Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.04 @ 18:06:32 Player: lumberblack Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4085) 4085 TOTAL SCORE: 11071 Bonus ------- Pacifist 4085 Cogmind --------- Core Integrity 0/1600 Matter 205/300 Energy 18/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Improved Transmission Jammer Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Sensor Array Transmission Jammer [Rating: 74] Favorites ----------- Power None Propulsion Advanced Treads Treads Advanced Treads Wheel Centrium Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Transmission Jammer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon None Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 10 | . . . 2 . . . 2 2 . 2 2 . Utility 8 | . . 2 . 2 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 36 | . 1 3 2 3 1 . 1 . 1 11 6 7 Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | . 1 2 2 . . . 1 . . 8 3 4 Treads 12 | . . 2 2 . . . . . . 4 2 2 Leg . | . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . 4 . 1 Hover . | . . . . . . . . . . . . . Flight 4 | . 1 . . . . . 1 . . . 1 1 Utility 15 | . . 1 . 3 1 . . . 1 3 3 3 Device 7 | . . 1 . 2 . . . . . 2 1 1 Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 6 | . . . . 1 . . . . 1 1 1 2 Protection 2 | . . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 . . Parts Lost 29 | . . 2 . . . . 1 3 . 10 2 11 Power . | . . . . . . . . . . . . . Propulsion 19 | . . 1 . . . . 1 3 . 8 1 5 Utility 10 | . . 1 . . . . . . . 2 1 6 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 10 | . . 1 . . . . 1 3 . 9 10 5 Average Slot Usage (%) 28 | . 9 16 36 44 49 46 38 26 15 33 21 20 Treads 11 | . . 8 36 30 30 30 24 14 . 4 5 5 Wheel 2 | . . . . . . . . . . 10 . . Device 3 | . . 4 . 12 6 . . . . 3 . 3 Hackware 8 | . . . . . 7 7 6 5 10 12 10 11 Protection 1 | . . . . . 3 7 6 5 5 . 3 . Naked Turns 11 | . 11 . . . . . . . . . . . Heaviest Build 3 | . . . . 2 3 3 3 3 3 3 2 2 Greatest Support 150 | 3 4 4 3 3 3 3 3 3 3 3 10 150 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 1 . 2 2 3 3 3 3 4 4 Average Carried 2 | . 4 3 . . 1 2 2 3 3 1 1 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 2 . . 2 2 3 3 3 1 4 3 Class Distribution -------------------- 62% | Hacker-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 324 | 200 . 12 . . 48 . 31 . . 17 11 5 Remotely . | . . . . . . . . . . . . . Salvage Created 17 | . . . . . . . . . . 17 . . Parts 3 | . . . . . . . . . . 3 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . 1 . . Worker 1 | . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . . 1 . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 10036 | . 63 577 147 214 180 . 90 176 53 3822 1204 3510 Core 3482 | . 56 390 . 55 49 . 45 56 . 885 327 1619 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 77 2 100 . . 85 94 94 100 31 77 . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits 9 | . . . . . . . . 1 . 3 3 2 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 114 | . . . . . . . . 13 10 29 43 19 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 114 | . . . . . . . . 13 10 29 43 19 Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 1 5 . . 8 5 7 Average Corruption 2 | . . . . 1 1 1 3 . . 2 2 3 Corruption Purged . | . . . . . . . . . . . . . Effects 14 | . . . . . . . 2 . . 5 1 6 Message Errors 4 | . . . . . . . 2 . . . . 2 Matter Fused 5 | . . . . . . . . . . 2 . 3 Energy Discharges 1 | . . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 1 1 1 Impact 3 | . . . . . . . . . . 1 1 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . . 5 5 13 20 9 Shots . | . . . . . . . . . . . . . Rammed 19 | . . 1 . . . . . 3 1 4 7 3 Targets Rammed 19 | . . 1 . . . . . 3 1 4 7 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . Received Heat Transfer 810 | . . 261 45 78 99 . . . 9 237 36 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 423 | . 45 148 85 93 . . 97 57 36 423 262 236 Initial 62 | . . 18 62 38 . . 28 42 12 18 36 17 Average 111 | . 4 40 67 58 . . 68 49 16 182 126 120 Maximum Alert Level 2 | . . . . . . . . . . 2 1 1 Low Security (%) 78 | . 100 100 100 100 . . 