Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 14:22:06

Player: Mr.Manatee

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (99)      495
Value Destroyed (2448)     2448
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (1577)               1577
              TOTAL SCORE: 10520

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      120
Entered Garrisons          600
Used RIF Installer         500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             368/850
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Location                   -5/Proximity Caves

 Parts 
-------
Power (3)
Propulsion (4)
Utility (5)
  Enhanced Optical Array
  0b10 Decoder Chip [Looter]
  Improved System Shield
Weapon (3)
Inventory (4)
  Triangulator
  Heart of Steel

 Peak State 
------------
Power
  Light Deuterium Engine
  Light Angular Momentum Engine
  Light Angular Momentum Engine
Propulsion
  Gravmag Array
  Gravmag Array
Utility
  Enhanced Optical Array
  Improved System Shield
  Heart of Steel
Weapon
  Improved Lightning Gun
  Improved Lightning Gun
  Improved Lightning Gun
Inventory
  Triangulator
  Improved Transmission Jammer
  Gatling Laser
  Remote Datajack
[Rating: 85]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved VTOL Module
Utility                    Enhanced Optical Array
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Weapon Shielding
Weapon                     Improved Lightning Gun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   .   .   .   .   .   .   .   .   
  Power                    2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             160  | 6   6   5   14  32  6   .   7   11  3   22  1   31  8   .   .   8   
  Power                    41   | 1   1   2   3   4   3   .   2   4   3   6   1   7   2   .   .   2   
    Engine                 38   | 1   1   2   3   4   3   .   2   3   3   6   1   7   2   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               26   | 2   1   2   4   10  .   .   .   1   .   2   .   2   .   .   .   2   
    Treads                 9    | .   .   2   3   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 11   | .   .   .   1   5   .   .   .   1   .   2   .   .   .   .   .   2   
  Utility                  42   | 1   2   .   3   8   3   .   2   4   .   8   .   7   1   .   .   3   
    Device                 27   | .   1   .   1   2   3   .   2   2   .   8   .   5   1   .   .   2   
    Storage                3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Protection             6    | .   1   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   2   1   4   10  .   .   3   2   .   6   .   15  5   .   .   1   
    Energy Gun             27   | .   .   1   1   5   .   .   1   2   .   1   .   14  2   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   4   1   .   .   1   .   .   .   3   1   .   .   .   
Parts Lost                 34   | .   .   4   .   3   .   4   .   1   1   4   2   1   5   3   .   6   
  Power                    13   | .   .   1   .   1   .   2   .   1   .   2   .   1   2   2   .   1   
  Propulsion               8    | .   .   2   .   1   .   .   .   .   .   1   1   .   .   .   .   3   
  Utility                  5    | .   .   .   .   1   .   2   .   .   1   .   1   .   .   .   .   .   
  Weapon                   8    | .   .   1   .   .   .   .   .   .   .   1   .   .   3   1   .   2   
  Highest Loss Streak      5    | .   .   4   .   1   .   4   .   1   1   2   2   1   5   3   .   2   
Average Slot Usage (%)     81   | .   98  89  99  94  100 93  82  81  80  75  90  84  66  58  40  37  
  Engine                   15   | .   14  10  22  17  23  19  14  16  10  14  20  19  15  12  .   .   
  Treads                   7    | .   .   16  21  30  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   28  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   12  10  6   6   .   
  Flight                   8    | .   .   .   .   2   30  30  30  26  26  23  24  .   .   .   .   8   
  Device                   10   | .   12  .   8   4   23  19  14  16  16  17  19  14  7   6   6   3   
  Storage                  3    | .   14  14  11  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   2   7   7   7   6   6   6   6   11  7   6   6   8   
  Hackware                 3    | .   .   .   .   .   .   .   .   4   6   6   6   6   6   6   6   6   
  Protection               3    | .   1   14  13  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               6    | .   .   11  1   5   15  15  12  4   6   2   .   18  10  5   .   .   
  Ballistic Gun            2    | .   27  15  1   .   .   .   .   .   .   3   11  .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   10  .   .   .   .   .   .   .   .   2   6   6   .   
