Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 14:22:06 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (99) 495 Value Destroyed (2448) 2448 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1577) 1577 TOTAL SCORE: 10520 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 120 Entered Garrisons 600 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 368/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (3) Propulsion (4) Utility (5) Enhanced Optical Array 0b10 Decoder Chip [Looter] Improved System Shield Weapon (3) Inventory (4) Triangulator Heart of Steel Peak State ------------ Power Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Propulsion Gravmag Array Gravmag Array Utility Enhanced Optical Array Improved System Shield Heart of Steel Weapon Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Inventory Triangulator Improved Transmission Jammer Gatling Laser Remote Datajack [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Enhanced Optical Array Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Weapon Shielding Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . . . . . Power 2 | . . . 1 . 1 . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . Utility 3 | . . . 1 . 1 . . 1 . . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 160 | 6 6 5 14 32 6 . 7 11 3 22 1 31 8 . . 8 Power 41 | 1 1 2 3 4 3 . 2 4 3 6 1 7 2 . . 2 Engine 38 | 1 1 2 3 4 3 . 2 3 3 6 1 7 2 . . . Core 2 | . . . . . . . . 1 . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 26 | 2 1 2 4 10 . . . 1 . 2 . 2 . . . 2 Treads 9 | . . 2 3 4 . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . 1 . . . . . . . 2 . . . . Flight 11 | . . . 1 5 . . . 1 . 2 . . . . . 2 Utility 42 | 1 2 . 3 8 3 . 2 4 . 8 . 7 1 . . 3 Device 27 | . 1 . 1 2 3 . 2 2 . 8 . 5 1 . . 2 Storage 3 | 1 . . 1 1 . . . . . . . . . . . . Processor 4 | . . . . 1 . . . 1 . . . 1 . . . 1 Hackware 2 | . . . . . . . . 1 . . . 1 . . . . Protection 6 | . 1 . 1 4 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 51 | 2 2 1 4 10 . . 3 2 . 6 . 15 5 . . 1 Energy Gun 27 | . . 1 1 5 . . 1 2 . 1 . 14 2 . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . Ballistic Gun 8 | 2 2 . . 1 . . . . . 3 . . . . . . Ballistic Cannon 5 | . . . . 4 . . . . . . . . 1 . . . Launcher 3 | . . . 3 . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . 1 . . 2 . . . . . 1 Impact Weapon 2 | . . . . . . . . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 4 1 . . 1 . . . 3 1 . . . Parts Lost 34 | . . 4 . 3 . 4 . 1 1 4 2 1 5 3 . 6 Power 13 | . . 1 . 1 . 2 . 1 . 2 . 1 2 2 . 1 Propulsion 8 | . . 2 . 1 . . . . . 1 1 . . . . 3 Utility 5 | . . . . 1 . 2 . . 1 . 1 . . . . . Weapon 8 | . . 1 . . . . . . . 1 . . 3 1 . 2 Highest Loss Streak 5 | . . 4 . 1 . 4 . 1 1 2 2 1 5 3 . 2 Average Slot Usage (%) 81 | . 98 89 99 94 100 93 82 81 80 75 90 84 66 58 40 37 Engine 15 | . 14 10 22 17 23 19 14 16 10 14 20 19 15 12 . . Treads 7 | . . 16 21 30 . . . . . . . . . . . . Leg 2 | . 28 6 . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 12 10 6 6 . Flight 8 | . . . . 2 30 30 30 26 26 23 24 . . . . 8 Device 10 | . 12 . 8 4 23 19 14 16 16 17 19 14 7 6 6 3 Storage 3 | . 14 14 11 8 . . . . . . . . . . . . Processor 5 | . . . . 2 7 7 7 6 6 6 6 11 7 6 6 8 Hackware 3 | . . . . . . . . 4 6 6 6 6 6 6 6 6 Protection 3 | . 1 14 13 11 . . . . . . . . . . . . Energy Gun 6 | . . 11 1 5 15 15 12 4 6 2 . 18 10 5 . . Ballistic Gun 2 | . 27 15 1 . . . . . . 