Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 04:06:56

Player: Kole

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (431)      431
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3281

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     4/300
Energy                     96/100
System Corruption          5%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (4) ------
  Improved Heat Sink
           Weight Redist. System
           Signal Interpreter
           ECM Suite
>          --- WEAPON (3) -------
           Pulse Rifle
>          --- INVENTORY (5) ----
     Large Storage Unit
           Structural Scanner
           Reaction Control System
           Reaction Control System
     Heavy Particle Gun

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
               Signal Interpreter
               0b10 Alert Chip
               ECM Suite
>              --- WEAPON -----------
               Assault Rifle
               Flak Cannon
               Flak Cannon
>              --- INVENTORY --------
               Wheel
               Wheel
               Weight Redist. System
               Structural Scanner
  Experimental Sensor Array
               Shield Generator
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             34   | 6   7   .   1   1   19  
  Power                    5    | 1   .   .   .   .   4   
    Engine                 5    | 1   .   .   .   .   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   .   5   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  14   | 1   5   .   1   .   7   
    Device                 7    | .   1   .   .   .   6   
    Storage                5    | 1   3   .   .   .   1   
    Processor              2    | .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   2   .   .   1   3   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 14   | .   .   .   .   1   13  
  Power                    5    | .   .   .   .   1   4   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 100 99  70  
  Engine                   10   | .   14  14  14  13  2   
  Treads                   1    | .   .   .   .   .   3   
  Wheel                    22   | .   28  28  28  28  10  
  Device                   7    | .   12  14  4   .   12  
  Storage                  2    | .   12  .   .   .   5   
  Processor                19   | .   1   14  23  28  16  
  Ballistic Gun            22   | .   27  28  28  28  10  
  Ballistic Cannon         1    | .   .   .   .   .   4   
Peak Build Rating          28   | 6   7   8   13  13  28  
  Average Rating           12   | 3   6   7   11  12  16  
  On Entrance              7    | .   6   7   8   13  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 11  12  7   7   6   36  
  Greatest Support         44   | 20  20  20  20  20  44  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  5   5   5   15  
  Average Capacity         6    | 6   5   5   5   5   10  
  Most Carried             8    | 4   5   5   5   5   8   
  Average Carried          4    | 1   4   5   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   

