1301 .    
  Kills                    43   | .    .    .    .    .    .    .    .    1    3    1    .    20   12   2    .    .    .    4    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Active Infowar (turns)     7444 | 52   57   25   516  665  44   .    630  18   107  2    .    1909 296  1482 671  .    .    908  62   
  Sensors                  1740 | .    .    .    .    .    .    .    .    .    .    .    .    .    276  301  193  .    .    908  62   
  Terrain                  138  | .    47   25   .    .    .    .    48   18   .    .    .    .    .    .    .    .    .    .    .    
  Structural               5183 | .    .    .    .    665  44   .    582  .    107  2    .    1909 20   1183 671  .    .    .    .    
  Seismic                  578  | 52   10   .    516  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Turns Passed               22419 | 136  57   235  587  2455 1541 3591 677  2549 131  1427 23   2277 297  1621 852  1834 96   1069 964  
Spaces Moved               10144 | 103  44   146  246  1202 674  1424 338  919  91   638  16   783  137  806  381  765  72   368  991  
  Core                     594   | 59   .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    93   433  
  Treads                   5489  | 5    .    20   134  1202 674  1205 50   760  91   462  16   290  .    300  88   192  .    .    .    
  Legs                     2447  | .    .    .    .    .    .    219  272  57   .    89   .    493  137  299  293  241  72   275  .    
  Wheels                   683   | 39   44   126  112  .    .    .    .    54   .    .    .    .    .    204  .    104  .    .    .    
  Hover                    645   | .    .    .    .    .    .    .    16   39   .    34   .    .    .    .    .    .    .    .    556  
  Flight                   286   | .    .    .    .    .    .    .    .    .    .    53   .    .    .    3    .    228  .    .    2    
  Fastest Speed            48    | 50   80   80   95   162  162  201  123  113  113  85   85   85   120  103  103  120  120  50   48   
  Average Speed            161   | 66   80   100  137  166  201  228  137  195  123  125  85   195  181  140  126  180  120  111  74   
  Slowest Speed            1450  | 160  80   160  250  167  242  240  211  1450 203  240  85   349  212  275  289  260  120  190  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 5    13   12   20   39   68   99   14   81   4    55   1    64   8    89   10   70   3    42   22   
  Regions Visited          19
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 25    | .    .    .    .    1    .    3    1    2    1    1    .    .    .    4    .    .    .    .    12   
Terrain Destroyed          611   | .    13   .    13   100  34   16   18   173  1    2    .    .    1    55   88   79   .    6    12   
  Melee                    16    | .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    12   
  Projectile               113   | .    .    .    .    12   28   16   6    3    .    1    .    .    1    26   6    8    .    6    .    
  AOE                      421   | .    13   .    13   88   6    .    12   168  .    .    .    .    .    16   34   71   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Res  Tes  Res  Gar  Acc  Gar  Acc  
Total                      14401 | 143  56   188  378  1434 771  1709 458  1452 105  1095 25   1435 170  1153 603  1065 81   934  1146 
  Wait                     1954  | 4    .    7    39   25   7    143  35   195  2    253  9    509  5    139  37   96   4    431  14   
  Move                     10129 | 102  43   145  245  1201 673  1423 338  918  90   637  16   782  136  805  381  764  72   367  991  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  249   | 8    2    .    12   28   12   10   8    16   5    30   .    9    1    31   20   20   1    22   14   
  Fast Attach              164   | 7    .    3    2    7    10   3    5    12   1    5    .    2    2    13   28   23   2    10   29   
  Attach                   143   | 4    .    .    5    8    2    1    5    14   .    10   .    7    3    17   19   19   .    12   17   
  Detach                   42    | 4    .    .    .    2    1    .    1    2    .    2    .    1    1    2    8    8    .    4    6    
  Swap                     113   | .    4    4    7    28   6    1    9    3    2    11   .    7    4    13   6    5    .    2    1    
  Drop                     291   | .    1    5    6    35   18   20   12   24   3    25   .    11   1    36   40   21   2    18   13   
  Fire                     943   | 14   6    24   59   98   40   18   45   99   1    95   .    88   17   96   63   97   .    65   18   
  Melee                    85    | .    .    .    .    .    .    8    .    26   1    7    .    .    .    .    .    .    .    .    43   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    
  Crush                    8     | .    .    .    3    2    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            85    | .    .    .    .    .    2    .    .    34   .    18   .    19   .    .    .    12   .    .    .    