3 11 . . . . . Ballistic Cannon 2 | . . . . 10 . . . . . . . . 2 6 6 . Launcher 2 | . . . 19 2 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 63 | 9 12 13 52 63 23 23 17 26 26 32 32 41 48 44 21 21 Greatest Support 83 | 20 20 40 43 83 24 24 24 26 26 37 37 65 56 28 28 28 Greatest Overweight (x) 15 | . . 2 15 2 . . 1 . . . . . 1 1 . 2 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 6 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 6 | 4 6 6 11 11 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 12 | 4 5 6 12 12 5 4 4 4 4 4 4 4 4 4 4 4 Average Carried 5 | 1 4 3 11 10 3 4 3 3 3 3 4 3 3 4 4 3 Final Capacity 4 | . . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 51% | Mutant 23% | Sprinter 8% | Generator-Skirmisher 4% | Infiltrator-Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Garrison Infiltrator-Sprinter | -6/Factory Sprinter | -6/Garrison Generator-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Matter Collected 3398 | 196 161 104 189 971 60 . 60 115 35 108 . 385 527 89 . 398 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3881 | . 401 169 266 1001 28 70 240 120 140 344 69 492 433 86 . 22 Parts 169 | . 13 7 19 59 . 3 11 4 6 18 3 19 6 1 . . Haulers Intercepted 6 | . . . . 3 . . 1 1 . . . 1 . . . . Recyclers Shooed 4 | . . 1 . 1 . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . 1 . . 7 Prevented 6 | . . . . . . . . . . . . . 4 . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 57 | . 9 2 11 20 . 3 . . 2 2 1 4 2 . . 1 Guns 28 | . 9 2 . 4 . 3 . . 2 2 1 3 2 . . . Cannons 14 | . . . . 14 . . . . . . . . . . . . AOE 13 | . . . 11 2 . . . . . . . . . . . . Classes Destroyed 14 | . 1 1 4 4 1 . . . . 1 . . 2 . . . Worker 9 | . . . 1 4 . . 1 . . 3 . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 6 | . . . . 3 . . 1 1 . . . 1 . . . . Recycler 8 | . . 1 1 3 . . 2 . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Watcher 9 | . . . 2 1 . . 1 . . 1 . 4 . . . . Swarmer 18 | . . . 6 7 . 3 . . . . . . 1 . . 1 Grunt 25 | . 9 2 3 7 . . . . 2 . . 2 . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 7 | . . . 2 3 . . . . . . 1 1 . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . 2 . 1 . . . . Decomposer 5 | . . . . . . . . . . . . . 1 4 . . Packrat 2 | . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 2 4 9 1 3 4 1 2 3 1 2 2 . . 1 Combat Bots Only 6 | . 3 2 3 6 . 3 . . 2 1 1 2 2 . . 1 Max Kills in Single Turn 3 | . 1 1 3 3 1 1 1 1 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Damage Taken 5395 | . 500 258 332 1079 24 429 67 46 252 231 389 544 421 323 . 500 Core 966 | . 120 27 75 154 12 89 7 . 14 11 101 45 44 80 . 187 Absorbed by Shields 183 | . . . . . . 85 . . 65 16 17 . . . . . Core Remaining (%) 75 | 100 . 41 81 72 . . 84 . . . . . . . . . Volleys Fired 248 | . 45 16 11 69 1 6 9 7 18 24 1 25 14 2 . . Largest 3 | . 2 2 2 2 2 2 2 1 1 2 2 3 3 2 . . Hottest 200 | . 40 70 60 122 122 122 122 80 80 120 60 200 180 133 . . Shots Fired 467 | . 90 31 22 131 2 12 16 7 18 26 2 74 32 4 . . Gun 328 | . 90 31 . 19 2 12 14 7 18 25 2 74 32 2 . . Cannon 114 | . . . . 112 . . . . . . . . . 2 . . Launcher 22 | . . . 22 . . . . . . . . . . . . . Special 3 | . . . . . . . 2 . . 1 . . . . . . Kinetic 237 | . 90 21 . 112 . . . . . 10 2 . . 2 . . Thermal 98 | . . 10 . 12 2 12 14 7 18 15 . 1 5 2 . . Explosive 22 | . . . 22 . . . . . . . . . . . . . Electromagnetic 107 | . . . . 7 . . . . . . . 73 27 . . . Robot Hit Streak 15 | . 7 5 5 12 . 