 Class Distribution 
--------------------
 91% | Mutant
  5% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           611  | 260 68  17  .   29  237 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            326  | .   50  .   .   .   276 
  Parts                    21   | .   2   .   .   .   19  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   1   .   .   .   10  
  Guns                     1    | .   1   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   10  
Classes Destroyed          5    | .   1   .   .   .   4   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    7    | .   1   .   .   .   6   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   1   .   .   .   5   
  Combat Bots Only         5    | .   1   .   .   .   5   
Max Kills in Single Turn   1    | .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        199  | .    2    5    .    15   177  
  Missed                   67   | .    1    2    .    6    58   
Damage Taken               1859 | .    12   22   .    92   1733 
  Core                     578  | .    .    6    .    18   554  
  Absorbed by Shields      153  | .    .    .    .    .    153  
Core Remaining (%)         95   | 100  .    .    .    90   .    
Volleys Fired              43   | .    5    .    .    .    38   
  Largest                  3    | .    2    .    .    .    3    
  Hottest                  108  | .    40   .    .    .    108  
Shots Fired                90   | .    10   .    .    .    80   
  Gun                      34   | .    8    .    .    .    26   
  Cannon                   54   | .    .    .    .    .    54   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  2    | .    2    .    .    .    .    
  Kinetic                  88   | .    8    .    .    .    80   
  Thermal                  2    | .    2    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    3    .    .    .    13   
  Robot Miss Streak        10   | .    2    .    .    .    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           66   | .    4    .    .    .    62   
  Core Hits                68   | .    2    .    .    .    66   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1348 | .    26   .    .    .    1322 
  Guns                     233  | .    26   .    .    .    207  
  Cannons                  1042 | .    .    .    .    .    1042 
  Explosions               68   | .    .    .    .    .    68   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  1275 | .    26   .    .    .    1249 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                68   | .    .    .    .    .    68   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    1    1    1    5    
  Average Corruption       1    | .    1    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    1    .    5    1    9    
    Message Errors         1    | .    .    .    1    .    .    
    Matter Fused           5    | .    .    .    1    .    4    
    Energy Discharges      4    | .    .    .    3    .    1    
    Data Loss (minor)      3    | .    1    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 37   | .    .    .    .    .    37   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    .    28   
  Secondary                9    | .    .    .    .    .    9    
Self-Inflicted Damage      74   | .    .    .    .    .    74   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        330  | .    .    .    .    7    330  
  Average Temperature      105  | .    .    .    .    7    106  
  Received Heat Transfer   1112 | .    6    .    .    54   1052 
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             280  | .   95  42  .   60  280 
  Initial                  36   | .   .   36  .   .   19  
  Average                  42   | .   41  41  .   5   72  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 .   100 94  
  Level 1                  2    | .   .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   7   3   .   9   41  
  Peak Tracking Total      10   | .   3   3   .   5   10  
  Tactical Retreats        10   | .   1   .   .   2   7   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          12   | .   3   1   5   .   3   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                73   | .   8   5   50  .   10  
  Successful               58   | .   4   1   50  .   3   
  Failed                   15   | .   4   4   .   .   7   
    Catastrophic           3    | .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   2   5   2   .   .   
  Terminals                10   | .   5   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          10   | .   3   .   .   .   7   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             53   | .   2   1   50  .   .   
  Record                   50   | .   1   .   49  .   .   
  Zone Layout              2    | .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   1   .   .   3   
  Full Trace Events        5    | .   2   .   .   .   3   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1949 | 44  177 72  680 398 578 
Spaces Moved               1931 | 43  174 81  846 478 309 
  Core                     26   | 10  .   .   .   .   16  
  Treads                   40   | .   .   .   .   .   40  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1755 | 33  174 81  846 478 143 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   110  | .   .   .   .   .   110 
  Fastest Speed            37   | 50  80  80  80  80  37  
  Average Speed            80   | 73  80  80  80  80  82  
  Slowest Speed            225  | 80  80  80  80  80  225 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 2   25  23  93  76  21  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          58   | .   .   .   .   .   58  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      58   | .   .   .   .   .   58  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2239 | 55  199 88  848 494 555 
  Wait                     200  | .   8   6   .   11  175 
  Move                     1919 | 42  173 80  845 477 302 
  Hop                      3    | .   .   .   .   .   3   
  Pick Up                  28   | 7   5   1   1   2   12  
  Fast Attach              7    | .   1   .   .   1   5   
  Attach                   16   | 6   1   .   .   .   9   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | .   5   .   1   .   5   
  Drop                     9    | .   1   1   1   3   3   
  Fire                     43   | .   5   .   .   .   38  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Discovered new exit (range 16)
  163 | -10/Materials | Met 8R-AWN
  203 | -10/Materials | Identified exit to Mines
  222 | -10/Materials | Entered Mines
  223 | -10/Mines     | Followed 8R-AWN into the Mines
  282 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  284 | -10/Mines     | Found Prototype Device
  288 | -10/Mines     | Discovered new exit (range 6)
  292 | -10/Mines     | Identified exit to Exiles
  294 | -10/Mines     | Entered Exiles
  305 | -10/Exiles    | Build established: Mutant
  321 | -10/Exiles    | Discovered new exit (range 15)
  336 | -10/Exiles    | Identified exit to Mines
  361 | -10/Exiles    | Welcomed by 8R-AWN
  387 | -10/Exiles    | Met EX-HEX
  434 | -10/Exiles    | Met EX-BIN
  453 | -10/Exiles    | Aligned with FarCom system
  454 | -10/Exiles    | Given EX-Vault access code
  507 | -10/Exiles    | Opened EX-Vault
  512 | -10/Exiles    | Found 0b10 Alert Chip
  530 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  559 | -10/Exiles    | Met EX-DEC
  570 | -10/Exiles    | Learned location of Zion (-7)
  619 | -10/Exiles    | Discovered exit to Mines (range 14)
  728 | -10/Exiles    | Visited The Gauntlet
  974 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
  974 | -10/Exiles    | Entered Mines
 1365 | -9/Mines      | Discovered new exit (range 9)
 1371 | -9/Mines      | Identified exit to Materials
 1372 | -9/Mines      | Entered Materials
 1372 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1373 | -8/Materials  | Identified Exp. Sensor Array
 1849 | -8/Materials  | Core integrity fell below 50%
 1874 | -8/Materials  | Core integrity fell below 20%
 1902 | -8/Materials  | Lost 9 parts (3p2n2u2w)
 1950 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Critical hit (Burn: +37).
0b10 Alert Chip destroyed.
Acquired Flight Unit.
R-06 Scavenger collects Lgt. Armor Plating.
Acquired Flight Unit.
Acquired Unknown Device.
Identified Imp. Heat Sink.
Acquired 36 matter.
K-01 Serf collects debris.
Acquired Pulse Rifle.
System corrupted: Matter fused (-7).
W-25 Informer sends out distress signal.
System corrupted: Matter fused (-5).
Acquired Prototype Energy Gun.
Dropped Wheel.
Dropped Com. Wheel.
Acquired Reaction Control System. <x2>
System corrupted: Substantial component data
  lost.
W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????????#+#??????????????????????? |
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| ????????????????????????# ########???????????????? |
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| ????????????????????????# #   =  #???????????????? |
| ????????????????????????# +   =  #???????????????? |
| ??????????????###+#?????# #      #???????????????? |
| ???????????####     #####Y#############+?????????? |
| ??????????                               ????????? |
| ??????????         Y      w              ????????? |
| ??????????     [      w                  ????????? |
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| ???????????????????????# #??????????????????###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
More Dakka Please
Oops
Party Time
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HugeRecyclingBoomstick
  Manual?         0
Play Time         00:43:08
  Cumulative      3.5 hours
  Start           2024.11.01 @ 03:23:59
  End             2024.11.01 @ 04:06:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e75faed0-ed6d-4284-8f23-b11f5e7564ae