  Launcher                 2    | .   .   .   19  2   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 9   12  13  52  63  23  23  17  26  26  32  32  41  48  44  21  21  
  Greatest Support         83   | 20  20  40  43  83  24  24  24  26  26  37  37  65  56  28  28  28  
  Greatest Overweight (x)  15   | .   .   2   15  2   .   .   1   .   .   .   .   .   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   12  12  6   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         6    | 4   6   6   11  11  4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             12   | 4   5   6   12  12  5   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          5    | 1   4   3   11  10  3   4   3   3   3   3   4   3   3   4   4   3   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 51% | Mutant
 23% | Sprinter
  8% | Generator-Skirmisher
  4% | Infiltrator-Sprinter
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -7/Garrison
             Sprinter | -7/Factory
             Sprinter | -6/Factory
             Sprinter | -6/Garrison
 Infiltrator-Sprinter | -6/Factory
             Sprinter | -6/Garrison
 Generator-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
               Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  
Matter Collected           3398 | 196  161  104  189  971  60   .    60   115  35   108  .    385  527  89   .    398  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3881 | .    401  169  266  1001 28   70   240  120  140  344  69   492  433  86   .    22   
  Parts                    169  | .    13   7    19   59   .    3    11   4    6    18   3    19   6    1    .    .    
Haulers Intercepted        6    | .    .    .    .    3    .    .    1    1    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    1    .    .    .    .    .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    7    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Combat Hostiles Destroyed  57   | .   9   2   11  20  .   3   .   .   2   2   1   4   2   .   .   1   
  Guns                     28   | .   9   2   .   4   .   3   .   .   2   2   1   3   2   .   .   .   
  Cannons                  14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   11  2   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   1   1   4   4   1   .   .   .   .   1   .   .   2   .   .   .   
  Worker                   9    | .   .   .   1   4   .   .   1   .   .   3   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   3   .   .   1   1   .   .   .   1   .   .   .   .   
  Recycler                 8    | .   .   1   1   3   .   .   2   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   2   1   .   .   1   .   .   1   .   4   .   .   .   .   
  Swarmer                  18   | .   .   .   6   7   .   3   .   .   .   .   .   .   1   .   .   1   
  Grunt                    25   | .   9   2   3   7   .   .   .   .   2   .   .   2   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   2   3   .   .   .   .   .   .   1   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   3   2   4   9   1   3   4   1   2   3   1   2   2   .   .   1   
  Combat Bots Only         6    | .   3   2   3   6   .   3   .   .   2   1   1   2   2   .   .   1   
Max Kills in Single Turn   3    | .   1   1   3   3   1   1   1   1   1   2   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  
Damage Taken               5395 | .    500  258  332  1079 24   429  67   46   252  231  389  544  421  323  .    500  
  Core                     966  | .    120  27   75   154  12   89   7    .    14   11   101  45   44   80   .    187  
  Absorbed by Shields      183  | .    .    .    .    .    .    85   .    .    65   16   17   .    .    .    .    .    
Core Remaining (%)         75   | 100  .    41   81   72   .    .    84   .    .    .    .    .    .    .    .    .    
Volleys Fired              248  | .    45   16   11   69   1    6    9    7    18   24   1    25   14   2    .    .    
  Largest                  3    | .    2    2    2    2    2    2    2    1    1    2    2    3    3    2    .    .    
  Hottest                  200  | .    40   70   60   122  122  122  122  80   80   120  60   200  180  133  .    .    
Shots Fired                467  | .    90   31   22   131  2    12   16   7    18   26   2    74   32   4    .    .    
  Gun                      328  | .    90   31   .    19   2    12   14   7    18   25   2    74   32   2    .    .    
  Cannon                   114  | .    .    .    .    112  .    .    .    .    .    .    .    .    .    2    .    .    
  Launcher                 22   | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  Kinetic                  237  | .    90   21   .    112  .    .    .    .    .    10   2    .    .    2    .    .    
  Thermal                  98   | .    .    10   .    12   2    12   14   7    18   15   .    1    5    2    .    .    
  Explosive                22   | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          107  | .    .    .    .    7    .    .    .    .    .    .    .    73   27   .    .    .    
  Robot Hit Streak         15   | .    7    5    5    12   .    2    6    13   3    11   12   15   5    6    .    .    
  Robot Miss Streak        4    | .    4    3    2    3    2    4    1    .    3    2    .    3    3    2    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           303  | .    60   20   7    84   .    6    15   7    9    18   1    37   23   12   .    4    
  Core Hits                165  | .    27   9    27   41   2    4    6    2    4    14   1    18   8    2    .    .    