100 100 100 58 72 69 Level 1 20 | . . . . . . . . . . 35 27 30 Level 2 1 | . . . . . . . . . . 6 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 4 2 3 3 . . 1 1 . 2 2 4 Investigation 9 | . . . 3 3 . . . . . 1 1 1 Extermination 2 | . . . . . . . . . . . 1 1 Reinforcement 11 | . 4 2 . . . . 1 1 . 1 . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 3 | . . 1 . . . . . . . 2 . . Communications Jammed 9 | . . . . . . . . . . 9 . . Distress Signals 9 | . . . . . . . . . . 9 . . Times Spotted 144 | . 6 22 8 4 5 . 3 7 1 44 18 26 Peak Tracking Total 17 | . 6 17 8 2 8 . 2 7 1 12 8 12 Tactical Retreats 21 | . 1 2 . 1 . . . . . 10 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . 1 . . . . 1 1 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 26 | . . 3 4 5 . . 1 . 1 4 3 5 Terminals 26 | . . 3 4 5 . . 1 . 1 4 3 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . . 9 11 16 . . 3 . 3 10 15 14 Successful 36 | . . 4 3 4 . . 1 . 2 8 9 5 Failed 45 | . . 5 8 12 . . 2 . 1 2 6 9 Catastrophic 6 | . . 1 3 . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . . 5 11 8 . . . . . 1 12 . Terminals 81 | . . 9 11 16 . . 3 . 3 10 15 14 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 31 | . . 4 2 3 . . 1 . 2 7 7 5 Prototype ID Bank 1 | . . . . 1 . . . . . . . . Level Access Points 6 | . . 1 1 . . . 1 . . 1 1 1 Branch Access Points 3 | . . . . . . . . . . 1 1 1 Terminal Index 4 | . . 1 1 1 . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . 1 . Alert Level 2 | . . . . 1 . . . . . . . 1 Unreport Threat 10 | . . 2 . . . . . . 2 3 3 . Zone Layout 4 | . . . . . . . . . . 2 1 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 1 . . . . . 1 2 . Terminals 5 | . . . 1 1 . . . . . 1 2 . Track 1 | . . . . . . . . . . . 1 . Botnet 3 | . . . 1 1 . . . . . 1 . . Disrupt 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . . 3 4 5 . . 1 . 1 4 3 5 Full Trace Events 10 | . . 1 3 3 . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 1871 | . 36 143 69 142 113 12 86 71 66 420 310 403 Spaces Moved 3562 | 1 80 291 133 274 220 24 165 135 97 798 587 757 Core 3298 | 1 20 162 133 274 220 24 165 135 97 798 549 720 Treads 6 | . . . . . . . . . . . . 6 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 258 | . 60 129 . . . . . . . . 38 31 Fastest Speed 40 | 50 40 40 50 50 50 50 50 50 50 50 40 40 Average Speed 49 | 50 42 45 50 50 50 50 50 50 50 50 49 50 Slowest Speed 145 | 50 50 50 50 50 50 50 50 50 50 50 50 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 1 25 47 23 9 46 10 10 7 4 34 26 31 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . . 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 . . 1 1 1 . 1 1 . . . Scrap Searched 3 | . . . . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 3645 | . 80 300 134 276 222 23 167 137 113 813 605 775 Wait 9 | . . . . . . . . . . 1 . 8 Move 3548 | . 79 286 132 273 219 23 164 134 97 797 587 757 Hop 2 | . . 2 . . . . . . . . . . Pick Up 9 | . . 4 . . . . 1 . . . 4 . Fast Attach 29 | . 1 1 . 3 1 . 1 . 1 9 6 6 Attach 7 | . . 2 2 . . . . . . 2 . 1 Detach 2 | . . . . . 2 . . . . . . . Swap . | . . . . . . . . . . . . . Drop 7 | . . 4 . . . . 1 . . . 2 . Fire . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ram 17 | . . 1 . . . . . 3 . 4 6 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 13) 37 | -10/Materials | Entered another Materials area 37 | -9/Materials | Evolved 2 slots: Utility x2 106 | -9/Materials | Core integrity fell below 50% 108 | -9/Materials | Identified exit to Materials 131 | -9/Materials | Discovered new exit (range 12) 132 | -9/Materials | Core integrity fell below 20% 180 | -9/Materials | Entered another Materials area 180 | -8/Materials | Evolved 2 slots: Propulsion x2 226 | -8/Materials | Identified exit to Factory 249 | -8/Materials | Entered Factory 249 | -7/Factory | Evolved 2 slots: Utility x2 310 | -7/Factory | Build established: Mutant 381 | -7/Factory | Discovered new exit (range 16) 391 | -7/Factory | Entered Lower Caves 400 | -7/Lower Caves | Learned Factory emergency access door positions 402 | -7/Lower Caves | Learned location of 1 exit from Factory 403 | -7/Lower Caves | Learned Factory