Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:20:51 Player: Tenderz Result: Destroyed by DAS Turret with DAS Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (135) 135 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 801 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/250 Matter 279/300 Energy 121/125 System Corruption 2% Temperature Cool (2) Movement Walking (120) Location -10/Exiles Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Improved Heat Sink Medium Matter Pod (100) Beam Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Beam Cannon Light Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Storage Medium Battery Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 5 8 17 1 Power 4 | . 1 3 . Engine 2 | . . 2 . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 11 | 3 . 8 . Treads . | . . . . Leg 10 | 2 . 8 . Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 2 1 1 Device . | . . . . Storage 2 | . . 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 5 5 . Energy Gun 2 | . 2 . . Energy Cannon 2 | . 1 1 . Ballistic Gun 6 | 2 1 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 6 1 Power 2 | . . 2 . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 3 | . . 2 1 Highest Loss Streak 6 | . . 6 1 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 87 96 100 Engine 7 | . . 10 14 Core 2 | . 3 1 . Leg 27 | . 28 27 28 Storage 8 | . . 11 14 Processor 13 | . 13 14 14 Protection 5 | . 13 2 . Energy Gun 3 | . 5 2 . Energy Cannon 3 | . 3 3 . Ballistic Gun 20 | . 18 19 28 Naked Turns . | . . . . Heaviest Build 18 | 2 14 18 15 Greatest Support 25 | 20 20 25 25 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 5 5 10 Average Capacity 5 | 5 5 5 5 Most Carried 6 | 5 5 5 6 Average Carried 4 | 3 4 4 5 Final Capacity 10 | 5 5 5 10 Final Carried 5 | 4 5 5 5 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Exi Matter Collected 621 | 256 89 276 . Remotely . | . . . . Salvage Created 220 | 47 89 84 . Parts 14 | 2 8 4 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Combat Hostiles Destroyed 10 | 1 2 7 . Guns 4 | 1 . 3 . Cannons 6 | . 2 4 . Classes Destroyed 3 | 1 . 2 . Swarmer 2 | . . 2 . Grunt 3 | 1 2 . . Assembled 5 | . . 5 . Best Kill Streak 3 | 1 2 3 . Combat Bots Only 3 | 1 2 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Exi Hostile Shots Fired 92 | 6 5 79 2 Missed 24 | 1 1 22 . Damage Taken 1135 | 52 62 897 124 Core 255 | . 13 184 58 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 47 | 3 11 32 1 Largest 2 | 2 2 2 2 Hottest 100 | 40 80 100 40 Shots Fired 81 | 6 17 56 2 Gun 57 | 6 12 37 2 Cannon 17 | . 5 12 . Launcher . | . . . . Special 7 | . . 7 . Kinetic 40 | 6 7 25 2 Thermal 36 | . 5 31 . Explosive . | . . . . Electromagnetic 5 | . 5 . . Robot Hit Streak 5 | 2 4 5 3 Robot Miss Streak 4 | 1 1 4 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 40 | 4 8 26 2 Core Hits 23 | 3 3 16 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 2 | . 2 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 457 | 30 72 336 19 Guns 277 | 29 21 208 19 Cannons 172 | . 51 121 . Explosions . | . . . . Melee . | . . . . Ramming 8 | 1 . 7 . Kinetic 193 | 29 21 124 19 Thermal 256 | . 51 205 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . 4 11 2 Message Errors 5 | . . 5 . Matter Fused 5 | . 2 1 2 Heat Flow Errors 4 | . 2 2 . Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 17 | . . 17 . Projectiles 17 | . . 17 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 5 | 1 . 4 . Kicked 5 | 1 . 4 . Crushed . | . . . . Highest Temperature 280 | 1 280 277 . Average Temperature 90 | 1 110 84 . Received Heat Transfer 66 | 30 36 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 555 | . 111 444 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Peak Influence 93 | 20 93 57 . Initial 13 | . 13 . . Average 17 | 3 30 12 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Exi Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | 1 3 7 1 Peak Tracking Total 12 | 1 3 3 12 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Exi Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Exi Machines Accessed 5 | . 5 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 15 . . Successful 11 | . 11 . . Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 15 | . 15 . . Retrieved Matter 15 | . 15 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Exi Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . parse_system 1 | . 1 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Exi Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 46 | . . 46 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 4 | . . 4 . Total Damage 64 | . . 64 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Exi Turns Passed 1593 | 123 461 817 192 Spaces Moved 1113 | 100 323 538 152 Core 37 | 37 . . . Treads . | . . . . Legs 1075 | 62 323 538 152 Wheels 1 | 1 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 117 | 93 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 6 41 58 34 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug 7 | . . 7 . Terrain Destroyed 7 | . . 7 . Melee . | . . . . Projectile 7 | . . 7 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Exi Total 1311 | 125 379 646 161 Wait 61 | 5 22 32 2 Move 1110 | 99 322 537 152 Hop . | . . . . Pick Up 35 | 10 9 14 2 Fast Attach 1 | . 1 . . Attach 14 | 4 2 8 . Detach . | . . . . Swap 16 | 1 5 9 1 Drop 19 | 2 5 10 2 Fire 47 | 3 11 32 1 Melee 2 | . 2 . . Ram . | . . . . Kick 5 | 1 . 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . . 1 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 585 | -10/Materials | Entered Mines 605 | -10/Mines | Assembled infested the area 736 | -10/Mines | Core integrity fell below 50% 779 | -10/Mines | Lost 6 parts (2p1n1u2w) 1141 | -10/Mines | Learned location of Zion (-7) 1191 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1192 | -10/Mines | Discovered new exit (range 5) 1258 | -10/Mines | Build established: Scavenger-Mutant 1402 | -10/Mines | Entered Exiles 1437 | -10/Exiles | Discovered new exit (range 15) 1449 | -10/Exiles | Met 8R-AWN 1491 | -10/Exiles | Met EX-HEX 1591 | -10/Exiles | Attacked by the Exiles 1594 | -10/Exiles | Destroyed by DAS Turret with DAS Cannon Last Messages --------------- I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. Bump into non-hostile robots that show a flashing green ! when spotted to talk to them. System corrupted: Matter fused (-5). V9-ZSX(z): I was there on that fateful day we tested the Lightpack 1.0. It was such a good haul, too, only to see JA-CK9 crushed like a forgotten microchip... System corrupted: Matter fused (-9). Dropped Aluminum Leg. Acquired Med. Storage Unit. Acquired Aluminum Leg. Dropped Med. Battery. Attempting to rewire A-02 Transporter. A-02 Transporter is unpowered. EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! Lgt. Assault Rifle destroyed. 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"#?????????????? | | ????????????? ??????????########?????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Shopping List Challenges ------------ None Game ------ Seed QuantumLinkedProcessor Manual? 0 Play Time 00:25:44 Cumulative 3.4 hours Start 2024.04.08 @ 22:55:28 End 2024.04.08 @ 23:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 22% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f298226-7b29-4948-bc35-0c44fa8a4ce3