Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 15:31:44 Player: sentrybuster Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (4437) 4437 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1076) 1076 TOTAL SCORE: 11118 Bonus ------- High Alert Combat Kills 860 Follower Combat Kills 310 Friendly Fire -94 Cogmind --------- Core Integrity 0/1150 Matter 26/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Trap Extractor Hypervelocity Mass Driver Micro-nuke Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Biomechanical Wings > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Signal Interpreter Targeting Computer Targeting Computer Improved Target Analyzer Improved Remote Force Field > --- WEAPON ----------- Heavy Gatling Laser Enhanced Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Armored Wheel Improved Trap Extractor KE Penetrator Heavy Missile Launcher Scatter Rocket Array Improved Datajack [Rating: 84] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Improved Signal Interpreter Device Experimental Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . . 2 . 1 . 1 Utility 5 | . . 1 . 2 . 1 1 . . Weapon 3 | . . 1 . . . 1 . . 1 Parts Attached 112 | 6 2 5 3 12 3 22 26 10 23 Power 6 | 1 . . . 1 . 1 1 1 1 Engine 3 | 1 . . . . . 1 1 . . Core 2 | . . . . 1 . . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 25 | 2 1 . 1 2 1 6 4 3 5 Treads 2 | . . . . . 1 . . . 1 Leg 18 | . 1 . 1 2 . 6 3 3 2 Wheel 4 | 2 . . . . . . . . 2 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 26 | 1 1 1 . 4 1 6 6 3 3 Device 13 | . . . . 3 . 4 3 1 2 Storage 3 | 1 . . . 1 1 . . . . Processor 8 | . 1 1 . . . 1 3 1 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 55 | 2 . 4 2 5 1 9 15 3 14 Energy Gun 18 | 2 . 1 1 4 . . 7 . 3 Energy Cannon 3 | . . . . . . 1 . 1 1 Ballistic Gun 14 | . . 1 . . . 4 2 1 6 Ballistic Cannon 4 | . . . . 1 . 1 2 . . Launcher 13 | . . 2 1 . . 2 4 1 3 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 10 | . . . . 1 . 3 4 . 2 Parts Lost 63 | . 3 . 1 2 . 4 12 9 32 Power 5 | . . . . 1 . . 1 1 2 Propulsion 17 | . 1 . 1 . . . 3 2 10 Utility 15 | . . . . . . 3 4 3 5 Weapon 26 | . 2 . . 1 . 1 4 3 15 Highest Loss Streak 8 | . 2 . 1 1 . 1 5 5 8 Average Slot Usage (%) 90 | . 89 88 97 98 89 99 95 92 66 Engine 4 | . 14 11 11 4 . 5 5 3 . Core 1 | . . . . 4 7 . . 1 2 Leg 18 | . 3 11 19 18 15 22 24 18 12 Wheel 1 | . 23 11 . . . . . . 2 Flight 1 | . . . . . . . 2 5 . Device 11 | . . . . 15 15 17 18 10 3 Storage 8 | . 14 11 11 17 15 9 5 5 3 Processor 13 | . 6 15 22 11 7 6 12 20 21 Protection 1 | . . . . . . 4 . . . Energy Gun 8 | . 28 9 19 21 22 4 6 . 2 Energy Cannon 1 | . . . . . . 3 . 3 1 Ballistic Gun 6 | . . 1 2 . . 10 8 5 9 Ballistic Cannon 2 | . . . . 4 . . 2 11 2 Launcher 2 | . . 18 11 . . . 2 1 2 Impact Weapon 1 | . . . . . . 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 13 18 22 27 27 55 63 69 51 Greatest Support 96 | 26 26 10 30 30 30 76 96 72 77 Greatest Overweight (x) 3 | . 1 1 1 . 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 7 8 8 8 6 Most Carried 8 | 4 5 5 6 6 6 8 8 8 7 Average Carried 6 | 1 4 2 5 5 6 7 7 7 5 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 4 Final Carried 8 | 4 4 5 6 6 6 8 8 8 4 Class Distribution -------------------- 28% | Scavenger-Gunner 17% | Gunner 15% | Tank 14% | Mutant 9% | Skirmisher 8% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Matter Collected 2942 | 216 39 . 117 202 20 284 926 559 579 Remotely . | . . . . . . . . . . Salvage Created 4579 | . 39 . 57 320 119 471 1729 616 1228 Parts 211 | . 