Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 16:30:02 Player: Comet Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (169) 845 Value Destroyed (4369) 4369 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (821) 821 TOTAL SCORE: 8975 Bonus ------- High Alert Combat Kills 779 Follower Combat Kills 42 Cogmind --------- Core Integrity 287/700 Matter 263/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Layered Light Armor Plating Cooled Pulse Rifle Power Maul Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Cooled Pulse Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Cooling System High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter Advanced Terrain Scan Processor Weapon Cycler Improved Utility Shielding Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Long-range Tractor Beam Improved EM Shotgun Heavy EM Shotgun Heavy Laser Enhanced Autogun Advanced EMP Blaster Rocket Launcher Power Maul Chainsword [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . 2 . . Weapon 2 | . . 2 . . . . Parts Attached 125 | 5 7 43 7 36 26 1 Power 12 | . 1 5 . 3 2 1 Engine 12 | . 1 5 . 3 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 2 5 3 1 3 . Treads 12 | 2 2 5 1 1 1 . Leg . | . . . . . . . Wheel 4 | . . . 2 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 2 10 1 7 4 . Device 4 | . . . . 3 1 . Storage 6 | 1 2 2 . . 1 . Processor 2 | . . . . 1 1 . Hackware 1 | . . . . 1 . . Protection 12 | . . 8 1 2 1 . Artifact . | . . . . . . . Weapon 72 | 2 2 23 3 25 17 . Energy Gun 36 | 1 . 8 . 17 10 . Energy Cannon . | . . . . . . . Ballistic Gun 23 | 1 2 10 2 2 6 . Ballistic Cannon . | . . . . . . . Launcher 13 | . . 5 1 6 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . 2 . 6 4 . Parts Lost 11 | . . 4 . 1 . 6 Power 3 | . . . . 1 . 2 Propulsion 2 | . . . . . . 2 Utility 3 | . . 2 . . . 1 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 6 | . . 1 . 1 . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 80 98 99 99 99 84 Engine 8 | . . 10 11 8 7 7 Treads 17 | . 28 22 21 6 14 11 Wheel 5 | . . . . 11 15 11 Device 3 | . . . . 11 5 7 Storage 11 | . 22 11 11 9 7 7 Processor 3 | . . . . 6 8 6 Protection 8 | . . 10 10 9 6 5 Energy Gun 21 | . 7 17 33 33 21 11 Ballistic Gun 15 | . 20 25 10 2 8 12 Naked Turns 9 | . . . . . . 9 Heaviest Build 113 | 8 39 44 43 50 113 113 Greatest Support 46 | 40 46 46 43 26 32 26 Greatest Overweight (x) 32 | . . 1 1 3 4 32 Average Overweight (x) . | . . . . 1 2 5 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 15 | 7 11 15 15 15 20 22 Most Carried 25 | 6 15 15 15 15 25 25 Average Carried 14 | 3 9 14 14 14 19 22 Final Capacity 25 | 8 15 15 15 15 25 5 Final Carried 25 | 6 15 15 15 15 25 5 Class Distribution -------------------- 49% | Tank 36% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 3518 | 261 334 1532 184 504 703 . Remotely . | . . . . . . . Salvage Created 6380 | 123 421 2113 137 1825 1761 . Parts 371 | 8 26 143 14 96 84 . Haulers Intercepted 13 | . 2 6 . 5 . . Recyclers Shooed 8 | 2 . 6 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 105 | . 2 39 7 28 29 . Guns 59 | . 2 21 4 12 20 . AOE 42 | . . 18 3 14 7 . Classes Destroyed 17 | 3 5 4 2 . 3 . Worker 15 | 1 1 8 3 1 1 . Builder 12 | . 1 3 . 4 4 . Tunneler 1 | 1 . . . . . . Hauler 13 | . 2 6 . 5 . . Recycler 8 | 1 1 3 . 3 . . Mechanic 1 | . . 1 . . . . Operator 6 | . 1 3 . 1 1 . Watcher 10 | . 1 5 . 3 1 . Swarmer 29 | . . 13 3 10 3 . Grunt 49 | . 2 16 . 14 17 . Brawler 3 | . . 1 . 1 1 . Duelist 2 | . . . . . 2 . Sentry 14 | . . 