Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.05 @ 22:56:21 Player: Class.IcaL Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (585) 585 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2595 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 282/400 Matter 269/300 Energy 170/170 System Corruption 0% Temperature Hot (288) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Battle Rifle Light Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Light Antimatter Reactor Hacking Drone Bay (1/1) EM Pulse Gun Spread Laser Pulse Rifle Pulse Rifle Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Spectral Analyzer > --- WEAPON ----------- Riot Gun Battle Rifle Light Cannon Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Hacking Drone Bay EM Pulse Gun Spread Laser Pulse Rifle Pulse Rifle Plasma Cannon [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Spectral Analyzer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Riot Gun Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 22 | 4 6 5 . 7 . Power 4 | 1 2 . . 1 . Engine 4 | 1 2 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 1 . . 2 . Treads 2 | . . . . 2 . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 1 | . 1 . . . . Flight . | . . . . . . Utility 4 | 1 . 1 . 2 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 9 | . 3 4 . 2 . Energy Gun 4 | . . 3 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . . 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 5 | . 1 2 . . 2 Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility . | . . . . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 2 | . 1 2 . . 1 To Critical Strikes 1 | . . 1 . . . Average Backups 7 | 3 7 6 7 7 8 Power 1 | . . . . 1 2 Propulsion . | . 2 2 2 . . Utility 1 | . . 1 1 1 1 Weapon 4 | 1 2 3 4 4 5 Tool/Special . | . . . . . . Unused Backups 6 | . . . . 2 4 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 3 | . . . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 79 95 77 98 90 Engine 11 | . 13 11 11 11 11 Treads 14 | . . . . 18 17 Wheel 5 | . 20 21 11 1 . Device 1 | . . . . 1 . Storage 11 | . 14 11 11 11 11 Protection 7 | . . 8 11 8 11 Energy Gun 9 | . . 12 11 11 11 Ballistic Gun 12 | . 20 9 . 11 11 Ballistic Cannon 9 | . 3 11 11 11 11 Launcher 9 | . . 10 11 11 6 Peak Build Rating 23 | 4 6 15 13 23 20 Average Rating 15 | 2 5 12 12 17 19 On Entrance 9 | . 4 6 12 13 20 Naked Turns . | . . . . . . Heaviest Build 23 | 10 14 23 21 23 23 Greatest Support 40 | 32 32 32 16 40 40 Greatest Overweight (x) 2 | . 2 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 7 6 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 6 8 7 8 8 Class Distribution -------------------- 70% | Tank 15% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 670 | 236 135 165 . 130 4 Remotely . | . . . . . . Salvage Created 567 | . 261 306 . . . Parts 41 | . 18 23 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 11 10 . . . Guns 14 | . 10 4 . . . Cannons 5 | . 1 4 . . . AOE 2 | . . 2 . . . Classes Destroyed 5 | . 2 3 . . . Mechanic 1 | . . 1 . . . Swarmer 8 | . 5 3 . . . Grunt 10 | . 6 4 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 6 | . 5 6 . . . Combat Bots Only 5 | . 5 5 . . . Max Kills in Single Turn 3 | . 1 3 . . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 131 | . 52 55 . . 24 Missed 41 | . 15 21 . . 5 Hits 90 | . 37 34 . . 19 Melee 1 | . . 1 . . . Projectile 89 | . 37 33 . . 19 Critical Strikes 4 | . 1 2 . . 1 Damage Taken 969 | . 273 316 . . 380 Core 186 | . 68 74 . . 44 Absorbed by Shields . | . . . . . . Ignored by Resistances 292 | . 92 97 . . 103 Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 57 | . 34 18 . . 5 Largest 3 | . 2 3 . . 3 Hottest 156 | . 50 156 . . 105 Shots Fired 126 | . 68 44 . . 14 Gun 88 | . 54 25 . . 9 Cannon 37 | . 14 18 . . 5 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 109 | . 68 31 . . 10 Thermal 10 | . . 10 . . . Explosive 1 | . . 1 . . . Electromagnetic 6 | . . 2 . . 4 Robot Hit Streak 31 | . 31 16 . . 5 Robot Miss Streak 2 | . 1 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 99 | . 57 33 . . 9 Core Hits 40 | . 22 16 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1168 | . 564 560 . . 44 Guns 614 | . 371 215 . . 28 Cannons 431 | . 193 222 . . 16 Explosions 123 | . . 123 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 893 | . 564 293 . . 36 Thermal 119 | . . 119 . . . Explosive 123 | . . 123 . . . Electromagnetic 33 | . . 25 . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . 6 . . . Projectiles . | . . . . . . Explosions 6 | . . 6 . . . Melee . | . . . . . . Knockbacks 6 | . 6 . . . . Impact . | . . . . . . Kinetic 6 | . 6 . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 429 | . 32 429 . . 304 Average Temperature 78 | . 11 113 . . 169 Received Heat Transfer 321 | . 