Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 16:33:59 Player: Great Hero J Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (3769) 3769 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 10543 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 84 Friendly Fire -37 Cogmind --------- Core Integrity 0/1300 Matter 299/300 Energy 99/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Small Battery (100) Improved Signal Interpreter Heavy Machine Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Quantum Reactor > --- PROPULSION ------- Armored Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Medium Matter Pod Seismic Detector Improved Targeting Computer Core Analyzer Advanced Transmission Jammer Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Gamma Rifle Quantum Rifle Heavy Plasma Cannon Linear Accelerator > --- INVENTORY -------- Heavy Ion Engine Quantum Reactor Armored Treads Improved Medium Treads Large Storage Unit Improved Signal Interpreter Layered Medium Armor Plating System Restoration Module Arc Projector EM Pulse Cannon Disruptor Cannon Railgun Hardcell Cannon Grenade Launcher [Rating: 112] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 . 2 2 2 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . . 1 . . . 1 . Utility 8 | . . . 1 . 1 2 2 1 . . . 1 . Weapon 2 | . . . . . 1 . . . 1 . . . . Parts Attached 89 | 7 2 . 9 . 5 3 4 3 2 9 . 5 40 Power 12 | 1 . . 2 . . . . . 1 1 . . 7 Engine 6 | 1 . . 2 . . . . . 1 1 . . 1 Core 1 | . . . . . . . . . . . . . 1 Reactor 5 | . . . . . . . . . . . . . 5 Propulsion 19 | 2 . . 3 . 3 . . 1 . 2 . 1 7 Treads 18 | 2 . . 3 . 3 . . 1 . 2 . 1 6 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 31 | 2 1 . 2 . 1 3 2 2 . 3 . 2 13 Device 15 | 1 . . . . 1 1 . 1 . 1 . . 10 Storage 5 | 1 1 . . . . . 1 . . 1 . . 1 Processor 5 | . . . 1 . . 1 . 1 . 1 . 1 . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . 1 . . 1 1 . . . . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 1 . 2 . 1 . 2 . 1 3 . 2 13 Energy Gun 10 | 1 . . . . . . . . 1 1 . . 7 Energy Cannon 4 | . . . . . . . . . . 2 . 1 1 Ballistic Gun 11 | 1 1 . 2 . 1 . 2 . . . . 1 3 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . 10 Parts Lost 50 | . . . 1 . . . . 1 . 3 . . 45 Power 7 | . . . . . . . . . . . . . 7 Propulsion 8 | . . . 1 . . . . . . . . . 7 Utility 19 | . . . . . . . . 1 . 2 . . 16 Weapon 16 | . . . . . . . . . . 1 . . 15 Highest Loss Streak 18 | . . . 1 . . . . 1 . 1 . . 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 13 | 5 9 13 13 15 14 14 14 13 13 14 15 14 12 Power 2 | 1 3 3 3 3 3 3 3 3 4 3 3 2 1 Propulsion 2 | 1 2 2 . 1 1 3 3 3 3 3 3 2 1 Utility 4 | . 3 5 6 8 6 3 2 2 2 4 4 3 3 Weapon 4 | . . 2 3 3 3 4 5 5 4 4 5 6 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | 2 . 4 5 . 5 . . . 1 . . . 6 Power 4 | . . . 3 . . . . . . . . . 1 Propulsion 4 | 2 . 2 . . . . . . . . . . . Utility 9 | . . 2 1 . 3 . . . 1 . . . 2 Weapon 6 | . . . 1 . 2 . . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 99 99 96 95 99 95 94 97 83 Engine 8 | . 14 14 11 11 9 7 6 5 10 10 10 9 4 Treads 22 | . 28 28 32 33 27 23 20 23 21 21 21 23 14 Device 16 | . 14 14 9 11 17 22 20 17 21 16 15 18 18 Storage 10 | . 14 14 11 11 9 7 11 11 10 10 10 9 10 Processor 7 | . . . 10 11 9 7 6 8 10 9 10 9 7 Protection 4 | . . . 1 . . 6 11 9 5 5 5 6 3 Energy Gun 2 | . 2 . . . . . . . 4 . 5 1 5 Energy Cannon 2 | . . . . . . . . . . 4 5 7 3 Ballistic Gun 15 | . 25 28 22 22 27 23 20 17 15 14 10 9 4 Peak Build Rating 112 | 8 8 8 19 17 28 33 40 51 59 69 63 86 112 Average Rating 51 | 6 7 8 13 17 24 32 37 43 57 61 63 81 100 On Entrance 34 | . 