Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.23 @ 13:08:15 Player: Jazzer Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (136) 680 Value Destroyed (3087) 3087 Prototype IDs (41) 820 Alien Tech Used (3) 600 Bonus (777) 777 TOTAL SCORE: 13264 Bonus ------- High Alert Combat Kills 177 Registered with UFD 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 75/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Graphene Brace Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Experimental Focal Shield Subatomic Replicator Sigix Corpse Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Surge Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Triangulator Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Seismic Detector Improved Transmission Jammer Phase Armor Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Advanced Datajack Kinetic Spear > --- INVENTORY -------- Improved Light Armor Plating Subatomic Replicator Magnetic Acceleration Cannon Long-range Missile Launcher Sigix Corpse [Rating: 142] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Artifact Phase Armor Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Slots Evolved 14 | . . . 2 . . . 6 . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . 1 . . . . . . . . . 1 . . Utility 9 | . . . . . . . 5 . . . 1 . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 191 | 7 3 . 25 16 10 8 29 1 . 3 8 2 10 4 4 19 18 16 8 Power 14 | 1 . . 2 2 . . 2 . . . 2 2 1 . . 1 1 . . Engine 8 | 1 . . 2 2 . . 1 . . . . 1 1 . . . . . . Core 3 | . . . . . . . 1 . . . 2 . . . . . . . . Reactor 3 | . . . . . . . . . . . . 1 . . . 1 1 . . Propulsion 48 | 2 . . 11 8 3 5 5 . . . . . 3 . 2 . 4 2 3 Treads 20 | 2 . . 5 8 3 . . . . . . . . . . . . . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . 1 Wheel 5 | . . . 5 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . 1 . . 5 5 . . . . . 3 . 2 . 4 2 . Utility 76 | 2 1 . 2 1 2 2 19 1 . 2 3 . 3 4 2 13 5 11 3 Device 48 | 1 . . . 1 . 1 9 1 . 1 1 . 2 2 2 13 4 8 2 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . . Processor 5 | . . . 1 . . . 1 . . . 1 . . 2 . . . . . Hackware 8 | . . . . . . . 5 . . . . . . . . . 1 1 1 Protection 10 | . . . 1 . 2 . 4 . . 1 1 . 1 . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . 2 . Weapon 53 | 2 2 . 10 5 5 1 3 . . 1 3 . 3 . . 5 8 3 2 Energy Gun 7 | 2 . . 4 1 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 1 1 . . . . . . . . . . . . . . Ballistic Gun 5 | . . . 2 1 2 . . . . . . . . . . . . . . Ballistic Cannon 6 | . 2 . . . . . . . . . 1 . . . . 2 1 . . Launcher 10 | . . . 3 1 . . 2 . . 1 . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 1 2 1 1 . . . . . 2 . . 1 . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 2 . . Special Melee Weapon 9 | . . . . . . . . . . . 2 . . . . 1 4 2 . Unidentified Prototypes 16 | . . . 4 . . . 1 . . . . . 1 . 1 1 1 3 4 Parts Lost 39 | . . . 1 5 . . . 1 . . . . 10 2 . . 2 10 8 Power 5 | . . . . 1 . . . . . . . . 3 . . . . 1 . Propulsion 14 | . . . . 3 . . . . . . . . 3 . . . 1 5 2 Utility 13 | . . . 1 . . . . . . . . . 3 2 . . 1 3 3 Weapon 7 | . . . . 1 . . . 1 . . . . 1 . . . . 1 3 Highest Loss Streak 8 | . . . 1 3 . . . 1 . . . . 8 2 . . 1 7 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 96 99 99 99 99 100 93 93 99 97 92 40 53 83 88 82 38 Engine 8 | . 14 14 11 11 11 11 3 . . . 4 2 6 . . . . . . Treads 26 | . 28 28 38 43 44 39 . . . . . . . . . . . . 2 Wheel 1 | . . . 4 . . . . . . . . . . . . . . . . Flight 6 | . . . . . . 4 32 33 33 33 29 29 23 5 10 15 18 14 . Device 7 | . 14 14 . 5 2 . 11 13 13 12 10 11 10 5 6 18 23 29 7 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 5 5 5 5 5 5 3 . . Processor 4 | . . . 4 5 . . 6 6 6 6 11 11 11 10 21 16 14 10 8 Hackware 4 | . . . . . . . 19 20 20 20 17 17 17 10 10 10 9 9 10 Protection 2 | . . . 2 . 8 9 1 . . . . . . . . . . . . Energy Gun 3 | . 16 . 8 6 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 2 9 . . . . . . . . . . . . . . Ballistic Gun 3 | . . . 