2 6 13 3 11 12 15 5 6 . . Robot Miss Streak 4 | . 4 3 2 3 2 4 1 . 3 2 . 3 3 2 . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . . Secondary Targets 5 | . 3 . . . . 1 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . 1 . . . Shots Hit Robots 303 | . 60 20 7 84 . 6 15 7 9 18 1 37 23 12 . 4 Core Hits 165 | . 27 9 27 41 2 4 6 2 4 14 1 18 8 2 . . Critical Hits 5 | . . 1 . 2 . . . . . 1 1 . . . . . Critical Kills 3 | . . . . 1 . . . . . 1 1 . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . . . . . . . Melee Attacks 24 | . . . . . . . 3 . . . . . 5 8 . 8 Impact 21 | . . . . . . . . . . . . . 5 8 . 8 Slashing . | . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . 3 . . . . . . . . . Sneak Attacks 9 | . . . . . . . 3 . . . . . 2 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7444 | . 536 197 858 1911 40 140 465 171 214 509 25 872 820 544 . 142 Guns 3574 | . 536 197 . 260 40 140 220 171 214 509 25 818 410 34 . . Cannons 1563 | . . . . 1537 . . . . . . . . . 26 . . Explosions 1026 | . . . 858 114 . . . . . . . 54 . . . . Melee 1281 | . . . . . . . 245 . . . . . 410 484 . 142 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2619 | . 536 121 . 1537 . . . . . 374 25 . . 26 . . Thermal 1529 | . . 76 . 274 40 140 220 171 214 135 . 80 145 34 . . Explosive 858 | . . . 858 . . . . . . . . . . . . . Electromagnetic 1157 | . . . . 100 . . . . . . . 792 265 . . . Impact 1036 | . . . . . . . . . . . . . 410 484 . 142 Slashing . | . . . . . . . . . . . . . . . . . Piercing 245 | . . . . . . . 245 . . . . . . . . . Highest Corruption 8 | . . . 4 . . . . . . 4 4 8 8 8 8 8 Average Corruption 6 | . . . 2 . . . . . . 3 4 5 8 8 8 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 73 | . . . . . . . . . . 2 4 22 24 6 2 13 Message Errors 14 | . . . . . . . . . . . 1 4 5 2 . 2 Matter Fused 18 | . . . . . . . . . . . . 5 5 1 . 7 Heat Flow Errors 7 | . . . . . . . . . . . . 1 2 1 . 3 Energy Discharges 7 | . . . . . . . . . . . . 1 4 . 1 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . . . . . 2 3 2 4 1 1 . Data Loss (major) 3 | . . . . . . . . . . . . 2 1 . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . Targeting Errors 7 | . . . . . . . . . . . . 3 3 1 . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 563 | . . . 31 6 . . . . . . . . 298 189 . 39 Projectiles 6 | . . . . 6 . . . . . . . . . . . . Explosions 31 | . . . 31 . . . . . . . . . . . . . Melee 526 | . . . . . . . . . . . . . 298 189 . 39 Knockbacks 9 | . . . . 9 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . 9 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . 68 16 . . . . . . . . . . . . Shots 5 | . . . 4 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 524 | . 5 103 21 345 . 30 349 5 10 10 7 362 524 159 . 260 Average Temperature 100 | . 5 43 10 78 . 17 152 3 4 6 4 104 227 72 . 119 Received Heat Transfer 1482 | . 279 144 78 288 12 78 24 . 96 27 93 105 123 102 . 33 Effects 18 | . . . . 3 . . 2 . . . . . 13 . . . Shutdowns 8 | . . . . . . . 1 . . . . . 7 . . . Energy Bleed 4 | . . . . 1 . . 1 . . . . . 2 . . . Interference 3 | . . . . 2 . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . Parts Fried 10 | . . . . . . . . . . . . 9 1 . . . Impact Corruptions 29 | . . . . . . . . . . . . . 15 11 . 3 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . 2 . 2 . . . . . . . Heat Transferred 2883 | . . 222 . 496 74 259 407 259 333 333 . 100 325 75 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Peak Influence 520 | . 