Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 12:46:40 Player: Ryker Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (179) 895 Value Destroyed (6360) 6360 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1204) 1204 TOTAL SCORE: 10839 Bonus ------- High Alert Combat Kills 1004 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 86/160 System Corruption 4% Temperature Cool (-23) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved EM Shotgun Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Advanced Treads Improved Heat Sink Improved Power Shielding Improved Utility Shielding Improved Weapon Shielding Insulated Plating Hardlight Generator Enhanced Autogun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Cryofiber Web Cryofiber Web Improved Heat Sink Improved Utility Shielding Insulated Plating Hardlight Generator Hacking Suite Enhanced Autogun Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 222 | 6 32 71 3 29 28 53 Power 23 | 1 2 8 . 1 3 8 Engine 13 | 1 2 7 . 1 1 1 Core 10 | . . 1 . . 2 7 Reactor . | . . . . . . . Propulsion 47 | 2 1 16 1 8 6 13 Treads 30 | 2 1 10 1 4 5 7 Leg 11 | . . . . 4 1 6 Wheel 3 | . . 3 . . . . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 49 | 1 6 9 . 7 9 17 Device 25 | . 5 1 . 2 6 11 Storage 4 | 1 1 . . . . 2 Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 18 | . . 8 . 4 3 3 Artifact . | . . . . . . . Weapon 103 | 2 23 38 2 13 10 15 Energy Gun 32 | . 11 7 . 5 4 5 Energy Cannon 5 | . 2 1 . 1 . 1 Ballistic Gun 39 | 2 3 22 2 1 . 9 Ballistic Cannon 6 | . . . . 3 3 . Launcher 12 | . . 6 . 3 3 . Special Weapon 3 | . 3 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . 4 2 . . . . Unidentified Prototypes 8 | . . 2 . 2 . 4 Parts Lost 29 | . 2 7 . 4 13 3 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 1 . 2 3 1 Utility 8 | . . 1 . 1 6 . Weapon 12 | . 2 4 . 1 4 1 Highest Loss Streak 8 | . 1 3 . 4 8 1 Average Slot Usage (%) 95 | . 98 97 100 92 85 97 Engine 8 | . 14 10 11 9 4 2 Core 2 | . . . . . 4 6 Treads 22 | . 28 20 22 20 25 17 Leg 1 | . . . . 1 . 8 Device 10 | . 13 10 11 10 7 13 Storage 10 | . 14 11 11 9 9 9 Processor 3 | . . . . 3 9 7 Protection 7 | . . 11 11 12 3 5 Energy Gun 7 | . 19 1 . 6 10 2 Energy Cannon 1 | . 3 1 . . . . Ballistic Gun 14 | . 3 24 33 9 . 23 Ballistic Cannon 1 | . . . . 8 5 . Launcher 2 | . . 3 . 2 4 . Naked Turns . | . . . . . . . Heaviest Build 53 | 13 23 36 36 45 53 33 Greatest Support 66 | 40 40 40 40 60 60 66 Greatest Overweight (x) 12 | 4 . 6 1 12 12 1 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 10 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 10 | 6 8 8 8 8 8 10 Average Carried 6 | 3 6 7 7 7 6 8 Final Capacity 10 | 6 8 8 8 8 8 10 Final Carried 9 | 4 7 8 8 8 6 9 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Mutant 16% | Scavenger-Tank 15% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 5202 | 224 528 1552 256 645 706 1291 Remotely . | . . . . . . . Salvage Created 6294 | . 604 1600 477 1039 780 1794 Parts 339 | . 38 105 24 51 38 83 Haulers Intercepted 12 | . 2 4 . 3 . 3 Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 147 | . 16 40 14 18 27 32 Guns 104 | . 8 26 14 14 12 30 Cannons 23 | . 6 3 . 4 10 . AOE 19 | . 2 10 . . 5 2 Classes Destroyed 11 | . 5 4 1 1 . . Worker 7 | . . 5 . 1 . 1 Builder 1 | . . 1 . . . . Hauler 12 | . 2 4 . 3 . 3 Operator 3 | . 1 1 . . . 1 Watcher 9 | . 1 4 . 2 . 2 Swarmer 36 | . 3 18 3 . 10 2 Grunt 83 | . 13 14 8 11 9 28 Brawler 3 | . . 1 1 . 1 . Duelist 8 | . . . 2 3 1 2 Sentry 15 | . . 7 . 3 5 . Hunter 2 | . . . . 1 1 . Best Kill Streak 10 | . 4 5 3 10 7 9 Combat Bots Only 10 | . 4 4 3 10 7 7 Max Kills in Single Turn 3 | . 2 3 1 2 2 2 Gunslinging 1 | . . 1 . 1 . 1 Exploded 2 | . 2 2 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 7983 | 40 717 2160 267 1031 2086 1682 Core 1013 | . 