  Critical Hits            5    | .    .    1    .    2    .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Kills           3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              24   | .    .    .    .    .    .    .    3    .    .    .    .    .    5    8    .    8    
  Impact                   21   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    .    8    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7444 | .    536  197  858  1911 40   140  465  171  214  509  25   872  820  544  .    142  
  Guns                     3574 | .    536  197  .    260  40   140  220  171  214  509  25   818  410  34   .    .    
  Cannons                  1563 | .    .    .    .    1537 .    .    .    .    .    .    .    .    .    26   .    .    
  Explosions               1026 | .    .    .    858  114  .    .    .    .    .    .    .    54   .    .    .    .    
  Melee                    1281 | .    .    .    .    .    .    .    245  .    .    .    .    .    410  484  .    142  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2619 | .    536  121  .    1537 .    .    .    .    .    374  25   .    .    26   .    .    
  Thermal                  1529 | .    .    76   .    274  40   140  220  171  214  135  .    80   145  34   .    .    
  Explosive                858  | .    .    .    858  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1157 | .    .    .    .    100  .    .    .    .    .    .    .    792  265  .    .    .    
  Impact                   1036 | .    .    .    .    .    .    .    .    .    .    .    .    .    410  484  .    142  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 245  | .    .    .    .    .    .    .    245  .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    4    .    .    .    .    .    .    4    4    8    8    8    8    8    
  Average Corruption       6    | .    .    .    2    .    .    .    .    .    .    3    4    5    8    8    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73   | .    .    .    .    .    .    .    .    .    .    2    4    22   24   6    2    13   
    Message Errors         14   | .    .    .    .    .    .    .    .    .    .    .    1    4    5    2    .    2    
    Matter Fused           18   | .    .    .    .    .    .    .    .    .    .    .    .    5    5    1    .    7    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    3    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      13   | .    .    .    .    .    .    .    .    .    .    2    3    2    4    1    1    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       7    | .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            563  | .    .    .    31   6    .    .    .    .    .    .    .    .    298  189  .    39   
  Projectiles              6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               31   | .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    526  | .    .    .    .    .    .    .    .    .    .    .    .    .    298  189  .    39   
Knockbacks                 9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    68   16   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        524  | .    5    103  21   345  .    30   349  5    10   10   7    362  524  159  .    260  
  Average Temperature      100  | .    5    43   10   78   .    17   152  3    4    6    4    104  227  72   .    119  
  Received Heat Transfer   1482 | .    279  144  78   288  12   78   24   .    96   27   93   105  123  102  .    33   
  Effects                  18   | .    .    .    .    3    .    .    2    .    .    .    .    .    13   .    .    .    
    Shutdowns              8    | .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    .    .    
    Energy Bleed           4    | .    .    .    .    1    .    .    1    .    .    .    .    .    2    .    .    .    
    Interference           3    | .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              10   | .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    .    .    
  Impact Corruptions       29   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   11   .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    .    .    .    .    2    .    2    .    .    .    .    .    .    .    
  Heat Transferred         2883 | .    .    222  .    496  74   259  407  259  333  333  .    100  325  75   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Peak Influence             520  | .   293 55  340 520 323 271 258 220 199 377 234 367 .   .   .   .   
  Average Influence        199  | .   170 44  160 232 242 239 202 165 168 248 154 222 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   2   1   1   1   1   .   1   1   1   .   .   .   .   
  Low Security (%)         54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   1   1   1   .   1   2   .   3   .   6   .   .   .   .   
  Investigation            6    | .   .   .   1   .   .   .   1   1   .   1   .   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   
  Reinforcement            7    | .   2   .   .   1   1   .   .   .   .   1   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Distress Signals           9    | .   4   .   1   2   .   .   .   .   .   1   .   1   .   .   .   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
Times Spotted              173  | .   18  2   13  28  3   11  5   10  12  17  11  20  6   3   .   14  
  Peak Tracking Total      10   | .   5   2   4   6   2   10  3   6   8   5   8   6   2   3   .   5   
  Tactical Retreats        22   | .   .   .   .   4   .   1   1   3   3   3   1   1   4   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Traps Triggered            18   | .   1   .   3   .   .   1   .   .   3   3   6   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Machines Disabled          6    | .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Machines Accessed          57   | .   5   .   3   10  5   .   3   7   .   7   .   11  2   .   4   .   
  Terminals                31   | .   4   .   3   7   3   .   1   2   .   3   .   8   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   1   3   .   1   .   3   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   1   1   .   1   1   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                209  | .   11  .   10  38  14  .   5   29  .   30  .   40  2   .   30  .   
