Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 14:32:57 Player: TyrannisUmbra Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3649) 3649 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 9519 Bonus ------- Follower Combat Kills 275 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Visual Processing Unit System Shield > --- WEAPON (3) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Micro Fission Core Advanced Cooling System Advanced Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Gravmag Array Antigrav System > --- UTILITY ---------- Large Storage Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Core Analyzer Improved Transmission Jammer Improved Utility Shielding Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Advanced Cooling System High-capacity Storage Unit Weight Redist. System Advanced Signal Interpreter Tactical Coordination Suite Advanced Shield Generator Makeshift Hacking Suite System Shield Advanced Drone Bay Hacking Drone Bay Variable Charge Gun Coil Gun Improved Remote Datajack [Rating: 92] Favorites ----------- Power Light Neutrino Core Engine Improved Ion Engine Power Core Light Neutrino Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 1 . . 1 Utility 5 | . . 1 . . . 3 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 194 | 7 17 15 5 17 12 14 49 . 58 Power 26 | 1 3 2 1 1 1 2 5 . 10 Engine 13 | 1 1 2 1 . 1 1 4 . 2 Core 13 | . 2 . . 1 . 1 1 . 8 Reactor . | . . . . . . . . . . Propulsion 44 | 3 2 4 2 . 7 4 10 . 12 Treads 19 | 1 . . . . 5 . 10 . 3 Leg 17 | 2 2 4 2 . 2 4 . . 1 Wheel . | . . . . . . . . . . Hover 8 | . . . . . . . . . 8 Flight . | . . . . . . . . . . Utility 70 | 1 7 3 . 10 1 6 23 . 19 Device 48 | . 4 1 . 9 1 5 19 . 9 Storage 9 | 1 2 1 . . . 1 2 . 2 Processor 6 | . . 1 . 1 . . 1 . 3 Hackware 3 | . . . . . . . . . 3 Protection 4 | . 1 . . . . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 54 | 2 5 6 2 6 3 2 11 . 17 Energy Gun 16 | 1 1 1 . . 2 1 2 . 8 Energy Cannon 5 | . . . . . . . 3 . 2 Ballistic Gun 13 | 1 2 5 1 2 . 1 1 . . Ballistic Cannon 7 | . . . . 3 1 . 2 . 1 Launcher 2 | . . . 1 . . . . . 1 Special Weapon 5 | . . . . . . . . . 5 Impact Weapon 2 | . 2 . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . 2 . . 1 . 2 Parts Lost 46 | . 3 3 . . 2 . 14 . 24 Power 9 | . . 1 . . 1 . 3 . 4 Propulsion 12 | . 1 . . . . . 3 . 8 Utility 13 | . 1 1 . . . . 4 . 7 Weapon 12 | . 1 1 . . 1 . 4 . 5 Highest Loss Streak 15 | . 2 1 . . 2 . 7 . 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 100 100 99 91 94 100 89 Engine 6 | . 4 4 11 10 7 6 6 13 2 Core 4 | . 9 6 . . 3 . 2 . 8 Treads 8 | . . . . . 22 . 17 26 16 Leg 18 | . 28 33 33 33 10 26 7 . . Device 16 | . 12 17 11 11 22 31 26 20 11 Storage 9 | . 14 11 11 11 11 6 6 6 4 Processor 6 | . . 3 11 10 . . 3 6 13 Protection 1 | . . . . . . . 1 6 4 Energy Gun 3 | . 1 8 . . 5 12 7 . 4 Ballistic Gun 10 | . 17 5 21 21 3 5 4 6 3 Ballistic Cannon 1 | . . . . . 7 . 1 6 2 Impact Weapon 2 | . 9 7 . . . . . . . Slashing Weapon 1 | . . . . . 5 . 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 13 31 52 54 68 71 53 104 102 102 Greatest Support 144 | 20 20 30 30 30 84 51 118 102 144 Greatest Overweight (x) 3 | 2 1 1 2 2 2 1 1 . 3 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 15 20 20 20 15 18 20 18 Most Carried 20 | 6 11 20 20 20 20 19 20 20 20 Average Carried 16 | 4 8 13 19 19 19 14 17 20 17 Final Capacity 20 | 8 15 20 20 20 20 15 20 20 5 Final Carried 20 | 6 11 20 20 20 20 15 20 20 5 Class Distribution -------------------- 41% | Scavenger-Mutant 16% | Mutant 13% | Derelict-Mutant 10% | Derelict-Gunner 5% | Derelict-Tank 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 3130 | 186 523 249 105 70 240 . 777 40 940 Remotely . | . . . . . . . . . . Salvage Created 4833 | . 