72 338 47 110 213 233 Absorbed by Shields 359 | . . . . 104 91 164 Core Remaining (%) 58 | 100 71 . 3 . . . Volleys Fired 468 | . 54 125 23 53 116 97 Largest 3 | . 2 3 3 3 3 3 Hottest 200 | . 200 135 69 129 132 126 Shots Fired 1030 | . 97 273 68 140 177 275 Gun 834 | . 76 236 68 100 79 275 Cannon 163 | . 15 24 . 38 86 . Launcher 27 | . . 13 . 2 12 . Special 6 | . 6 . . . . . Kinetic 717 | . 18 219 68 106 73 233 Thermal 204 | . 79 . . 4 92 29 Explosive 18 | . . 13 . . 5 . Electromagnetic 91 | . . 41 . 30 7 13 Robot Hit Streak 28 | . 14 15 14 28 11 21 Robot Miss Streak 8 | . 8 5 2 3 5 3 Penetration Max . | . . . . . . . Secondary Targets 25 | . 2 8 4 3 . 8 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 711 | . 85 180 48 105 97 196 Core Hits 357 | . 69 83 23 56 41 85 Critical Hits 11 | . . 2 . 3 4 2 Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 6 | . . 1 . 1 2 2 Melee Attacks 17 | . 13 4 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 15 | . 12 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13110 | . 979 3584 748 1762 2805 3232 Guns 8761 | . 710 2208 748 1190 872 3033 Cannons 2357 | . 175 462 . 476 1244 . Explosions 1978 | . 94 908 . 96 681 199 Melee . | . . . . . . . Ramming 14 | . . 6 . . 8 . Kinetic 7619 | . 124 2012 748 1249 1039 2447 Thermal 2583 | . 761 181 . 113 1129 399 Explosive 943 | . . 727 . . 216 . Electromagnetic 1951 | . 94 658 . 400 413 386 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 2 | . . . . . 1 3 Corruption Purged . | . . . . . . . Effects 56 | . . . . . 17 39 Message Errors 9 | . . . . . 6 3 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 8 | . . . . . 2 6 Energy Discharges 10 | . . . . . 3 7 Data Loss (minor) 6 | . . . . . 4 2 Targeting Errors 14 | . . . . . 2 12 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 168 | . . 56 . . 96 16 Projectiles 45 | . . 18 . . 27 . Explosions 123 | . . 38 . . 69 16 Melee . | . . . . . . . Knockbacks 7 | . . . . 3 4 . Impact . | . . . . . . . Kinetic 7 | . . . . 3 4 . Secondary . | . . . . . . . Self-Inflicted Damage 320 | . 46 113 . . 161 . Shots 15 | . 2 7 . . 6 . Rammed 2 | . . 1 . . 1 . Targets Rammed 2 | . . 1 . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 497 | . 196 384 1 271 497 259 Average Temperature 94 | . 82 116 1 32 116 65 Received Heat Transfer 2907 | . 354 501 93 522 663 774 Effects 8 | . . 1 . . 7 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . . 2 . Damage (minor) 2 | . . 1 . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 12 | . . 5 . 4 1 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 4220 | . 1095 250 . 161 1924 790 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 3 . 2 2 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 1329 | . 142 515 462 363 1329 1034 Average Influence 396 | . 36 352 300 209 916 718 Maximum Alert Level 4 | . . 2 2 1 4 3 Low Security (%) 35 | 100 100 16 2 41 . . Level 1 21 | . . 35 86 58 10 . Level 2 23 | . . 47 10 . 16 54 Level 3 11 | . . . . . 27 45 Level 4 8 | . . . . . 45 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 5 3 . 2 . 13 Investigation 15 | . 4 1 . 2 . 8 Extermination . | . . . . . . . Reinforcement 6 | . 1 2 . . . 3 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 5 | . 1 1 . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 212 | 4 23 59 14 23 44 45 Peak Tracking Total 12 | 4 5 5 3 10 9 12 Tactical Retreats 19 | . 1 4 1 . 11 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 9 | . 4 . . 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 . . 1 . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 20 | . 2 6 . 5 4 3 Max in Single Turn 2 | . 1 2 . 1 1 1 Garrison Relay 4 | . . . . . 4 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 32 | . 8 10 . 4 . 10 Terminals 20 | . 5 6 . 3 . 