Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.10 @ 21:24:39 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (129) 645 Value Destroyed (3416) 3416 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9281 Bonus ------- None Cogmind --------- Core Integrity 1129/1150 Matter 3/300 Energy 260/260 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer ECM Suite Advanced ECM Suite > --- WEAPON (2) ------- Railgun Heavy Gauss Cannon > --- INVENTORY (10) --- Micro Nuclear Core Micro Nuclear Core Biomechanical Wings Impulse Thruster Advanced Sensor Array Advanced Signal Interpreter Thermal Defense Suite Dispersion Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer ECM Suite > --- WEAPON ----------- Railgun Heavy Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Gravmag Array Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Heavy Machine Gun [Rating: 93] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Biomechanical Wings Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Scrap Shield Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 4 2 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 4 | . . . 2 . 1 1 . . . Utility 6 | . . . 2 1 1 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 230 | 7 14 20 73 48 27 7 8 . 26 Power 27 | 2 1 1 5 10 4 1 . . 3 Engine 18 | 2 1 1 4 9 1 . . . . Core 9 | . . . 1 1 3 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 76 | 2 2 4 26 14 6 4 1 . 17 Treads . | . . . . . . . . . . Leg 2 | . . . 2 . . . . . . Wheel 43 | 2 2 4 16 11 5 2 1 . . Hover 10 | . . . 2 . . . . . 8 Flight 21 | . . . 6 3 1 2 . . 9 Utility 31 | 1 5 1 12 4 4 2 . . 2 Device 13 | . 3 . 3 1 3 2 . . 1 Storage 5 | 1 2 . 2 . . . . . . Processor 9 | . . . 5 2 1 . . . 1 Hackware 2 | . . . 1 1 . . . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 96 | 2 6 14 30 20 13 . 7 . 4 Energy Gun 7 | 1 1 . 2 2 . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 31 | 1 4 7 10 6 1 . 1 . 1 Ballistic Cannon 26 | . . . 10 4 6 . 4 . 2 Launcher 7 | . 1 3 1 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 10 | . . . 5 5 . . . . . Slashing Weapon 4 | . . 3 1 . . . . . . Piercing Weapon 8 | . . . . . 6 . 2 . . Special Melee Weapon 2 | . . 1 1 . . . . . . Unidentified Prototypes 9 | . . . 7 . 2 . . . . Parts Lost 20 | . . 5 3 12 . . . . . Power 3 | . . 1 . 2 . . . . . Propulsion 9 | . . 2 1 6 . . . . . Utility 2 | . . . 1 1 . . . . . Weapon 6 | . . 2 1 3 . . . . . Highest Loss Streak 7 | . . 5 1 7 . . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 86 95 90 91 91 94 94 81 Engine 7 | . 14 13 7 12 5 . . . . Core 4 | . . . 1 1 6 11 11 11 14 Wheel 24 | . 28 27 27 22 24 23 27 29 . Flight 1 | . . . 4 . . 4 1 . 5 Device 10 | . 11 2 8 3 10 15 17 17 18 Storage 6 | . 14 2 6 7 6 5 5 5 5 Processor 14 | . . . 15 25 22 17 17 17 15 Protection 1 | . . 11 2 . . . . . . Ballistic Gun 8 | . 19 19 8 6 . 5 4 . 4 Ballistic Cannon 5 | . . . 7 5 10 5 5 11 5 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 12 20 27 30 40 43 37 41 41 52 Greatest Support 64 | 26 26 30 52 48 58 64 58 58 60 Greatest Overweight (x) 5 | 3 . 2 5 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 5 8 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 8 5 8 9 9 9 10 10 9 Final Capacity 10 | 8 10 5 10 10 10 10 10 10 10 Final Carried 10 | 4 10 5 10 10 10 10 10 10 8 Class Distribution -------------------- 45% | Scavenger-Skirmisher 30% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Assassin 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scout | -4/Factory Resources | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Matter Collected 4916 | 229 516 470 1802 1087 413 . 