293 55 340 520 323 271 258 220 199 377 234 367 . . . . Average Influence 199 | . 170 44 160 232 242 239 202 165 168 248 154 222 . . . . Maximum Alert Level 2 | . 1 . 1 2 1 1 1 1 . 1 1 1 . . . . Low Security (%) 54 | . . . . . . . . . . . . . . . . . Level 1 40 | . . . . . . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 1 1 . 1 2 . 3 . 6 . . . . Investigation 6 | . . . 1 . . . 1 1 . 1 . 2 . . . . Extermination 4 | . . . . . . . . 1 . 1 . 2 . . . . Reinforcement 7 | . 2 . . 1 1 . . . . 1 . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Distress Signals 9 | . 4 . 1 2 . . . . . 1 . 1 . . . . Communications Jammed 6 | . . . . . . . . . . 3 . 3 . . . . Distress Signals 4 | . . . . . . . . . . 3 . 1 . . . . Times Spotted 173 | . 18 2 13 28 3 11 5 10 12 17 11 20 6 3 . 14 Peak Tracking Total 10 | . 5 2 4 6 2 10 3 6 8 5 8 6 2 3 . 5 Tactical Retreats 22 | . . . . 4 . 1 1 3 3 3 1 1 4 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Traps Triggered 18 | . 1 . 3 . . 1 . . 3 3 6 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Machines Disabled 6 | . . . 4 . . . . . . 2 . . . . . . Max in Single Turn 3 | . . . 3 . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Machines Accessed 57 | . 5 . 3 10 5 . 3 7 . 7 . 11 2 . 4 . Terminals 31 | . 4 . 3 7 3 . 1 2 . 3 . 8 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 8 | . . . . . . . 1 3 . 1 . 3 . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . Scanalyzers 5 | . . . . 1 1 . 1 1 . 1 . . . . . . Garrison Access 4 | . . . . 1 1 . . 1 . 1 . . . . . . Total Hacks 209 | . 11 . 10 38 14 . 5 29 . 30 . 40 2 . 30 . Successful 129 | . 7 . 7 20 7 . 1 19 . 16 . 20 2 . 30 . Failed 79 | . 4 . 2 18 7 . 4 10 . 14 . 20 . . . . Catastrophic 12 | . . . 1 1 2 . 1 4 . . . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 11 | . 7 . . . 1 . . . . . . 3 . . . . Terminals 108 | . 10 . 10 24 10 . 3 7 . 18 . 26 . . . . Fabricators 5 | . . . . . . . . . . 5 . . . . . . Repair Stations 29 | . . . . . . . 1 11 . 3 . 14 . . . . Recycling Units 4 | . 1 . . 3 . . . . . . . . . . . . Scanalyzers 21 | . . . . 7 2 . 1 9 . 2 . . . . . . Garrison Access 10 | . . . . 4 2 . . 2 . 2 . . . . . . Terminal Hacks 80 | . 2 . 7 11 5 . 1 3 . 10 . 9 2 . 30 . Record 29 | . . . 4 5 2 . 1 1 . 1 . 4 . . 11 . Part Schematic 12 | . . . . . 1 . . 1 . 1 . . . . 9 . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . Prototype ID Bank 9 | . . . 1 1 1 . . 1 . 1 . 1 . . 3 . Open Door 2 | . . . . . . . . . . . . . 2 . . . Branch Access Points 2 | . . . . . . . . . . 1 . 1 . . . . Alert Level 2 | . . . 1 . . . . . . . . 1 . . . . Locate Traps 4 | . 1 . . 1 . . . . . 1 . 1 . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Reinforcement Status 3 | . . . . . . . . . . 2 . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . . . . . Zone Layout 3 | . . . . 1 1 . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 16 | . . . . . . . . 6 . 1 . 9 . . . . Scan Component 8 | . . . . . . . . 3 . . . 5 . . . . Repair 5 | . . . . . . . . 2 . . . 3 . . . . Refit 3 | . . . . . . . . 1 . 1 . 1 . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 14 | . . . . 6 . . . 8 . . . . . . . . Insert Component 7 | . . . . 3 . . . 4 . . . . . . . . Analyze 7 | . . . . 3 . . . 4 . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 2 . 2 . . . . . . Unlock Access 3 | . . . . . 1 . . 1 . 1 . . . . . . Coupler Status 2 | . . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 18 | . 