6 Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 . . . 2 Recycling Units 4 | . 2 2 . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . 1 . . Total Hacks 104 | . 21 25 . 12 . 46 Successful 70 | . 17 17 . 8 . 28 Failed 30 | . 4 8 . 4 . 14 Catastrophic 3 | . . 1 . . . 2 Database Lockouts 4 | . . . . . . 4 Manual . | . . . . . . . Terminals 73 | . 16 18 . 10 . 29 Fabricators . | . . . . . . . Repair Stations 15 | . 2 5 . . . 8 Recycling Units 5 | . 3 2 . . . . Scanalyzers 9 | . . . . . . 9 Garrison Access 2 | . . . . 2 . . Terminal Hacks 45 | . 13 11 . 6 . 15 Record 26 | . 7 1 . 3 . 15 Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 3 | . 2 1 . . . . Unreport Threat 3 | . 1 1 . 1 . . Locate Traps 2 | . . 1 . 1 . . Dispatch Records 2 | . 1 1 . . . . Transport Status 1 | . . 1 . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 1 4 . . . 5 Scan Component 6 | . 1 2 . . . 3 Repair 4 | . . 2 . . . 2 Recycling Unit Hacks 5 | . 3 2 . . . . Report Inventory 4 | . 2 2 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 8 | . . . . . . 8 Insert Component 4 | . . . . . . 4 Analyze 4 | . . . . . . 4 Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 6 4 . 3 . 8 Full Trace Events 6 | . 1 1 . 1 . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . . . 2 Time 185 | . . 77 . . . 108 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 4 | . . . . . . 4 Part Schematics Acquired 4 | . . . . . . 4 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 8 | . 6 2 . . . . Non-combat 7 | . 5 2 . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 14 | . 10 4 . . . . parse_system 6 | . 4 2 . . . . no_distress 6 | . 5 1 . . . . find_recycling 1 | . 1 . . . . . check_alert 1 | . . 1 . . . . Relay Couplers Released 15 | . . . . . 15 . Machine Destruction 15 | . . . . . 15 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 10893 | 1362 1682 2978 653 792 1965 1461 Spaces Moved 4828 | 53 872 1523 320 336 995 729 Core 37 | 31 . 1 . 1 4 . Treads 4448 | 22 872 1446 320 303 991 494 Legs 267 | . . . . 32 . 235 Wheels 76 | . . 76 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 160 150 160 120 Average Speed 157 | 150 160 157 171 165 161 142 Slowest Speed 650 | 250 160 350 180 650 650 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 5 97 76 62 28 96 45 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 22 | . 5 9 . . 8 . Terrain Destroyed 174 | . 5 106 . 10 53 . Melee . | . . . . . . . Projectile 12 | . 5 . . 2 5 . AOE 162 | . . 106 . 8 48 . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 7337 | 1336 1040 1900 373 465 1178 1045 Wait 1450 | 1264 19 62 23 . 1 81 Move 4819 | 52 871 1522 319 335 991 729 Hop . | . . . . . . . Pick Up 172 | 12 26 55 2 21 20 36 Fast Attach 34 | . 1 7 . 7 2 17 Attach 73 | 6 10 18 1 10 14 14 Detach 13 | . 4 2 . 1 2 4 Swap 115 | . 21 46 2 12 12 22 Drop 168 | 2 21 58 3 26 13 45 Fire 468 | . 54 125 23 53 116 97 Melee 17 | . 13 4 . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 6 | . . . . . 6 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 1278 | -11/Scrapyard | Assembled infested the area 1363 | -11/Scrapyard | Entered Materials 1364 | -10/Materials | Build established: Mutant 1573 | -10/Materials | Discovered new exit (range 6) 1913 | -10/Materials | Discovered new exit (range 9) 2075 | -10/Materials | Discovered new exit (range 16) 2293 | -10/Materials | Discovered new exit (range 11) 2531 | -10/Materials | Discovered new exit (range 13) 3045 | -10/Materials | Entered another Materials area 3045 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3679 | -9/Materials | Discovered new exit (range 8) 3940 | -9/Materials | Core integrity fell below 50% 3962 | -9/Materials | Lost 3 parts (1p1u1w) 4095 | -9/Materials | Discovered new exit (range 16) 4415 | -9/Materials | Build established: Scavenger-Tank 4869 | -9/Materials | Repaired Imp. Assault Rifle? 