Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.04 @ 18:49:21 Player: tcfire Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (155) 775 Value Destroyed (6118) 6118 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2067) 2067 TOTAL SCORE: 13620 Bonus ------- High Alert Combat Kills 167 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 42/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Advanced Targeting Computer Relay Coupler [Duelist] (37) Relay Coupler [Sentry] (41) Relay Coupler [Sentry] (30) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Neutrino Core Energy Well (350) IFF Parser Advanced Terrain Scan Processor Improved Transmission Jammer Dynamic Insulation System Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System IFF Parser Advanced Targeting Computer Improved Particle Charger Improved Transmission Jammer Improved Reaction Control System Advanced System Shield > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Angular Momentum Engine Thunder Leg Energy Well Improved Sensor Array Advanced Terrain Scan Processor Phase Shifter Improved Medium Armor Plating Dynamic Insulation System Improved Remote Datajack [Rating: 98] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Slots Evolved 11 | . 1 2 2 2 2 . 2 . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 8 | . 1 1 2 1 2 . 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 116 | 7 2 18 10 15 5 6 4 12 24 13 Power 20 | 1 . 3 1 2 1 2 . 2 7 1 Engine 8 | 1 . 3 . . 1 . . . 3 . Core 10 | . . . 1 1 . 2 . 1 4 1 Reactor 2 | . . . . 1 . . . 1 . . Propulsion 35 | 2 . 4 6 2 2 1 1 4 11 2 Treads . | . . . . . . . . . . . Leg 26 | 2 . 4 5 2 2 1 1 4 5 . Wheel . | . . . . . . . . . . . Hover 8 | . . . . . . . . . 6 2 Flight 1 | . . . 1 . . . . . . . Utility 44 | 2 2 4 2 8 2 3 3 4 6 8 Device 24 | . 1 2 1 5 2 2 1 2 6 2 Storage 2 | 1 . . . . . . . 1 . . Processor 4 | 1 1 . . 1 . . . 1 . . Hackware 6 | . . . 1 . . . 2 . . 3 Protection 8 | . . 2 . 2 . 1 . . . 3 Artifact . | . . . . . . . . . . . Weapon 17 | 2 . 7 1 3 . . . 2 . 2 Energy Gun 3 | 1 . 2 . . . . . . . . Energy Cannon 8 | . . 4 . 2 . . . 2 . . Ballistic Gun 4 | 1 . 1 1 . . . . . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . . . . 1 . Parts Lost 33 | . 1 . 2 1 . 2 . 6 3 18 Power 4 | . . . . 1 . . . . 1 2 Propulsion 7 | . . . . . . . . 1 . 6 Utility 16 | . 1 . . . . 2 . 3 2 8 Weapon 6 | . . . 2 . . . . 2 . 2 Highest Loss Streak 12 | . 1 . 1 1 . 2 . 3 1 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 1 3 6 8 8 9 8 7 6 7 Power . | . . . 1 . . 1 1 . . . Propulsion . | . . . 1 . . . . . 1 . Utility 4 | . 1 1 2 6 6 6 5 5 4 5 Weapon 1 | . . 1 1 2 2 2 2 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . . 1 . 2 . 1 . 1 . 4 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . 1 . 2 Utility 2 | . . . . . . 1 . . . 1 Weapon 3 | . . 1 . 2 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 96 86 96 99 93 90 92 94 66 Engine 2 | . 12 10 2 2 2 2 . . 1 . Core 7 | . . . 5 7 3 7 11 10 6 7 Leg 19 | . 25 28 24 21 18 18 18 21 14 . Hover 2 | . . . . . . . . . 7 13 Device 22 | . 3 18 16 21 30 30 27 24 28 15 Storage 7 | . 12 10 8 7 6 6 5 8 9 5 Processor 3 | . 13 . . 6 6 . . 1 5 5 Hackware 6 | . . . 3 7 6 6 10 11 8 3 Protection 4 | . . 9 8 7 6 6 5 3 . 6 Energy Cannon 11 | . . 16 14 11 12 12 11 10 11 4 Ballistic Gun 1 | . 12 1 . 2 . . . . . 1 Peak Build Rating 98 | 7 8 17 28 51 58 60 74 82 98 94 Average Rating 54 | 4 7 13 22 40 57 58 71 72 86 60 On Entrance 42 | . 7 8 15 28 51 58 60 74 82 87 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 16 17 34 34 49 56 79 79 81 67 75 Greatest Support 87 | 20 20 33 43 45 54 53 71 85 87 63 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 2 7 9 10 9 10 10 9 10 10 Average Carried 7 | 1 1 3 6 8 8 9 8 7 6 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 2 4 9 10 9 10 8 4 9 7 Class Distribution -------------------- 70% | Hacker-Mutant 21% | Hacker-Skirmisher 5% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Matter Collected 1828 | 168 128 157 155 296 50 120 . 