1 . 9 20 10 25 66 14 66 Haulers Intercepted 4 | . . . . 2 . . 2 . . Recyclers Shooed 6 | . . . . 1 . . . 3 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 83 | . 1 . 11 3 2 8 30 9 19 Guns 41 | . . . 2 1 2 8 18 1 9 Cannons 13 | . . . . 2 . . 2 4 5 AOE 29 | . 1 . 9 . . . 10 4 5 Classes Destroyed 17 | . 1 . 3 2 2 1 4 4 . Worker 10 | . . . 1 1 . 2 2 . 4 Builder 6 | . . . . . . . 3 . 3 Hauler 4 | . . . . 2 . . 2 . . Recycler 5 | . . . . . . . 1 2 2 Operator 1 | . . . . . . . . 1 . Watcher 4 | . . . . 2 . 2 . . . Swarmer 18 | . . . 7 . . 4 4 . 3 Saboteur 1 | . . . . . . . . 1 . Grunt 24 | . 1 . . 3 . . 16 3 1 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . Protector 1 | . . . . . . . 1 . . Sentry 10 | . . . . . 1 3 1 2 3 Hunter 11 | . . . . . . 1 4 . 6 Programmer 10 | . . . . . 1 . 3 . 6 Behemoth 2 | . . . . . . . . 2 . Assembled 4 | . . . 4 . . . . . . Best Kill Streak 14 | . 1 . 8 2 1 4 14 8 7 Combat Bots Only 13 | . 1 . 8 2 1 4 13 6 3 Max Kills in Single Turn 4 | . 1 . 3 1 1 2 4 3 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 3 . . . 3 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Damage Taken 8805 | . 276 3 273 154 112 673 2478 871 3965 Core 1824 | . 65 . 61 20 14 21 278 215 1150 Absorbed by Shields 50 | . . . . . . . 30 20 . Core Remaining (%) 85 | 100 74 . 84 96 98 97 . 50 . Volleys Fired 206 | . 10 1 8 13 4 25 53 20 72 Largest 5 | . 2 1 3 3 3 4 4 4 5 Hottest 388 | . 90 33 158 193 193 184 388 240 292 Shots Fired 577 | . 20 1 19 36 12 64 164 73 188 Gun 410 | . 20 . 14 29 12 54 130 20 131 Cannon 142 | . . . . 7 . 10 25 48 52 Launcher 25 | . . 1 5 . . . 9 5 5 Special . | . . . . . . . . . . Kinetic 334 | . . . 5 7 . 40 92 59 131 Thermal 200 | . 10 . 9 29 12 24 55 9 52 Explosive 25 | . . 1 5 . . . 9 5 5 Electromagnetic 18 | . 10 . . . . . 8 . . Robot Hit Streak 17 | . 4 . 3 6 3 10 10 7 17 Robot Miss Streak 9 | . 3 . 6 3 4 4 9 4 9 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 2 | . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . 1 Shots Hit Robots 338 | . 13 . 8 19 7 33 98 50 110 Core Hits 294 | . 3 . 21 19 5 16 116 44 70 Critical Hits 25 | . . . . . . 1 7 4 13 Critical Kills 8 | . . . . . . 1 3 . 4 Critical Parts Destroyed 15 | . . . . . . . 4 2 9 Melee Attacks 11 | . . . . . 2 9 . . . Impact 11 | . . . . . 2 9 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13927 | . 169 . 1118 400 141 877 5075 2252 3895 Guns 5754 | . 143 . 80 269 141 525 2322 393 1881 Cannons 2857 | . . . . 128 . 129 415 1235 950 Explosions 5086 | . 26 . 1038 . . . 2338 624 1060 Melee 223 | . . . . . . 223 . . . Ramming 7 | . . . . 3 . . . . 4 Kinetic 5617 | . . . 12 128 . 390 1596 1384 2107 Thermal 3366 | . 89 . 68 269 141 264 1113 244 1178 Explosive 4457 | . . . 1038 . . . 2189 624 606 Electromagnetic 257 | . 80 . . . . . 177 . . Impact 223 | . . . . . . 223 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 2 4 Average Corruption 2 | . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . Effects 39 | . . . . . . . 5 8 26 Message Errors 5 | . . . . . . . 1 2 2 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . 2 . 1 Data Loss (minor) 3 | . . . . . . . . 1 2 Targeting Errors 20 | . . . . . . . 1 5 14 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots 12 | . . . . . . . 5 . 7 Effects 2 | . . . . . . . 2 . . Meltdown 2 | . . . . . . . 2 . . Overflow Damage 220 | . . . 14 . . 83 62 7 54 Projectiles 9 | . . . . . . . 2 7 . Explosions 128 | . . . 14 . . . 60 . 54 Melee 83 | . . . . . . 83 . . . Knockbacks 22 | . . . . 2 . 1 7 . 