8 8 8 17 17 28 33 40 51 58 63 63 83 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . 5 Naked Turns 10 | . . . . . . . . . . . . . 10 Heaviest Build 108 | 12 28 28 37 35 39 42 53 53 65 82 71 99 108 Greatest Support 180 | 40 40 40 60 60 60 60 60 80 80 80 80 110 180 Greatest Overweight (x) 14 | . . . . . . . . . . 1 . . 14 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 12 15 15 15 15 15 15 15 14 15 15 15 15 Average Carried 13 | 5 9 13 13 15 14 14 14 13 13 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 12 15 15 15 15 15 15 15 13 15 15 15 4 Class Distribution -------------------- 45% | Scavenger-Tank 26% | Mutant 17% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Matter Collected 3249 | 376 56 53 264 77 100 33 117 125 71 463 . 163 1351 Remotely . | . . . . . . . . . . . . . . Salvage Created 4128 | 166 33 37 492 103 21 129 51 142 112 467 . 283 2092 Parts 202 | 15 6 4 30 5 4 11 1 5 1 18 . 9 93 Haulers Intercepted 4 | . . . 3 . . 1 . . . . . . . Recyclers Shooed 4 | . . 1 . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 32 . . . Prevented 6 | . . . . . . . . . . 6 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 62 | . . 3 8 3 . . 1 2 1 6 . 3 35 Melee 1 | . . . . . . . . . . . . . 1 Guns 48 | . . 3 7 3 . . 1 2 1 4 . 3 24 Cannons 11 | . . . . . . . . . . 2 . . 9 AOE 1 | . . . 1 . . . . . . . . . . Classes Destroyed 19 | 3 1 2 5 . 1 . 1 1 . 2 . . 3 Worker 8 | 2 1 . 3 . . 2 . . . . . . . Builder 4 | . . . 1 . 1 1 1 . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . Hauler 4 | . . . 3 . . 1 . . . . . . . Recycler 3 | 1 . . 1 . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 13 | . . 2 3 1 . . . . . . . . 7 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 24 | . . . 5 2 . . . 1 1 3 . 1 11 Sentry 6 | . . . . . . . . 1 . 1 . 2 2 Demolisher 1 | . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . . 1 . . . . . 2 Hunter 1 | . . . . . . . . . . . . . 1 Programmer 12 | . . . . . . . . . . 2 . . 10 Zionite 1 | . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 7 | 2 1 2 4 2 1 2 1 1 1 2 . 3 7 Combat Bots Only 7 | . . 2 3 2 . . 1 1 1 2 . 3 7 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Hostile Shots Fired 900 | . 5 12 36 12 3 . 13 28 . 86 . 29 676 Missed 273 | . 1 4 11 5 2 . 3 9 . 30 . 10 198 Hits 627 | . 4 8 25 7 1 . 10 19 . 56 . 19 478 Melee 3 | . . 1 . . . . . . . . . . 2 Projectile 624 | . 4 7 25 7 1 . 10 19 . 56 . 19 476 AOE 5 | . . . . . . . . . . . . . 5 Critical Strikes 32 | . . . . 1 . . . 1 . 3 . . 27 Actively Blocked 3 | . . . . . . . . . . 3 . . . Damage Taken 11637 | . 35 102 367 86 14 . 174 421 . 709 . 399 9330 Core 1399 | . 7 8 17 . . . . 39 . 24 . . 1304 Absorbed by Shields 111 | . . . . . . . . . . 54 . 57 . Redirected to Shielding 50 | . . . . . . . 22 28 . . . . . Ignored by Resistances 86 | . . . . . . . . . . . . . 86 Core Remaining (%) 97 | 100 . 94 . 95 100 100 100 96 . . 97 . . Volleys Fired 241 | 11 3 8 32 9 6 1 7 10 7 26 . 12 109 Largest 4 | 2 2 2 2 2 3 3 3 3 4 4 . 4 4 Hottest 313 | 60 40 40 46 46 69 69 79 79 142 196 . 234 313 Shots Fired 727 | 22 6 16 64 18 18 3 21 30 27 103 1 43 355 Gun 569 | 22 6 16 64 18 18 3 21 30 27 78 1 22 243 Cannon 158 | . . . . . . . . . . 25 . 21 112 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 459 | 11 6 16 64 18 18 3 21 30 21 75 1 22 153 Thermal 175 | 11 . . . . . . . . 6 25 . 11 122 Explosive . | . . . . . . . . . . . . . . Electromagnetic 93 | . . . . . . . . . . 3 . 