  Rewire                   190   | .    .    .    .    .    .    81   .    109  .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Garrison (discovered 4 exits: *Fac x4)
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison
-3/Research
-3/Testing
-2/Research
-2/Garrison (discovered 2 exits: *Acc x2)
-1/Access
-1/Garrison
-1/Access

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
   137 | -11/Scrapyard | Entered Materials
   185 | -10/Materials | Discovered new exit (range 9)
   194 | -10/Materials | Entered Subcaves
   195 | -10/Subcaves  | Approached by a straggling Scientist
   212 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
   218 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
   237 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
   372 | -10/Subcaves  | Core integrity fell below 50%
   407 | -10/Subcaves  | Discovered new exit (range 8)
   429 | -10/Subcaves  | Entered Materials
   429 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
   716 | -8/Materials  | Build established: Scavenger-Mutant
   759 | -8/Materials  | Discovered new exit (range 15)
  1016 | -8/Materials  | Entered Factory
  1016 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  1256 | -7/Factory    | Discovered new exit (range 12)
  1374 | -7/Factory    | Build established: Gunner
  1645 | -7/Factory    | Garrison activated, responded to threat
  1958 | -7/Factory    | Discovered new exit (range 5)
  2469 | -7/Factory    | Discovered new exit (range 16)
  2646 | -7/Factory    | Identified exit to Factory
  2903 | -7/Factory    | Identified exit to Lower Caves
  3016 | -7/Factory    | First assault squad dispatched
  3197 | -7/Factory    | Identified exit to Storage
  3471 | -7/Factory    | Entered Storage
  3750 | -7/Storage    | Met 01-MTF
  3759 | -7/Storage    | Found Prototype Launcher
  3759 | -7/Storage    | Identified Rocket Array
  3831 | -7/Storage    | Learned location of Armory (-3)
  4051 | -7/Storage    | Used back door to open Recycling access
  4051 | -7/Storage    | Discovered new exit (range 5)
  4092 | -7/Storage    | Central database locked down
  5012 | -7/Storage    | Entered Recycling
  5012 | -7/Recycling  | Accompanied by 1 ally (01-MTF)
  5510 | -7/Recycling  | Discovered new exit (range 8)
  6801 | -7/Recycling  | Build established: Commander-Gunner
  7089 | -7/Recycling  | Entered Scraplab
  7097 | -7/Recycling  | Found Prototype Device
  7097 | -7/Recycling  | Identified Scrap Engine
  7577 | -7/Recycling  | Build established: Commander-Mutant
  8253 | -7/Recycling  | Build established: Commander-Construct
  8603 | -7/Recycling  | Entered Factory
  8603 | -5/Factory    | Accompanied by 7 allies
  8603 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  8733 | -5/Factory    | Spotted B-75 Beast
  8753 | -5/Factory    | Destroyed B-75 Beast
  8781 | -5/Factory    | Lost 4 allies
  9028 | -5/Factory    | Build established: Construct
  9147 | -5/Factory    | Garrison activated, responded to threat
  9280 | -5/Factory    | Identified exit to Garrison