399 . . Remotely . | . . . . . . . . . . Salvage Created 4195 | . 712 428 1467 1324 91 . 173 . . Parts 277 | . 53 34 85 86 13 . 6 . . Haulers Intercepted 8 | . 2 . 4 2 . . . . . Recyclers Shooed 6 | . 1 . 2 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . 4 . . . . 6 . . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 74 | . 13 12 24 18 2 . 5 . . Guns 41 | . 10 7 11 12 1 . . . . Cannons 22 | . . . 13 3 1 . 5 . . AOE 10 | . 3 5 . 2 . . . . . Classes Destroyed 15 | . 7 2 1 4 . . 1 . . Worker 11 | . 1 . 6 1 3 . . . . Builder 15 | . 4 . 4 6 1 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 8 | . 2 . 4 2 . . . . . Recycler 9 | . 1 . 3 5 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 10 | . 2 . 5 3 . . . . . Swarmer 16 | . 3 . 6 7 . . . . . Grunt 24 | . 10 . 9 2 . . 3 . . Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . 2 . . . . . Sentry 9 | . . 1 7 1 . . . . . Hunter 5 | . . . 2 2 . . 1 . . Programmer 6 | . . . . 4 2 . . . . Subdweller 11 | . . 11 . . . . . . . Best Kill Streak 8 | . 5 5 5 8 2 . 3 . . Combat Bots Only 5 | . 4 5 3 4 1 . 3 . . Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 . . Gunslinging 1 | . 1 . . 1 . . . . . Exploded 2 | . 2 1 . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 419 | . 47 54 100 177 34 . 4 . 3 Missed 137 | . 11 17 29 62 13 . 3 . 2 Damage Taken 3433 | 2 334 583 807 1470 201 . 15 . 21 Core 502 | 2 76 113 41 203 46 . . . 21 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 991 | . 105 161 228 428 59 . 4 . 6 Regen/Repaired (Parts) 14 | . . . 14 . . . . . . Core Remaining (%) 79 | 99 . 23 92 71 94 . . 100 . Volleys Fired 333 | . 58 51 104 87 14 . 16 . 3 Largest 2 | . 2 2 2 2 2 . 2 . 1 Hottest 108 | . 70 55 73 103 108 . 101 . 61 Shots Fired 627 | . 114 81 208 165 26 . 30 . 3 Gun 391 | . 111 65 104 98 3 . 8 . 2 Cannon 199 | . . . 104 49 23 . 22 . 1 Launcher 37 | . 3 16 . 18 . . . . . Special . | . . . . . . . . . . Kinetic 537 | . 71 65 208 135 25 . 30 . 3 Thermal 41 | . 40 . . . 1 . . . . Explosive 19 | . 3 16 . . . . . . . Electromagnetic 30 | . . . . 30 . . . . . Robot Hit Streak 31 | . 22 15 20 21 31 . 15 . . Robot Miss Streak 3 | . 2 1 3 3 1 . 3 . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 489 | . 97 52 158 131 25 . 26 . . Core Hits 213 | . 40 23 72 57 5 . 16 . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . 2 . 8 5 2 . 1 . . Burn 2 | . 2 . . . . . . . . Destroy 1 | . . . . 1 . . . . . Blast 15 | . . . 8 4 2 . 1 . . Melee Attacks 87 | . . 16 23 9 11 . 28 . . Impact 20 | . . . 11 9 . . . . . Slashing 26 | . . 16 10 . . . . . . Piercing 41 | . . . 2 . 11 . 28 . . Sneak Attacks 7 | . . . 4 1 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10589 | 1 1409 1305 3289 3199 786 . 600 . . Guns 4851 | . 1198 695 1295 1457 78 . 128 . . Cannons 3881 | . . . 1869 955 585 . 472 . . Explosions 1510 | . 201 610 . 699 . . . . . Melee 336 | . . . 125 88 123 . . . . Ramming 11 | 1 10 . . . . . . . . Kinetic 8160 | . 746 695 3164 2316 639 . 600 . . Thermal 569 | . 452 . . 93 24 . . . . Explosive 811 | . 201 610 . . . . . . . Electromagnetic 702 | . . . . 702 . . . . . Impact 88 | . . . . 88 . . . . . Slashing 119 | . . . 119 . . . . . . Piercing 129 | . . . 6 . 123 . . . . Highest Corruption 6 | . . . . 6 2 . . . . Average Corruption 3 | . . . . 3 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . 17 2 . . . . Message Errors 4 | . . . . 4 . . . . . Matter Fused 5 | . . . . 4 1 . . . . Heat Flow Errors 3 | . . . . 3 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Misfires 1 | . . . . 1 . . . . . Alerts 3 | . