Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.25 @ 23:31:08

Player: Rathori

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (871)      871
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 3136

 Bonus
-------
Follower Combat Kills      72
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/550
Matter                     29/300
Energy                     87/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (5) ------
            Signal Interpreter
  Makeshift Terrain Scan Processor
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (4) ----
      Large Storage Unit

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
               Signal Interpreter
     Makeshift Terrain Scanner
     Makeshift Terrain Scan Processor
>              --- WEAPON -----------
               Assault Rifle
     Makeshift Spear
>              --- INVENTORY --------
               Ion Engine
               Sensor Array
               Hacking Suite
               Particle Gun
               Grenade Launcher
      Improved Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Signal Interpreter
  Device                   Makeshift Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | .   21  2   11  4   14  
  Power                    6    | .   4   .   1   .   1   
    Engine                 6    | .   4   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | .   6   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   4   .   1   .   1   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   4   .   1   .   5   
    Device                 4    | .   1   .   .   .   3   
    Storage                2    | .   1   .   1   .   .   
    Processor              3    | .   2   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | .   7   2   8   4   7   
    Energy Gun             2    | .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   4   1   1   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               7    | .   2   1   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   1   1   1   
    Special Melee Weapon   5    | .   .   .   4   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 14   | .   1   .   .   1   12  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   1   .   .   1   5   
  Highest Loss Streak      12   | .   1   .   .   1   12  
Average Slot Usage (%)     98   | .   99  100 100 100 80  
  Engine                   13   | .   14  14  14  14  5   
  Leg                      26   | .   24  28  28  28  19  
  Wheel                    1    | .   2   .   .   .   .   
  Device                   1    | .   1   .   .   .   14  
  Storage                  13   | .   14  14  14  14  8   
  Processor                13   | .   12  14  14  14  18  
  Ballistic Gun            19   | .   25  27  15  16  4   
  Piercing Weapon          3    | .   .   .   1   10  2   
  Special Melee Weapon     2    | .   .   .   8   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 10  26  25  26  26  29  
  Greatest Support         35   | 20  26  20  25  25  35  
  Greatest Overweight (x)  8    | .   8   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  
  Average Capacity         9    | .   8   10  10  10  9   
  Most Carried             10   | .   10  10  10  10  10  
  Average Carried          8    | .   8   10  9   9   5   
  Final Capacity           10   | 6   10  10  10  10  4   
  Final Carried            10   | 6   10  10  10  10  1   