156 99 . . 66 Effects 3 | . . 2 . . 1 Shutdowns 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | . . 259 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 148 | . 100 148 41 . . Initial 41 | . . 21 41 . . Average 40 | . 41 47 41 . . Influence Increases 532 | . 255 277 . . . Destroy 0b10 Robot/C 420 | . 220 200 . . . Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 80 | . 30 50 . . . Successful Hack 19 | . 5 14 . . . Destroy Structure 8 | . . 8 . . . Influence Decreases 532 | . 195 209 87 41 . Entered New Map 167 | . . 39 87 41 . Time Decay 335 | . 185 150 . . . Lost Part 30 | . 10 20 . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 16 14 . . 5 Peak Tracking Total 8 | . 4 8 . . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 5 2 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 12 4 . . . Successful 8 | . 5 3 . . . Failed 8 | . 7 1 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 11 | . 7 2 . 2 . Terminals 14 | . 10 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3292 | 61 436 301 4 2396 94 Spaces Moved 2104 | 54 293 183 3 1522 49 Core 11 | 11 . . . . . Treads 1310 | . . . . 1261 49 Legs . | . . . . . . Wheels 648 | 43 158 183 3 261 . Hover 135 | . 135 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 115 115 160 Average Speed 140 | 89 112 101 115 152 160 Slowest Speed 185 | 100 185 115 115 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 45 16 2 87 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . 6 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2327 | 66 342 262 3 1600 54 Wait 111 | . 3 51 . 57 . Move 2099 | 53 292 182 2 1521 49 Hop . | . . . . . . Pick Up 25 | 9 5 5 . 6 . Fast Attach 4 | 1 . . . 3 . Attach 12 | 3 4 3 1 1 . Detach . | . . . . . . Swap 11 | . 3 3 . 5 . Drop 8 | . 1 . . 7 . Fire 57 | . 34 18 . . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 12) 256 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Weapon x2 512 | -9/Materials | Identified exit to Mines 512 | -9/Materials | Identified exit to Materials 799 | -9/Materials | Entered Mines 800 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 803 | -9/Mines | Entered Zion 841 | -7/Zion | Build established: Tank 915 | -7/Zion | Given the Hacking Drone Bay 924 | -7/Zion | Found Prototype Device 925 | -7/Zion | Identified Hacking Drone Bay 997 | -7/Zion | Identified exit to Deep Caves 1100 | -7/Zion | Learned Factory interactive machine intel 1225 | -7/Zion | Build established: Gunner 1659 | -7/Zion | Build established: Tank 1685 | -7/Zion | Found Prototype Processor 1685 | -7/Zion | Identified Spectral Analyzer 2076 | -7/Zion | Met Imprinter 2280 | -7/Zion | Received a visual enhancement algorithm 2282 | -7/Zion | Ran a visual enhancement algorithm 2813 | -7/Zion | Discovered new exit (range 16) 2949 | -7/Zion | Learned Factory stockpile data 3199 | -7/Zion | Entered Proximity Caves 3209 | -6/Proximity Caves | Spotted B-75 Beast 3293 | -6/Proximity Caves | Self-destructed Last Messages --------------- The one thing I've yet to figure out is the tracking mechanism behind extermination squads called against specific targets. We know they're regular Programmers, but they seem to quickly home in on an area of suspected activity before gradually expanding their search area to include directions they believe were the most likely destination of troublemakers LOCATION=UNKNOWN GOAL=ESCAPE Grenade Launcher destroyed. Lgt. Treads blasted off. Acquired 4 matter. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Riot Gun destroyed. Lgt. Cannon broken. Overheating: Short circuit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##############??????????????????????????? | | ???????### ###????????????????????????? | | ???????# #????#####???????????????? | | ????????# ###### ##??????????????? | | ????????# %@ % #??????????????? | | ???? # %; % l #??????????????? | | ???? ?#BB;####### g #??????????????? | | ????? ?##B ##?????## ### % ???????? | | ?????? ### ??# #??????## #??? ## ???? | | ??????????###???# #???????# #????? #????????? | | ????????????????# #???????# #?????? #????????? | | ????????????????# ##???????# #????????#????????? | | ??????????????? ########## #?????????????????? | | ????????????? $ = #?????????????????? | | ??????????? ""#########?????????????????? | | ????????? #????????????????????????????? | | ????????#### #????????????????????????????? | | ???????????## ### #????????????????????????????? | | ????????????# ??# ##????????????????????????????? | | ????????????# ???##??????????????????????????????? | | ????????????# ???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumHoverPod Manual? 0 Play Time 00:45:18 Cumulative 13.2 hours Start 2025.09.05 @ 19:29:36 End 2025.09.05 @ 22:56:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a63f487e-780f-4c48-b4e7-6b8cda9f9fbf