12 Impact 1 | . . . . . . 1 . . . Kinetic 19 | . . . . 2 . . 5 . 12 Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 273 | . 40 3 34 . . . 195 . 1 Shots 10 | . 1 1 1 . . . 7 . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 5 | . . . . 2 . . . . 3 Kicked 2 | . . . . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 361 | . 358 . 151 156 186 225 130 111 361 Average Temperature 89 | . 172 . 49 49 93 86 47 35 120 Received Heat Transfer 1276 | . 120 . . 81 36 66 390 169 414 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . . . 1 . 1 Impact Corruptions 3 | . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 3 . 1 Heat Transferred 4993 | . 235 . 185 555 259 509 1630 272 1348 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Peak Influence 917 | . 76 38 204 235 184 220 917 805 849 Initial 448 | . . 23 14 79 106 89 . 448 299 Average 327 | . 39 24 138 137 153 112 427 633 597 Maximum Alert Level 3 | . . . 1 1 . 1 3 3 3 Low Security (%) 45 | 100 100 100 75 80 100 86 15 . . Level 1 15 | . . . 24 19 . 13 30 . 11 Level 2 27 | . . . . . . . 40 76 56 Level 3 11 | . . . . . . . 13 23 31 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 2 . 1 1 1 . 11 3 6 Investigation 7 | . 1 . 1 1 1 . 1 1 1 Extermination 5 | . . . . . . . 2 . 3 Reinforcement 10 | . 1 . . . . . 6 1 2 Assault 3 | . . . . . . . 2 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 1 2 Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Distress Signals 8 | . 1 . . . . 1 . 4 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 8 1 14 7 3 9 39 21 37 Peak Tracking Total 10 | . 5 1 9 3 2 2 10 6 8 Tactical Retreats 10 | . 1 . 2 1 . . . 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Traps Triggered 7 | . 1 . . 1 1 1 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Machines Disabled 18 | . . 1 . . . 1 9 1 6 Max in Single Turn 4 | . . 1 . . . 1 4 1 4 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Machines Accessed 17 | . 1 1 1 2 1 3 2 5 1 Terminals 14 | . 1 . . 2 1 2 2 5 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 32 | . 2 2 1 5 1 5 5 9 2 Successful 18 | . 1 1 1 3 . 3 2 5 2 Failed 14 | . 1 1 . 2 1 2 3 4 . Catastrophic 2 | . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 2 . . 5 . . 1 . 2 Terminals 28 | . 2 . . 5 1 4 5 9 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 12 | . . . 1 2 . 2 1 5 1 Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 7 | . . . 1 . . . 1 5 . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . . . 1 . . 1 Disarm Traps 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 4 | . 1 . . 1 . . 1 . 1 Terminals 4 | . 1 . . 1 . . 1 . 1 Assimilate 2 | . . . . . . . 1 . 1 Operators 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . Used 1 | . . . . . . . 1 . . Hacking Detections 11 | . 1 . . 1 1 2 1 4 1 Full Trace Events 3 | . . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Total Allies 9 | . . . . . . . 1 7 1 Largest Group 5 | . . . . . . . 1 5 1 Highest-Rated Group 144 | . . . . . . . 49 144 10 Highest-Rated Ally 49 | . . . . . . . 49 37 10 Total Orders 4 | . . . . . . . 2 . 2 STAY 2 | . . . . . . . 1 . 1 FOLLOW 2 | . . . . . . . 1 . 1 Ally Attacks 68 | . . . . . . . 17 51 . Total Damage 1599 | . . . . . . . 500 1099 . Kills 14 | . . . . . . . 5 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Turns Passed 4367 | 43 145 214 287 380 190 827 1035 466 780 Spaces Moved 2738 | 35 108 139 199 237 113 547 611 260 489 Core 32 | 3 . . . . . . . . 29 Treads 41 | . . . . . 38 . . . 3 Legs 2283 | . 