  Successful               129  | .   7   .   7   20  7   .   1   19  .   16  .   20  2   .   30  .   
  Failed                   79   | .   4   .   2   18  7   .   4   10  .   14  .   20  .   .   .   .   
    Catastrophic           12   | .   .   .   1   1   2   .   1   4   .   .   .   3   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   7   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Terminals                108  | .   10  .   10  24  10  .   3   7   .   18  .   26  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Repair Stations          29   | .   .   .   .   .   .   .   1   11  .   3   .   14  .   .   .   .   
  Recycling Units          4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   .   .   7   2   .   1   9   .   2   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   4   2   .   .   2   .   2   .   .   .   .   .   .   
Terminal Hacks             80   | .   2   .   7   11  5   .   1   3   .   10  .   9   2   .   30  .   
  Record                   29   | .   .   .   4   5   2   .   1   1   .   1   .   4   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   9   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        9    | .   .   .   1   1   1   .   .   1   .   1   .   1   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   .   .   .   6   .   1   .   9   .   .   .   .   
  Scan Component           8    | .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   6   .   .   .   8   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   2   .   2   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   11  .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   
  Terminals                7    | .   4   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Assimilate             7    | .   4   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   2   .   2   9   5   .   3   7   .   4   .   9   .   .   .   .   
  Full Trace Events        6    | .   .   .   1   .   .   .   1   1   .   1   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   3   1   .   .   5   .   1   .   .   .   .   9   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Time                     259  | .   .   .   .   .   .   .   .   79  .   .   .   180 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         94   | .   .   .   .   94  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Total Damage             513  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   513 
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Gar Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  
Turns Passed               5985 | 74   401  106  579  1095 171  52   174  285  266  536  170  782  684  118  51   441  
Spaces Moved               6310 | 55   227  32   285  613  545  125  326  527  277  799  200  858  635  88   86   632  
  Core                     26   | 6    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Treads                   774  | .    .    31   284  459  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     276  | 49   227  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1611 | .    .    .    .    .    .    .    .    .    .    .    .    784  635  88   86   18   
  Flight                   3623 | .    .    .    .    154  545  125  326  527  277  799  200  74   .    .    .    596  
  Fastest Speed            26   | 50   120  150  160  26   26   26   26   26   26   26   28   30   56   60   60   40   
  Average Speed            63   | 112  120  159  181  129  26   26   30   27   26   29   28   53   83   106  60   63   
  Slowest Speed            800  | 120  120  160  800  175  26   26   102  29   26   35   30   60   110  110  60   200  
  Overloaded Moves         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            29   | .    .    .    .    .    9    1    2    3    .    14   .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    41   8    26   43   16   43   12   16   44   24   34   27   75   21   74   68   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Known Exits Taken        4    | .    .    .    .    .    1    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          181  | .    .    .    150  29   .    .    .    .    .    .    1    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    23   .    .    .    .    .    .    1    .    .    1    .    .    
  AOE                      156  | .    .    .    150  6    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  
Total                      7806 | 64   281  61   328  796  563  130  377  655  453  1060 309  1124 758  97   85   665  
  Wait                     740  | .    3    .    .    18   16   .    31   103  108  194  2    179  77   .    .    9    
  Move                     6234 | 54   226  31   284  612  527  121  321  520  275  770  198  857  634  87   85   632  
  Hop                      28   | .    .    .    .    .    8    1    2    3    .    14   .    .    .    .    .    .    
  Pick Up                  46   | 4    .    5    6    16   1    .    .    1    1    5    .    5    1    .    .    1    
  Fast Attach              101  | 6    5    3    9    20   2    .    6    9    2    9    1    20   5    .    .    4    
  Attach                   30   | .    .    2    2    5    3    .    1    .    .    7    .    5    1    .    .    4    
  Detach                   28   | .    .    1    3    9    .    .    1    1    1    5    .    3    1    .    .    3    
  Swap                     29   | .    1    .    3    7    1    .    .    2    1    6    .    6    2    .    .    .    
  Drop                     121  | .    1    3    10   40   4    .    3    8    5    11   2    24   6    .    .    4    
  Fire                     248  | .    45   16   11   69   1    6    9    7    18   24   1    25   14   2    .    .    
  Melee                    24   | .    .    .    .    .    .    .    3    .    .    .    .    .    5    8    .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            164  | .    .    .    .    .    .    2    .    .    42   15   105  .    .    .    .    .    