interactive machine intel 502 | -7/Lower Caves | Discovered new exit (range 5) 504 | -7/Lower Caves | Entered another Lower Caves area 510 | -7/Lower Caves | Discovered new exit (range 13) 516 | -7/Lower Caves | Entered Factory 516 | -6/Factory | Evolved 2 slots: Propulsion x2 517 | -6/Factory | Identified exit to Factory 519 | -6/Factory | Loaded intel: 46 interactive machine locations 602 | -6/Factory | Entered another Factory area 602 | -5/Factory | Evolved 2 slots: Propulsion x2 669 | -5/Factory | Discovered new exit (range 9) 673 | -5/Factory | Entered another Factory area 673 | -4/Factory | Evolved 2 slots: Utility x2 700 | -4/Factory | Lost 3 parts (3n) 737 | -4/Factory | Discovered new exit (range 3) 739 | -4/Factory | Entered Research 739 | -3/Research | Evolved 2 slots: Propulsion x2 924 | -3/Research | Identified exit to Armory 924 | -3/Research | Identified exit to Quarantine 986 | -3/Research | Build established: Hacker-Mutant 1051 | -3/Research | Spotted B-86 Titan 1124 | -3/Research | Identified exit to Research 1126 | -3/Research | Core integrity fell below 50% 1159 | -3/Research | Entered another Research area 1159 | -2/Research | Evolved 2 slots: Propulsion x2 1198 | -2/Research | Lost 10 parts (8n2u) 1319 | -2/Research | Identified exit to Testing 1417 | -2/Research | Identified exit to Access 1469 | -2/Research | Entered Access 1469 | -1/Access | Evolved 2 slots: Utility x2 1558 | -1/Access | Identified exit to Command 1573 | -1/Access | Core integrity fell below 50% 1586 | -1/Access | Lost 4 parts (2n2u) 1632 | -1/Access | Core integrity fell below 20% 1738 | -1/Access | Identified exit to Surface 1872 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01841_ Triggered Gamma Bomb Trap. 01841_ A bubble of electromagnetic force engulfs the area. 01842_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 01843_ U-05 Engineer lays Concrete. 01844_ Drone sends a signal. 01845_ U-05 Engineer lays Concrete. 01848_ K-01 Serf cleans the Wave Collapse Detector. 01852_ Lrn. Sensor Array destroyed. 01853_ K-01 Serf cleans the Wave Collapse Detector. 01854_ Wave Collapse Detector explodes. 01854_ Biometal Heavy Treads destroyed. 01854_ Adv. System Shield destroyed. 01856_ K-01 Serf collects debris. 01858_ Acquired Field Propulsion Array. 01860_ U-05 Engineer lays Concrete. 01860_ K-01 Serf collects debris. 01861_ The unstable cave ceiling collapses. 01862_ K-01 Serf collects debris. 01864_ P-80 Master resets P-80 Master, system corruption cleaned. 01872_ Field Propulsion Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ??????????????????? ?????????????????????????### | | ?????????????????? ????????????????????????# | | ??????????????????? ????????????????????????# | | ???????????????????" ! 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""#????????????????????# | | ?????????????# "" ""#???????################ | | ?????????????# "" [t""#???????# | | ?????????????# #????#### | | ?????????????# ! p###### | | ?????????????# ! @/ | | ?????????????????############### | | ???????????????????????????????# ##### | | ???????????????????????????????# #???? | | ???????????????????????????????# # ??? | | ???????????????????????????????+ / | | ???????????????????????????????# # | | ???????????????????????????????## ####### | | ????????????????????????????????# #?????# [ | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ??????????????????????????????? #?????????? | | ?????????????????????????????? #?????????? | | ????????????????????????????? #?????????# | | ???????????????????????????? #?????????# | | ???????????????????????????? #?????????# | | ????????????????????????????? #?????????+ | | ??????????????????????????????? +?????????# | | ?????????????????????????????????? ??????????# | | ???????????????????????????????????? ??????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Utility Shielding 66 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostMappingMicrothruster Manual? 0 Play Time 00:37:28 Cumulative 333.2 hours Start 2022.02.04 @ 17:26:22 End 2022.02.04 @ 18:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0361f9df-c189-402b-a43f-dffb452b30da