Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:40:59

Player: Sunvar

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (2432)     2432
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (376)                376
              TOTAL SCORE: 5023

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    176

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     265/265
System Corruption          0%
Temperature                Critical (501)
Movement                   Rolling (125) Ox3
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Ion Engine
>              --- PROPULSION (3) ---
       Armored Treads
      Advanced Treads
               Wheel
>              --- UTILITY (3) ------
        Medium Storage Unit
               System Shield
               Drone Bay (2/2)
>              --- WEAPON (4) -------
         Heavy Particle Gun
         Light Assault Rifle
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY (10) ---
         Light Nuclear Core
               Carbon-fiber Leg
               Titanium Leg
      Advanced Heat Sink
      Advanced Heat Sink
         Large Matter Pod (150)
  High-powered Tractor Beam
               Assault Cannon
               Grenade Launcher
               Great Maul

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
               Wheel
>              --- UTILITY ----------
        Medium Storage Unit
               System Shield
               Drone Bay
>              --- WEAPON -----------
         Heavy Particle Gun
         Light Assault Rifle
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
               Carbon-fiber Leg
               Titanium Leg
      Advanced Heat Sink
      Advanced Heat Sink
         Large Matter Pod
  High-powered Tractor Beam
               Assault Cannon
               Grenade Launcher
               Great Maul
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             65   | 8   6   24  25  2   
  Power                    5    | 1   1   1   2   .   
    Engine                 5    | 1   1   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 4   3   7   9   .   
    Treads                 7    | 1   .   3   3   .   
    Leg                    10   | 2   1   2   5   .   
    Wheel                  6    | 1   2   2   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   2   3   2   
    Device                 4    | .   .   1   1   2   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   .   14  11  .   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 1   .   8   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   5   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   
Parts Lost                 21   | .   .   7   14  .   
  Power                    2    | .   .   1   1   .   
  Propulsion               9    | .   .   5   4   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   8    | .   .   .   8   .   
  Highest Loss Streak      5    | .   .   3   5   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  95  94  99  
  Engine                   10   | .   14  10  9   9   
  Treads                   12   | .   .   16  10  18  
  Leg                      9    | .   23  4   13  .   
  Wheel                    6    | .   4   8   3   9   
  Device                   6    | .   .   7   5   8   
  Storage                  17   | .   20  22  13  9   
  Processor                2    | .   .   2   3   .   
  Hackware                 1    | .   .   .   1   9   
  Protection               1    | .   .   .   3   .   
  Energy Gun               5    | .   14  .   8   9   
  Ballistic Gun            20   | .   14  20  21  27  
  Launcher                 1    | .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 12  22  25  38  36  
  Greatest Support         40   | 20  20  40  40  10  
  Greatest Overweight (x)  3    | .   1   2   3   3   
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 7   8   10  10  10  
  Average Carried          9    | 4   7   9   8   10  
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   8   9   10  10  