24 139 199 237 75 547 611 260 191 Wheels 382 | 32 84 . . . . . . . 266 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 125 125 125 120 120 120 50 Average Speed 121 | 86 103 146 128 125 143 122 120 136 104 Slowest Speed 200 | 90 150 150 150 125 180 153 122 150 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 34 17 52 23 5 17 19 40 17 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . 2 3 . . . Terrain Destroyed 484 | . 1 6 62 . 2 6 250 39 118 Melee 4 | . . . . . 2 2 . . . Projectile 72 | . . . . . . 4 31 19 18 AOE 408 | . 1 6 62 . . . 219 20 100 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Total 3287 | 44 121 147 215 291 129 646 768 318 608 Wait 136 | . 1 . 2 14 7 15 65 21 11 Move 2729 | 34 107 138 198 236 112 546 610 259 489 Hop . | . . . . . . . . . . Pick Up 34 | 4 1 3 1 6 . 9 4 2 4 Fast Attach 72 | 6 1 2 3 8 1 13 16 6 16 Attach 19 | . 1 2 . 2 . 2 4 3 5 Detach 11 | . . . 1 2 . 3 2 1 2 Swap 21 | . . 1 . 2 2 7 6 1 2 Drop 37 | . . . 2 6 1 17 7 . 4 Fire 206 | . 10 1 8 13 4 25 53 20 72 Melee 11 | . . . . . 2 9 . . . Ram 3 | . . . . . . . . . 3 Kick 2 | . . . . 2 . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 393 | -9/Materials | Discovered new exit (range 8) 402 | -9/Materials | Identified exit to Mines 403 | -9/Materials | Entered Mines 404 | -9/Mines | Assembled infested the area 448 | -9/Mines | Destroyed 8 combat bots 454 | -9/Mines | Met a Derelict shopkeep closing up shop 613 | -9/Mines | Discovered new exit (range 7) 619 | -9/Mines | Identified exit to Materials 690 | -9/Mines | Entered Materials 690 | -8/Materials | Evolved 2 slots: Utility x2 742 | -8/Materials | Build established: Gunner 1063 | -8/Materials | Discovered new exit (range 5) 1068 | -8/Materials | Identified exit to Factory 1070 | -8/Materials | Entered Factory 1070 | -7/Factory | Evolved 2 slots: Propulsion x2 1153 | -7/Factory | Build established: Skirmisher 1254 | -7/Factory | Discovered new exit (range 5) 1259 | -7/Factory | Identified exit to Factory 1260 | -7/Factory | Entered another Factory area 1260 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1736 | -6/Factory | Found Prototype Launcher 1736 | -6/Factory | Identified Scatter Rocket Array 1892 | -6/Factory | Discovered new exit (range 5) 1897 | -6/Factory | Identified exit to Factory 1956 | -6/Factory | Found Prototype Launcher 1956 | -6/Factory | Identified Rocket Array 2087 | -6/Factory | Entered another Factory area 2087 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -5/Factory | Build established: Tank 2529 | -5/Factory | Lost 3 parts (2u1w) 2687 | -5/Factory | First assault squad dispatched 2885 | -5/Factory | Destroyed 13 combat bots 2891 | -5/Factory | Lost 5 parts (1p2u2w) 3071 | -5/Factory | Discovered new exit (range 15) 3085 | -5/Factory | Build established: Scavenger-Gunner 3089 | -5/Factory | Identified exit to Upper Caves 3117 | -5/Factory | Discovered new exit (range 6) 3121 | -5/Factory | Identified exit to Extension 3122 | -5/Factory | Entered Extension 3162 | -5/Extension | Rescued a captive Derelict 3240 | -5/Extension | Rescued a captive Derelict 3241 | -5/Extension | Rescued a captive Derelict 3343 | -5/Extension | Rescued a captive Derelict 3343 | -5/Extension | Rescued a captive Derelict 3422 | -5/Extension | First assault squad dispatched 3433 | -5/Extension | Rescued a captive Derelict 3433 | -5/Extension | Rescued a captive Derelict 3441 | -5/Extension | Spotted B-75 Beast 3450 | -5/Extension | Spotted B-75 Beast 3472 | -5/Extension | Destroyed B-75 Beast 3498 | -5/Extension | Destroyed B-75 