Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.15 @ 16:21:34 Player: leiavoia Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (4154) 4154 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 10510 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 343 Friendly Fire -128 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 35% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Power Amplifier Machine Analyzer Advanced Visual Processing Unit Terrain Scan Processor Improved Terrain Scan Processor Advanced Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (30) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Coil Gun KE Penetrator Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Centrium Wheel Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Trap Scanner Advanced Sensor Array Improved Armor Integrity Analyzer Improved Kinecellerator Advanced ECM Suite High-powered Tractor Beam Phase Cannon Heavy Plasma Cannon Compact Ion Cannon Neutron Cannon Gauss Rifle KE Penetrator KE Penetrator Railgun Missile Launcher Heavy Rocket Launcher Axe [Rating: 108] Favorites ----------- Power Light Neutrino Core Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . 1 1 . 1 . 1 Utility 8 | . . 1 . 1 1 2 . 2 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 176 | 6 11 1 26 5 10 27 25 8 57 Power 13 | 1 1 . 3 . . 2 1 . 5 Engine 9 | 1 1 . 3 . . 2 . . 2 Core 1 | . . . . . . . 1 . . Reactor 3 | . . . . . . . . . 3 Propulsion 36 | 2 1 . 4 1 3 7 5 . 13 Treads 14 | 1 . . 2 1 . 4 4 . 2 Leg 2 | . . . . . . . 1 . 1 Wheel 17 | 1 1 . 2 . 3 3 . . 7 Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 55 | 1 5 . 6 2 2 7 7 7 18 Device 24 | . 1 . 2 2 . 2 1 5 11 Storage 8 | 1 4 . 2 . . . 1 . . Processor 9 | . . . 1 . 2 1 . 1 4 Hackware 3 | . . . . . . . 1 . 2 Protection 11 | . . . 1 . . 4 4 1 1 Artifact . | . . . . . . . . . . Weapon 72 | 2 4 1 13 2 5 11 12 1 21 Energy Gun 3 | . . . . . . . 1 . 2 Energy Cannon 7 | . . 1 1 . . . 1 . 4 Ballistic Gun 26 | 2 3 . 4 . 2 5 3 . 7 Ballistic Cannon 9 | . . . 1 1 2 3 1 1 . Launcher 15 | . 1 . 4 1 1 1 2 . 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 12 | . . . 3 . . 2 4 . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 2 . 2 . 2 Corrupted Parts 2 | . . . 1 . . . . . 1 System Corruption 6 | . . . 3 . . . . . 3 Parts Lost 57 | . 2 . 3 1 . 4 3 . 44 Power 5 | . 1 . . . . . . . 4 Propulsion 19 | . . . 1 . . 2 2 . 14 Utility 11 | . . . . . . 1 . . 10 Weapon 22 | . 1 . 2 1 . 1 1 . 16 Highest Loss Streak 28 | . 1 . 2 1 . 3 2 . 28 Average Slot Usage (%) 95 | . 95 82 96 98 98 99 97 97 84 Engine 4 | . 13 11 10 9 7 6 . . . Core 1 | . . . . . . . 4 5 1 Treads 14 | . 8 . 1 9 7 13 25 26 15 Wheel 10 | . 19 22 19 18 22 11 . . 3 Device 7 | . 5 11 10 16 7 6 . 10 9 Storage 7 | . 18 11 11 9 7 6 5 5 4 Processor 19 | . . . 9 9 23 26 23 26 22 Protection 2 | . . . . . . 5 4 1 2 Energy Cannon 2 | . . 5 6 9 3 . 3 . 3 Ballistic Gun 10 | . 26 22 16 13 5 11 10 10 3 Ballistic Cannon 4 | . . . 2 1 6 5 2 6 5 Launcher 1 | . 1 . 4 2 3 . 1 . . Slashing Weapon 1 | . . . 2 . . 1 1 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 150 | 11 106 31 99 101 105 108 134 137 150 Greatest Support 164 | 20 20 20 32 32 42 104 131 131 164 Greatest Overweight (x) 28 | 1 5 1 5 3 3 3 1 1 28 Average Overweight (x) 1 | . 1 1 1 3 2 1 . . 2 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 15 20 25 25 25 25 25 24 Most Carried 25 | 4 13 14 24 25 25 25 25 25 25 Average Carried 21 | 2 7 13 18 24 24 24 24 23 20 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 5 Final Carried 25 | 4 13 13 24 25 25 25 25 25 5 Class Distribution -------------------- 28% | Gunner 25% | Scavenger-Gunner 23% | Mutant 8% | Scavenger-Skirmisher 6% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 4380 | 212 359 . 787 114 54 764 656 67 1367 Remotely 234 | . . . . . . . . . 234 Salvage Created 4126 | . 385 . 682 201 78 836 980 62 902 Parts 236 | . 28 . 46 10 5 47 48 2 50 Haulers Intercepted 6 | . 2 . 1 2 . . 1 . . Recyclers Shooed 7 | . . . 1 . . 