 Class Distribution 
--------------------
 54% | Mutant
 18% | Gunner
 10% | Scavenger-Gunner
  8% | Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1973 | 286  131  813  700  43   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2635 | .    .    997  1458 180  
  Parts                    153  | .    .    68   77   8    
Haulers Intercepted        1    | .    .    1    .    .    
Recyclers Shooed           4    | .    .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  66   | .   .   29  33  4   
  Guns                     57   | .   .   22  31  4   
  AOE                      9    | .   .   7   2   .   
Classes Destroyed          11   | .   .   7   3   1   
  Builder                  1    | .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  20   | .   .   13  7   .   
  Grunt                    28   | .   .   8   17  3   
  Brawler                  2    | .   .   1   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   14   | .   .   7   7   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | .   .   7   5   4   
  Combat Bots Only         6    | .   .   6   5   4   
Max Kills in Single Turn   3    | .   .   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        328  | .    .    108  206  14   
  Missed                   83   | .    .    31   51   1    
Damage Taken               3768 | .    .    1025 2394 349  
  Core                     820  | .    .    236  433  151  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  100  41   .    .    
Volleys Fired              156  | 2    .    62   83   9    
  Largest                  4    | 1    .    2    4    4    
  Hottest                  146  | 20   .    53   146  125  
Shots Fired                393  | 2    .    122  233  36   
  Gun                      383  | 2    .    116  229  36   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    .    6    4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  303  | 2    .    116  158  27   
  Thermal                  64   | .    .    .    55   9    
  Explosive                10   | .    .    6    4    .    
  Electromagnetic          16   | .    .    .    16   .    
  Robot Hit Streak         30   | 1    .    30   23   10   
  Robot Miss Streak        6    | 1    .    3    6    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    .    1    7    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           257  | 1    .    93   142  21   
  Core Hits                135  | .    .    50   73   12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5058 | 12   .    1744 2919 383  
  Guns                     4109 | 12   .    1358 2356 383  
  Cannons                  .    | .    .    .    .    .    
  Explosions               946  | .    .    386  560  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    3    .    
  Kinetic                  3052 | 12   .    1358 1411 271  
  Thermal                  906  | .    .    .    794  112  
  Explosive                877  | .    .    386  491  .    
  Electromagnetic          220  | .    .    .    220  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            41   | .    .    39   2    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               41   | .    .    39   2    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      172  | .    .    113  59   .    
  Shots                    4    | .    .    2    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        501  | .    .    19   384  501  
  Average Temperature      84   | .    .    4    71   236  
  Received Heat Transfer   1641 | .    .    336  1188 117  
  Effects                  3    | .    .    .    1    2    
    Shutdowns              1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1752 | .    .    .    1530 222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             534  | .   22  533 534 313 
  Initial                  216  | .   .   9   189 216 
  Average                  252  | .   7   241 326 225 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         43   | 100 100 49  27  .   
  Level 1                  28   | .   .   23  32  100 
  Level 2                  28   | .   .   26  39  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   3   5   1   
  Investigation            3    | .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   1   
  Assault                  1    | .   .   .   1   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           12   | .   1   4   5   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              98   | .   3   36  54  5   
  Peak Tracking Total      7    | .   3   7   6   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            4    | .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          7    | .   .   2   5   .   
  Max in Single Turn       2    | .   .   1   2   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          17   | .   2   7   7   1   
  Terminals                17   | .   2   7   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   5   8   14  1   
  Successful               10   | .   2   1   6   1   
  Failed                   18   | .   3   7   8   .   
    Catastrophic           8    | .   .   5   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   1   7   10  .   
  Terminals                28   | .   5   8   14  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   1   6   1   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   
  Unreport Threat          3    | .   .   1   2   .   
  Maintenance Status       1    | .   1   .   .   .   
  Security Status          2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   2   7   7   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   
  Machine Destruction      1    | .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               4    | .   .   .   .   4   
  EXPLORE                  3    | .   .   .   .   3   
  RETURN                   1    | .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             4    | .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   2   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3834 | 73   298  1729 1555 179  
Spaces Moved               2084 | 51   235  916  862  20   
  Core                     2    | 2    .    .    .    .    
  Treads                   3    | .    .    3    .    .    
  Legs                     798  | 6    169  151  472  .    
  Wheels                   1281 | 43   66   762  390  20   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   115  95   110  110  
  Average Speed            127  | 100  118  125  133  122  
  Slowest Speed            260  | 120  120  260  260  125  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 3    39   66   74   33   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 7    | .    .    7    .    .    
Terrain Destroyed          101  | .    .    68   33   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      101  | .    .    68   33   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  
Total                      2945 | 67   254  1368 1100 156  
  Wait                     563  | .    4    340  96   123  
  Move                     2080 | 50   234  915  861  20   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  45   | 7    5    14   19   .    
  Fast Attach              26   | 5    1    7    11   2    
  Attach                   13   | 1    .    4    8    .    
  Detach                   4    | .    .    2    2    .    
  Swap                     26   | 2    5    13   6    .    
  Drop                     31   | .    5    11   13   2    
  Fire                     156  | 2    .    62   83   9    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   17 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Entered another Materials area
  372 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1030 | -9/Materials  | Discovered new exit (range 13)
 1446 | -9/Materials  | Core integrity fell below 50%
 1503 | -9/Materials  | Discovered new exit (range 16)
 1813 | -9/Materials  | Lost 3 parts (3n)
 2101 | -9/Materials  | Entered another Materials area
 2101 | -8/Materials  | Evolved 2 slots: Weapon x2
 2182 | -8/Materials  | Identified exit to Storage
 2501 | -8/Materials  | Lost 5 parts (1p1n3w)
 2663 | -8/Materials  | Discovered new exit (range 15)
 2695 | -8/Materials  | Garrison activated, responded to threat
 2804 | -8/Materials  | Build established: Scavenger-Gunner
 2824 | -8/Materials  | Core integrity fell below 50%
 2862 | -8/Materials  | Lost 4 parts (1n3w)
 3359 | -8/Materials  | Build established: Tank
 3656 | -8/Materials  | Entered Storage
 3663 | -8/Storage    | Build established: Gunner
 3812 | -8/Storage    | Core integrity fell below 20%
 3836 | -8/Storage    | Core destroyed

 Last Messages 
---------------
03734_ R-06 Scavenger collects Drone Bay.
03735_ Acquired Drone Bay.
03735_ >> Reconnected with Drone.
03737_ Drone released from Drone Bay. <x2>
03742_ U-05 Engineer builds a Wall. <x2>
03750_ U-05 Engineer lays Concrete.
03750_ W-25 Informer sends out distress signal.
03751_ U-05 Engineer lays Concrete.
03752_ Drone destroyed.
03754_ Drone retrieved by Drone Bay. <x2>
03805_ L-31 Rogue destroyed.
03808_ Acquired 29 matter.
03810_ Acquired 9 matter.
03813_ Acquired 5 matter.
03818_ G-47 Trooper destroyed. <x2>
03822_ R-06 Scavenger collects Imp. Heat Sink.
03825_ R-06 Scavenger collects Aluminum Leg.
03828_ G-47 Trooper destroyed.
03835_ Overheating: Matter decay (-41).
03836_ Overheating: Core damaged (-104).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonTractorDrive
  Manual?         0
Play Time         01:06:59
  Cumulative      25.9 hours
  Start           2024.04.26 @ 12:08:27
  End             2024.04.26 @ 13:40:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6523716-e98a-4d6a-9f83-6ef3db6dc4a7