Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 23:24:46 Player: TheTravelingGuy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1183) 1183 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3843 Bonus ------- None Cogmind --------- Core Integrity 622/700 Matter 285/300 Energy 150/150 System Corruption 0% Temperature Warning (380) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Sensor Array Energy Filter Layered Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Makeshift Laser > --- INVENTORY (8) ---- Light Nuclear Core Pulse Rifle Pulse Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Advanced Targeting Computer Energy Filter Layered Light Armor Plating > --- WEAPON ----------- Beam Rifle Field Laser Pulse Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Pulse Rifle Pulse Rifle Gatling Laser Makeshift Laser Rocket Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 38 | 8 . 11 8 2 9 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 3 . 2 Treads 2 | 2 . . . . . Leg 7 | . . 2 3 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 . 4 2 1 4 Device 6 | 1 . 1 2 . 2 Storage 1 | 1 . . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 13 | 3 . 4 3 1 2 Energy Gun 8 | . . 2 3 1 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 3 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 5 . . 9 Power 2 | . . 1 . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . 2 . . 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 4 | . . 3 . . 4 To Critical Strikes . | . . . . . . Average Backups 6 | 3 5 7 7 7 7 Power . | . 1 1 . . . Propulsion 2 | 1 2 3 2 2 1 Utility 1 | . 1 1 1 2 . Weapon 2 | 1 1 1 2 3 4 Tool/Special . | . . . . . . Unused Backups 7 | . . 2 1 1 3 Power 2 | . . . 1 . 1 Propulsion 1 | . . 1 . . . Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 95 99 99 91 Engine 8 | . 14 9 9 7 6 Treads 6 | . 28 15 . . . Leg 15 | . . 6 27 23 19 Device 17 | . 14 17 12 15 22 Storage 8 | . 14 11 9 7 7 Processor 5 | . . 2 9 7 6 Protection 8 | . . 10 13 14 4 Energy Gun 14 | . . 4 14 22 22 Ballistic Gun 6 | . 28 15 3 . . Peak Build Rating 37 | 9 9 13 20 24 37 Average Rating 20 | 7 9 10 16 23 34 On Entrance 12 | . 9 9 13 20 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 32 | 11 11 18 19 25 32 Greatest Support 40 | 40 40 40 35 35 35 Greatest Overweight (x) 3 | 3 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 7 8 8 8 8 Average Carried 6 | 3 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 7 8 8 8 4 Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Tank 16% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 851 | 205 37 333 79 51 146 Remotely . | . . . . . . Salvage Created 1304 | 35 37 572 92 99 469 Parts 64 | 6 4 28 5 3 18 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 5 | . . . . . 5 Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 25 | . 1 12 1 1 10 Guns 24 | . 1 11 1 1 10 AOE 1 | . . 1 . . . Classes Destroyed 9 | 1 1 5 . 1 1 Worker 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 1 | . . . . 1 . Mechanic 1 | . . 1 . . . Watcher 2 | . . 1 1 . . Swarmer 1 | . . 1 . . . Grunt 17 | . 1 7 . 1 8 Duelist 1 | . . . . . 1 Sentry 5 | . . 4 1 . . Thug 1 | . . . . . 1 Best Kill Streak 4 | 1 1 3 1 2 4 Combat Bots Only 4 | . 1 3 1 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 187 | . 8 88 9 2 80 Missed 62 | . 2 30 4 . 26 Hits 125 | . 6 58 5 2 54 Projectile 125 | . 6 58 5 2 54 Critical Strikes 7 | . . 4 . . 3 Damage Taken 1921 | . 65 799 82 33 942 Core 241 | . 11 152 . . 78 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 12 . . . Core Remaining (%) 89 | 100 95 62 100 . . Volleys Fired 130 | 10 5 59 15 10 31 Largest 3 | 2 2 2 2 3 3 Hottest 182 | 40 40 60 119 182 182 Shots Fired 256 | 20 10 107 21 26 72 Gun 253 | 20 10 105 21 25 72 Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special . | . . . . . . Kinetic 118 | 20 10 75 13 . . Thermal 135 | . . 30 8 25 72 Explosive 3 | . . 2 . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 3 3 17 7 11 8 Robot Miss Streak 7 | 1 3 3 2 7 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 168 | 13 5 74 13 12 51 Core Hits 69 | 3 2 31 4 4 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 1 3 Burn 4 | . . . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2221 | 101 41 842 212 195 830 Guns 2174 | 101 41 795 212 195 830 Cannons . | . . . . . . Explosions 47 | . . 47 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 922 | 101 41 611 169 . . Thermal 1252 | . . 184 43 195 830 Explosive 47 | . . 47 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . 12 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 429 | . 6 24 36 246 429 Average Temperature 123 | . 6 5 18 102 182 Received Heat Transfer 1011 | . 36 417 . 18 540 Effects 9 | . . . . . 9 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 3189 | . . 425 111 518 2135 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 86 100 100 . Level 1 5 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 216 | 5 25 216 88 72 . Initial 81 | . . 5 81 6 . Average 45 | . 5 76 52 26 . Influence Increases 919 | 10 35 452 53 99 270 Destroy 0b10 Robot/C 480 | . 20 240 20 20 180 Destroy 0b10 Robot/NC 35 | 10 . 15 5 5 . Destroy Leader 126 | . . 