4 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 81 | . 10 . 15 5 3 12 17 1 18 Guns 31 | . 7 . 2 1 1 6 8 1 5 Cannons 22 | . . . 4 . 1 4 4 . 9 AOE 27 | . 3 . 9 4 1 2 5 . 3 Classes Destroyed 13 | . 3 . 5 . . 5 . . . Worker 6 | . . . 2 . . 2 . . 2 Builder 5 | . . . 1 . . 1 1 . 2 Hauler 6 | . 2 . 1 2 . . 1 . . Recycler 3 | . . . . . . 2 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . . . . 1 . . 1 Watcher 2 | . . . . . . 1 1 . . Swarmer 20 | . 3 . . 4 2 . 8 . 3 Grunt 29 | . 7 . 11 1 . 5 1 . 4 Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . . 3 . 1 1 3 1 2 Hunter 5 | . . . . . . 2 2 . 1 Programmer 15 | . . . . . . 4 3 . 8 Thug 1 | . . . . 1 . . . . . Best Kill Streak 9 | . 4 . 8 4 2 7 5 1 9 Combat Bots Only 6 | . 3 . 6 4 2 3 4 1 6 Max Kills in Single Turn 7 | . 1 . 7 4 2 2 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 6 | . 1 . 6 4 1 1 3 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Damage Taken 10374 | . 473 . 398 177 256 973 863 70 7164 Core 1779 | . 95 . 86 17 108 44 95 . 1334 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 62 . 78 96 84 94 90 100 . Volleys Fired 207 | . 41 . 18 9 6 42 26 2 63 Largest 4 | . 2 . 3 3 3 3 4 4 4 Hottest 330 | . 50 . 106 143 152 112 236 177 330 Shots Fired 545 | . 76 . 52 23 16 124 90 8 156 Gun 311 | . 73 . 28 13 6 70 58 4 59 Cannon 205 | . . . 15 8 8 51 30 4 89 Launcher 29 | . 3 . 9 2 2 3 2 . 8 Special . | . . . . . . . . . . Kinetic 420 | . 73 . 33 13 12 121 63 8 97 Thermal 79 | . . . . 8 2 . 25 . 44 Explosive 29 | . 3 . 9 2 2 3 2 . 8 Electromagnetic 17 | . . . 10 . . . . . 7 Robot Hit Streak 18 | . 14 . 13 6 9 15 18 6 13 Robot Miss Streak 6 | . 4 . 4 1 4 2 4 . 6 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 360 | . 48 . 32 14 8 89 63 5 101 Core Hits 212 | . 23 . 41 12 7 42 33 3 51 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . . 1 . 4 Critical Strikes 18 | . . . 1 . . 1 5 1 10 Burn 1 | . . . . . . . 1 . . Destroy 8 | . . . 1 . . . 2 . 5 Blast 9 | . . . . . . 1 2 1 5 Melee Attacks 43 | . . . 9 . . 8 10 7 9 Impact . | . . . . . . . . . . Slashing 43 | . . . 9 . . 8 10 7 9 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12231 | . 734 . 1382 544 489 2260 2207 139 4476 Guns 4347 | . 478 . 231 115 70 1069 1040 71 1273 Cannons 4200 | . . . 215 167 90 789 587 68 2284 Explosions 3615 | . 256 . 867 262 329 402 580 . 919 Melee 69 | . . . 69 . . . . . . Ramming . | . . . . . . . . . . Kinetic 6404 | . 478 . 291 115 133 1858 977 139 2413 Thermal 2172 | . . . . 167 27 . 928 . 1050 Explosive 3337 | . 256 . 867 262 329 402 302 . 919 Electromagnetic 249 | . . . 155 . . . . . 94 Impact . | . . . . . . . . . . Slashing 69 | . . . 69 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 35 | . 1 . 3 . . 4 1 . 35 Average Corruption 7 | . 1 . 3 . . 2 1 . 21 Corruption Purged . | . . . . . . . . . . Effects 43 | . . . 3 . . 5 1 . 34 Message Errors 7 | . . . 2 . . 3 1 . 1 Matter Fused 8 | . . . . . . 1 . . 7 Heat Flow Errors 4 | . . . . . . 1 . . 3 Energy Discharges 4 | . . . 1 . . . . . 3 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . Overflow Damage 348 | . 2 . 1 4 39 30 18 . 254 Projectiles 225 | . . . . . . 28 . . 197 Explosions 123 | . 2 . 1 4 39 2 18 . 57 Melee . | . . . . . . . . . . Knockbacks 28 | . . . . . . 12 1 . 15 Impact . | . . . . . . . . . . Kinetic 25 | . . . . . . 11 1 . 13 Secondary 3 | . . . . . . 1 . . 2 Self-Inflicted Damage 139 | . . . . 51 . . . . 88 Shots 5 | . . . . 2 . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 398 | . 27 . 133 111 380 268 394 179 398 Average Temperature 93 | . 11 . 45 38 98 68 108 96 137 Received Heat Transfer 1446 | . 234 . 108 72 36 168 72 9 747 Effects 6 | . . . . . 1 . 1 . 4 Shutdowns 2 | . . . . . . . 1 . 1 Interference 3 | . . . . . . . . . 3 Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . . 5 . 2 Heat Transferred 2577 | . . . . 222 37 . 1175 . 1143 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 552 | . 261 5 552 546 403 237 305 164 282 Initial 247 | . . . 