9 . 3 2 . Demolisher 2 | . . . 2 . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Assembled 2 | . . . 2 . . . Best Kill Streak 7 | 1 3 7 3 7 7 . Combat Bots Only 5 | . 2 4 3 4 5 . Max Kills in Single Turn 6 | 1 1 6 3 3 4 . Gunslinging 1 | . . . . 1 1 . Exploded 4 | . . 4 3 3 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 319 | . 20 148 9 72 61 9 Missed 94 | . 5 38 . 23 27 1 Damage Taken 3800 | . 258 1520 200 662 782 378 Core 762 | . 32 183 70 64 162 251 Absorbed by Shields 87 | . . . . 87 . . Regen/Repaired (Parts) 85 | . . 85 . . . . Core Remaining (%) 77 | 100 87 . 36 88 . . Volleys Fired 283 | 11 34 125 11 55 47 . Largest 4 | 2 2 4 4 4 4 . Hottest 191 | 70 70 191 191 191 170 . Shots Fired 893 | 22 68 402 42 178 181 . Gun 865 | 22 68 389 41 165 180 . Cannon . | . . . . . . . Launcher 28 | . . 13 1 13 1 . Special . | . . . . . . . Kinetic 429 | 11 62 268 10 22 56 . Thermal 223 | 11 6 121 31 51 3 . Explosive 13 | . . 10 . 3 . . Electromagnetic 228 | . . 3 1 102 122 . Robot Hit Streak 16 | 6 11 12 4 16 13 . Robot Miss Streak 9 | 3 3 9 3 4 4 . Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 . 3 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 532 | 14 41 215 16 110 136 . Core Hits 299 | 6 16 96 11 76 94 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | 1 . 5 1 4 1 . Burn 12 | 1 . 5 1 4 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12821 | 140 585 4776 401 3209 3710 . Guns 8568 | 140 585 3292 232 1867 2452 . Cannons . | . . . . . . . Explosions 4253 | . . 1484 169 1342 1258 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3496 | 65 522 2138 61 179 531 . Thermal 3659 | 75 63 1189 324 952 1056 . Explosive 1752 | . . 1204 . 367 181 . Electromagnetic 3914 | . . 245 16 1711 1942 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 1 3 3 . 5 14 Average Corruption 2 | . 1 2 3 . 2 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 90 | . 3 56 9 . 19 3 Message Errors 21 | . . 13 4 . 4 . Matter Fused 22 | . 1 11 3 . 6 1 Heat Flow Errors 12 | . . 9 . . 2 1 Energy Discharges 10 | . . 8 1 . 1 . Data Loss (minor) 9 | . . 6 . . 3 . Data Loss (major) 4 | . . 2 . . 2 . Misfires 6 | . . 4 1 . 1 . Alerts 3 | . 2 . . . . 1 Weapon Failures 3 | . . 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 178 | . . 88 8 36 46 . Projectiles . | . . . . . . . Explosions 178 | . . 88 8 36 46 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 586 | . . 208 24 133 221 . Shots 21 | . . 8 1 7 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 533 | 20 20 418 533 175 381 176 Average Temperature 116 | 15 14 130 191 44 82 101 Received Heat Transfer 1081 | . 150 516 40 213 162 . Effects 12 | . . 8 3 . 1 . Energy Bleed 1 | . . . . . 1 . Interference 7 | . . 7 . . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 3 2 . Combat Hostiles 4 | . . . . 2 2 . Parts Fried 22 | . . 1 . 12 9 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 15 | 1 . 8 . 4 2 . Heat Transferred 7326 | 296 185 3084 668 1919 1174 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 20 | . . 1 . 7 12 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 909 | 15 90 812 464 718 909 305 Initial 317 | . 9 16 316 104 317 305 Average 390 | 4 25 399 361 489 554 290 Maximum Alert Level 3 | . . 3 2 3 3 1 Low Security (%) 26 | 100 100 29 . 8 . . Level 1 19 | . . 17 38 16 27 100 Level 2 41 | . . 32 61 70 53 . Level 3 12 | . . 20 . 4 18 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 5 . 5 11 . Investigation 4 | . . 1 . 1 2 . Extermination 3 | . . . . . 