  Rewire                   12   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Garrison
-6/Factory (discovered 3 exits: *Low x2 / Gar)
-6/Garrison
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   75 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  465 | -10/Materials      | Discovered new exit (range 10)
  476 | -10/Materials      | Entered Mines
  497 | -10/Mines          | Core integrity fell below 50%
  531 | -10/Mines          | Lost 4 parts (1p2n1w)
  569 | -10/Mines          | Discovered new exit (range 5)
  582 | -10/Mines          | Entered Materials
  582 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  785 | -9/Materials       | Central database locked down
 1082 | -9/Materials       | Discovered new exit (range 13)
 1161 | -9/Materials       | Entered another Materials area
 1161 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2244 | -8/Materials       | Discovered new exit (range 19)
 2256 | -8/Materials       | Entered Factory
 2256 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2427 | -7/Factory         | Identified exit to Garrison
 2427 | -7/Factory         | Entered Garrison
 2429 | -7/Garrison        | Installed Relay Interface Framework
 2444 | -7/Garrison        | Triggered checkpoint
 2448 | -7/Garrison        | Triggered checkpoint
 2449 | -7/Garrison        | Triggered checkpoint
 2456 | -7/Garrison        | Build established: Sprinter
 2477 | -7/Garrison        | Discovered new exit (range 8)
 2479 | -7/Garrison        | Entered Factory
 2501 | -7/Factory         | Lost 4 parts (2p2u)
 2557 | -7/Factory         | Discovered new exit (range 8)
 2595 | -7/Factory         | Discovered new exit (range 20)
 2653 | -7/Factory         | Entered another Factory area
 2653 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2726 | -6/Factory         | Repaired Adv. Beam Rifle
 2909 | -6/Factory         | Repaired Maneuvering Thrusters
 2936 | -6/Factory         | Identified exit to Garrison
 2938 | -6/Factory         | Entered Garrison
 3050 | -6/Garrison        | Triggered checkpoint
 3130 | -6/Garrison        | Triggered checkpoint
 3176 | -6/Garrison        | Triggered checkpoint
 3202 | -6/Garrison        | Discovered new exit (range 8)
 3204 | -6/Garrison        | Entered Factory
 3207 | -6/Factory         | Discovered new exit (range 21)
 3314 | -6/Factory         | Identified exit to Lower Caves
 3511 | -6/Factory         | Fabricated Cloaking Device?
 3739 | -6/Factory         | Identified exit to Garrison
 3740 | -6/Factory         | Entered Garrison
 3748 | -6/Garrison        | Spotted B-75 Beast
 3836 | -6/Garrison        | Triggered checkpoint
 3886 | -6/Garrison        | Triggered checkpoint
 3904 | -6/Garrison        | Discovered new exit (range 19)
 3910 | -6/Garrison        | Entered Factory
 4068 | -6/Factory         | Found Prototype Processor
 4068 | -6/Factory         | Identified Exp. Signal Interpreter
 4376 | -6/Factory         | Repaired Lgt. Angular Momentum Engine
 4461 | -6/Factory         | Repaired Imp. Lightning Gun
 4517 | -6/Factory         | Repaired Hpw. Shock Rifle
 4692 | -6/Factory         | Entered Lower Caves
 4765 | -6/Lower Caves     | Learned Factory emergency access door positions
 4822 | -6/Lower Caves     | Build established: Generator-Skirmisher
 4834 | -6/Lower Caves     | Found Prototype Device
 4834 | -6/Lower Caves     | Identified Heart of Steel
 4920 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4987 | -6/Lower Caves     | Lost 5 parts (2p3w)
 5365 | -6/Lower Caves     | Discovered new exit (range 9)
 5376 | -6/Lower Caves     | Entered another Lower Caves area
 5408 | -6/Lower Caves     | Build established: Mutant
 5450 | -6/Lower Caves     | Discovered new exit (range 10)
 5470 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5494 | -6/Lower Caves     | Entered Data Miner
 5494 | -6/Data Miner      | Discovered new exit (range 6)
 5502 | -6/Data Miner      | Met Data Miner
 5520 | -6/Data Miner      | Learned location of Section 7 (-2)
 5520 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5522 | -6/Data Miner      | Lost 3 parts (2p1w)
 5532 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5545 | -6/Data Miner      | Entered Proximity Caves
 5557 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5641 | -5/Proximity Caves | Learned Factory emergency access door positions
 5759 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5986 | -5/Proximity Caves | Core integrity fell below 50%
 5986 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
05785_ System corrupted: Matter fused (-5).