9 10 10 . . . . . . . . . . . . . . Ballistic Cannon 5 | . 11 28 2 . . . . . . . . . . . . 3 1 . . Impact Weapon 3 | . . . . 1 1 21 6 6 6 6 5 5 5 2 . 1 . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 15 94 94 98 96 98 97 22 18 17 27 20 20 22 9 18 32 45 42 8 Greatest Support 150 | 40 40 40 80 80 83 83 25 25 25 29 25 25 28 7 37 37 44 43 150 Greatest Overweight (x) 4 | . 2 2 4 1 1 1 1 . . . . . . 2 1 . 1 3 2 Average Overweight (x) . | . . 2 1 1 1 . . . . . . . . 1 . . . . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 18 | 7 12 25 25 25 25 22 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 25 | 1 11 16 25 25 25 25 8 8 8 8 8 8 8 7 7 8 8 5 5 Average Carried 16 | . 6 14 23 24 24 22 7 8 8 7 7 7 7 6 6 6 7 4 4 Final Capacity 25 | 8 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 24 | 1 11 16 24 23 24 8 8 8 8 8 8 7 7 7 6 8 5 5 4 Class Distribution -------------------- 45% | Scavenger-Mutant 23% | Mutant 10% | Hacker-Scout 5% | Hacker-Ninja 4% | Hacker-Mutant 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Assassin | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Matter Collected 2925 | 270 134 100 625 264 133 123 186 . . . . . 358 10 . 264 130 92 236 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5305 | 113 476 44 1244 804 447 . 366 . . . . . 460 74 . 499 373 37 368 Parts 267 | 10 28 3 81 45 25 . 4 . . . . . 18 2 . 21 20 5 5 Haulers Intercepted 14 | . 1 . 4 4 . . 1 . . . . . 1 . . 2 . . 1 Recyclers Shooed 8 | . 1 . 2 . 1 . . . . . . . 2 . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 69 | . 9 . 34 15 3 . . . . . . . 1 . . . . 3 4 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . Guns 31 | . 9 . 15 7 . . . . . . . . . . . . . . . Cannons 18 | . . . 11 4 3 . . . . . . . . . . . . . . AOE 14 | . . . 8 3 . . . . . . . . . . . . . 3 . Classes Destroyed 13 | 2 6 . 2 1 . . . . . . . . 1 1 . . . . . Worker 7 | . 2 . 1 1 . . . . . . . . . 1 . . 2 . . Builder 8 | . 1 . 2 . . . 1 . . . . . 1 . . 1 1 1 . Tunneler 5 | 3 1 . . . . . . . . . . . . . . . 1 . . Hauler 14 | . 1 . 4 4 . . 1 . . . . . 1 . . 2 . . 1 Recycler 15 | 1 2 1 1 . 4 . 1 . . . . . 2 . . 1 2 . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 5 | . . . . 2 . . . . . . . . 1 . . . 1 1 . Watcher 12 | . 1 . 1 . . . 5 . . . . . . . . 4 1 . . Swarmer 24 | . 6 . 12 3 . . . . . . . . . . . . . 3 . Grunt 30 | . 3 . 15 8 . . . . . . . . . . . . . . 4 Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . Sentry 12 | . . . 6 3 3 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | 4 5 1 5 5 4 . 2 . . . . . 2 1 . 2 3 5 3 Combat Bots Only 5 | . 3 . 5 5 1 . . . . . . . 1 . . . . 3 2 Max Kills in Single Turn 4 | 1 2 1 4 2 1 . 1 . . . . . 1 1 . 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . . . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Hostile Shots Fired 591 | . 38 . 91 69 12 . 13 11 . 14 . . 51 18 . 4 34 70 166 Missed 225 | . 13 . 29 25 1 . 7 6 . 9 . . 24 7 . 3 18 27 56 Damage Taken 7115 | . 235 . 720 785 161 . 136 44 . 78 . . 976 220 . 18 390 1008 2344 Core 2153 | . 48 . 102 68 43 . 45 6 . . . . 405 92 . . 23 397 924 Absorbed by Shields 26 | . . . . . . . . . . . . . . 26 . . . . . Reduced by Siege Mode 11 | . . . . . . . . . . . . . . . . . . . 11 Regen/Repaired (Parts) 281 | . . . . 105 . . . . . . 48 . . . . . 128 . . Core Remaining (%) 78 | 100 . 80 . . . 46 . . . 94 . . 59 . . 92 . . . Volleys Fired 202 | 5 46 . 69 49 16 . . . . . 2 . . . . 4 6 4 1 Largest 2 | 2 2 . 2 2 2 . . . . . 1 . . . . 1 1 1 1 Hottest 100 | 100 100 . 79 91 91 . . . . . 53 . . . . 53 53 43 43 Shots Fired 366 | 10 92 . 132 83 32 . . . . . 2 . . . . 4 6 4 1 Gun 245 | 10 66 . 86 66 17 . . . . . . . . . . . . . . Cannon 104 | . 26 . 40 13 15 . . . . . 2 . . . . 4 4 . . Launcher 17 | . . . 6 4 . . . . . . . . . . . . 2 4 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 172 | . 26 . 84 35 17 . . . . . 2 . . . . 4 4 . . Thermal 177 | 10 66 . 42 44 15 . . . . . . . . . . . . . . Explosive 17 | . . . 6 4 . . . . . . . . . . . . 