11 . . . 2 . . . . . . 5 . . . . Terminals 7 | . 4 . . . 1 . . . . . . 2 . . . . Assimilate 7 | . 4 . . . 1 . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 41 | . 2 . 2 9 5 . 3 7 . 4 . 9 . . . . Full Trace Events 6 | . . . 1 . . . 1 1 . 1 . 2 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 3 1 . . 5 . 1 . . . . 9 . Parts Built 1 | . . . . . . . . . . 1 . . . . . . Matter 190 | . . . . . . . . . . 190 . . . . . . Time 47 | . . . . . . . . . . 47 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . Parts Repaired 5 | . . . . . . . . 2 . . . 3 . . . . Time 259 | . . . . . . . . 79 . . . 180 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter 94 | . . . . 94 . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 3 . . . 4 . . . . . . . . Part Schematics Acquired 7 | . . . . 3 . . . 4 . . . . . . . . Parts Damaged 2 | . . . . . . . . 2 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . 1 . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . 1 . . . . . . parse_system 2 | . . . . . . . 1 . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . . . . . 17 Total Damage 513 | . . . . . . . . . . . . . . . . 513 Kills 6 | . . . . . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . . 1 . . 3 Drone Launches 2 | . . . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Turns Passed 5985 | 74 401 106 579 1095 171 52 174 285 266 536 170 782 684 118 51 441 Spaces Moved 6310 | 55 227 32 285 613 545 125 326 527 277 799 200 858 635 88 86 632 Core 26 | 6 . 1 1 . . . . . . . . . . . . 18 Treads 774 | . . 31 284 459 . . . . . . . . . . . . Legs 276 | 49 227 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1611 | . . . . . . . . . . . . 784 635 88 86 18 Flight 3623 | . . . . 154 545 125 326 527 277 799 200 74 . . . 596 Fastest Speed 26 | 50 120 150 160 26 26 26 26 26 26 26 28 30 56 60 60 40 Average Speed 63 | 112 120 159 181 129 26 26 30 27 26 29 28 53 83 106 60 63 Slowest Speed 800 | 120 120 160 800 175 26 26 102 29 26 35 30 60 110 110 60 200 Overloaded Moves 1 | . . . . . . . . 1 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . 9 1 2 3 . 14 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 41 8 26 43 16 43 12 16 44 24 34 27 75 21 74 68 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . . . . 1 1 Known Exits Taken 4 | . . . . . 1 . . 1 . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . . . . . 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . . . 3 . . 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 181 | . . . 150 29 . . . . . . 1 . . 1 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 25 | . . . . 23 . . . . . . 1 . . 1 . . AOE 156 | . . . 150 6 . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro Total 7806 | 64 281 61 328 796 563 130 377 655 453 1060 309 1124 758 97 85 665 Wait 740 | . 3 . . 18 16 . 31 103 108 194 2 179 77 . . 9 Move 6234 | 54 226 31 284 612 527 121 321 520 275 770 198 857 634 87 85 632 Hop 28 | . . . . . 8 1 2 3 . 14 . . . . . . Pick Up 46 | 4 . 5 6 16 1 . . 1 1 5 . 5 1 . . 1 Fast Attach 101 | 6 5 3 9 20 2 . 6 9 2 9 1 20 5 . . 4 Attach 30 | . . 2 2 5 3 . 1 . . 7 . 5 1 . . 4 Detach 28 | . . 1 3 9 . . 1 1 1 5 . 3 1 . . 3 Swap 29 | . 1 . 3 7 1 . . 2 1 6 . 6 2 . . . Drop 121 | . 1 3 10 40 4 . 3 8 5 11 2 24 6 . . 4 Fire 248 | . 45 16 11 69 1 6 9 7 18 24 1 25 14 2 . . Melee 24 | . . . . . . . 3 . . . . . 5 8 . 8 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 164 | . . . . . . 2 . . 