  9280 | -5/Factory    | Entered Garrison
  9280 | -5/Garrison   | Accompanied by 3 allies
  9298 | -5/Garrison   | Triggered checkpoint
  9382 | -5/Garrison   | Triggered checkpoint
  9419 | -5/Garrison   | Garrison Relay disabled
  9570 | -5/Garrison   | Triggered checkpoint
  9582 | -5/Garrison   | Triggered checkpoint
  9582 | -5/Garrison   | Triggered checkpoint
  9585 | -5/Garrison   | Triggered checkpoint
  9677 | -5/Garrison   | Destroyed 7 combat bots
  9737 | -5/Garrison   | Lost 16 parts (3p6n3u4w)
  9904 | -5/Garrison   | Build established: Mutant
 10134 | -5/Garrison   | Triggered checkpoint
 10221 | -5/Garrison   | Discovered new exit (range 14)
 10477 | -5/Garrison   | Build established: Scavenger-Mutant
 10914 | -5/Garrison   | Triggered checkpoint
 10953 | -5/Garrison   | Garrison Relay disabled
 11035 | -5/Garrison   | Discovered new exit (range 10)
 11118 | -5/Garrison   | Triggered checkpoint
 11120 | -5/Garrison   | Core integrity fell below 50%
 11303 | -5/Garrison   | Discovered new exit (range 6)
 11336 | -5/Garrison   | Build established: Scavenger-Construct
 11691 | -5/Garrison   | Installed Relay Interface Framework
 11808 | -5/Garrison   | Discovered new exit (range 10)
 11829 | -5/Garrison   | Entered Factory
 11829 | -5/Factory    | Accompanied by 6 allies
 11893 | -5/Factory    | Build established: Commander-Construct
 11957 | -5/Factory    | Identified exit to Garrison
 11960 | -5/Factory    | Entered Garrison
 11960 | -5/Garrison   | Accompanied by 4 allies
 12042 | -5/Garrison   | Spotted B-75 Beast
 12042 | -5/Garrison   | Spotted B-75 Beast
 12098 | -5/Garrison   | Lost 3 allies
 12139 | -5/Garrison   | Heavy support dispatched to Factory
 12278 | -5/Garrison   | Triggered checkpoint
 12436 | -5/Garrison   | Expanded RIF knowledge: Signal Jamming
 12505 | -5/Garrison   | H-XX Assembler disabled
 12610 | -5/Garrison   | Build established: Construct
 12706 | -5/Garrison   | Discovered new exit (range 5)
 12785 | -5/Garrison   | Triggered checkpoint
 12826 | -5/Garrison   | Garrison Relay disabled
 12994 | -5/Garrison   | Garrison Relay disabled
 13056 | -5/Garrison   | Triggered checkpoint
 13074 | -5/Garrison   | P-70 Sage assimilated allied G-50 Soldier
 13080 | -5/Garrison   | System corruption reached 10%
 13103 | -5/Garrison   | Lost 3 allies
 13125 | -5/Garrison   | Build established: Bothacker-Construct
 13188 | -5/Garrison   | Garrison Relay disabled
 13194 | -5/Garrison   | Garrison Relay disabled
 13209 | -5/Garrison   | Garrison Relay disabled
 13322 | -5/Garrison   | Garrison Relay disabled
 13355 | -5/Garrison   | Discovered new exit (range 10)
 13387 | -5/Garrison   | Entered Factory
 13387 | -4/Factory    | Accompanied by 2 allies
 13387 | -4/Factory    | Evolved 2 slots: Utility x2
 13410 | -4/Factory    | Identified exit to Garrison
 13410 | -4/Factory    | Entered Garrison
 13410 | -4/Garrison   | Accompanied by 2 allies
 13481 | -4/Garrison   | Lost 4 allies
 13538 | -4/Garrison   | Garrison Relay disabled