202 356 196 Remotely . | . . . . . . . . . . . Salvage Created 8112 | . 278 611 743 796 19 515 266 1360 2640 884 Parts 359 | . 11 44 46 37 1 22 11 50 106 31 Haulers Intercepted 7 | . . 1 1 1 . 2 . . 2 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Combat Hostiles Destroyed 117 | . 3 15 16 13 . 6 3 25 21 15 Guns 9 | . 3 . . . . . . . . 6 Cannons 104 | . . 15 15 13 . 6 3 24 20 8 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 15 | . 4 2 4 2 . 1 . . 1 1 Worker 5 | . . . 1 . . . . . 4 . Builder 2 | . . . . . . . . . 2 . Hauler 7 | . . 1 1 1 . 2 . . 2 . Recycler 10 | . 2 . . 1 . . . . 7 . Operator 3 | . . . 1 . 1 . . . 1 . Watcher 11 | . 1 1 1 2 . . 2 . 4 . Swarmer 29 | . 1 4 6 . . 2 . 12 . 4 Grunt 48 | . 2 8 7 8 . 1 2 10 8 2 Brawler 3 | . . . 1 . . . . 1 1 . Duelist 3 | . . . 1 1 . 1 . . . . Sentry 17 | . . 3 1 1 . 1 1 1 5 4 Specialist 1 | . . . . . . . . . . 1 Hunter 5 | . . . . 1 . . . 1 . 3 Programmer 10 | . . . . 2 . . . . 7 1 Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 10 | . 3 7 9 4 1 2 2 7 10 9 Combat Bots Only 9 | . 2 7 8 3 . 2 2 7 4 9 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Hostile Shots Fired 919 | . 21 74 80 155 . 28 12 152 86 311 Missed 271 | . 5 20 19 54 . 4 4 41 36 88 Hits 648 | . 16 54 61 101 . 24 8 111 50 223 Melee 5 | . . . 3 1 . . . 1 . . Projectile 643 | . 16 54 58 100 . 24 8 110 50 223 Critical Strikes 21 | . . 2 4 3 . 1 1 2 3 5 Damage Taken 6644 | . 170 399 543 749 . 411 96 1140 726 2410 Core 1258 | . 36 49 94 74 . . 13 66 103 823 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 4010 | . 108 253 336 484 . 239 56 684 416 1434 Core Remaining (%) 90 | 100 85 87 82 89 . 100 . . . . Volleys Fired 312 | . 23 26 36 40 1 17 11 57 59 42 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 180 | . 60 136 131 180 180 180 180 180 180 180 Shots Fired 590 | . 46 49 59 77 2 34 22 113 118 70 Gun 79 | . 46 . . 9 . . . . . 24 Cannon 511 | . . 49 59 68 2 34 22 113 118 46 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 66 | . 23 . . 19 . . . . . 24 Thermal 456 | . . 47 16 58 2 34 22 113 118 46 Explosive . | . . . . . . . . . . . Electromagnetic 68 | . 23 2 43 . . . . . . . Robot Hit Streak 46 | . 16 9 19 29 31 37 11 34 46 46 Robot Miss Streak 3 | . 1 2 1 1 . 2 1 3 1 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 429 | . 30 30 49 61 2 25 17 73 81 61 Core Hits 206 | . 10 19 25 25 . 8 6 30 57 26 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 6 | . . . 2 . . . . 1 . 3 Meltdown 2 | . . . . . . . . 1 . 1 Destroy 2 | . . . . . . . . . . 2 Corrupt 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20424 | . 423 654 1393 2387 126 1598 1113 4136 6201 2393 Guns 1037 | . 337 . . 127 . . . . . 573 Cannons 17628 | . . 654 1179 2260 126 1598 1066 4136 4826 1783 Explosions 1645 | . 86 . 214 . . . . . 1345 . Melee . | . . . . . . . . . . . Ramming 114 | . . . . . . . 47 . 30 37 Kinetic 1110 | . 129 . . 408 . . . . . 573 Thermal 17771 | . 86 614 462 1979 126 1598 1066 4136 5921 1783 Explosive . | . . . . . . . . . . . Electromagnetic 1429 | . 208 40 931 . . . . . 250 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 4 7 Average Corruption 2 | . . . . . . . . 1 2 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . . . . . . 1 14 13 Message Errors 6 | . . . . . . . . 1 2 3 Matter Fused 4 | . . . . . . . . . 2 2 Heat Flow Errors 3 | . . . . . . . . . 2 1 Energy Discharges 4 | . . . . . . . . . 1 3 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . 6 . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots 347 | . . . . 35 2 34 22 107 118 29 Effects 27 | . . . . 2 . . 4 7 10 4 Energy Bleed 8 | . . . . 1 . . 1 2 2 2 Heat Surge 16 | . . . . 1 . . 3 5 6 1 Short Circuit 3 | . . . . . . . . . 2 1 Overflow Damage 985 | . . . . 88 56 116 43 98 576 8 Projectiles 805 | . . . . 88 56 116 43 98 396 8 Explosions 171 | . . . . . . . . . 