2 4 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 5 9 . 21 11 13 . . . . . . . . . . . . . 1 Robot Miss Streak 5 | 1 5 . 2 4 1 . . . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 288 | 7 55 . 86 53 23 . 8 . . . 1 . 11 1 . 18 11 . 14 Core Hits 141 | 5 22 . 50 26 7 . 1 . . . . . 6 1 . 8 7 7 1 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 12 | . . . . . . . 3 . . . . . 2 . . 1 . . 6 Critical Strikes 32 | 1 6 . 4 2 . . 3 . . . . . 3 . . 4 1 . 8 Burn 9 | 1 4 . 2 2 . . . . . . . . . . . . . . . Blast 4 | . 2 . 2 . . . . . . . . . . . . . . . . Smash 13 | . . . . . . . 3 . . . . . 3 . . 1 . . 6 Impale 6 | . . . . . . . . . . . . . . . . 3 1 . 2 Melee Attacks 183 | . . . . 8 . . 30 . . 1 4 . 24 2 . 34 40 15 25 Impact 98 | . . . . 8 . . 30 . . 1 3 . 24 2 . 8 . . 22 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 78 | . . . . . . . . . . . . . . . . 26 36 13 3 Sneak Attacks 21 | . . . . . . . 3 . . . 1 . 3 1 . 4 8 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 9654 | 88 848 32 2146 1213 431 . 553 . . . . . 778 98 . 1164 936 556 811 Guns 2469 | 88 508 . 1013 706 154 . . . . . . . . . . . . . . Cannons 1421 | . 340 . 609 195 277 . . . . . . . . . . . . . . Explosions 1533 | . . . 509 297 . . . . . . . . . . . . 111 556 60 Melee 4158 | . . . . . . . 553 . . . . . 777 88 . 1164 825 . 751 Ramming 73 | . . 32 15 15 . . . . . . . . 1 10 . . . . . Kinetic 1790 | . 340 . 1043 253 154 . . . . . . . . . . . . . . Thermal 2100 | 88 508 . 579 648 277 . . . . . . . . . . . . . . Explosive 1533 | . . . 509 297 . . . . . . . . . . . . 111 556 60 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 2395 | . . . . . . . 553 . . . . . 777 88 . 289 . . 688 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1763 | . . . . . . . . . . . . . . . . 875 825 . 63 Highest Corruption 16 | . . . . 1 2 . . . . . . 7 8 . . . 5 10 16 Average Corruption 3 | . . . . 1 1 . . . . . . 7 6 . . . 2 5 10 Corruption Purged 3 | . . . . . . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 65 | . . . . 7 11 . . . . . . . 17 . . . 3 12 15 Message Errors 14 | . . . . 1 3 . . . . . . . 3 . . . 1 2 4 Matter Fused 12 | . . . . . 1 . . . . . . . 6 . . . 1 3 1 Heat Flow Errors 10 | . . . . 1 3 . . . . . . . 2 . . . . 2 2 Energy Discharges 10 | . . . . 2 1 . . . . . . . 4 . . . . 1 2 Parts Rejected 3 | . . . . 2 . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . 1 2 . . . . . . . 1 . . . 1 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . Alerts 5 | . . . . . . . . . . . . . 1 . . . . 2 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1493 | . . . 32 29 . . 306 . . . . . 225 53 . 220 147 45 436 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 121 | . . . 32 29 . . . . . . . . . . . . 11 45 4 Melee 1372 | . . . . . . . 306 . . . . . 225 53 . 220 136 . 432 Knockbacks 24 | . 6 1 6 . . . 2 . . . . . 4 1 . 1 . . 3 Impact 12 | . . 1 . . . . 2 . . . . . 4 1 . 1 . . 3 Kinetic 12 | . 6 . 6 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . 4 20 . . . . . . . . . 5 . . . . 70 Shots 3 | . . . 1 1 . . . . . . . . . . . . . . 1 Rammed 7 | . . 2 1 2 . . . . . . . . 1 1 . . . . . Targets Rammed 10 | . . 3 2 3 . . . . . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 1 1 . . . . . . . . . . . . . . . Highest Temperature 312 | 78 312 . 118 250 233 . 5 . . 92 . . 258 . . 4 64 159 198 Average Temperature 61 | 33 95 . 35 56 54 . 2 . . 42 . . 114 . . 3 22 77 97 Received Heat Transfer 1008 | . 66 . 237 219 63 . 9 6 . . . . 18 36 . . 39 27 288 Effects 7 | . 2 . . 2 . . . . . . . . 3 . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . Interference 5 | . . . . 2 . . . . . . . . 3 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . . . . . . . . 10 Robots Corrupted 13 | . . . . . . . 6 . . . . . 1 1 . . . . 5 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Fried 22 | . . . . . . . 12 . . . . . . 1 . 2 . . 7 Impact Corruptions 30 | . . . . . . . 10 . . . . . 7 2 . 1 . . 10 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Melted 8 | 2 3 . 2 . 