 13641 | -4/Garrison   | Spotted B-86 Titan
 13643 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 13652 | -4/Garrison   | Triggered checkpoint
 13672 | -4/Garrison   | Triggered checkpoint
 13692 | -4/Garrison   | Triggered checkpoint
 13715 | -4/Garrison   | Triggered checkpoint
 14406 | -4/Garrison   | Triggered checkpoint
 14442 | -4/Garrison   | Spotted B-75 Beast
 14455 | -4/Garrison   | Rewired B-90 Cyclops
 14469 | -4/Garrison   | Allies destroyed B-75 Beast
 14714 | -4/Garrison   | Triggered checkpoint
 14745 | -4/Garrison   | Build established: Commander-Construct
 14846 | -4/Garrison   | Expanded RIF knowledge: Watcher Feeds
 14939 | -4/Garrison   | Destroyed Cyclops 7a
 14949 | -4/Garrison   | Garrison Relay disabled
 15068 | -4/Garrison   | Discovered new exit (range 12)
 15150 | -4/Garrison   | Build established: Bothacker-Construct
 15687 | -4/Garrison   | Entered Research
 15687 | -3/Research   | Accompanied by 13 allies
 15687 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 15712 | -3/Research   | Discovered new exit (range 45)
 15883 | -3/Research   | Garrison activated, responded to threat
 15945 | -3/Research   | Lost 8 allies
 15982 | -3/Research   | Identified exit to Testing
 15984 | -3/Research   | Entered Testing
 16164 | -3/Testing    | Found AEGIS Remote Shield
 16322 | -3/Testing    | Lost 3 allies
 16353 | -3/Testing    | Found Prototype Energy Cannon
 16487 | -3/Testing    | Identified Imp. Potential Cannon
 16517 | -3/Testing    | System corruption reached 10%
 16547 | -3/Testing    | Lost 5 parts (1p2n1u1w)
 16652 | -3/Testing    | Spotted Striker
 16652 | -3/Testing    | Spotted Striker
 16935 | -3/Testing    | Build established: Bothacker-Tank
 16969 | -3/Testing    | Lost 3 parts (1p2n)
 17070 | -3/Testing    | Scanned by Researcher
 17122 | -3/Testing    | Found Prototype Energy Cannon
 17178 | -3/Testing    | Found Prototype Ballistic Cannon
 17181 | -3/Testing    | Identified Perforator
 17468 | -3/Testing    | Found Prototype Ballistic Cannon
 17488 | -3/Testing    | Build established: Scavenger-Tank
 17496 | -3/Testing    | Discovered new exit (range 8)
 17553 | -3/Testing    | Identified Omega Cannon
 17605 | -3/Testing    | Entered Research
 17605 | -2/Research   | Evolved 2 slots: Utility x2
 17830 | -2/Research   | Lost 4 parts (2n2u)
 17855 | -2/Research   | First assault squad dispatched
 18263 | -2/Research   | Lost 4 parts (2p2u)
 18457 | -2/Research   | Identified exit to Garrison
 18457 | -2/Research   | Entered Garrison
 18475 | -2/Garrison   | Lost 11 parts (2p5n3u1w)
 18507 | -2/Garrison   | Expanded RIF knowledge: Code Merge
 18520 | -2/Garrison   | Identified Disintegrator
 18529 | -2/Garrison   | Triggered checkpoint
 18570 | -2/Garrison   | Garrison Relay disabled
 18856 | -2/Garrison   | Spotted B-90 Cyclops
 18871 | -2/Garrison   | Destroyed B-90 Cyclops
 18953 | -2/Garrison   | Triggered checkpoint
 19007 | -2/Garrison   | Triggered checkpoint
 19115 | -2/Garrison   | Triggered checkpoint