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 329 | . . . 58 148 123 . . . . Projectiles 183 | . . . 37 52 94 . . . . Explosions 38 | . . . . 38 . . . . . Melee 108 | . . . 21 58 29 . . . . Knockbacks 37 | . . . 17 11 9 . . . . Impact . | . . . . . . . . . . Kinetic 35 | . . . 15 11 9 . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 120 | . 4 . . 116 . . . . . Shots 7 | . . . . 7 . . . . . Rammed 5 | 1 4 . . . . . . . . Targets Rammed 5 | 1 4 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 448 | . 153 . 448 216 150 . . . . Average Temperature 39 | . 35 . 41 38 44 . . . . Received Heat Transfer 798 | . 243 78 405 51 12 . 9 . . Effects 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 2 . 1 . . . . . Heat Transferred 1617 | . 1480 . . 100 37 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Peak Influence 262 | . 226 . 247 262 118 18 . . 34 Initial 59 | . . . . . 59 18 . . . Average 60 | . 85 . 54 84 63 18 . . 7 Maximum Alert Level 1 | . 1 . 1 1 . . . . . Low Security (%) 96 | 100 99 . 94 92 100 100 . . 100 Level 1 3 | . . . 5 7 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 . 3 7 4 1 . . 2 Investigation 10 | . 3 . 2 2 2 1 . . . Extermination 6 | . . . . 3 2 . . . 1 Reinforcement 4 | . . . 1 2 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Distress Signals 13 | . 2 . 8 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 22 16 43 27 9 . 10 . 4 Peak Tracking Total 7 | . 5 7 5 7 3 . 4 . 3 Tactical Retreats 12 | . 3 . 2 . 1 . 4 . 2 Traps | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Traps Triggered 14 | . 2 . 3 4 4 . . . 1 Indirectly 3 | . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . Machines | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Machines Disabled 4 | . . 1 . 2 . . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . 1 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Machines Accessed 42 | . 7 2 9 8 5 3 2 . 6 Terminals 29 | . 6 . 7 5 5 2 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 4 | . 1 . 1 1 . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 110 | . 22 11 24 22 11 5 2 . 13 Successful 63 | . 14 11 15 11 4 1 2 . 5 Failed 47 | . 8 . 9 11 7 4 . . 8 Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 67 | . 16 7 16 10 9 4 . . 5 Terminals 80 | . 21 . 20 14 11 4 . . 10 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . 1 Recycling Units 6 | . 1 . 2 2 . 1 . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access 4 | . . . . 2 . . . . 2 Terminal Hacks 33 | . 8 11 5 3 1 . 2 . 3 Record 17 | . . 10 1 3 1 . 1 . 1 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . 2 . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Intercept Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . 1 Derelict Proto ID Bank 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . 2 . . 1 . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Components 2 | . . . 1 . . 1 . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Seal Access 2 | . . . . 1 . . . . 1 Unauthorized Hacks 18 | . 5 . 6 3 3 . . . 1 Terminals 18 | . 5 . 6 3 3 . . . 1 Assimilate 1 | . . . . . 1 . . . . Botnet 17 | . 5 . 6 3 2 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 35 | . 7 . 8 8 5 2 . . 5 Full Trace Events 7 | . 2 . 1 2 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 44 | . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . 10 . . 1 . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Turns Passed 13178 | 108 1481 1348 3844 1537 1310 179 2441 80 850 Spaces Moved 11196 | 94 1346 1188 3032 1199 1272 193 2003 94 775 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 11 | . . . 