82 12 2 30 Successful Hack 4 | . . 4 . . . Disable Machine 75 | . . . 15 60 . Destroy Structure 34 | . . 21 1 12 . Lose Combat Pursuer 165 | . 15 90 . . 60 Influence Decreases 919 | 10 20 273 233 94 289 Entered New Map 139 | . . 10 113 8 8 Time Decay 669 | 10 20 213 120 86 220 Lost Part 111 | . . 50 . . 61 Squads Dispatched 2 | . . 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 2 23 3 4 18 Peak Tracking Total 6 | . 2 6 2 3 6 Tactical Retreats 7 | . 1 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 5 | . . . 1 4 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 3 5 . . . Successful 4 | . 1 3 . . . Failed 4 | . 2 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 3 4 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 1572 | 87 131 502 246 276 330 Optics 951 | . . 125 246 276 304 Sensors 724 | . . . 122 276 326 Terrain 593 | 87 131 375 . . . Seismic 412 | . . 412 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 1997 | 159 131 502 246 276 683 Spaces Moved 1078 | 74 73 197 159 195 380 Core 11 | 11 . . . . . Treads 276 | 63 73 140 . . . Legs 791 | . . 57 159 195 380 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 139 | 151 160 148 120 120 147 Slowest Speed 200 | 200 160 160 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 3 20 18 16 5 48 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 20 . 12 . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . 20 . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1347 | 104 79 307 195 216 446 Wait 44 | . . 24 . 4 16 Move 1073 | 73 72 196 158 194 380 Hop . | . . . . . . Pick Up 39 | 12 2 10 6 3 6 Fast Attach 4 | . . 4 . . . Attach 27 | 7 . 6 3 2 9 Detach . | . . . . . . Swap 12 | 2 . 2 6 2 . Drop 18 | . . 6 7 1 4 Fire 130 | 10 5 59 15 10 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 743 | -9/Materials | Lost 3 parts (1p1u1w) 782 | -9/Materials | Discovered new exit (range 5) 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -8/Materials | Discovered new exit (range 3) 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1062 | -7/Factory | Discovered new exit (range 17) 1315 | -7/Factory | Entered Lower Caves 1352 | -7/Lower Caves | Lost 3 parts (1p2u) 1916 | -7/Lower Caves | Build established: Scavenger-Tank 1984 | -7/Lower Caves | Attacked by a faux Warlord 1998 | -7/Lower Caves | Self-destructed Last Messages --------------- 01864_ Destroyed Imp. Deuterium Engine. 01870_ L-41 Fighter destroyed. 01974_ Critical hit (Burn: +37). 01981_ YE-TWD(g) suffers critical hit (Burn). 01983_ JT-VOU(M): "I've never seen anything like that down here. It must be an Unaware spy!" 01983_ Field Laser destroyed. 01984_ JT-VOU(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 01987_ Pulse Rifle destroyed. 01991_ Overheating: Beam Rifle damaged (-6). 01992_ Beam Rifle destroyed. 01992_ Critical hit (Burn: +37). 01993_ CX-JY2(g) suffers critical hit (Burn). 01993_ IV-OD7(g) destroyed. 01994_ Aluminum Leg destroyed. 01996_ Overheating: System interference. 01996_ Mak. Laser temporarily disabled. 01996_ Energy Filter temporarily disabled. 01996_ Imp. Heat Sink temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????## ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????l #??##??????????????????? | | ??????????????????????# #?# #??????????????????? | | ??????????????????????# #? #??????????????????? | | ????????????????#?????# #? ##?????????????????? | | ???????????????#? ????# #? ##????????????????? | | ???????????????# ? ???# #? ###??????????????? | | ?????????????#??# # ??# ## ##?????????????? | | ?????????????? ## ### ??????????????? | | ???????????????? ????????????????? | | ?????????????????? ??????????????????? | | ???????????????????? g! #???????????????????? | | ?????????????????????? Mgg #???????????????????? | | ???????????????????????#g #???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# @ ####????????????????? | | ??????????????????????# %% %%% % ?????????? | | ??????????????????????# ## % ????????? | | ????????????????####### ## #### ????????? | | ????????????????# # ##????? ????????? | | ????????????????# ###### ##???????? ??????????? | | ???????????????## ####??####????????????????????? | | ??????????????## #?????????????????????###??? | | ??????????????# ##?????????????????????# #### | | ??????????????# ##?????#####????????????# | | ??????????????# ##?????## ##??????????## | | ??????????????# #?????## ####??????## # | | ??????????????# ####??# ##????## #? | | ??????????????# #??# ##??## ## | | ??????????????## #?## ## #### | | ???????????????# ### ### ## | | ???????????????## ### ## | | ????????????????## | | ?????????????????## | | ??????????????????## #### ## | | ???????????????????# #??# ### | | ???????????????????# #??# ### % | | ???????????????????# #??# ######### | | ???????????????????# #??## #######???## | | ???????????????##### #???# #?## %####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed MicrodissipatorFluxCartridge Manual? 0 Play Time 00:20:08 Cumulative 35.1 hours Start 2026.07.18 @ 22:55:02 End 2026.07.18 @ 23:24:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 60 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66f784f2-3806-42db-9935-bf270b6bba0c