 19124 | -2/Garrison   | Core integrity fell below 50%
 19154 | -2/Garrison   | Destroyed 9 combat bots
 19159 | -2/Garrison   | Lost 3 parts (1n2u)
 19168 | -2/Garrison   | Spotted B-90 Cyclops
 19168 | -2/Garrison   | Spotted B-90 Cyclops
 19171 | -2/Garrison   | Destroyed B-90 Cyclops
 19209 | -2/Garrison   | Destroyed B-90 Cyclops
 19235 | -2/Garrison   | Lost 5 parts (1p3n1u)
 19330 | -2/Garrison   | Discovered new exit (range 9)
 19425 | -2/Garrison   | Identified exit to Access
 19522 | -2/Garrison   | Garrison Relay disabled
 19553 | -2/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 19820 | -2/Garrison   | Build established: Botlord-Gunner
 19909 | -2/Garrison   | Triggered checkpoint
 20034 | -2/Garrison   | Garrison Relay disabled
 20108 | -2/Garrison   | Discovered exit to Access (range 15)
 20115 | -2/Garrison   | Triggered checkpoint
 20133 | -2/Garrison   | System corruption reached 10%
 20139 | -2/Garrison   | Triggered checkpoint
 20156 | -2/Garrison   | System corruption reached 30%
 20291 | -2/Garrison   | Entered Access
 20291 | -1/Access     | Evolved 2 slots: Utility x2
 20387 | -1/Access     | Identified exit to Garrison
 20387 | -1/Access     | Entered Garrison
 20431 | -1/Garrison   | Triggered checkpoint
 20478 | -1/Garrison   | Lost 3 parts (3u)
 20524 | -1/Garrison   | Found embedded Infiltrators
 20528 | -1/Garrison   | Garrison Relay disabled
 20841 | -1/Garrison   | System corruption reached 10%
 21172 | -1/Garrison   | Build established: Botlord-Mutant
 21331 | -1/Garrison   | Spotted B-99 Colossus
 21398 | -1/Garrison   | Triggered checkpoint
 21439 | -1/Garrison   | Lost 21 parts (3p6n9u3w)
 21440 | -1/Garrison   | Discovered new exit (range 10)
 21444 | -1/Garrison   | Identified exit to Access
 21447 | -1/Garrison   | Lost 3 allies
 21456 | -1/Garrison   | Entered Access
 21669 | -1/Access     | Lost 4 parts (1p2u1w)
 21687 | -1/Access     | Core integrity fell below 50%
 21721 | -1/Access     | Lost 7 parts (1p5n1u)
 21904 | -1/Access     | Lost 3 parts (2n1u)
 22017 | -1/Access     | Build established: Scavenger-Mutant
 22359 | -1/Access     | System corruption reached 30%
 22368 | -1/Access     | Core integrity fell below 20%
 22396 | -1/Access     | Lost 10 parts (7n3w)
 22420 | -1/Access     | Destroyed by Q432-t with Enhanced Gamma Rifle

 Last Messages 
---------------
22364_ W-44 Eye distress signal jammed. <x3>
22365_ Field Propulsion Drive destroyed.
22366_ W-44 Eye distress signal jammed. <x6>
22369_ W-44 Eye knocked back.
22369_ W-44 Eye distress signal jammed. <x5>
22371_ Knocked back.
22371_ Acquired 6 matter.
22371_ W-44 Eye distress signal jammed. <x5>
22381_ >> Watcher Feeds: Feed link from W-44 Eye
  lost.
22381_ >> Watcher Feeds: Established visual feed
  link with W-44 Eye.
22382_ >> Watcher Feeds: Feed link from W-44 Eye
  lost. <x2>
22384_ CILZS2FAATSCVJE2O2E3
22396_ Dropped Adv. Heat Sink.
22404_ Acquired Lgt. Quantum Reactor.
22415_ System corrupted: Kinetic Spear rejected.
22415_ Acquired Kinetic Spear.
22420_ Q573-x: IFF CHECK FAIL.