3 . Reinforcement 10 | . 1 3 . 3 3 . Assault 5 | . . 1 . 1 3 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 9 | . 2 2 1 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 9 55 7 40 45 6 Peak Tracking Total 6 | . 3 5 3 6 5 6 Tactical Retreats 7 | . 1 2 . 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 10 | . 1 8 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 23 | . 1 6 1 8 7 . Max in Single Turn 2 | . 1 1 1 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 17 | . 2 5 . 3 7 . Terminals 13 | . 2 3 . 3 5 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 34 | . 7 10 . 5 12 . Successful 11 | . 3 4 . 1 3 . Failed 23 | . 4 6 . 4 9 . Catastrophic 9 | . 2 2 . 2 3 . Database Lockouts . | . . . . . . . Manual 23 | . 7 4 . 5 7 . Terminals 23 | . 7 4 . 5 7 . Fabricators 4 | . . . . . 4 . Repair Stations 6 | . . 6 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . 3 1 . 1 1 . Part Schematic 5 | . 3 1 . 1 . . Fabricator Index 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 1 | . . . . 1 . . Hacking Detections 16 | . 2 5 . 3 6 . Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 3 1 . 1 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 51 | . . . . . 51 . Total Part Build Rating 1 | . . . . . 1 . Parts Repaired 1 | . . 1 . . . . Time 38 | . . 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 2 . . Highest-Rated Group 40 | . . . 40 32 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 8 . . Total Damage 89 | . . . . 89 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 8328 | 192 987 3127 652 1627 1671 72 Spaces Moved 4610 | 89 524 1537 371 997 1056 36 Core 3 | 2 . . . . . 1 Treads 2501 | 87 524 1537 353 . . . Legs . | . . . . . . . Wheels 2106 | . . . 18 997 1056 35 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 105 105 115 150 Average Speed 145 | 157 160 160 157 123 130 196 Slowest Speed 1650 | 160 160 240 160 145 150 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 7 82 95 65 56 29 40 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 193 | . . 93 3 27 70 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 193 | . . 93 3 27 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 5640 | 119 608 1928 412 1279 1257 37 Wait 447 | 9 22 176 18 134 88 . Move 4605 | 88 523 1536 370 996 1056 36 Hop . | . . . . . . . Pick Up 77 | 6 13 17 1 20 20 . Fast Attach 58 | 5 4 18 3 19 9 . Attach 14 | . . 7 1 4 1 1 Detach 7 | . . 2 1 2 2 . Swap 53 | . 3 18 3 13 16 . Drop 96 | . 9 29 4 36 18 . Fire 283 | 11 34 125 11 55 47 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 193 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 12) 616 | -10/Materials | Discovered new exit (range 4) 812 | -10/Materials | Discovered new exit (range 5) 1107 | -10/Materials | Discovered new exit (range 13) 1180 | -10/Materials | Entered another Materials area 1180 | -9/Materials | Evolved 2 slots: Weapon x2 1346 | -9/Materials | Discovered new exit (range 9) 1571 | -9/Materials | Build established: Tank 1808 | -9/Materials | Discovered new exit (range 7) 2519 | -9/Materials | Discovered new exit (range 10) 2725 | -9/Materials | Discovered new exit (range 13) 2992 | -9/Materials | Discovered new exit (range 12) 3240 | -9/Materials | Discovered new exit (range 16) 3291 | -9/Materials | Repaired Insulated Plating 3980 | -9/Materials | First assault squad dispatched 4307 | -9/Materials | Entered Mines 4310 | -9/Mines | Core integrity fell below 50% 4314 | -9/Mines | Assembled infested the area 4454 | -9/Mines | Learned location