Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 21:27:53 Player: IEP Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2178) 2178 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 6358 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Enhanced Optical Array Improved Salvage Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Heavy Deuterium Engine Angular Momentum Engine Angular Momentum Engine Fusion Compressor Armored Treads Flexi-carbon Leg Improved Cryofiber Web Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Angular Momentum Engine Angular Momentum Engine Fusion Compressor Flexi-carbon Leg Improved Cryofiber Web Remote Datajack [Rating: 57] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . . 2 2 2 . . Weapon . | . . . . . . . . . Parts Attached 91 | 7 6 6 1 33 11 2 9 16 Power 9 | 1 1 1 . 2 . 1 2 1 Engine 7 | 1 1 1 . 2 . 1 . 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 3 . 12 2 . 1 3 Treads 4 | . . . . . 1 . . 3 Leg 19 | 2 2 3 . 10 1 . 1 . Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 1 . 1 7 5 1 2 7 Device 7 | 1 . . 1 2 1 1 1 . Storage 4 | 1 . . . 1 1 . . 1 Processor 8 | . 1 . . . 1 . . 6 Hackware 2 | . . . . 1 1 . . . Protection 5 | . . . . 3 1 . 1 . Artifact . | . . . . . . . . . Weapon 31 | 2 2 2 . 12 4 . 4 5 Energy Gun 13 | . 1 . . 6 2 . 2 2 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 4 | 2 . . . 2 . . . . Ballistic Cannon 7 | . 1 . . 3 1 . 1 1 Launcher 4 | . . 2 . . 1 . 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 1 4 1 . 2 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 7 | . . . . . . . 7 . Parts Lost 36 | . . . . 11 9 . 7 9 Power 2 | . . . . 1 . . . 1 Propulsion 14 | . . . . 6 3 . 2 3 Utility 7 | . . . . 1 3 . 1 2 Weapon 13 | . . . . 3 3 . 4 3 Highest Loss Streak 9 | . . . . 4 9 . 3 6 To Critical Strikes 2 | . . . . 1 . . 1 . Average Slot Usage (%) 84 | . 100 95 100 96 96 39 24 53 Engine 7 | . 14 11 11 8 6 5 2 3 Treads 2 | . . . . . 1 . . 11 Leg 20 | . 28 40 44 32 12 6 5 . Wheel 4 | . . . . 1 14 . . . Device 11 | . . . 5 17 17 12 3 . Storage 7 | . 14 11 11 9 7 6 3 3 Processor 6 | . 13 11 5 . 4 . . 24 Hackware 1 | . . . . . 2 6 5 . Protection 5 | . . . . 9 9 . 1 . Energy Gun 5 | . 13 1 . 7 6 . . 1 Ballistic Gun 1 | . 8 . . 3 . . . . Ballistic Cannon 4 | . 6 11 11 2 6 . . 2 Launcher 2 | . . 9 11 3 . . . . Peak Build Rating 57 | 7 7 10 18 37 47 29 38 57 Average Rating 30 | 4 7 9 13 31 44 27 17 35 On Entrance 14 | . 7 7 10 18 34 20 29 1 Naked Turns 37 | . . . . . . . 30 7 Heaviest Build 41 | 14 15 17 18 35 41 21 34 39 Greatest Support 90 | 20 20 40 40 48 30 20 35 90 Greatest Overweight (x) 7 | . . . . 2 2 1 7 4 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 7 8 Most Carried 10 | 5 8 8 8 10 10 10 10 9 Average Carried 8 | 2 6 7 8 8 8 9 6 6 Final Capacity 10 | 8 8 8 8 10 10 10 5 10 Final Carried 10 | 2 8 8 8 8 9 10 3 9 Class Distribution -------------------- 71% | Mutant 18% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1657 | 282 142 111 . 729 177 81 3 132 Remotely 164 | 164 . . . . . . . . Salvage Created 2058 | 59 196 255 . 1246 175 . . 127 Parts 122 | 4 16 15 . 70 11 . . 6 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 54 | . 7 10 . 28 7 . . 2 Guns 22 | . 5 . . 15 2 . . . Cannons 20 | . 2 4 . 8 4 . . 2 AOE 11 | . . 6 . 4 1 . . . Classes Destroyed 14 | 1 3 3 . 4 2 . . 1 Worker 1 | . . . . 1 . . . . Builder 2 | . . . . 2 . . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | 1 . . . 2 . . . . Watcher 2 | . 1 . . . . . . 1 Swarmer 12 | . 3 . . 7 2 . . . Grunt 29 | . 4 8 . 14 3 . . . Brawler 2 | . . 1 . 1 . . . . Sentry 6 | . . 1 . 