5188 | -9/Materials | Discovered new exit (range 13) 5425 | -9/Materials | Build established: Tank 5665 | -9/Materials | Core integrity fell below 20% 6023 | -9/Materials | Entered Mines 6201 | -9/Mines | Discovered new exit (range 12) 6572 | -9/Mines | Build established: Scavenger-Tank 6636 | -9/Mines | Discovered new exit (range 15) 6676 | -9/Mines | Entered Materials 6676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6880 | -8/Materials | Destroyed 10 combat bots 6885 | -8/Materials | Lost 4 parts (2n1u1w) 6888 | -8/Materials | Discovered new exit (range 9) 7010 | -8/Materials | Discovered new exit (range 3) 7439 | -8/Materials | Identified exit to Garrison 7468 | -8/Materials | Entered Garrison 7615 | -8/Garrison | Build established: Scavenger-Mutant 7676 | -8/Garrison | Triggered checkpoint 7713 | -8/Garrison | Garrison Relay disabled 7786 | -8/Garrison | Triggered checkpoint 7789 | -8/Garrison | Triggered checkpoint 7846 | -8/Garrison | Destroyed 7 combat bots 7893 | -8/Garrison | Lost 8 parts (3n3u2w) 7960 | -8/Garrison | Triggered checkpoint 8126 | -8/Garrison | Triggered checkpoint 8200 | -8/Garrison | Triggered checkpoint 8227 | -8/Garrison | Garrison Relay disabled 8272 | -8/Garrison | Discovered new exit (range 10) 8334 | -8/Garrison | Core integrity fell below 50% 8385 | -8/Garrison | Lost 3 parts (2u1w) 8492 | -8/Garrison | Triggered checkpoint 8537 | -8/Garrison | Garrison Relay disabled 8574 | -8/Garrison | Discovered new exit (range 14) 8952 | -8/Garrison | Triggered checkpoint 9003 | -8/Garrison | Garrison Relay disabled 9035 | -8/Garrison | Discovered new exit (range 10) 9152 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9297 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9433 | -8/Garrison | Entered Materials 9833 | -8/Materials | First assault squad dispatched 10124 | -8/Materials | Repaired Broken Adv. Heat Sink 10207 | -8/Materials | Core integrity fell below 20% 10226 | -8/Materials | Build established: Scavenger-Tank 10465 | -8/Materials | Discovered new exit (range 12) 10497 | -8/Materials | Repaired Hardlight Generator 10718 | -8/Materials | Build established: Gunner 10846 | -8/Materials | Central database locked down 10846 | -8/Materials | Central database locked down 10846 | -8/Materials | Central database locked down 10846 | -8/Materials | Central database locked down 10857 | -8/Materials | Garrison activated, responded to threat 10894 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 10867_ System corrupted: Matter fused (-7). 10871_ System corrupted: Enh. Autogun targeting data glitched. 10873_ G-47 Trooper destroyed. 10874_ Slug penetrates Wall. 10877_ G-47 Trooper destroyed. 10877_ Switching to secondary target: G-47 Trooper. 10878_ Acquired 48 matter. 10882_ G-47 Trooper destroyed. 10882_ Switching to secondary target: G-47 Trooper. 10883_ Acquired 45 matter. 10883_ Lgt. Nuclear Core destroyed. 10886_ G-47 Trooper destroyed. 10886_ Slug penetrates Wall. 10887_ Acquired 46 matter. 10888_ G-47 Trooper destroyed. 10888_ Switching to secondary target: G-47 Trooper. 10889_ Acquired 6 matter. 10889_ Slug penetrates Wall. 10894_ System corrupted: Enh. Autogun targeting data glitched. 10894_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | = # """ #?????# # ????????? | | !! = # #?????# # ????????? | | ! = ###+########## "" !# ????????? | | ! 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Treads | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control GoHome() Oops Troublemaker Challenges ------------ None Game ------ Seed TractorLegLance Manual? 0 Play Time 02:07:52 Cumulative 10.5 hours Start 2020.01.30 @ 10:40:29 End 2020.01.30 @ 12:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e93f90c7-7d3f-446e-a603-f842eb0b0e87