 Map 
-----
+----------------------------------------------------+
| ????????????  ?#               ????????     ?????? |
| ?????????????  #       !      ???????????????????? |
| ?????????????? #             ????????????????????? |
| ???????????????+     ""     ?????????????????????? |
| ???????????????#     ""   #??????????????????????? |
| ???????????????#     Y"   #??????????????????????? |
| ???????????????#     ""   ##############?????????? |
| ???????????????#     ""                 ?????????? |
| ???????????????#                         ????????? |
| ?????###########                         ????????? |
| ???#                                     ????????? |
| ???#       ###########  ##g#######???????????????? |
| ?????????????????????#  #  g   #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ?????????????????????#! #      #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ?????????????????????#  #!! !  #????????????###??? |
| ?????????????????????#  #!!    #??????#######"#??? |
| ?????????????????????#  #!!    #??????#      ##??? |
| ?????????????????????#  #     !#??????#      #???? |
| ?????????????????????#  #      #??????#      #???? |
| ?????????????????????#  #@    Q##?????#      #???? |
| ?????????????????????#  ;###;##Q#######      #???? |
| ?????????????????????#                +      #???? |
| ?????????????????????#                #      #???? |
| ?????????????????????###########+###  #      #???? |
| ????????????????????????#         ##  +      #???? |
| ????????????????????????#  [      ##  #      #???? |
| ????????????????????????#    "    ##  #      #???? |
| ????????????????????????#   """   ##  ########???? |
| ????????????????????????#    """  ##  #      #???? |
| ????????????????????????#     "   ##  +      #???? |
| ????????????????????????#         ##  #      #???? |
| ????????????????????????#         ##  #      #???? |
| ?????????????????????????###########  #?     #???? |
| ???????????????????????????????????#  #?     #???? |
| ???????????????????????????????????#  #?     #???? |
| ???????????????????????????????????#  #?     #?""" |
| ???????????????????????????????????#  #      #?#"  |
| ???????????????????????????????????#  #      #?#"  |
| ???????????????????????????????????#  +      #?#   |
| ???????????????????????????????????#  #      #?#T  |
| ???????????????????????????????????#  #      #?#   |
| ??????????????????????????????????##  ########?#   |
| ??????????????????????????????????#  % #########   |
| ??????????????????????????????????#                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Coolant Potential          130
Energy Generation          49
Energy Capacity            990
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             600
Resistance: KI             30
Propulsion Shielding       90
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         16
Target Analysis            12
Core Analysis              6
Recoil Reduction           7
Salvage Targeting          3
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        86
Authchip Count             1

 Item Schematics 
-----------------
      Hvy. Missile Launcher | -7/Factory   | Scanalyzed
           Imp. VTOL Module | -7/Factory   | Scanalyzed
                Lgt. Treads | -7/Factory   | Scanalyzed
          Lrg. Storage Unit | -7/Factory   | Scanalyzed
                     Katana | -7/Factory   | Scanalyzed
            Arm. Huge Wheel | -7/Storage   | Hacked
              Remote Shield | -7/Recycling | Hacked
                Thunder Leg | -3/Testing   | Reported
        Exp. Cooling System | -3/Testing   | Reported
   Adv. Gravity Neutralizer | -3/Testing   | Reported
         Hvy. Proton Cannon | -3/Testing   | Reported
      Hvy. Dispersion Rifle | -3/Testing   | Reported
          Lrn. Phase Cannon | -3/Testing   | Reported
       Cld. Antigrav System | -3/Testing   | Reported
    Lgt. Antimatter Reactor | -3/Testing   | Reported
         Adv. KE Penetrator | -3/Testing   | Reported
          Cld. Plasma Rifle | -3/Testing   | Reported
           Adv. Energy Well | -3/Testing   | Archive
         Imp. KE Penetrator | -3/Testing   | Archive
           Com. Mass Driver | -3/Testing   | Archive
  Exp. Field Recycling Unit | -3/Testing   | Archive
 Enh. Armored Medium Treads | -3/Testing   | Archive
              Hvy. Wave Gun | -3/Testing   | Archive
           Imp. Energy Well | -3/Testing   | Archive
          Electron Diverter | -3/Testing   | Archive
         Prc. Energy Filter | -3/Testing   | Archive

 Robot Schematics 
------------------
     M-13 Machinist | -8/Materials | Hacked
 O-24 Administrator | -7/Recycling | Hacked
     A-27 Freighter | -3/Testing   | Archive
           E-15 Imp | -3/Testing   | Archive
     R-06 Scavenger | -3/Testing   | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightAutogunCloak
  Manual?         0
Play Time         03:44:02
  Cumulative      738.2 hours
  Start           2025.05.08 @ 15:04:02
  End             2025.05.08 @ 18:45:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           33
  Adventurer      138
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/1/2/0/0/0/0/1/0
Lore%             78
Gallery%          77
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7d3d08f-21a4-4f2c-b84b-cd480bc158d0