5 . . . . Specialist 1 | . . . . . 1 . . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . 1 . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 7 | 1 3 6 . 7 2 . . 1 Combat Bots Only 5 | . 3 5 . 5 2 . . 1 Max Kills in Single Turn 3 | 1 1 3 . 3 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 494 | . 28 53 . 171 104 . 8 130 Missed 150 | . 5 25 . 43 36 . 1 40 Damage Taken 5759 | . 217 348 . 1602 1459 . 330 1803 Core 1647 | . 48 33 . 238 461 . 260 607 Absorbed by Shields 32 | . . . . . . . . 32 Redirected to Shielding 48 | . . . . 48 . . . . Ignored by Resistances 3 | . . . . . 3 . . . Core Remaining (%) 72 | 100 80 . 91 56 34 . . . Volleys Fired 169 | 3 24 21 . 83 24 . 2 12 Largest 2 | 2 2 2 . 2 2 . 2 2 Hottest 118 | 40 85 68 . 99 103 . 104 118 Shots Fired 277 | 6 48 28 . 126 47 . 3 19 Gun 172 | 6 38 . . 98 24 . 2 4 Cannon 94 | . 10 21 . 25 22 . 1 15 Launcher 11 | . . 7 . 3 1 . . . Special . | . . . . . . . . . Kinetic 152 | 6 24 21 . 74 22 . 1 4 Thermal 74 | . 24 . . 15 24 . . 11 Explosive 11 | . . 7 . 3 1 . . . Electromagnetic 40 | . . . . 34 . . 2 4 Robot Hit Streak 17 | 3 4 5 . 17 13 . 2 9 Robot Miss Streak 5 | 1 4 3 . 5 5 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 175 | 5 25 14 . 81 31 . 2 17 Core Hits 100 | 2 11 17 . 50 12 . . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 1 . . 1 4 . . . Burn 2 | . 1 . . . 1 . . . Blast 4 | . . . . 1 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4638 | 46 342 698 . 2367 753 . 21 411 Guns 1875 | 46 231 . . 1298 289 . 1 10 Cannons 1574 | . 111 207 . 449 386 . 20 401 Explosions 1179 | . . 491 . 610 78 . . . Melee . | . . . . . . . . . Ramming 10 | . . . . 10 . . . . Kinetic 1997 | 46 205 207 . 1037 386 . 20 96 Thermal 996 | . 137 . . 265 289 . . 305 Explosive 1123 | . . 491 . 554 78 . . . Electromagnetic 512 | . . . . 501 . . 1 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . 2 . 20 27 Average Corruption 15 | . . . . . 1 . 15 24 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . 6 . 8 34 Message Errors 13 | . . . . . 3 . 3 7 Matter Fused 8 | . . . . . . . 2 6 Heat Flow Errors 5 | . . . . . . . 2 3 Energy Discharges 4 | . . . . . 1 . . 3 Parts Rejected 2 | . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 . . 4 Misfires 1 | . . . . . . . . 1 Alerts 3 | . . . . . . . 1 2 Misdirections 5 | . . . . . . . . 5 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . 9 . . 7 . . . Projectiles 7 | . . . . . 7 . . . Explosions 9 | . . 9 . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . 2 3 . 1 3 . . . Impact . | . . . . . . . . . Kinetic 9 | . 2 3 . 1 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 27 | . . 27 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . Kicked 2 | . . 1 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 84 24 . 312 288 . 84 284 Average Temperature 76 | . 40 7 . 69 101 . 35 128 Received Heat Transfer 1167 | . 66 132 . 630 156 . . 183 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 3 . . . 1 Heat Transferred 1974 | . 481 . . 457 666 . . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 616 | 5 216 499 194 616 243 . 15 204 Initial 228 | . 3 91 194 75 228 . . . Average 146 | 2 95 306 194 251 94 . 1 104 Maximum Alert Level 2 | . 1 2 . 2 1 . . 1 Low Security (%) 67 | 100 95 29 100 42 68 100 100 78 Level 1 24 | . 4 41 . 35 31 . . 21 Level 2 7 | . . 28 . 22 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 3 1 3 9 . . 3 Investigation 4 | . 2 2 . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 9 | . . 1 . 2 3 . . 3 Assault 2 | . . . 1 1 . . . . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . . . . 4 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 14 20 . 41 16 . 6 24 Peak Tracking Total 10 | . 4 9 . 7 3 . 6 10 Tactical Retreats 9 | . . . . 2 2 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 6 | . 2 . . 2 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 8 | . 1 2 . 4 1 . . . Max in Single Turn 1 | . 1 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 7 | . . 2 . . 1 . . 4 Terminals 7 | . . 2 . . 1 . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . . 6 . . 4 . . 8 Successful 7 | . . 3 . . 1 . . 3 Failed 11 | . . 3 . . 3 . . 5 Catastrophic 3 | . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 5 | . . 4 . . . . . 1 Terminals 18 | . . 6 . . 4 . . 8 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 3 . . 1 . . 3 Record 2 | . . . . . . . . 2 Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 2 | . . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 . . 1 . . 4 Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . Total Damage 128 | . . . . 128 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 4415 | 57 353 238 262 1222 1277 228 197 581 Spaces Moved 2515 | 28 176 138 177 475 718 109 171 523 Core 421 | 9 . . . . . . 86 326 Treads 197 | . . . . . . . . 197 Legs 1091 | 19 176 138 177 377 10 109 85 . Wheels 806 | . . . . 98 708 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 95 130 50 50 Average Speed 109 | 97 120 120 120 116 96 193 103 96 Slowest Speed 400 | 120 120 120 120 260 195 200 400 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 32 27 45 46 20 2 82 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . 38 . 7 4 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 1 3 . . . AOE 45 | . . 38 . 6 1 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 3921 | 52 271 183 226 1042 1252 128 187 580 Wait 1027 | 6 53 13 48 401 486 14 3 3 Move 2508 | 27 175 137 176 474 717 109 170 523 Hop . | . . . . . . . . . Pick Up 71 | 9 8 1 . 25 9 3 1 15 Fast Attach 23 | . . 2 1 9 1 . 3 7 Attach 42 | 7 . 1 . 11 6 2 7 8 Detach 1 | . . . . 1 . . . . Swap 28 | . 6 3 . 14 4 . . 1 Drop 40 | . 5 4 1 23 5 . 1 1 Fire 169 | 3 24 21 . 83 24 . 2 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 4) 410 | -10/Materials | Identified exit to Materials 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x2 606 | -9/Materials | Identified exit to Mines 649 | -9/Materials | Entered Mines 650 | -9/Mines | Met a Derelict testing a Signal Generator 784 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 787 | -9/Mines | Found Prototype Device 787 | -9/Mines | Identified Exp. Sensor Array 794 | -9/Mines | Learned Materials security intel 808 | -9/Mines | Build established: Scavenger-Mutant 898 | -9/Mines | Discovered new exit (range 10) 911 | -9/Mines | Entered Materials 911 | -8/Materials | Accompanied by 1 ally 911 | -8/Materials | Evolved 2 slots: Utility x2 1220 | -8/Materials | Build established: Mutant 1448 | -8/Materials | Lost 3 parts (2n1w) 2038 | -8/Materials | Lost 4 parts (4n) 2089 | -8/Materials | Discovered new exit (range 9) 2111 | -8/Materials | First assault squad dispatched 2133 | -8/Materials | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Utility x2 2876 | -7/Factory | Build established: Skirmisher 2890 | -7/Factory | Garrison activated, responded to threat 3298 | -7/Factory | Garrison activated, responded to threat 3377 | -7/Factory | Discovered new exit (range 13) 3394 | -7/Factory | Core integrity fell below 50% 3410 | -7/Factory | Entered another Factory area 3410 | -6/Factory | Evolved 2 slots: Utility x2 3431 | -6/Factory | Lost 9 parts (3n3u3w) 3638 | -6/Factory | Sucked down chute 3638 | -6/Factory | Entered Waste 3653 | -6/Waste | EMP discharged 3667 | -6/Waste | Spotted C-40 Crusher 3683 | -6/Waste | Build established: Mutant 3689 | -6/Waste | System corruption reached 10% 3705 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3712 | -6/Waste | Spotted C-40 Crusher 3716 | -6/Waste | Spotted C-40 Crusher 3724 | -6/Waste | Spotted C-40 Crusher 3738 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3743 | -6/Waste | Spotted C-40 Crusher 3748 | -6/Waste | Spotted C-40 Crusher 3753 | -6/Waste | EMP discharged 3755 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3786 | -6/Waste | Lost 3 parts (2n1u) 3799 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3800 | -6/Waste | Found Prototype Launcher 3801 | -6/Waste | Identified Tactical Quantum Warhead 3805 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3828 | -6/Waste | Discovered new exit (range 15) 3835 | -6/Waste | Entered Factory 4317 | -6/Factory | Core integrity fell below 50% 4409 | -6/Factory | Discovered new exit (range 8) 4413 | -6/Factory | Core integrity fell below 20% 4416 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04355_ BVNNWUABNWMH>N&,DUPSAXIEB B3LWQWW VEDOH 04362_ Acquired Arm. Treads. 04363_ Acquired 49 matter. 04364_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04371_ System corrupted: Matter fused (-5). 04371_ R-10 Processor collects Hvy. Assault Cannon. 04379_ R-10 Processor collects Imp. Sensor Array. 04386_ System corrupted: Matter fused (-8). 04389_ Adv. Targeting Computer destroyed. 04394_ Angular Momentum Engine destroyed. 04403_ Hvy. Flak Cannon destroyed. 04409_ EXIT=FOUND 04410_ Penetrated by Slug. 04410_ Hvy. Ion Cannon destroyed. 04410_ Imp. Medium Treads destroyed. 04410_ Critical hit (Blast). 04412_ Acquired 5 matter. 04415_ Imp. Medium Treads destroyed. 04416_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | " !#????????????????????? | | " "## #????????????????????? | | % ## """" "" #????????????????????? | | " ### """" """" #????????????????????? | | " ?# """" """"m #?? ""???????????????? | | ##### """" """" # ""???????????????? | | #???# """" """" / "????????????????? | | #########???# """" """" # "????????????????? | | ????????##### #????????????????????? | | ???+ #????????????????????? | | ???# ########## #????????????????????? | | ??????????????# #### #????????????????????? | | ??????????????# #??# #????????????????????? | | ??????????????# #??# #????????????????????? | | ????????????###/####/##gH #????????????????????? | | ???????????## # #????????????????????? | | ???????????# # #????????????????????? | | ???????????## # #????????????????????? | | ????????????# # #????????????????????? | | ????????????# " "" # #????????????????????? | | ????????????# "R"" gx +????????????????????? | | ????????????# [! """ #x #????????????????????? | | ????????????# ! # #????????????????????? | | ????????????########### #????????????????????? | | ????????????# """" # % #????????????????????? | | ????????????? ""R"" ;g @ #????????????????????? | | ????????????# "" "" # #????????????????????? | | ????????????# + +????????????????????? | | ????????????# """ """?# < #????????????????????? | | ????????????# """ ""??# #????????????????????? | | ????????????? ?"" "???# #????????????????????? | | ?????????????? ????#######????????????????????? | | ?????????????/###????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodSegregatorBallwheel Manual? 0 Play Time 00:54:41 Cumulative 30.6 hours Start 2025.04.15 @ 20:15:19 End 2025.04.15 @ 21:27:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d33b9e5-0e94-4900-b847-8000ce0c40be