171 . Melee 9 | . . . . . . . . . 9 . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 69 | . 15 . 14 . . . . . 23 17 Shots 3 | . 1 . 1 . . . . . 1 . Rammed 11 | . . . . . . . . . 1 10 Targets Rammed 15 | . . . . . . . 3 . 2 10 Kicked 4 | . . . . . . . 3 . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 624 | . 147 448 192 523 54 240 425 624 223 562 Average Temperature 128 | . 50 210 50 145 31 75 125 157 72 129 Received Heat Transfer 2226 | . 87 282 441 582 . 27 90 252 135 330 Effects 30 | . . 7 . 12 . . 1 4 . 6 Shutdowns 9 | . . 1 . 2 . . 1 3 . 2 Energy Bleed 3 | . . 2 . 1 . . . . . . Interference 9 | . . 3 . 6 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . . Damage (major) 7 | . . . . 3 . . . . . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . 1 . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 5 | . . . 4 . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 3 | . . . . . . . . 2 . 1 Combat Hostiles 2 | . . . . . . . . 1 . 1 Parts Melted 27 | . . 4 . 3 . 1 . 8 7 4 Heat Transferred 15881 | . 50 1110 594 1991 100 1350 850 3325 5150 1361 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 3 . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Maximum Alert Level 2 | . . . . 1 . . . 2 1 1 Low Security (%) 70 | 100 100 100 100 96 100 100 100 25 33 22 Level 1 19 | . . . . 3 . . . 7 66 77 Level 2 10 | . . . . . . . . 66 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 687 | . 59 196 182 220 11 154 60 687 313 352 Initial 267 | . . 3 34 31 6 . 60 8 267 154 Average 148 | . 19 100 104 49 1 57 10 371 212 263 Influence Increases 3706 | . 102 398 415 621 8 154 90 739 846 333 Destroy 0b10 Robot/C 2275 | . 60 300 320 260 . 120 60 500 420 235 Destroy 0b10 Robot/NC 200 | . 15 10 20 20 5 10 10 10 100 . Destroy Leader 448 | . 12 84 54 66 . 20 14 50 132 16 Successful Hack 36 | . 7 . . 26 3 . . . . . Disable Machine 91 | . 4 . 4 28 . . 4 4 44 3 Anti-Garrison Action 150 | . . . . 150 . . . . . . Destroy Structure 281 | . 4 4 17 41 . 4 2 70 120 19 Lose Combat Pursuer 225 | . . . . 30 . . . 105 30 60 Influence Decreases 3399 | . 91 296 433 699 22 3 229 67 1245 314 Entered New Map 820 | . . 8 79 64 11 3 94 7 420 134 Time Decay 2271 | . 84 288 334 624 11 . 135 . 795 . Lost Part 307 | . 7 . 20 10 . . . 60 30 180 Purge Threat 1 | . . . . 1 . . . . . . Squads Dispatched 10 | . . 1 . 4 . . . . 5 . Investigation 1 | . . . . 1 . . . . . . Extermination 5 | . . . . 2 . . . . 3 . Reinforcement 2 | . . 1 . . . . . . 1 . Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed 5 | . . . . . . 5 . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 6 16 18 14 1 6 6 27 28 24 Peak Tracking Total 8 | . 2 5 4 5 . 2 2 4 6 8 Tactical Retreats 11 | . . . . 2 . . . 5 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Traps Triggered 8 | . 1 . . 1 . 1 . 1 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Machines Disabled 24 | . 1 . 1 8 . . 1 1 11 1 Max in Single Turn 9 | . 1 . 1 4 . . 1 1 9 1 Garrison Access 1 | . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Machines Accessed 20 | . 1 . 5 3 2 . 3 1 4 1 Terminals 16 | . 1 . 4 2 2 . 2 1 3 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 48 | . 2 . 14 10 7 . 5 1 6 3 Successful 31 | . 1 . 13 7 1 . 5 1 3 . Failed 17 | . 1 . 1 3 6 . . . 3 3 Catastrophic 2 | . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 41 | . 2 . 12 8 7 . 3 1 5 3 Fabricators 2 | . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . Terminal Hacks 24 | . 1 . 11 5 1 . 3 1 2 . Record 3 | . . . 3 . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 4 | . . . . . 1 . 1 . 2 . Emergency Access Points 2 | . . . . 1 . . 1 . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . Security Stations 1 | . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 4 2 1 . . . 1 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 152 | . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . 5 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Threat Obfuscator 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . . . . 3 Machine Destruction 6 | . . . . 3 . . . . . 3 Attached 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Active Infowar (turns) 4911 | . 49 415 498 1269 81 328 470 913 643 245 Sensors 1298 | . . . . 1127 81 88 . . . 2 IFF 399 | . . . . . . . . . 154 245 Terrain 331 | . . 331 . . . . . . . . Structural 3817 | . 49 307 498 1269 81 328 470 815 . . Jamming 2200 | . . . . . . 328 470 913 489 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Turns Passed 5730 | 59 195 468 502 1290 81 328 470 913 1073 351 Spaces Moved 3001 | 50 105 245 261 614 43 137 221 415 717 193 Core 23 | 22 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 2386 | 28 105 245 261 614 43 137 221 415 317 . Wheels . | . . . . . . . . . . . Hover 592 | . . . . . . . . . 400 192 Flight . | . . . . . . . . . . . Fastest Speed 33 | 50 120 120 120 123 113 113 189 115 33 33 Average Speed 124 | 89 120 133 126 128 154 182 189 162 75 80 Slowest Speed 200 | 120 120 190 190 193 189 189 190 190 190 200 Overloaded Moves 463 | . . . . . . . . . 400 63 Propulsion Burnouts 1 | . . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 32 23 25 20 1 94 8 52 24 31 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . 2 . Terrain Destroyed 139 | . 4 . 15 39 . 4 1 21 51 4 Melee . | . . . . . . . . . . . Projectile 54 | . . . . 5 . 4 1 21 19 4 AOE 85 | . 4 . 15 34 . . . . 32 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Gar Fac Gar Total 4427 | 64 132 339 375 1044 55 181 249 542 1129 317 Wait 722 | . . 16 42 334 . . 7 33 258 32 Move 2991 | 49 104 244 260 613 42 136 220 413 717 193 Hop . | . . . . . . . . . . . Pick Up 133 | 8 3 19 16 20 3 10 2 9 29 14 Fast Attach . | . . . . . . . . . . . Attach 66 | 7 2 7 5 6 2 2 3 7 12 13 Detach 12 | . . . 1 2 . . . . 6 3 Swap 80 | . . 12 7 14 5 8 1 5 25 3 Drop 84 | . . 15 8 15 2 8 2 6 21 7 Fire 312 | . 23 26 36 40 1 17 11 57 59 42 Melee . | . . . . . . . . . . . Ram 11 | . . . . . . . . . 1 10 Kick 4 | . . . . . . . 3 . 1 . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire 7 | . . . . . . . . 7 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 234 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Discovered exit to Materials (range 16) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Hacker-Mutant 447 | -9/Materials | Destroyed 7 combat bots 563 | -9/Materials | Identified exit to Materials 563 | -9/Materials | Discovered exit to Materials (range 10) 586 | -9/Materials | Identified exit to Mines 586 | -9/Materials | Discovered exit to Mines (range 11) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x2 905 | -8/Materials | Destroyed 8 combat bots 1216 | -8/Materials | Identified exit to Factory 1216 | -8/Materials | Discovered exit to Factory (range 9) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1666 | -7/Factory | Build established: Hacker-Skirmisher 2049 | -7/Factory | Identified exit to Lower Caves 2049 | -7/Factory | Discovered exit to Lower Caves (range 12) 2286 | -7/Factory | Fabricated Cold Fusion Reactor (x1) 2486 | -7/Factory | Identified exit to Factory 2486 | -7/Factory | Discovered exit to Factory (range 14) 2515 | -7/Factory | Entered another Factory area 2515 | -6/Factory | Evolved 2 slots: Utility x2 2596 | -6/Factory | Identified exit to DSF 2596 | -6/Factory | Entered DSF 2646 | -6/DSF | Additional patrols routed to DSF 2718 | -6/DSF | Identified exit to Factory 2718 | -6/DSF | Discovered exit to Factory (range 15) 2923 | -6/DSF | Build established: Hacker-Mutant 2924 | -6/DSF | Entered Factory 2924 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3392 | -5/Factory | Identified exit to Garrison 3394 | -5/Factory | Entered Garrison 3438 | -5/Garrison | Triggered checkpoint 3631 | -5/Garrison | Triggered checkpoint 3650 | -5/Garrison | Triggered checkpoint 3690 | -5/Garrison | Destroyed 7 combat bots 