42 15 105 . . . . . Rewire 12 | . . . . . . . . . . . . . 12 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 10) 476 | -10/Materials | Entered Mines 497 | -10/Mines | Core integrity fell below 50% 531 | -10/Mines | Lost 4 parts (1p2n1w) 569 | -10/Mines | Discovered new exit (range 5) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 785 | -9/Materials | Central database locked down 1082 | -9/Materials | Discovered new exit (range 13) 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Propulsion x2 2244 | -8/Materials | Discovered new exit (range 19) 2256 | -8/Materials | Entered Factory 2256 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2427 | -7/Factory | Identified exit to Garrison 2427 | -7/Factory | Entered Garrison 2429 | -7/Garrison | Installed Relay Interface Framework 2444 | -7/Garrison | Triggered checkpoint 2448 | -7/Garrison | Triggered checkpoint 2449 | -7/Garrison | Triggered checkpoint 2456 | -7/Garrison | Build established: Sprinter 2477 | -7/Garrison | Discovered new exit (range 8) 2479 | -7/Garrison | Entered Factory 2501 | -7/Factory | Lost 4 parts (2p2u) 2557 | -7/Factory | Discovered new exit (range 8) 2595 | -7/Factory | Discovered new exit (range 20) 2653 | -7/Factory | Entered another Factory area 2653 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2726 | -6/Factory | Repaired Adv. Beam Rifle 2909 | -6/Factory | Repaired Maneuvering Thrusters 2936 | -6/Factory | Identified exit to Garrison 2938 | -6/Factory | Entered Garrison 3050 | -6/Garrison | Triggered checkpoint 3130 | -6/Garrison | Triggered checkpoint 3176 | -6/Garrison | Triggered checkpoint 3202 | -6/Garrison | Discovered new exit (range 8) 3204 | -6/Garrison | Entered Factory 3207 | -6/Factory | Discovered new exit (range 21) 3314 | -6/Factory | Identified exit to Lower Caves 3511 | -6/Factory | Fabricated Cloaking Device? 3739 | -6/Factory | Identified exit to Garrison 3740 | -6/Factory | Entered Garrison 3748 | -6/Garrison | Spotted B-75 Beast 3836 | -6/Garrison | Triggered checkpoint 3886 | -6/Garrison | Triggered checkpoint 3904 | -6/Garrison | Discovered new exit (range 19) 3910 | -6/Garrison | Entered Factory 4068 | -6/Factory | Found Prototype Processor 4068 | -6/Factory | Identified Exp. Signal Interpreter 4376 | -6/Factory | Repaired Lgt. Angular Momentum Engine 4461 | -6/Factory | Repaired Imp. Lightning Gun 4517 | -6/Factory | Repaired Hpw. Shock Rifle 4692 | -6/Factory | Entered Lower Caves 4765 | -6/Lower Caves | Learned Factory emergency access door positions 4822 | -6/Lower Caves | Build established: Generator-Skirmisher 4834 | -6/Lower Caves | Found Prototype Device 4834 | -6/Lower Caves | Identified Heart of Steel 4920 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4987 | -6/Lower Caves | Lost 5 parts (2p3w) 5365 | -6/Lower Caves | Discovered new exit (range 9) 5376 | -6/Lower Caves | Entered another Lower Caves area 5408 | -6/Lower Caves | Build established: Mutant 5450 | -6/Lower Caves | Discovered new exit (range 10) 5470 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5494 | -6/Lower Caves | Entered Data Miner 5494 | -6/Data Miner | Discovered new exit (range 6) 5502 | -6/Data Miner | Met Data Miner 5520 | -6/Data Miner | Learned location of Section 7 (-2) 5520 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5522 | -6/Data Miner | Lost 3 parts (2p1w) 5532 | -6/Data Miner | Received God Mode back door access code from Data Miner 5545 | -6/Data Miner | Entered Proximity Caves 5557 | -5/Proximity Caves | Escorted by Enhanced Grunt 5641 | -5/Proximity Caves | Learned Factory emergency access door positions 5759 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5986 | -5/Proximity Caves | Core integrity fell below 50% 5986 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05785_ System corrupted: Matter fused (-5). 