1 . . . . . . . . . . . . . . Heat Transferred 5439 | 333 1813 . 1369 1443 481 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Peak Influence 695 | 20 176 5 695 622 376 . 385 . . . 75 41 281 74 18 253 240 429 519 Initial 278 | . 13 4 . 278 160 . . . . . 65 26 28 17 18 . 35 135 224 Average 221 | 8 81 1 402 412 198 . 181 . . . 68 27 151 39 8 99 117 289 325 Maximum Alert Level 2 | . . . 2 2 1 . 1 . . . . . 1 . . 1 1 2 2 Low Security (%) 51 | 100 100 100 8 . 49 . 68 . . . 100 100 64 100 100 88 88 35 . Level 1 32 | . . . 59 38 50 . 31 . . . . . 35 . . 11 11 48 72 Level 2 16 | . . . 32 61 . . . . . . . . . . . . . 15 27 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 4 4 . . 6 . . . . . 4 1 . 3 3 3 1 Investigation 12 | . . . 2 2 . . 4 . . . . . 1 . . 1 2 . . Extermination 2 | . . . . . . . . . . . . . 1 . . . . 1 . Reinforcement 15 | . 1 . 2 1 . . 2 . . . . . 2 1 . 2 1 2 1 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Distress Signals 17 | . . . 5 2 . . 2 . . . . . 3 1 . 1 1 1 1 Communications Jammed 22 | . . . . . . . . . . . . . . . . 22 . . . Distress Signals 22 | . . . . . . . . . . . . . . . . 22 . . . Times Spotted 237 | . 17 . 60 29 3 . 23 3 . 7 . 2 23 3 6 7 17 15 22 Peak Tracking Total 11 | . 3 . 7 6 1 . 10 3 . 4 . 2 9 3 6 2 8 7 11 Tactical Retreats 32 | . 1 . 2 . . . 8 . . 2 . . 5 1 . 3 3 3 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Traps Triggered 12 | . . . . 2 . . 4 . . . 1 . 1 2 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . . . . . 3 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Machines Disabled 13 | . 3 . 2 1 . . . . . . . . . . . . . 6 1 Max in Single Turn 1 | . 1 . 1 1 . . . . . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . 2 . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Machines Accessed 69 | . 2 . 8 10 10 2 14 . 4 . . . 7 . . 3 7 2 . Terminals 39 | . 2 . 6 7 5 . 7 . . . . . 4 . . 1 5 2 . Fabricators 7 | . . . . . . . 4 . . . . . 2 . . 1 . . . Repair Stations 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . Recycling Units 10 | . . . 2 2 5 . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . 1 . . . 1 . . Total Hacks 195 | . 5 . 21 24 18 22 35 . 29 . . . 15 . . 5 18 3 . Successful 135 | . 2 . 14 13 11 22 16 . 29 . . . 9 . . 3 14 2 . Failed 60 | . 3 . 7 11 7 . 19 . . . . . 6 . . 2 4 1 . Catastrophic 8 | . . . . 1 . . 4 . . . . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 66 | . 3 . 13 9 12 . 15 . . . . . 6 . . 2 6 . . Terminals 102 | . 5 . 19 19 12 . 19 . . . . . 11 . . 1 13 3 . Fabricators 17 | . . . . . . . 11 . . . . . 3 . . 3 . . . Repair Stations 10 | . . . . 3 . . 3 . . . . . . . . . 4 . . Recycling Units 11 | . . . 2 2 6 . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . 1 . . . 1 . . Terminal Hacks 87 | . . . 10 7 4 22 3 . 29 . . . 3 . . . 7 2 . Record 36 | . . . . . . 22 . . 11 . . . . . . . 1 2 . Part Schematic 11 | . . . . . . . 1 . 10 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 6 | . . . 5 1 . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . 3 . . . . . 3 . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . Terminal Index 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Locate Traps 6 | . . . 2 2 . . . . . . . . 1 . . . 1 . . Recall Investigation 2 | . . . . . . . 1 . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 3 . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 8 . . . . . 2 . . 2 . . . Load Schematic 6 | . . . . . . . 4 . . . . . 1 . . 1 . . . Build 6 | . . . . . . . 4 . . . . . 1 . . 1 . . . Repair Station Hacks 5 | . . . . 2 . . 1 . . . . . . . . . 2 . . Scan Component 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . Repair 2 | . . . . 1 . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 2 . . . . . 1 . . . 1 . . Seal Access 4 | . . . . . . . 2 . . . . . 1 . . . 1 . . Unauthorized Hacks 27 | . 2 . 4 4 7 . 2 . . . . . 3 . . 1 4 . . Terminals 16 | . 2 . 2 2 2 . 2 . . . . . 3 . . . 3 . . Track 1 | . . . . . . . . . . . . . . . . . 1 . . Botnet 15 | . 2 . 2 2 2 . 2 . . . . . 