3906 | -5/Garrison | Identified exit to Factory 3906 | -5/Garrison | Discovered exit to Factory (range 10) 3938 | -5/Garrison | Triggered checkpoint 3953 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4011 | -5/Garrison | Lost 3 parts (1n1u1w) 4083 | -5/Garrison | Installed Relay Interface Framework 4146 | -5/Garrison | Triggered checkpoint 4160 | -5/Garrison | Triggered checkpoint 4199 | -5/Garrison | Learned Factory security intel 4278 | -5/Garrison | Triggered checkpoint 4300 | -5/Garrison | Discovered exit to Factory (range 8) 4307 | -5/Garrison | Entered Factory 4873 | -5/Factory | Garrison activated, responded to threat 5305 | -5/Factory | Build established: Hacker-Sprinter 5380 | -5/Factory | Identified exit to Garrison 5380 | -5/Factory | Entered Garrison 5416 | -5/Garrison | Triggered checkpoint 5450 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 5593 | -5/Garrison | Triggered checkpoint 5641 | -5/Garrison | Destroyed 9 combat bots 5650 | -5/Garrison | Triggered checkpoint 5658 | -5/Garrison | Core integrity fell below 50% 5678 | -5/Garrison | Lost 12 parts (2p3n5u2w) 5681 | -5/Garrison | Identified exit to Factory 5681 | -5/Garrison | Discovered exit to Factory (range 9) 5690 | -5/Garrison | Triggered checkpoint 5710 | -5/Garrison | Garrison Relay disabled 5723 | -5/Garrison | Core integrity fell below 20% 5731 | -5/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [Duelist] tumbles out of relay unit. Acquired Relay Coupler [Sentry]. Acquired Relay Coupler [Duelist]. Dropped Adv. Cooling System. Acquired Relay Coupler [Sentry]. Slammed into P-70 Sage. Slug penetrates Reinforced Barrier. Penetrated by Slug. Slammed into H-66 Slayer. Slammed into Y-64 Sentinel. Slug penetrates Reinforced Barrier. System corrupted: Matter fused (-9). Slammed into H-66 Slayer. Slammed into G-50 Soldier. Gyrokinetic Inverter destroyed. Penetrated by Slug. Slug penetrates Reinforced Barrier. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????########Y@ #######???????????????? | | ????????????????# hYph g #???????????????? | | ????????????????## ! ######+#### #???????????????? | | ????????????????#"" "#????????# #???????????????? | | ????????????????#######????????# #???????????????? | | ???????????????????????????????# #???????#???????? | | ?????????????????????????????### ##### < #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# #???????? | | ???????????????????####??????# ##########???????? | | ???????????????????#""#??????# #????????????????? | | ???????????????????# T#??????# #????????????????? | | ???????????????????# "#??????# #????????????????? | | ???????????????????# ######### #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# ######### #????????????????? | | ????????????####???# #???????# #????????????????? | | ????????????# ??# #???????# #????????????????? | | ???????###### ###"##??????# #????????????????? | | ???????# ######## #????????????????? | | ????? #????????????????? | | ????? #????????????????? | | ??????## ## ## ###########????????????????? | | ???????# ## "## ###????????????????????????? | | ???????" "%" #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 35 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 EM Shielding 2 Armor Coverage 675 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 85 Targeting Accuracy 10 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 28 Relay Coupler Types 1 Relay Coupler Value 41 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Cold Fusion Reactor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cold Fusion Reactor | x1 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightCompactStorage Manual? 0 Play Time 01:02:31 Cumulative 30.1 hours Start 2025.06.04 @ 17:46:05 End 2025.06.04 @ 18:49:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 0 Adventurer 0 Explorer 32 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f842c2a-f689-411f-8941-9575a59da3cc