759 915 157 . 62 . 921 34 1985 Parts 189 | . 20 44 17 . 8 . 26 1 73 Haulers Intercepted 4 | . 1 1 . . . . 1 . 1 Recyclers Shooed 7 | . 1 2 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 15 . 21 1 . Prevented 7 | . . . . . 5 . 1 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 82 | . 16 22 5 . 2 . 14 1 22 Melee 15 | . 4 6 . . 1 . 3 . 1 Guns 43 | . 10 11 2 . 1 . 7 . 12 Cannons 13 | . . . . . . . 3 1 9 AOE 3 | . . . 3 . . . . . . Classes Destroyed 12 | . 8 2 . . 2 . . . . Worker 5 | . 1 1 1 . . . . . 2 Builder 3 | . 1 . 1 . . . . . 1 Hauler 4 | . 1 1 . . . . 1 . 1 Recycler 9 | . 1 2 1 . . . . . 5 Operator 2 | . 1 1 . . . . . . . Watcher 6 | . 3 1 . . . . . . 2 Swarmer 18 | . 3 5 5 . . . 1 . 4 Grunt 42 | . 13 11 . . . . 10 1 7 Brawler 1 | . . 1 . . . . . . . Sentry 11 | . . 5 . . . . 2 . 4 Hunter 1 | . . . . . 1 . . . . Programmer 9 | . . . . . 1 . 1 . 7 Best Kill Streak 6 | . 3 6 4 . 1 . 4 1 4 Combat Bots Only 5 | . 3 5 4 . 1 . 4 1 4 Max Kills in Single Turn 3 | . 1 1 3 . 1 . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . Melee 1 | . 1 1 . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 8128 | . 690 572 139 . 304 . 2874 27 3522 Core 1563 | . 114 54 17 . 45 . 306 9 1018 Absorbed by Shields 590 | . 6 93 . . . . 284 28 179 Redirected to Shielding 54 | . . . . . . . . . 54 Core Remaining (%) 71 | 100 54 . . . 71 . . 62 . Volleys Fired 189 | . 50 30 6 . 5 . 28 3 67 Largest 3 | . 2 2 2 . 2 . 3 3 3 Hottest 194 | . 70 88 46 . 129 . 194 164 180 Shots Fired 435 | . 90 60 11 . 10 . 75 9 180 Gun 321 | . 90 60 10 . 5 . 40 3 113 Cannon 107 | . . . . . 5 . 35 6 61 Launcher 1 | . . . 1 . . . . . . Special 6 | . . . . . . . . . 6 Kinetic 245 | . 82 33 10 . 5 . 27 6 82 Thermal 183 | . 8 27 . . 5 . 48 3 92 Explosive 1 | . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 7 9 5 . 7 . 14 7 21 Robot Miss Streak 7 | . 3 7 2 . 1 . 5 2 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 334 | . 80 66 6 . 10 . 49 5 118 Core Hits 206 | . 22 52 8 . 3 . 27 6 88 Critical Kills 5 | . . 3 . . . . 1 . 1 Critical Parts Destroyed 17 | . 5 8 . . . . 3 . 1 Critical Strikes 26 | . 5 13 . . . . 6 . 2 Burn 1 | . . . . . . . 1 . . Meltdown 1 | . . . . . . . 1 . . Destroy 8 | . 2 1 . . . . 3 . 2 Smash 15 | . 3 12 . . . . . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 68 | . 23 30 . . 3 . 12 . . Impact 53 | . 23 30 . . . . . . . Slashing 15 | . . . . . 3 . 12 . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . 5 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8479 | . 1738 1350 342 . 288 . 1393 133 3235 Guns 3983 | . 803 588 124 . 92 . 589 . 1787 Cannons 2044 | . . . . . 91 . 482 133 1338 Explosions 198 | . . . 198 . . . . . . Melee 2121 | . 932 762 . . 105 . 322 . . Ramming 133 | . 3 . 20 . . . . . 110 Kinetic 2712 | . 754 286 124 . 91 . 201 69 1187 Thermal 3315 | . 49 302 . . 92 . 870 64 1938 Explosive 198 | . . . 198 . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1694 | . 932 762 . . . . . . . Slashing 427 | . . . . . 105 . 322 . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . 2 1 1 1 1 . . . 22 Average Corruption 1 | . 2 1 1 1 1 . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 80 | . 19 13 3 1 10 . . . 34 Message Errors 19 | . 5 3 . . 1 . . . 10 Matter Fused 19 | . 6 2 1 . 3 . . . 7 Heat Flow Errors 8 | . 1 2 . . 1 . . . 4 Energy Discharges 12 | . 3 . . . 4 . . . 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . 3 2 . 1 . . . 4 Data Loss (major) 4 | . 2 1 . . . . . . 1 Misfires 4 | . 1 1 . . . . . . 2 Alerts 2 | . . 1 . 1 . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 800 | . 450 277 30 . 28 . . . 15 Projectiles 15 | . . . . . . . . . 15 Explosions 30 | . . . 30 . . . . . . Melee 755 | . 450 277 . . 28 . . . . Knockbacks 29 | . 6 2 . . 1 . . 4 16 Impact 9 | . 