11 . . . . . . Wheels 10117 | 84 1346 1188 2715 1199 1272 193 2003 94 23 Hover 537 | . . . 1 . . . . . 536 Flight 521 | . . . 305 . . . . . 216 Fastest Speed 29 | 50 80 80 29 80 85 85 85 85 52 Average Speed 86 | 96 82 92 89 90 85 85 85 85 70 Slowest Speed 400 | 200 90 110 400 115 86 90 85 85 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 6 97 49 97 27 25 4 93 17 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 17 | . . 11 . . . . 6 . . Spaces Dug 53 | . . 2 14 7 7 . 22 . 1 Terrain Destroyed 150 | . 25 41 28 23 8 . 24 . 1 Melee 50 | . . . 14 7 7 . 22 . . Projectile 23 | . . . 14 5 1 . 2 . 1 AOE 77 | . 25 41 . 11 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Fac Total 13953 | 109 1613 1335 3945 1472 1446 206 2653 93 1081 Wait 1803 | . 155 23 616 79 91 . 598 . 241 Move 11188 | 94 1345 1187 3031 1198 1271 192 2002 93 775 Hop . | . . . . . . . . . . Pick Up 112 | 6 17 16 33 24 6 2 . . 8 Fast Attach 68 | 5 3 1 29 8 6 4 . . 12 Attach 38 | 2 . 5 9 14 . 1 . . 7 Detach 14 | 1 . 1 7 . . . . . 5 Swap 125 | . 11 14 36 26 21 2 8 . 7 Drop 160 | 1 20 19 56 22 13 5 1 . 23 Fire 333 | . 58 51 104 87 14 . 16 . 3 Melee 87 | . . 16 23 9 11 . 28 . . Ram 4 | . 4 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . 5 13 . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 11) 587 | -10/Materials | Discovered new exit (range 10) 879 | -10/Materials | Discovered new exit (range 7) 1209 | -10/Materials | Discovered new exit (range 10) 1380 | -10/Materials | Discovered new exit (range 14) 1590 | -10/Materials | Entered Subcaves 1672 | -10/Subcaves | Disturbed a concealed Subdweller 1722 | -10/Subcaves | Ambushed by swarm of Subdwellers 1774 | -10/Subcaves | Lost 4 allies 1806 | -10/Subcaves | Core integrity fell below 50% 1844 | -10/Subcaves | Lost 5 parts (1p2n2w) 1950 | -10/Subcaves | Visited Clippyterm 2198 | -10/Subcaves | Learned location of Zion (-7) 2198 | -10/Subcaves | Met a Zionite searching for "candidates" 2512 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2556 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2609 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2609 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2694 | -10/Subcaves | Visited 4L-MR0's lab 2701 | -10/Subcaves | Learned Materials emergency access door positions 2753 | -10/Subcaves | Found Powered Cannon 2932 | -10/Subcaves | Discovered new exit (range 8) 2937 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2938 | -10/Subcaves | Entered Materials 2938 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3836 | -8/Materials | Build established: Scavenger-Mutant 4135 | -8/Materials | Repaired Broken Hvy. Assault Rifle 4170 | -8/Materials | Discovered new exit (range 10) 4634 | -8/Materials | Build established: Scavenger-Skirmisher 5217 | -8/Materials | Discovered new exit (range 12) 5962 | -8/Materials | Discovered new exit (range 10) 6448 | -8/Materials | Identified exit to Factory 6782 | -8/Materials | Entered Factory 6782 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7698 | -7/Factory | Build established: Scavenger-Mutant 7920 | -7/Factory | Lost 7 parts (2p3n2w) 8185 | -7/Factory | Build established: Mutant 8207 | -7/Factory | Discovered new exit (range 9) 8214 | -7/Factory | Identified exit to Factory 8319 | -7/Factory | Entered another Factory area 8319 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8776 | -6/Factory | Discovered new exit (range 12) 9317 | -6/Factory | Build established: Scavenger-Skirmisher 9620 | -6/Factory | Discovered new exit (range 13) 9629 | -6/Factory | Identified exit to Factory 9629 | -6/Factory | Entered another Factory area 9629 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9736 | -5/Factory | Discovered new exit (range 16) 9784 | -5/Factory | Discovered new exit (range 8) 9790 | -5/Factory | Identified exit to Upper Caves 9808 | -5/Factory | Entered Upper Caves 11173 | -5/Upper Caves | Learned Factory stockpile data 11474 | -5/Upper Caves | Encountered a Warlord checkpoint 11562 | -5/Upper Caves | Build established: Scavenger-Assassin 11922 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11958 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12021 | -5/Upper Caves | Discovered new exit (range 20) 12247 | -5/Upper Caves | Identified exit to Upper Caves 12249 | -5/Upper Caves | Entered another Upper Caves area 12317 | -5/Upper Caves | Discovered new exit (range 15) 12328 | -5/Upper Caves | Identified exit to Factory 12329 | -5/Upper Caves | Entered Factory 12329 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12636 | -4/Factory | Build established: Scout 13179 | -4/Factory | Self-destructed Last Messages --------------- 12916_ R-10 Processor collects Gravmag Array. 12926_ K-01 Serf cleans the Construction Platform. 12944_ K-01 Serf cleans the Subcomponent Replicator. 12947_ Connecting with Garrison Access... >>Seal Access door sealed. 12954_ K-01 Serf collects debris. 13012_ Connecting with Terminal... 13030_ Acquired Prototype Device. 13086_ Slug penetrates Wall. 13088_ Penetrated by Slug. 13090_ K-01 Serf cleans the Neutrino Reactor. 13123_ Connecting with Repair Station... 13142_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S. 13171_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????? #??????? | | ????????????????????????????????????? #??????? | | ?????????????????????????????????###? #??????? | | ???????????????????????????######T ## #??????? | | ??????????????????????????? #??????? | | ???????????????????????????? ???????? | | ???????????????????????????? ????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ????????????? | | ??????????????################ ###???????????? | | ??????????????# # T#???????????? | | ?????????##???# # ""#???????????? | | ?""" ## ## @ p #?????????????? | | wT + # #?????????????? | | # ## # ###########???? | | ? ??????###??# # # #???? | | ??????????????################ # #???? | | ??????????????????????######## # #???? | | ??????????????????????# # #???? | | ??????????????????????# + " "" #???? | | ??????????????????????# # "R"" #???? | | ??????????????????????# # """" #???? | | ??????????????????????# # #???? | | #????????????????????# ###########???? | | #????????????????????# ############## | | #????????????????????# | | +?????????????????" + ########+##### | | #????????????????????# #??????# #? | | #????????????????????# #??????# """ +? | | +????????????????????# #??????# """ #? | | #????????????????????# ####/########## """ #? | | #????????????????????# # # #? | | #????????????????????# # """" """" # "T" #? | | #????????????????????# + """" """" # # | | ###### #????#### #### # """" """" ####+## | | # """" """" #??# | | #########??########### # #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 480 Matter Stores 406 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 3 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 54 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed CompositeMiniRail Manual? 0 Play Time 03:20:29 Cumulative 23.7 hours Start 2024.06.30 @ 13:35:52 End 2024.07.10 @ 21:24:39 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cb53f74-92fe-4fbc-9014-1280f92e70f6