Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 19:05:44 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (1056) 1056 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 5372 Bonus ------- Follower Combat Kills 131 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 275/275 System Corruption 22% Temperature Cool (10) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (8) ------ Improved Trap Scanner Advanced Signal Interpreter Improved Terrain Scan Processor Improved Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Gravmag Array Gravmag Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Powered Armor Corruption Screen > --- WEAPON ----------- Assault Cannon Chainsword > --- INVENTORY -------- Advanced Treads Medium Treads Medium Treads Improved Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating Assault Cannon Flail [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 6 | . . . 2 . 1 2 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 74 | 6 4 . 6 . 10 19 1 . 4 24 Power 10 | 1 1 . . . 2 3 . . . 3 Engine 7 | 1 . . . . 2 1 . . . 3 Core 3 | . 1 . . . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . . 2 . 4 2 . . 1 8 Treads 11 | 2 . . 2 . 4 2 . . 1 . Leg 3 | . . . . . . . . . . 3 Wheel 4 | . . . . . . . . . . 4 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 28 | 1 1 . 2 . 2 11 . . 2 9 Device 11 | . . . 1 . . 4 . . . 6 Storage 1 | 1 . . . . . . . . . . Processor 6 | . . . 1 . . 2 . . . 3 Hackware . | . . . . . . . . . . . Protection 10 | . 1 . . . 2 5 . . 2 . Artifact . | . . . . . . . . . . . Weapon 17 | 2 2 . 2 . 2 3 1 . 1 4 Energy Gun 5 | 1 . . . . . 1 . . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . Ballistic Cannon 7 | . 2 . 1 . 2 1 1 . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . 14 Parts Lost 34 | . . . 1 1 . 1 . . 10 21 Power 6 | . . . . 1 . 1 . . 2 2 Propulsion 8 | . . . . . . . . . 1 7 Utility 11 | . . . . . . . . . 5 6 Weapon 9 | . . . 1 . . . . . 2 6 Highest Loss Streak 18 | . . . 1 1 . 1 . . 6 18 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 6 | 2 7 8 7 8 7 7 8 8 6 . Power . | . 1 2 2 2 . . 1 1 . . Propulsion 2 | 1 1 2 2 2 2 3 2 2 2 . Utility 1 | . . . 1 3 2 2 3 3 2 . Weapon 1 | . 3 3 2 1 1 1 2 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 2 1 2 . 4 3 . . . 2 Power . | . . . . . . . . . . . Propulsion 7 | . 2 . 2 . 1 . . . . 2 Utility 2 | . . . . . 1 1 . . . . Weapon 5 | . . 1 . . 2 2 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 100 98 95 99 98 100 100 93 52 Engine 5 | . 7 . . . 17 8 5 . 3 7 Core 7 | . 6 14 11 7 . 6 8 15 10 . Treads 17 | . 27 28 22 22 18 15 15 15 14 7 Device 6 | . . . 10 11 9 11 . . . 14 Storage 8 | . 14 14 11 11 9 7 7 7 7 2 Processor 9 | . . . 11 11 9 7 15 15 13 4 Protection 18 | . 8 14 11 11 17 24 30 30 26 . Ballistic Gun 1 | . 1 . . 11 6 . . . . . Ballistic Cannon 12 | . 23 28 21 11 11 7 14 15 8 2 Slashing Weapon 1 | . . . . . . 4 . . 4 . Peak Build Rating 49 | 6 9 9 13 13 27 49 49 47 49 43 Average Rating 28 | 4 7 9 11 11 19 36 47 47 44 25 On Entrance 20 | . 6 9 9 13 10 27 49 47 47 12 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 59 | 13 17 17 18 18 40 57 59 54 57 32 Greatest Support 84 | 40 40 40 40 40 56 56 56 56 56 84 Greatest Overweight (x) 8 | 3 . . . . . 1 1 . 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 5 Average Carried 6 | 2 7 7 7 8 7 7 8 8 6 . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 8 8 8 4 5 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 1437 | 169 214 . 177 37 190 226 237 . 57 130 Remotely . | . . . . . . . . . . . Salvage Created 1033 | . 126 . 30 6 169 230 136 . 159 177 Parts 54 | . 11 . 3 1 10 16 2 . 9 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 5 . 13 . Prevented 6 | . . . . . . . 4 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 30 | . 5 . 1 1 4 8 3 . 5 3 Melee 10 | . . . . . . 4 1 . 5 . Guns 2 | . . . . . 2 . . . . . Cannons 15 | . 5 . 1 1 2 4 2 . . . Classes Destroyed 9 | . 4 . 