Beast 3505 | -5/Extension | Lost 5 parts (1p2u2w) 3522 | -5/Extension | Disrupted transfer network 3539 | -5/Extension | Discovered new exit (range 3) 3539 | -5/Extension | Identified exit to Factory 3588 | -5/Extension | Entered Factory 3588 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3782 | -4/Factory | Spotted B-86 Titan 3952 | -4/Factory | Lost 8 parts (4n4w) 4039 | -4/Factory | Lost 6 parts (1p1n1u3w) 4169 | -4/Factory | Lost 6 parts (1p1n2u2w) 4204 | -4/Factory | Core integrity fell below 50% 4235 | -4/Factory | Lost 3 parts (1n2w) 4359 | -4/Factory | Core integrity fell below 20% 4368 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04314_ System corrupted: Heat flow error (+110). 04335_ Coil Gun destroyed. 04338_ ALERT: Rogue bot located, Programmers report to Factory Zone 1W. 04342_ Coil Gun destroyed. 04346_ Scatter Rocket Array destroyed. 04346_ Wheel destroyed. 04349_ Myomer Leg destroyed. 04349_ Acquired Micro-nuke Launcher. 04353_ Discarded Imp. Signal Interpreter. 04353_ Dropped Micro-nuke Launcher. 04354_ Dropped Lgt. Antimatter Reactor. 04354_ Acquired Micro-nuke Launcher. 04356_ Targeting Computer destroyed. 04360_ Slammed into G-67 Veteran. 04361_ Imp. Target Analyzer permanently disabled. 04361_ Destabilizing: Short circuit. 04365_ K-01 Serf collects debris. 04366_ W-44 Eye sends out distress signal. 04367_ U-05 Engineer lays Concrete. 04368_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | #######+########### ????????????????????????????? | | ??????????????????????????########+####??????????? | | ?????????????????????????? #????????##? | | ??????????????????????????? #???????? +? | | ???????????????????????????? #???????? #? | | ????????????????????????????? #????#### #? | | ??????????????????????????????? #????# #? | | ???????????????#############+#### #????# #? | | ???????????????# # ###### #? | | ???????????????#] """"""""" # !! #? | | ???????????????# # !! #? | | ???????????????# !! + !! #? | | ??????????????## ! ! # #? | | ????????#+#?### ! # ]]! #? | | ????????# ### ! # ! !! #? | | ????????# ########### # ####;### ]!! ## | | ????????#! u= | | ######### [ %/ | | !! * """"""""" | | ############ !% """"""""" | | ????????? @ """"""""" | | ????????""|# %% # ;;;;# ^^ [ """"""""" | | ?????????"% # ^^ """"""""" | | ?????????" # """"""""" | | ?????????" # + | | ????????? w # | | ?????????? # k # t | | ????????? = k !# ggg | | ???????????# h #########g#####^ ^ | | ???????????# ## ! # ^ | | ???????????# kh ## # """" == | | ???????????# ??# ! # "F " == | | ???????????? u# ????# # | | ????????????? ?# ?????# # | | ?????????????? ??# ?????# ] # | | ?????????????????# ??????# # #### | | ?????????????????# ??????# # #??# | | ?????????????????? ???????# # #??# | | ??????????????????????????# * # #??# | | ??????????????????????????# ! # #??# | | ??????????????????????????# # #??# | | ??????????????????????????############## #??# | | ?????????????????????????????????#########+#+####+ | | ?????????????????????????????????# ! | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 21 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Reclamation Efficiency 10 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed UltimateDynamicDoomcannon Manual? 0 Play Time 00:44:19 Cumulative 103.6 hours Start 2020.12.31 @ 14:27:44 End 2020.12.31 @ 15:31:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 185 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 69 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a141a79-a791-4c8f-93cd-4f96ced149aa