 Class Distribution 
--------------------
 64% | Mutant
 16% | Scavenger-Mutant
 15% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Commander-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           1208 | 172 658 54  198 126 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1263 | .   608 22  298 73  262 
  Parts                    93   | .   52  2   11  8   20  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   15  3   .   4   7   
  Guns                     14   | .   11  1   .   1   1   
  AOE                      15   | .   4   2   .   3   6   
Classes Destroyed          11   | .   8   .   .   .   3   
  Worker                   2    | .   1   .   .   1   .   
  Builder                  2    | .   1   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  14   | .   9   3   .   2   .   
  Grunt                    11   | .   6   .   .   2   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           6    | .   6   3   .   3   5   
  Combat Bots Only         5    | .   3   3   .   2   5   
Max Kills in Single Turn   3    | .   3   2   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2299 | .    735  62   .    67   1435 
  Core                     733  | .    161  .    .    17   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    .    28   .    
Volleys Fired              110  | .    73   5    4    8    20   
  Largest                  2    | .    2    2    1    2    2    
  Hottest                  95   | .    76   50   20   50   95   
Shots Fired                202  | .    141  10   4    14   33   
  Gun                      177  | .    138  8    4    10   17   
  Cannon                   5    | .    .    .    .    .    5    
  Launcher                 20   | .    3    2    .    4    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  160  | .    120  8    4    10   18   
  Thermal                  22   | .    18   .    .    .    4    
  Explosive                20   | .    3    2    .    4    11   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    8    2    5    12   15   
  Robot Miss Streak        7    | .    7    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           131  | .    69   3    31   7    21   
  Core Hits                81   | .    34   3    7    9    28   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    27   .    .    
  Impact                   9    | .    .    .    9    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 7    | .    .    .    7    .    .    
  Sneak Attacks            7    | .    .    .    7    .    .    
    Combat Hostiles        7    | .    .    .    7    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3777 | .    1129 79   1390 279  900  
  Guns                     1086 | .    812  25   35   100  114  
  Cannons                  71   | .    .    .    .    .    71   
  Explosions               1262 | .    314  54   .    179  715  
  Melee                    1355 | .    .    .    1355 .    .    
  Ramming                  3    | .    3    .    .    .    .    
  Kinetic                  1028 | .    709  25   35   100  159  
  Thermal                  129  | .    103  .    .    .    26   
  Explosive                1262 | .    314  54   .    179  715  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   720  | .    .    .    720  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 635  | .    .    .    635  .    .    
Highest Corruption         3    | .    3    3    3    3    .    
  Average Corruption       2    | .    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  67   | .    34   3    16   14   .    
    Message Errors         14   | .    9    1    2    2    .    
    Matter Fused           18   | .    10   .    4    4    .    
    Heat Flow Errors       7    | .    2    1    3    1    .    
    Energy Discharges      10   | .    2    1    3    4    .    
    Data Loss (minor)      8    | .    4    .    3    1    .    
    Targeting Errors       6    | .    3    .    1    2    .    
    Weapon Failures        4    | .    4    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            461  | .    .    .    461  .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    461  | .    .    .    461  .    .    
Knockbacks                 2    | .    .    .    2    .    .    
  Impact                   2    | .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    1    .    .    17   38   
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        258  | .    257  111  258  187  39   
  Average Temperature      79   | .    81   64   112  87   12   
  Received Heat Transfer   951  | .    258  .    .    9    684  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       13   | .    .    .    13   .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         333  | .    259  .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             255  | .   174 105 .   146 255 
  Initial                  35   | .   .   35  .   .   .   
  Average                  57   | .   56  46  .   46  123 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         97   | .   100 100 .   100 63  
  Level 1                  2    | .   .   .   .   .   36  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   3   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   32  3   .   7   15  
  Peak Tracking Total      7    | .   5   3   .   4   7   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          13   | .   9   .   4   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                88   | .   39  .   49  .   .   
  Successful               74   | .   25  .   49  .   .   
  Failed                   14   | .   14  .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   25   | .   21  .   4   .   .   
  Terminals                21   | .   21  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          13   | .   13  .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             53   | .   4   .   49  .   .   
  Record                   49   | .   .   .   49  .   .   