3 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Units 10 | . . . 2 2 5 . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . Tunnel 9 | . . . 2 2 5 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 43 | . 2 . 6 6 4 . 12 . . . . . 6 . . 2 4 1 . Full Trace Events 12 | . 1 . 1 . 2 . 4 . . . . . 1 . . 1 2 . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . 10 . . . . . . . . . . Parts Built 7 | . . . . . . . 4 . . . . . 2 . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 510 | . . . . . . . 402 . . . . . 58 . . 50 . . . Total Part Build Rating 35 | . . . . . . . 16 . . . . . 14 . . 5 . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . 1 . . Time 60 | . . . . 26 . . . . . . . . . . . . 34 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Total Allies 3 | . . . . . . . . . . . 1 1 . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . 1 . . . . Highest-Rated Group 46 | . . . . . . . . . . . 23 31 . . 46 . . . . Highest-Rated Ally 46 | . . . . . . . . . . . 23 31 . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . 3 . . 9 . . . . Total Damage 344 | . . . . . . . . . . . . 41 . . 303 . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Robot Analysis Total 6 | . . . 5 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Turns Passed 13357 | 153 857 1688 2955 1274 944 1614 751 6 22 272 278 19 461 253 116 432 556 344 362 Spaces Moved 10661 | 78 347 522 1125 421 361 1069 1833 17 86 384 436 62 968 198 207 852 892 615 188 Core 316 | 1 . . . . . . . . . . . . . 121 14 . . 33 147 Treads 3335 | 77 347 522 963 421 361 603 . . . . . . . . . . . . 41 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 162 | . . . 162 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6848 | . . . . . . 466 1833 17 86 384 436 62 968 77 193 852 892 582 . Fastest Speed 18 | 50 160 320 120 240 240 31 25 25 25 18 25 25 25 32 35 35 28 29 100 Average Speed 101 | 158 189 320 227 240 240 147 27 25 25 24 25 25 27 114 40 35 33 34 138 Slowest Speed 480 | 160 320 320 480 240 240 240 101 25 25 25 25 25 32 150 100 35 117 200 180 Overloaded Moves 67 | . . . . . . . . . . 63 . . . 4 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . 12 . . 4 . . 17 2 . 1 3 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 47 98 84 69 67 74 42 4 70 65 10 89 35 8 85 33 33 65 18 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 14 | . . . 2 2 5 4 . . 1 . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 . . 1 1 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . 2 . . . 3 . . . . . . . . . Spaces Dug 143 | . . . 31 . . . 18 . . 1 4 . 8 1 . 12 53 11 4 Terrain Destroyed 203 | . 1 . 51 26 . . 18 . . 1 5 . 8 1 . 15 54 19 4 Melee 72 | . . . . . . . 18 . . 1 3 . 8 1 . 11 18 8 4 Projectile 9 | . 1 . . . . . . . . . 2 . . . . 4 2 . . AOE 122 | . . . 51 26 . . . . . . . . . . . . 34 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Sec Total 12420 | 94 461 535 1404 584 409 1104 2001 17 85 556 595 65 1103 219 236 919 1074 718 241 Wait 996 | 4 42 4 123 72 11 1 102 . . 171 135 . 107 3 26 . 118 58 19 Move 10564 | 77 346 521 1124 420 360 1068 1810 16 85 375 436 61 937 194 206 849 885 606 188 Hop 38 | . . . . . . . 10 . . 4 . . 14 2 . 1 3 4 . Pick Up 109 | 1 15 6 32 7 5 13 12 . . . 3 . 4 . . 7 2 2 . Fast Attach 52 | 7 2 . 2 2 1 2 4 . . 1 . . 3 3 3 2 4 9 7 Attach 37 | . . . 2 5 2 1 8 . . . 2 1 2 1 1 4 3 3 2 Detach 15 | . 1 . 1 . . 2 . . . 1 1 . 1 1 . 2 1 3 1 Swap 104 | . 1 . 21 9 7 5 17 1 . 2 6 1 5 . . 13 11 5 . Drop 97 | . 8 1 28 7 7 12 8 . . 1 3 2 6 . . 3 1 9 1 Fire 202 | 5 46 . 69 49 16 . . . . . 2 . . . . 4 6 4 1 Melee 180 | . . . . 8 . . 30 . . 1 4 . 24 2 . 34 40 15 22 Ram 1 | . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 8 | . . 3 2 3 . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 2 . . . . . . . . . 