1 . 1 1 2 . . . Worker 1 | . 1 . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 15 | . 3 . . 1 3 4 . . 4 . Grunt 8 | . 2 . . . . 2 . . 1 3 Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 3 | . . . 1 . 1 . 1 . . . Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 4 | . 4 . 1 1 4 2 2 . 4 1 Combat Bots Only 4 | . 3 . 1 1 3 2 2 . 4 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 605 | . 25 . 10 14 23 67 137 . 164 165 Missed 177 | . 7 . 3 2 8 14 58 . 41 44 Hits 428 | . 18 . 7 12 15 53 79 . 123 121 Melee 22 | . . . . . . . 8 . 14 . Projectile 406 | . 18 . 7 12 15 53 71 . 109 121 Critical Strikes 22 | . 1 . . . . 3 . . 9 9 Damage Taken 6582 | . 172 . 108 95 158 787 798 . 2075 2389 Core 1237 | . 14 . . 40 . 81 73 . 165 864 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 41 | . . . 5 . . 36 . . . . Regen/Repaired (Parts) 85 | . . . . . . 85 . . . . Core Remaining (%) 87 | 100 . 94 . 90 100 . . . 54 . Volleys Fired 67 | . 11 . 5 6 10 20 7 . 1 7 Largest 2 | . 2 . 2 2 2 2 2 . 1 1 Hottest 74 | . 60 . 60 53 53 74 74 . 37 69 Shots Fired 122 | . 22 . 10 12 20 35 14 . 1 8 Gun 28 | . . . . 6 10 5 . . . 7 Cannon 94 | . 22 . 10 6 10 30 14 . 1 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 110 | . 22 . 10 12 20 30 14 . 1 1 Thermal 3 | . . . . . . . . . . 3 Explosive . | . . . . . . . . . . . Electromagnetic 9 | . . . . . . 5 . . . 4 Robot Hit Streak 8 | . 8 . 7 4 4 7 5 . . 6 Robot Miss Streak 9 | . 4 . 3 2 3 9 2 . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 130 | . 14 . 7 6 12 39 17 . 14 21 Core Hits 53 | . 8 . 2 1 5 21 6 . 5 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 7 | . . . . . . 5 . . 1 1 Corrupt 1 | . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . 1 Sever 5 | . . . . . . 4 . . 1 . Melee Attacks 62 | . . . . . . 12 10 . 18 22 Impact 22 | . . . . . . . . . . 22 Slashing 40 | . . . . . . 12 10 . 18 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3034 | . 266 . 144 97 222 644 424 . 522 715 Guns 243 | . . . . 42 98 12 . . . 91 Cannons 1003 | . 266 . 124 55 124 225 209 . . . Explosions . | . . . . . . . . . . . Melee 1734 | . . . . . . 403 215 . 522 594 Ramming 54 | . . . 20 . . 4 . . . 30 Kinetic 1143 | . 266 . 124 97 222 225 209 . . . Thermal 57 | . . . . . . . . . . 57 Explosive . | . . . . . . . . . . . Electromagnetic 46 | . . . . . . 12 . . . 34 Impact 594 | . . . . . . . . . . 594 Slashing 1140 | . . . . . . 403 215 . 522 . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . 1 1 1 2 22 Average Corruption 3 | . . . . . . 1 1 1 1 18 Corruption Purged 1 | . . . . . . 1 . . . . Corruption Blocked 3 | . . . . . . . . . 3 . Effects 18 | . . . . . . 3 4 1 3 7 Message Errors 5 | . . . . . . 1 1 . . 3 Matter Fused 5 | . . . . . . 1 . . 2 2 Heat Flow Errors 2 | . . . . . . 1 . 1 . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 2 . 1 1 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 175 | . . . . . 12 44 7 . 17 95 Projectiles 12 | . . . . . 12 . . . . . Explosions . | . . . . . . . . . . . Melee 163 | . . . . . . 44 7 . 17 95 Knockbacks 24 | . 4 . . . 1 11 . . . 8 Impact 8 | . . . . . . . . . . 8 Kinetic 16 | . 4 . . . 1 11 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . . . . 121 Shots 1 | . . . . . . . . . . 1 Rammed 14 | . . . 5 1 . 1 . . . 7 Targets Rammed 24 | . . . 5 1 . 1 . . . 17 Kicked 10 | . . . . . . . . . . 10 Crushed . | . . . . . . . . . . . Highest Temperature 267 | . 60 . . . . 200 260 267 24 24 Average Temperature 78 | . 26 . . . . 72 92 133 8 11 Received Heat Transfer 1852 | . 69 . 27 . 36 81 150 . 337 1152 Effects 3 | . . . . . . . 3 . . . Interference 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 95 | . 75 17 68 32 86 65 . . . 95 Initial 20 | . . 17 . 3 . 20 . . . 18 Average 15 | . 18 3 10 3 25 19 . . . 18 Influence Increases 1259 | . 133 . 164 42 106 243 75 . 185 311 Destroy 0b10 Robot/C 700 | . 100 . 100 40 80 160 60 . 100 60 Destroy 0b10 Robot/NC 15 | . 10 . . . 