6 2 . . . . . . 1 Kinetic 20 | . . . . . 1 . . 4 15 Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . . . 45 Shots . | . . . . . . . . . . Rammed 42 | . . . . . . . . . 42 Targets Rammed 44 | . 1 . 1 . . . . . 42 Kicked 2 | . 1 . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 472 | . 117 234 . . 360 . 448 332 472 Average Temperature 113 | . 26 59 . . 129 . 140 167 121 Received Heat Transfer 2200 | . 426 146 . . . . 1174 12 442 Effects 19 | . . . . . 1 . 7 1 10 Shutdowns 7 | . . . . . . . 1 . 6 Energy Bleed 3 | . . . . . . . 1 1 1 Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . 1 . 1 Damage (minor) 2 | . . . . . 1 . 1 . . Damage (major) 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 29 | . 20 9 . . . . . . . Impact Corruptions 28 | . 18 10 . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 7 | . . . . . . . 1 . 6 Heat Transferred 5340 | . 148 370 . . 148 . 1672 100 2902 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 410 | . 188 356 231 . . . . . 410 Initial 105 | . . 25 105 . . . . . . Average 115 | . 73 126 121 . . . . . 145 Maximum Alert Level 2 | . . 1 1 . . . . . 2 Low Security (%) 81 | 100 100 74 56 . . 100 . . 78 Level 1 18 | . . 25 43 . . . . . 21 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 4 . . . . . . 6 Investigation 3 | . 1 . . . . . . . 2 Extermination 3 | . . . . . . . . . 3 Reinforcement 7 | . 2 4 . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 7 | . 4 2 . . . . . . 1 Communications Jammed 13 | . . . . . . . . . 13 Distress Signals 13 | . . . . . . . . . 13 Times Spotted 147 | . 27 31 8 . 11 . 15 1 54 Peak Tracking Total 8 | . 5 5 4 . 5 . 5 1 8 Tactical Retreats 17 | . 3 2 . . 1 . 1 . 10 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 7 | . 2 1 . . . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 2 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 4 | . . . . . . . . . 4 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 11 | . 3 2 . . . . 3 . 3 Terminals 6 | . 3 2 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 7 5 . . . . 5 . 8 Successful 20 | . 5 3 . . . . 5 . 7 Failed 4 | . 1 2 . . . . . . 1 Catastrophic 2 | . . 2 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 5 | . . . . 3 . . . . 2 Terminals 13 | . 7 5 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 5 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 5 3 . . . . 5 . 1 Record 9 | . 3 3 . . . . 3 . . Open Door 2 | . . . . . . . 2 . . Open DSF 1 | . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . 2 Repair 2 | . . . . . . . . . 2 Recycling Unit Hacks 2 | . . . . . . . . . 2 Report Inventory 2 | . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 2 . . . . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 94 | . . . . . . . . . 94 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 7 | . . . 3 4 . . . . . Largest Group 5 | . . . 3 5 4 . . . . Highest-Rated Group 171 | . . . 40 171 155 . . . . Highest-Rated Ally 40 | . . . 16 40 40 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . 13 . 21 . . . . Total Damage 871 | . . . 80 . 791 . . . . Kills 12 | . . . 2 . 10 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 2 . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 85 | . . . . . . . . . 85 Items 85 | . . . . . . . . . 85 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 13331 | 119 1919 1694 900 2308 1180 79 2015 405 2712 Spaces Moved 7451 | 86 1158 724 449 1163 637 33 1151 233 1817 Core 129 | 15 . . . . . . . . 114 Treads 2475 | . . . . . 474 . 689 233 1079 Legs 4223 | 71 1158 724 449 1163 163 33 462 . . Wheels . | . . . . . . . . . . Hover 624 | . . . . . . . . . 