05787_ VTOL Module destroyed.
05787_ Slug penetrates Wall.
05789_ Dropped Heart of Steel.
05860_ System corrupted: Energy discharge (-41).
05861_ Dropped Imp. Transmission Jammer.
05861_ Dropped Remote Datajack.
05862_ Acquired Heart of Steel.
05872_ Acquired 17 matter.
05890_ System corrupted: Matter fused (-7).
05905_ System corrupted: Matter fused (-5).
05931_ System corrupted: Matter fused (-10).
05951_ Acquired 92 matter.
05952_ Acquired 37 matter.
05968_ VTOL Module destroyed.
05968_ Penetrated by Slug.
05981_ Slug penetrates Wall. <x2>
05982_ C-30 ARC bursts open, deploying its payload.
05982_ S-27 Virus unfolds itself. <x4>
05985_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ##   #?????????????????????????????????    ??????? |
|      #??????????????????????????????????    ?????? |
|      #??????????????????????????????????    ?????? |
| #    #???????????????????????????????????   ?????? |
| ##   ####????????????????????????????????   ?????? |
| ##      #?????????????????????????????????   ????? |
|        #??????????????????????????????????#  ????? |
|        ##????????????????????#????????????#  ????? |
| #   ##  #???????????????????? #????????????  ##### |
| ######  ##???????????????????  ##???????????       |
| #????#   ##????????????????     #???????????       |
| #????##   ##??????????????#  ?  ##???????????      |
| #?????#    ##????????????##        ??????????#     |
| #?????##    #?????????????        ??????????##     |
| ???????##   ####???????????  ##  #??????????#      |
| ????????#      ##??????##### ##  #??????????#      |
| ?##?????#       ##?????#   %     #??????????#      |
| ## ##?###        #?????#    ""   #??????????#      |
| #   ###         ##?????#  """""  #?????????##      |
| #   ##         ##??????#   """"  #???????###       |
| #   ##        ##???????#  "      ##?????##      ## |
|               #????????#  "" ""   #######      ##? |
|              ##????????# """s  "        h      #?? |
|  ##     ##  ##???????### "" s" "               #?? |
| #?#     #####????????#      ss       #####     #?? |
| ?##      ##??????????#   @           #???#    ##?? |
| ##        #??????????#  #####       ##???###  #??? |
| ##        #??????????#! #???#      ##??????####??? |
|          ##?##########%=#???##    ##?????????????? |
|          ####       "   #????### ##??????????????? |
|      ###  ##            #??????###???????????????? |
|      #?#      ###########????????????????????????? |
|     ##?#     ##??????????????????????????????????? |
| #####??#    ##???????????????????????????????????? |
| ???????# ####????????????????????????????????????? |
| ???????###???????????????????????????????????????? |
| ?###?????????????????????????????????????????????? |
| ## ##????????????????????????????????????????????? |
| #   ##???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|     ##???????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| ##  #????????????????????????????????????????????? |
| ?   #????????????????????????????????????????????? |
| ?#  #????????????????????????????????????????????? |
| ?   #????????????????????????????????????????????? |
| ?   #????????????????????????????????????????????? |
| ?    ????????????????????????????????????????????? |
| ?    ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          40
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                75
Recoil Reduction           4
Defensive Hacking          12

 Item Schematics 
-----------------
          Weapon Shielding | -8/Materials  | Scanalyzed
  Imp. Light Armor Plating | -8/Materials  | Scanalyzed
           Imp. EM Shotgun | -8/Materials  | Scanalyzed
            Mni. Drone Bay | -7/Factory    | Hacked
                 EM Shield | -6/Factory    | Hacked
   Adv. Signal Interpreter | -6/Factory    | Scanalyzed
         Lrn. Sensor Array | -6/Factory    | Scanalyzed
           Remote Datajack | -6/Factory    | Scanalyzed
            Imp. ECM Suite | -6/Factory    | Scanalyzed
           Cloaking Device | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Cloaking Device | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns
Dynamic Key
Infiltrator
Oops
Prolific Hacker
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              GrenadeRemoteMantle
  Manual?         0
Play Time         02:22:16
  Cumulative      14.4 hours
  Start           2019.10.23 @ 11:40:26
  End             2019.10.23 @ 14:22:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc12cbf8-d676-4e69-b276-d96e483f5f03