12 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 2 exits: Res / Arm) -4/Waste -4/Factory (discovered 3 exits: *Res x2 / [*Ext]) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 3) 784 | -10/Materials | Discovered new exit (range 15) 1011 | -10/Materials | Entered Mines 1018 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1558 | -10/Mines | Identified exit to Materials 1814 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1818 | -10/Mines | Discovered new exit (range 5) 2154 | -10/Mines | Discovered exit to Materials (range 8) 2660 | -10/Mines | Discovered new exit (range 6) 2699 | -10/Mines | Entered Materials 2699 | -9/Materials | Evolved 2 slots: Propulsion x2 2971 | -9/Materials | Discovered new exit (range 6) 3143 | -9/Materials | Discovered new exit (range 9) 3333 | -9/Materials | Discovered new exit (range 5) 3497 | -9/Materials | Build established: Scavenger-Mutant 4306 | -9/Materials | Discovered new exit (range 16) 4349 | -9/Materials | Identified exit to Materials 4615 | -9/Materials | Identified exit to Mines 5081 | -9/Materials | Discovered exit to Materials (range 12) 5652 | -9/Materials | Identified exit to Storage 5654 | -9/Materials | Entered Storage 6040 | -9/Storage | Repaired Lgt. Treads 6623 | -9/Storage | Identified exit to Recycling 6854 | -9/Storage | First assault squad dispatched 6917 | -9/Storage | Used back door to open Recycling access 6928 | -9/Storage | Entered Recycling 6929 | -9/Recycling | Met a Zionite searching for Scraptown 6958 | -9/Recycling | Lost 3 parts (3n) 7094 | -9/Recycling | Core integrity fell below 50% 7750 | -9/Recycling | Scanned before Scraplab entrance 7851 | -9/Recycling | Entered Scraplab 7870 | -9/Recycling | Discovered new exit (range 2) 7872 | -9/Recycling | Entered Scraptown 7872 | -9/Scraptown | System corruption cleaned by C-Scrubber 7961 | -9/Scraptown | Visited Spacefarers 8002 | -9/Scraptown | Visited Science Testing Area 8043 | -9/Scraptown | Visited UFD Registry 8043 | -9/Scraptown | Registered with UFD as "Shadowskull" 8076 | -9/Scraptown | Visited IN-MT5's Study 8127 | -9/Scraptown | Visited Junk Repository 8218 | -9/Scraptown | Discovered new exit (range 13) 9262 | -9/Scraptown | Visited Cartography Club 9369 | -9/Scraptown | Found Deep Structural Scanner 9373 | -9/Scraptown | Learned location of Storage (-9) 9373 | -9/Scraptown | Learned location of Lower Caves (-7) 9373 | -9/Scraptown | Learned location of Cetus (-4) 9373 | -9/Scraptown | Learned 12 Materials zone layouts 9373 | -9/Scraptown | Learned 8 Factory zone layouts 9373 | -9/Scraptown | Learned 12 Factory zone layouts 9373 | -9/Scraptown | Learned 20 Factory zone layouts 9373 | -9/Scraptown | Learned 4 Storage zone layouts 9373 | -9/Scraptown | Learned 16 Upper Caves zone layouts 9373 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 9373 | -9/Scraptown | Learned Factory emergency access door positions 9373 | -9/Scraptown | Learned location of 2 exits from Factory 9373 | -9/Scraptown | Learned location of 3 exits from Upper Caves 9400 | -9/Scraptown | Visited Curators Association 9412 | -9/Scraptown | Visited Abandonware Association 9415 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 9415 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 9423 | -9/Scraptown | Visited Supply Room 9433 | -9/Scraptown | Visited Infowarlord's Domain 9438 | -9/Scraptown | Found Exp. Signal Interpreter 9448 | -9/Scraptown | Visited Junk Repository 9456 | -9/Scraptown | Visited Scrapoid Pod Storage 9482 | -9/Scraptown | Discovered new exit (range 10) 9486 | -9/Scraptown | Entered Factory 9486 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 9487 | -6/Factory | Identified exit to Factory 9650 | -6/Factory | Discovered new exit (range 6) 9710 | -6/Factory | Fabricated Cld. VTOL Module? 9711 | -6/Factory | Identified exit to Lower Caves 9919 | -6/Factory | Fabricated Cld. VTOL Module? 9977 | -6/Factory | Fabricated Cld. VTOL Module? 9995 | -6/Factory | Fabricated Cld. VTOL Module? 