  Unreport Threat          3    | .   3   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         13   | .   13  .   .   .   .   
  Terminals                10   | .   10  .   .   .   .   
    Track                  3    | .   3   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 5    | .   5   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   9   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          157  | .   157 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               6    | .   .   .   3   3   .   
  Largest Group            4    | .   .   .   3   4   2   
  Highest-Rated Group      61   | .   .   .   37  61  24  
  Highest-Rated Ally       21   | .   .   .   21  21  16  
Total Orders               1    | .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   1   
Ally Attacks               22   | .   .   .   .   10  12  
  Total Damage             364  | .   .   .   .   220 144 
  Kills                    4    | .   .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3954 | .    1584 180  1075 922  193  
Spaces Moved               2547 | 1    854  109  768  727  88   
  Core                     10   | .    3    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2450 | 1    764  109  768  727  81   
  Wheels                   87   | .    87   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  100  150  120  120  120  
  Average Speed            128  | 120  134  150  127  121  129  
  Slowest Speed            450  | 120  450  150  150  150  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 1    98   25   93   97   13   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          85   | .    18   10   .    12   45   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      83   | .    18   10   .    12   43   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      2974 | .    1151 115  825  749  134  
  Wait                     199  | .    175  .    7    8    9    
  Move                     2542 | .    853  108  767  726  88   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  16   | .    10   .    3    2    1    
  Fast Attach              6    | .    5    .    .    .    1    
  Attach                   13   | .    2    .    .    1    10   
  Detach                   4    | .    3    .    .    .    1    
  Swap                     33   | .    14   2    11   3    3    
  Drop                     23   | .    15   .    6    1    1    
  Fire                     110  | .    73   5    4    8    20   
  Melee                    27   | .    .    .    27   .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 7)
  463 | -10/Materials | Identified exit to Materials
  684 | -10/Materials | Discovered exit to Materials (range 5)
  763 | -10/Materials | Core integrity fell below 50%
  812 | -10/Materials | Discovered new exit (range 10)
  824 | -10/Materials | Identified exit to Mines
 1019 | -10/Materials | Discovered exit to Materials (range 16)
 1078 | -10/Materials | Discovered exit to Mines (range 14)
 1498 | -10/Materials | Repaired Assault Rifle
 1525 | -10/Materials | Repaired Grenade Launcher
 1585 | -10/Materials | Entered Mines
 1626 | -10/Mines     | Met a Derelict bent on vengeance
 1714 | -10/Mines     | Discovered exit to Materials (range 15)
 1750 | -10/Mines     | Discovered new exit (range 10)
 1764 | -10/Mines     | Identified exit to Exiles
 1765 | -10/Mines     | Entered Exiles
 1765 | -10/Exiles    | Found Exiles lab destroyed
 1788 | -10/Exiles    | Discovered new exit (range 14)
 1806 | -10/Exiles    | Identified exit to Mines
 2494 | -10/Exiles    | Learned location of Zion (-7)
 2605 | -10/Exiles    | Discovered exit to Mines (range 14)
 2840 | -10/Exiles    | Entered Mines
 2840 | -9/Mines      | Accompanied by 3 allies
 2871 | -9/Mines      | Learned 2 Materials zone layouts
 3123 | -9/Mines      | Discovered new exit (range 12)
 3135 | -9/Mines      | Identified exit to Materials
 3150 | -9/Mines      | Learned Materials garrison access intel
 3158 | -9/Mines      | Discovered exit to Materials (range 7)
 3164 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3182 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3185 | -9/Mines      | Found Prototype Device
 3224 | -9/Mines      | Learned Materials garrison access intel
 3456 | -9/Mines      | Build established: Commander-Mutant
 3762 | -9/Mines      | Entered Materials
 3762 | -8/Materials  | Accompanied by 2 allies
 3762 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3764 | -8/Materials  | Loaded intel: 1 garrison access location
 3765 | -8/Materials  | Identified Exp. Sensor Array
 3937 | -8/Materials  | Core integrity fell below 50%
 3945 | -8/Materials  | Core integrity fell below 20%
 3955 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03875_ The unstable cave ceiling collapses.
03875_ L-31 Rogue destroyed.
03875_ R-06 Scavenger collects Hvy. Assault Rifle.
03883_ Processing Tank disabled.
03883_ Grenade Launcher destroyed.
03887_ R-06 Scavenger collects Carbon-fiber Leg.
03888_ Assault Rifle destroyed.
03889_ The unstable cave ceiling collapses.
03890_ Exp. Sensor Array destroyed.
03897_ Acquired Assault Cannon.
03917_ Carbon-fiber Leg destroyed.
03919_ G-47 Trooper destroyed.
03927_ Assault Cannon destroyed.
03930_ Mak. Terrain Scanner destroyed.
03937_ Aluminum Leg destroyed.
Only a single melee weapon may be active at a time, Mak. Spear
  automatically deactivated. (Secondary inactive melee weapons have a
  chance to conduct follow-up attacks, see the manual.)
03947_ Imp. Datajack destroyed.
03954_ Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         18
Terrain Scan Density       135
Additional Mass Support    6
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainGhostCasing
  Manual?         0
Play Time         00:35:46
  Cumulative      34.5 hours
  Start           2021.09.25 @ 21:53:31
  End             2021.09.25 @ 23:31:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           27
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          35
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b72e92e-0d59-4332-b5d9-46e05d4f25cb