05787_ VTOL Module destroyed. 05787_ Slug penetrates Wall. 05789_ Dropped Heart of Steel. 05860_ System corrupted: Energy discharge (-41). 05861_ Dropped Imp. Transmission Jammer. 05861_ Dropped Remote Datajack. 05862_ Acquired Heart of Steel. 05872_ Acquired 17 matter. 05890_ System corrupted: Matter fused (-7). 05905_ System corrupted: Matter fused (-5). 05931_ System corrupted: Matter fused (-10). 05951_ Acquired 92 matter. 05952_ Acquired 37 matter. 05968_ VTOL Module destroyed. 05968_ Penetrated by Slug. 05981_ Slug penetrates Wall. 05982_ C-30 ARC bursts open, deploying its payload. 05982_ S-27 Virus unfolds itself. 05985_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ## #????????????????????????????????? ??????? | | #?????????????????????????????????? ?????? | | #?????????????????????????????????? ?????? | | # #??????????????????????????????????? ?????? | | ## ####???????????????????????????????? ?????? | | ## #????????????????????????????????? ????? | | #??????????????????????????????????# ????? | | ##????????????????????#????????????# ????? | | # ## #???????????????????? #???????????? ##### | | ###### ##??????????????????? ##??????????? | | #????# ##???????????????? #??????????? | | #????## ##??????????????# ? ##??????????? | | #?????# ##????????????## ??????????# | | #?????## #????????????? ??????????## | | ???????## ####??????????? ## #??????????# | | ????????# ##??????##### ## #??????????# | | ?##?????# ##?????# % #??????????# | | ## ##?### #?????# "" #??????????# | | # ### ##?????# """"" #?????????## | | # ## ##??????# """" #???????### | | # ## ##???????# " ##?????## ## | | #????????# "" "" ####### ##? | | ##????????# """s " h #?? | | ## ## ##???????### "" s" " #?? | | #?# #####????????# ss ##### #?? | | ?## ##??????????# @ #???# ##?? | | ## #??????????# ##### ##???### #??? | | ## #??????????#! #???# ##??????####??? | | ##?##########%=#???## ##?????????????? | | #### " #????### ##??????????????? | | ### ## #??????###???????????????? | | #?# ###########????????????????????????? | | ##?# ##??????????????????????????????????? | | #####??# ##???????????????????????????????????? | | ???????# ####????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ## ##????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 40 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 75 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- Weapon Shielding | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Mni. Drone Bay | -7/Factory | Hacked EM Shield | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Imp. ECM Suite | -6/Factory | Scanalyzed Cloaking Device | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Cloaking Device | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Dynamic Key Infiltrator Oops Prolific Hacker True Hacker Challenges ------------ None Game ------ Seed GrenadeRemoteMantle Manual? 0 Play Time 02:22:16 Cumulative 14.4 hours Start 2019.10.23 @ 11:40:26 End 2019.10.23 @ 14:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc12cbf8-d676-4e69-b276-d96e483f5f03