624 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 190 190 190 160 120 120 160 48 Average Speed 154 | 115 129 190 190 190 169 160 147 160 122 Slowest Speed 260 | 150 190 190 260 260 260 190 250 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 5 98 54 90 92 66 1 89 28 27 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 11 | . . . 1 4 1 . 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 34 | . . . 7 . 2 . 13 2 10 Melee . | . . . . . . . . . . Projectile 27 | . . . . . 2 . 13 2 10 AOE 7 | . . . 7 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total 8805 | 105 1444 929 485 1259 723 56 1377 259 2168 Wait 557 | 1 149 92 17 54 39 5 89 24 87 Move 7442 | 85 1157 723 448 1162 636 32 1150 232 1817 Hop . | . . . . . . . . . . Pick Up 171 | 12 26 24 3 14 14 2 33 . 43 Fast Attach 20 | . 2 . . . 1 . 2 . 15 Attach 60 | 6 5 5 . . 2 6 16 . 20 Detach 2 | . . . . . . 1 . . 1 Swap 114 | 1 10 10 5 17 9 8 31 . 23 Drop 138 | . 21 15 5 12 14 2 16 . 53 Fire 189 | . 50 30 6 . 5 . 28 3 67 Melee 68 | . 23 30 . . 3 . 12 . . Ram 42 | . . . . . . . . . 42 Kick 2 | . 1 . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 424 | -10/Materials | Central database locked down 436 | -10/Materials | Discovered new exit (range 7) 514 | -10/Materials | Discovered new exit (range 14) 896 | -10/Materials | Discovered new exit (range 14) 1786 | -10/Materials | Discovered new exit (range 16) 2039 | -10/Materials | Entered another Materials area 2039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -9/Materials | Build established: Scavenger-Mutant 3263 | -9/Materials | Discovered new exit (range 11) 3594 | -9/Materials | Discovered new exit (range 12) 3600 | -9/Materials | Discovered new exit (range 15) 3733 | -9/Materials | Entered Mines 3857 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3859 | -9/Mines | Learned location of Zion (-7) 3980 | -9/Mines | Identified exit to Materials 4104 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4402 | -9/Mines | Discovered exit to Materials (range 6) 4619 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4633 | -9/Mines | Entered Zion 4633 | -7/Zion | Accompanied by 1 ally 4706 | -7/Zion | System corruption cleaned by Quarantine Array 4738 | -7/Zion | Learned 4 Factory zone layouts 4805 | -7/Zion | Identified exit to Proximity Caves 4937 | -7/Zion | Found Prototype Device 4938 | -7/Zion | Identified Phasing AFG 5125 | -7/Zion | Received a hallucinogenic algorithm 5154 | -7/Zion | Learned location of Quarantine (-2) 5365 | -7/Zion | Given the Hacking Drone Bay 5365 | -7/Zion | Found Prototype Device 5366 | -7/Zion | Identified Hacking Drone Bay 5924 | -7/Zion | Imprinted 5927 | -7/Zion | Declared Zion's savior 6941 | -7/Zion | Entered Proximity Caves 6941 | -6/Proximity Caves | Accompanied by 5 allies 6943 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7097 | -6/Proximity Caves | Build established: Derelict-Mutant 7601 | -6/Proximity Caves | Build established: Scavenger-Mutant 7959 | -6/Proximity Caves | Discovered new exit (range 15) 8090 | -6/Proximity Caves | Build established: Derelict-Mutant 8121 | -6/Proximity Caves | Entered Factory 8121 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8122 | -6/Factory | Identified exit to Factory 8192 | -6/Factory | Discovered new exit (range 2) 8200 | -6/Factory | Entered Lower Caves 8243 | -6/Lower Caves | Learned 8 Research zone layouts 8243 | -6/Lower Caves | Learned Armory trap positions 8365 | -6/Lower Caves | Learned Factory terminal intel 8491 | -6/Lower Caves | Build established: Scavenger-Tank 8679 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9100 | -6/Lower Caves | Build established: Derelict-Mutant 9673 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 9821 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9986 | -6/Lower Caves | Lost 5 parts (2n1u2w) 10039 | -6/Lower Caves | Learned Factory non-interactive