1 182 247 25 58 105 85 Average 160 | . 116 4 203 368 322 101 165 124 99 Maximum Alert Level 2 | . 1 . 2 2 2 1 1 . 1 Low Security (%) 67 | 100 92 100 52 11 4 89 65 100 79 Level 1 24 | . 7 . 33 41 54 10 34 . 20 Level 2 7 | . . . 13 47 40 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 . 5 1 . 4 1 . 5 Investigation 4 | . 1 . 1 1 . . . . 1 Extermination 6 | . . . . . . 3 1 . 2 Reinforcement 7 | . 2 . 2 . . 1 . . 2 Assault 2 | . . . 2 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 9 | . 2 . . . . 3 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 16 . 22 11 4 17 18 1 43 Peak Tracking Total 11 | . 4 . 8 4 4 3 4 1 11 Tactical Retreats 5 | . . . 1 . 1 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 2 . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 8 | . . . 3 . 2 . 3 . . Max in Single Turn 1 | . . . 1 . 1 . 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 20 | . 4 1 1 4 3 3 2 . 2 Terminals 15 | . 4 1 1 3 2 1 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 45 | . 11 3 3 8 6 3 7 . 4 Successful 24 | . 5 2 1 5 4 3 2 . 2 Failed 21 | . 6 1 2 3 2 . 5 . 2 Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 6 2 . 3 1 . . . . Terminals 36 | . 11 3 3 5 4 1 5 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . 2 1 . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 3 | . . . . . . 1 2 . . Terminal Hacks 14 | . 4 1 1 1 2 1 2 . 2 Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . Unreport Threat 6 | . 1 . . . 1 . 2 . 2 Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . Retrieve Components 2 | . . . . . 1 1 . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 5 | . 1 1 . 2 1 . . . . Terminals 5 | . 1 1 . 2 1 . . . . Botnet 5 | . 1 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 Used . | . . . . . . . . . . Hacking Detections 14 | . 3 1 1 3 2 2 . . 2 Full Trace Events 4 | . 1 . 1 1 . . . . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 3 | . . . 2 . . 1 . . . Largest Group 2 | . . . 2 2 1 1 . . . Highest-Rated Group 62 | . . . 62 62 31 41 . . . Highest-Rated Ally 41 | . . . 31 31 31 41 . . . Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . 15 17 6 5 . . . Total Damage 696 | . . . 212 256 44 184 . . . Kills 11 | . . . 5 5 . 1 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 5158 | 55 425 44 451 357 440 1101 1066 175 1044 Spaces Moved 2515 | 46 276 45 245 219 325 582 383 75 319 Core 3 | 2 . . . . . . . . 1 Treads 847 | 3 . . . . . 216 383 75 170 Legs . | . . . . . . . . . . Wheels 1665 | 41 276 45 245 219 325 366 . . 148 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 145 123 123 160 162 131 Average Speed 152 | 92 100 95 115 145 123 145 230 180 190 Slowest Speed 1450 | 160 155 95 155 145 135 260 262 262 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 70 10 52 24 12 21 17 2 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 30 | . . . 3 . . 6 10 6 5 Terrain Destroyed 332 | . 15 . 58 19 28 38 73 9 92 Melee 30 | . . . 3 . . 6 10 6 5 Projectile 41 | . . . 1 2 1 5 13 3 16 AOE 261 | . 15 . 54 17 27 27 50 . 71 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total 3359 | 55 349 46 350 244 357 752 487 101 618 Wait 213 | . 8 . 25 . . 28 22 . 130 Move 2506 | 45 275 44 244 218 324 581 382 74 319 Hop . | . . . . . . . . . . Pick Up 95 | 4 11 1 18 7 8 12 8 4 22 Fast Attach 51 | 6 1 . 7 1 5 5 6 . 20 Attach 53 | . 2 1 3 2 3 5 4 6 27 Detach 12 | . . . 1 . 1 2 1 3 4 Swap 72 | . 8 . 16 2 2 17 15 2 10 Drop 72 | . 3 . 9 5 8 17 13 3 14 Fire 207 | . 41 . 18 9 6 42 26 2 63 Melee 43 | . . . 9 . . 8 10 7 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 35 | . . . . . . 