of Recycling (-9) 4776 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4886 | -9/Mines | Discovered new exit (range 7) 4959 | -9/Mines | Entered Materials 4959 | -8/Materials | Accompanied by 2 allies 4959 | -8/Materials | Evolved 2 slots: Utility x2 5740 | -8/Materials | Build established: Gunner 5828 | -8/Materials | Discovered new exit (range 4) 5958 | -8/Materials | Discovered new exit (range 14) 6559 | -8/Materials | First assault squad dispatched 6586 | -8/Materials | Entered Factory 6586 | -7/Factory | Evolved 2 slots: Propulsion x2 7259 | -7/Factory | Fabricated Huge Storage Unit (x1) 7386 | -7/Factory | First assault squad dispatched 7474 | -7/Factory | Discovered new exit (range 14) 7570 | -7/Factory | Identified exit to Factory 8257 | -7/Factory | Sucked down chute 8257 | -7/Factory | Entered Waste 8269 | -7/Waste | Spotted C-40 Crusher 8272 | -7/Waste | EMP discharged 8272 | -7/Waste | System corruption reached 10% 8273 | -7/Waste | Spotted C-40 Crusher 8273 | -7/Waste | Spotted C-40 Crusher 8294 | -7/Waste | Spotted C-40 Crusher 8296 | -7/Waste | Spotted C-40 Crusher 8299 | -7/Waste | Spotted C-40 Crusher 8303 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8306 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8312 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8317 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8320 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8327 | -7/Waste | Core integrity fell below 50% 8329 | -7/Waste | Self-destructed Last Messages --------------- 08317_ Adv. Targeting Computer crushed. 08317_ Hvy. EM Shotgun crushed. 08319_ Wheel crushed. 08320_ Imp. Deuterium Engine crushed. 08320_ Huge Storage Unit crushed. 08320_ Coolant Injector crushed. 08321_ Imp. Medium Armor Plating crushed. 08321_ Hcp. Battery crushed. 08321_ Lyr. Light Armor Plating crushed. 08322_ Coolant Injector crushed. 08322_ Hcp. Matter Pod crushed. 08323_ Adv. EMP Blaster crushed. 08323_ Imp. Medium Armor Plating crushed. 08323_ Imp. Light Armor Plating crushed. 08323_ Cooling System crushed. 08323_ Enh. Autogun crushed. 08323_ Imp. Signal Interpreter crushed. 08325_ Huge Storage Unit crushed. 08325_ Hvy. Laser crushed. 08325_ Imp. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ????????????????????? ?????????????????????? | | ?????????######?????? ??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# #??????# #????????? #??????????? | | ???????### ######## ######## ##?????????? | | ???????# ?????????? | | ???????# ????????? | | ???????# CC !????????? | | ???????# CC ????????? | | ???????### ######## ######## #??????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ########CCCC#??????????????????????? | | CCCC#??????????????????????? | | CC@#??????????????????????? | | [CC*#??????????????????????? | | !![!#??????????????????????? | | #### ######## !!#??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? ?????? ??????????????????????? | | ????????? ????? ??????????????????????? | | ????????? ??? ??????????????????????? | | ???????? ?? ??????????????????????? | | ????????##! ######## #??????????????????????? | | ?????????# #??????# ???????????????????????? | | ?????????? #??????# ???????????????????????? | | ?????????? #???????? ???????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperEncryptedDrive Manual? 0 Play Time 01:03:48 Cumulative 55.3 hours Start 2024.06.13 @ 15:27:01 End 2024.06.13 @ 16:30:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e0bc7d9-ca90-4786-af62-f5c74004df68