machine intel 10126 | -6/Lower Caves | Discovered new exit (range 11) 10215 | -6/Lower Caves | Entered another Lower Caves area 10219 | -6/Lower Caves | Learned 4 Factory zone layouts 10470 | -6/Lower Caves | Build established: Derelict-Tank 10532 | -6/Lower Caves | Spotted B-75 Beast 10609 | -6/Lower Caves | Discovered exit to Factory (range 8) 10620 | -6/Lower Caves | Entered Factory 10620 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10622 | -5/Factory | Loaded intel: 213 non-interactive machine locations 10623 | -5/Factory | Loaded intel: 26 terminal locations 11078 | -5/Factory | Build established: Derelict-Gunner 11985 | -5/Factory | Terminal network hard line cut 11990 | -5/Factory | Found Prototype Launcher 11991 | -5/Factory | Identified Mni. Smartbomb Launcher 12338 | -5/Factory | Build established: Scavenger-Gunner 12905 | -5/Factory | Repaired Variable Charge Gun 13166 | -5/Factory | System corruption reached 10% 13219 | -5/Factory | Core integrity fell below 50% 13229 | -5/Factory | Build established: Hacker-Mutant 13258 | -5/Factory | Lost 15 parts (3p5n2u5w) 13287 | -5/Factory | Core integrity fell below 20% 13332 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Adv. Signal Interpreter temporarily disabled. Slammed into P-70 Sage. Adv. Signal Interpreter broken. Destabilizing: Short circuit. Slammed into P-70 Sage. Broken Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+2). System corrupted: Matter fused (-7). Acquired 3 matter. Slammed into P-70 Sage. Acquired 1 matter. Slammed into P-70 Sage. Destabilizing: Core damaged (-40). Slammed into P-70 Sage. Imp. Remote Datajack broken. Destabilizing: Short circuit. Slammed into P-70 Sage. Antigrav System destroyed. Slammed into P-70 Sage. Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ## # """""""??? | | # "" "" "" "" # """""""??? | | # "" "" "" "" # ?????? | | #% """ """ """ """ ############# | | + """ """ """ """ #???# # | | #[ "" """ """ """ #???# # | | %# #???# # | | # "" "" "" #???# # | | ## "" "" "" #???# " " # | | ## """ """ "" ##### " " # | | """ """ " " # " " # | | """ """ " " % # ] " " # | | !! + " " # | | !! # " " # | | % !!! # " " # | | % ###+################ # " " # | | ! # #?????????# # " " # | | # """! #?????????# #"" # | | # """ #?????????# #"Y # | | + """ #?????????# #"" # | | # #?????????# # # | | # """ #?????????#%####+#### | | ## # """ #?????????#%## # | | ?# # """ #????????##%## # | | ?# + #??#######%%%# # | | ?# ##########??#%%%%p@%%%+ # | | ?# #???????????# #####%%%# # | | ## #???????????# ######### # | | #???????????# ## # # | | ####+#######???????# ## """ #[ # | | ######### ## """ #![ * # | | """" """" + ## """ #%! # | | """" """" ############ # # | | """" """" #??????????# "" #! # | | """" """" #??????????# T" # # | | #??????????# "" ###/#### | | """" """ #??????????#! #?# #??? | | """" """ #?????#########+##### #??? | | """" """ #?????#* + #??? | | """" #?????# ! ## #??? | | #?????# !!## """ #??? | | #?????# *= ## """ #??? | | ###+########?????# """"]## """ /#??? | | ??# ############## """" ## #??? | | ??# ## # """" ## #??? | | ??# ## """ """ # """" ## ##### #??? | | ??# ## """ """ # """" ## #?###+#### | | ?## ## """ """ # """" ## #?# # | | ?# # # ## #?# """ # | | ## # ! # = ! ## #?# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Force Boost 20 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Fist Fight Hey, That's Mine! I'm Back, Baby! It's Just You Robot Respite System Compromised The One Total Silence Tourist Challenges ------------ None Game ------ Seed TransportCloakReactor Manual? 0 Play Time 04:09:23 Cumulative 24.0 hours Start 2022.05.01 @ 19:54:59 End 2022.05.02 @ 14:32:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41d72396-f694-447a-bd8a-4177ca16fc1e