10237 | -6/Factory | Entered Lower Caves 10238 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10241 | -6/Lower Caves | Identified exit to Lower Caves 10243 | -6/Lower Caves | Identified exit to Data Miner 10243 | -6/Lower Caves | Entered Data Miner 10243 | -6/Data Miner | Discovered new exit (range 6) 10248 | -6/Data Miner | Met Data Miner 10254 | -6/Data Miner | Learned location of Section 7 (-3) 10254 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10259 | -6/Data Miner | Received God Mode back door access code from Data Miner 10264 | -6/Data Miner | Identified exit to Proximity Caves 10265 | -6/Data Miner | Entered Proximity Caves 10502 | -5/Proximity Caves | Spotted B-75 Beast 10537 | -5/Proximity Caves | Entered Factory 10537 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10583 | -5/Factory | Build established: Hacker-Scout 10815 | -5/Factory | Manually triggered Chute Trap 10815 | -5/Factory | Sucked down chute 10815 | -5/Factory | Entered Waste 10816 | -5/Waste | Met a frightened Derelict 10821 | -5/Waste | Spotted C-40 Crusher 10824 | -5/Waste | Spotted C-40 Crusher 10827 | -5/Waste | Spotted C-40 Crusher 10829 | -5/Waste | Discovered new exit (range 22) 10829 | -5/Waste | Spotted C-40 Crusher 10830 | -5/Waste | EMP discharged 10830 | -5/Waste | Spotted C-40 Crusher 10830 | -5/Waste | Spotted C-40 Crusher 10833 | -5/Waste | Identified exit to Factory 10834 | -5/Waste | Entered Factory 11081 | -5/Factory | Identified exit to Upper Caves 11081 | -5/Factory | Identified exit to Factory 11143 | -5/Factory | Fabricated Graphene Brace? 11177 | -5/Factory | Spotted B-75 Beast 11295 | -5/Factory | Entered another Factory area 11295 | -4/Factory | Evolved 2 slots: Utility x2 11296 | -4/Factory | Identified exit to Research 11296 | -4/Factory | Identified exit to Armory 11325 | -4/Factory | Lost 8 parts (2p2n3u1w) 11548 | -4/Factory | Sucked down chute 11548 | -4/Factory | Entered Waste 11549 | -4/Waste | Met a frightened Derelict 11553 | -4/Waste | Spotted C-40 Crusher 11578 | -4/Waste | Spotted C-40 Crusher 11578 | -4/Waste | Spotted C-40 Crusher 11578 | -4/Waste | Spotted C-40 Crusher 11596 | -4/Waste | Build established: Hacker-Mutant 11617 | -4/Waste | Spotted C-40 Crusher 11622 | -4/Waste | Spotted C-40 Crusher 11635 | -4/Waste | Discovered new exit (range 13) 11644 | -4/Waste | Identified exit to Factory 11664 | -4/Waste | Entered Factory 11800 | -4/Factory | Discovered new exit (range 21) 11828 | -4/Factory | Discovered exit to Research (range 5) 11976 | -4/Factory | Build established: Hacker-Ninja 12037 | -4/Factory | Fabricated Lgt. Regenerative Plating? 12088 | -4/Factory | Discovered exit to Research (range 12) 12096 | -4/Factory | Entered Research 12096 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12249 | -3/Research | Discovered new exit (range 19) 12269 | -3/Research | Found Prototype Device 12269 | -3/Research | Identified Adv. EM Disruption Field 12298 | -3/Research | Discovered new exit (range 9) 12300 | -3/Research | Identified exit to Research 12380 | -3/Research | Found Enh. Force Lance 12479 | -3/Research | Repaired Impulse Thruster Array 12571 | -3/Research | Identified exit to Quarantine 12652 | -3/Research | Entered Quarantine 12736 | -3/Quarantine | Found Alien Artifact 12736 | -3/Quarantine | Identified Terrabomb 12736 | -3/Quarantine | Used Terrabomb 12865 | -3/Quarantine | Found Alien Artifact 12893 | -3/Quarantine | Found Sigix Corpse 12905 | -3/Quarantine | Found Alien Artifact 12905 | -3/Quarantine | Identified Phase Armor 12939 | -3/Quarantine | Spotted Fortress 12980 | -3/Quarantine | System corruption reached 10% 12994 | -3/Quarantine | Discovered new exit (range 6) 12996 | -3/Quarantine | Identified exit to Section 7 12996 | -3/Quarantine | Entered Section 7 13013 | -3/Section 7 | Lost 7 parts (1p3n2u1w) 13025 | -3/Section 7 | Found Prototype Device 13025 | -3/Section 7 | Identified Exp. Focal Shield 13133 | -3/Section 7 | Spotted B-86 Titan 13244 | -3/Section 7 | Found Prototype Hackware 13244 | -3/Section 7 | Identified Exp. Hacking Suite 13283 | -3/Section 7 | Core integrity fell below 50% 13329 | -3/Section 7 | Core integrity fell below 20% 13340 | -3/Section 7 | Lost 4 parts (2n1u1w) 13346 | -3/Section 7 | Found Alien Artifact 13346 | -3/Section 7 | Identified Integrity Redistributor 13346 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+43) 13358 | -3/Section 7 | Destroyed self with Long-range Missile Launcher Last Messages --------------- 13341_ Suspension Chamber breached. 