35 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 455 | -10/Materials | Discovered new exit (range 16) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 521 | -9/Materials | Discovered new exit (range 6) 525 | -9/Materials | Entered Storage 880 | -9/Storage | Met a pair of Derelict thieves 920 | -9/Storage | Discovered new exit (range 7) 976 | -9/Storage | Entered Materials 976 | -8/Materials | Accompanied by 2 allies 976 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 997 | -8/Materials | Build established: Gunner 1252 | -8/Materials | Discovered new exit (range 9) 1333 | -8/Materials | Entered Factory 1333 | -7/Factory | Accompanied by 1 ally 1333 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -7/Factory | Identified exit to Lower Caves 1633 | -7/Factory | Discovered new exit (range 9) 1773 | -7/Factory | Entered another Factory area 1773 | -6/Factory | Evolved 2 slots: Utility x2 2135 | -6/Factory | Spotted B-75 Beast 2463 | -6/Factory | Lost 3 parts (1n1u1w) 2581 | -6/Factory | Build established: Scavenger-Gunner 2843 | -6/Factory | Discovered new exit (range 11) 2874 | -6/Factory | Entered another Factory area 2874 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3795 | -5/Factory | Discovered new exit (range 6) 3940 | -5/Factory | Entered another Factory area 3940 | -4/Factory | Evolved 2 slots: Utility x2 4070 | -4/Factory | Discovered new exit (range 3) 4082 | -4/Factory | Identified exit to Research 4115 | -4/Factory | Entered Research 4115 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4759 | -3/Research | System corruption reached 10% 4872 | -3/Research | Core integrity fell below 50% 4873 | -3/Research | System corruption reached 30% 4935 | -3/Research | Lost 28 parts (3p7n6u12w) 5106 | -3/Research | Build established: Scavenger-Skirmisher 5130 | -3/Research | Discovered new exit (range 14) 5154 | -3/Research | Core integrity fell below 20% 5159 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05145_ U-05 Engineer knocked back. 05145_ Terrain Scanner destroyed. 05146_ Slug penetrates Wall. 05146_ Wheel destroyed. 05146_ U-05 Engineer builds a Wall. 05147_ Imp. Antigrav System destroyed. 05147_ Slug penetrates Wall. 05147_ Knocked back. 05147_ Structural Scanner destroyed. 05150_ System corrupted: Energy discharge (-20). 05150_ Penetrated by Slug. 05150_ Critical hit (Burn: +50). 05150_ U-05 Engineer builds a Wall. 05150_ Knocked back. 05154_ Centrium Wheel destroyed. 05154_ Knocked back. 05156_ Slug penetrates Field Manipulator. 05156_ Knocked back. 05157_ Wheel destroyed. 05158_ Huge Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ##### + + ?? ??? """""???????????????? | | ##### #### # ? ????? ???????????????????? | | ##### #### # ?????? ???????????????????? | | ##### #### # # ???????????????????? | | #### #### ####+### ##???????????????????? | | #### #### ### # ???????????????????? | | # #### ### # ???????????????????? | | # / ### # ???????????????????? | | + #### ### # ???????????????????? | | # #### ### # ???????????????????? | | ## #### ### # ???????????????????? | | #### ### + ??????????????????? | | #### ### # ?????????????"?????? | | ############/#### # ????????????"T????? | | # # ### # ???????????????????? | | # ? + T # ? ?????????????????? | | # ? ? # "" # ??? ???????????????? | | # ? ?? # ###+########?#?#?#?????????????? | | = + ? ## ## ux ###?##????????????????? | | ##### ? ? ## ## H #####?###?????????????? | | ##### ?"""???## ## g x #### ##??? # ???????? | | ????? ?""" ??## ##""gg% + < + ???????? | | ?????? """ ??## ##""" Y#### !####?## ???????? | | ??????###?#/##! #""""%[!!#####?#####???????????? | | ????????? ? # """!**%##??#?###?????????????? | | ?????????? # !!@=##????????????????????? | | ???????? ???## # *!!/####??????????????????? | | ????????????##################???????????????????? | | ???????????? ###########??#?????????????????? | | ??????????????????# ?????? #?????????????????????? | | ?????????? ?? ????? ?????????????????????????????? | | ???????????????? ?#??????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 185 Power Amplification 40 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalSystemScanner Manual? 0 Play Time 01:49:42 Cumulative 414.2 hours Start 2021.09.15 @ 04:51:37 End 2021.09.15 @ 16:21:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 38 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d857505e-e839-4c34-b0eb-4409fa919e18