5 . . . . . Destroy Leader 162 | . 22 . 50 . 20 40 . . 10 20 Allied During Kill 16 | . . . 14 2 . . . . . . Successful Hack 28 | . . . . . . 28 . . . . Disable Machine 15 | . . . . . . . . . . 15 Destroy Structure 23 | . 1 . . . 1 . . . . 21 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 285 | . . . . . . 15 15 . 75 180 Influence Decreases 1200 | . 88 45 156 50 60 287 77 . 155 282 Entered New Map 73 | . . 28 . 5 . 26 2 . . 12 Time Decay 858 | . 88 17 130 35 60 214 75 . 101 138 Lost Part 212 | . . . 6 10 . 10 . . 54 132 Lost Ally 20 | . . . 20 . . . . . . . Purge Threat 37 | . . . . . . 37 . . . . Squads Dispatched 9 | . . . 1 . . 5 . . 1 2 Investigation 2 | . . . . . . 1 . . . 1 Extermination 3 | . . . . . . 3 . . . . Reinforcement 3 | . . . 1 . . 1 . . . 1 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 3 | . . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 9 . 6 2 8 10 4 . 18 24 Peak Tracking Total 11 | . 4 . 3 2 3 6 3 . 11 9 Tactical Retreats 12 | . . . . . . 1 1 . 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 4 | . 2 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 10 | . 1 . 2 . . 6 . . . 1 Terminals 7 | . 1 . 2 . . 3 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 4 . 3 . . 14 . . . 2 Successful 9 | . . . . . . 8 . . . 1 Failed 14 | . 4 . 3 . . 6 . . . 1 Catastrophic 7 | . 1 . 2 . . 3 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 11 | . 4 . 3 . . 3 . . . 1 Terminals 16 | . 4 . 3 . . 7 . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 5 | . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . . . . 3 . . . 1 Record 1 | . . . . . . . . . . 1 Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . Process 1 | . . . . . . 1 . . . . Report Inventory 2 | . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 . . 5 . . . 1 Full Trace Events 2 | . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 22 | . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 33 | . . . . . . 33 . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 1 1 . . . . . Highest-Rated Group 38 | . . 38 38 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . 7 1 2 . . . . . Total Damage 171 | . . . 127 22 22 . . . . . Kills 5 | . . . 4 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Active Infowar (turns) 366 | . . . . . . . . . . 366 Traps 366 | . . . . . . . . . . 366 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 4648 | 84 343 144 651 313 289 903 411 92 931 487 Spaces Moved 2484 | 50 180 90 371 179 144 469 166 58 474 303 Core 23 | 15 . . . . . . . . . 8 Treads 2266 | 35 180 90 371 179 144 469 166 58 474 100 Legs 9 | . . . . . . . . . . 9 Wheels 160 | . . . . . . . . . . 160 Hover 26 | . . . . . . . . . . 26 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 145 160 160 160 60 Average Speed 161 | 145 160 160 160 160 156 155 218 160 184 116 Slowest Speed 450 | 200 160 160 160 160 160 240 240 160 240 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 31 27 31 41 19 13 27 9 71 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 25 | . . . . . . . 1 . . 24 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . AOE 24 | . . . . . . . . . . 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 2880 | 59 209 91 417 193 190 593 184 57 500 387 Wait 70 | . 1 . 14 8 3 40 . . 1 3 Move 2474 | 49 179 89 370 178 143 468 165 57 473 303 Hop . | . . . . . . . . . . . Pick Up 38 | 4 6 1 6 . 9 9 . . . 3 Fast Attach 50 | 6 7 . 4 . 3 10 . . . 20 Attach 18 | . . . 2 . 3 4 . . 4 5 Detach 7 | . . . . . 1 4 . . . 2 Swap 26 | . 3 . 2 . 6 8 2 . 3 2 Drop 44 | . 2 1 9 . 12 17 . . . 3 Fire 67 | . 11 . 5 6 10 20 7 . 1 7 Melee 62 | . . . . . . 12 10 . 18 22 Ram 7 | . . . . . . . . . . 7 Kick 10 | . . . . . . . . . . 10 Crush 7 | . . . 5 1 . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 9) 428 | -10/Materials | Entered Mines 475 | -10/Mines | Met a Derelict bent on vengeance 512 | -10/Mines | Discovered new exit (range 10) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Accompanied by 2 allies 572 | -9/Materials | Evolved 2 slots: Utility x2 577 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1027 | -9/Materials | Build established: Scavenger-Mutant 1194 | -9/Materials | Discovered new exit (range 15) 1223 | -9/Materials | Entered Mines 1223 | -9/Mines | Accompanied by 1 ally 1521 | -9/Mines | Discovered new exit (range 9) 1522 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1536 | -9/Mines | Entered Materials 1536 | -8/Materials | Accompanied by 1 ally 1536 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1817 | -8/Materials | Discovered new exit (range 7) 1825 | -8/Materials | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Utility x2 1887 | -7/Factory | Build established: Mutant 2634 | -7/Factory | Found Powered Armor 2670 | -7/Factory | Repaired Imp. Medium Armor Plating 2710 | -7/Factory | Discovered new exit (range 5) 2728 | -7/Factory | Entered Lower Caves 2730 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3121 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3139 | -7/Lower Caves | Entered Zion 3215 | -7/Zion | Discovered new exit (range 11) 3231 | -7/Zion | Entered Proximity Caves 3345 | -6/Proximity Caves | Learned Factory stockpile data 3656 | -6/Proximity Caves | Spotted B-75 Beast 4026 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4066 | -6/Proximity Caves | Learned Factory terminal intel 4105 | -6/Proximity Caves | Lost 6 parts (1p4u1w) 4155 | -6/Proximity Caves | Discovered new exit (range 5) 4162 | -6/Proximity Caves | Entered Factory 4162 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4164 | -6/Factory | Loaded intel: 26 terminal locations 4409 | -6/Factory | System corruption reached 10% 4449 | -6/Factory | Core integrity fell below 50% 4495 | -6/Factory | Lost 18 parts (1p6n6u5w) 4615 | -6/Factory | Core integrity fell below 20% 4649 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Wheel. Acquired Gravmag Array. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Adv. Signal Interpreter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Hpw. Shock Rifle destroyed. U-05 Engineer lays Concrete. Lgt. Angular Momentum Engine destroyed. System corrupted: Matter fused (-8). U-05 Engineer lays Concrete. 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" | | ??????????????????????????# " | | ??????????????????????????# " | | ???????????# #######+############## #####+## | | ???????????# g @ s #??????? | | ???????? s #??????? | | ???????????# l s #??????? | | ???????????###########+####+######### #??????? | | ?????????????????????????? ???????# #??????? | | ?????????????????????????? ???????# #??????? | | ????????????????????????? / ??????# #??????? | | ????????????????????????? ??????# #??????? | | ???????????????????????? ?????? #??????? | | ???????????????????????? """ ""?????? #??????? | | ???????????????????????# """ """????? #??????? | | ???????????????????????# """ """????? #??????? | | ???????????????????????##?####??????? #??????? | | ????????????????????????????????????? ??????? | | ??????????????????????""????????????? ??????? | | ??????????????????????""???????????????????????? | | ??????????????????????""???????????????????????? | | ????!?????????????????T????????????????????????? | | ??????????????????????""???????????????????????? | | ??????????????????????""???????????????????????? | | ??????????????????????""???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Corruption Block 8 Armor Coverage 1000 Core Shielding 20 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Medium Armor Plating | 64% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed DrainedPlatingFacilitator Manual? 0 Play Time 01:15:05 Cumulative 27.5 hours Start 2025.07.03 @ 17:33:12 End 2025.07.03 @ 19:05:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 16 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5898404-2b65-40d4-92af-128663e781d2