13344_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7017. 13346_ Acquired Alien Artifact. 13346_ Identified Integrity Redistributor. 13346_ Integrity redistributed to core (+43). 13348_ P-80 Master suffers critical hit (Smash). 13348_ Destroyed Sml. Battery. 13348_ Destroyed Imp. Antigrav System. 13348_ P-80 Master system corrupted by crushing effect. 13348_ Exp. Signal Interpreter destroyed. 13348_ P-80 Master resets P-80 Master, system corruption cleaned. 13354_ Destroyed Imp. Antigrav System. 13354_ P-80 Master system corrupted by crushing effect. 13354_ Shock Maul destroyed. 13357_ WQXU9T7#WF |VOI>|7:HDLFTK1W4ZUZN 13357_ P-80 Master resets P-80 Master, system corruption cleaned. 13358_ Destroyed Imp. Antigrav System. 13358_ Lrn. Missile Launcher destroyed. 13358_ Destroyed Lrn. Missile Launcher. Map ----- +----------------------------------------------------+ | ??????????????????????? #????????????????????????? | | ?????????????????????? #????????????????????????? | | ?????????????????????" #??? ????????????????????? | | ?????????????????????" #?? #???????????????????? | | ????????????????????? #?? #???????????????????? | | ????????????????????? #? #???????????????????? | | ????????????????????? ? #???????????????????? | | #####################/### #???????????????????? | | #???????????????????? | | H #???????????????????? | | #??# #???????????????????? | | #### #???????????????????? | | # ########## ########???????????????????? | | " # #????????# #??????????????????????????? | | " # #????????# #??????????????????????????? | | " # #????????# #??????????????????????????? | | / #????????# ########???????????????????? | | " # #????????# # #???????????????????? | | " # #????????# # #???????????????????? | | " # #????????# # #???????????????????? | | # #????????# Y # ##??????????????????? | | +"#" #????????# # ;#??????????????????? | | #????????+ # #???????????????????? | | # " # g; mp #???????????????????? | | +?"" ; / "p #???????????????????? | | # ; ; @ #???????????????????? | | #### " ?# # """ #???????????????????? | | [ # # ???# # "" #???????????????????? | | # ########## # #???????????????????? | | "% # #???????????????????? | | [" # #???????????????????? | | !" ########???????????????????? | | "% != !!! #??????????????????????????? | | *" !! ########??????????????????????????? | | # !! #?????????????????????????????????? | | # """ #?????????????????????????????????? | | # "" +?????????????????????????????????? | | #= """ #?????????????????????????????????? | | # #?????????????????????????????????? | | #### #?????????????????????????????????? | | ???# #T### #?????????????????????????????????? | | ???# ###?? #?????????????????????????????????? | | ???# #?????##?????????????????????????????????? | | ???+ ##???????????????????????????????????????? | | ???# "####??????###???????????????????????????? | | ???# #"#"########"#???????????????????????????? | | ???# ## #???????????????????????????? | | ???# ## """ """ #???????????????????????????? | | ???# ## """ """ #???????????????????????????? | | ???# ## """ """ =#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 37 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 225 Resistance: KI 30 Resistance: EM 50 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Graphene Brace | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Terrabomb Phase Armor Integrity Redistributor Achievements -------------- Below Nope Wheee! Challenges ------------ None Game ------ Seed ProtonHardenedThruster Manual? 0 Play Time 02:56:47 Cumulative 343.8 hours Start 2024.07.23 @ 09:56:10 End 2024.07.23 @ 13:08:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d81a542-0e1f-489a-8081-d6368a38e143