10 80 Robot Hit Streak 23 | 4 3 3 12 5 4 3 8 12 9 23 10 21 14 Robot Miss Streak 6 | 2 1 2 2 2 2 . 2 1 1 2 . 2 6 Penetration Max 1 | . . . . . . . . 1 1 . . . 1 Secondary Targets 6 | . . . 1 . . . . . 1 . . . 4 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . 1 Shots Hit Robots 488 | 13 4 10 41 12 10 2 12 24 24 82 1 36 217 Core Hits 199 | 6 3 4 24 5 3 3 2 8 8 23 . 12 98 Critical Kills 3 | . . . . . . . . 1 . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . 1 Critical Strikes 8 | . . . . . . . . 1 . 1 . . 6 Burn 1 | . . . . . . . . . . . . . 1 Destroy 5 | . . . . . . . . 1 . 1 . . 3 Corrupt 2 | . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11449 | 153 71 131 1031 197 187 76 190 448 461 1693 19 828 5964 Guns 7186 | 153 48 127 546 184 171 30 178 436 439 1132 19 387 3336 Cannons 3382 | . . . . . . . . . . 561 . 441 2380 Explosions 711 | . . . 477 . . . . . . . . . 234 Melee . | . . . . . . . . . . . . . . Ramming 170 | . 23 4 8 13 16 46 12 12 22 . . . 14 Kinetic 6167 | 65 48 127 546 184 171 30 178 436 357 1105 19 387 2514 Thermal 3364 | 88 . . . . . . . . 82 561 . 290 2343 Explosive 477 | . . . 477 . . . . . . . . . . Electromagnetic 1271 | . . . . . . . . . . 27 . 151 1093 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . . . . . . 2 2 . 45 Average Corruption 11 | . . . . . . . . . . 1 2 . 20 Corruption Purged 5 | . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 95 | . . . . . . . . . . 22 2 . 71 Message Errors 13 | . . . . . . . . . . 4 . . 9 Matter Fused 22 | . . . . . . . . . . 7 . . 15 Heat Flow Errors 13 | . . . . . . . . . . 5 1 . 7 Energy Discharges 10 | . . . . . . . . . . 1 . . 9 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . 1 . . 7 Data Loss (major) 6 | . . . . . . . . . . 2 . . 4 Misfires 6 | . . . . . . . . . . 1 1 . 4 Alerts 2 | . . . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 12 | . . . . . . . . . . . . . 12 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 313 | . . . 120 . . . . . . 24 . . 169 Projectiles 193 | . . . . . . . . . . 24 . . 169 Explosions 120 | . . . 120 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . . . . . . 20 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 16 | . . . . . . . . . . . . . 16 Secondary 3 | . . . . . . . . . . . . . 3 Self-Inflicted Damage 241 | . . . 109 . . . . . . . . . 132 Shots 3 | . . . 1 . . . . . . . . . 2 Rammed 28 | . 2 1 2 1 1 9 2 1 4 . . . 5 Targets Rammed 35 | . 2 1 3 1 2 13 3 1 4 . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed 7 | . . . 1 . 1 4 1 . . . . . . Highest Temperature 436 | . . . . 5 . . . . . 159 113 253 436 Average Temperature 100 | . . . . 5 . . . . . 22 64 113 122 Received Heat Transfer 1485 | . . 9 108 63 . . . 189 . 93 . 58 965 Effects 8 | . . . . . . . . . . . . 2 6 Shutdowns 2 | . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . 2 1 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . 5 Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . 1 . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . 4 . . 1 . . 9 Heat Transferred 5351 | 200 . . . . . . . . 185 850 . 450 3666 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Maximum Alert Level 2 | . . . . . . . . . . . . . 2 Low Security (%) 85 | 100 100 100 100 100 100 100 100 100 100 . . 100 51 Level 1 13 | . . . . . . . . . . . . . 44 Level 2 1 | . . . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 461 | 10 10 45 135 68 34 10 34 80 39 . . 79 461 Initial 39 | . . . . 34 . . . 2 39 . . . 30 Average 62 | 1 . 5 59 21 4 . 1 19 6 . . 20 176 Influence Increases 2475 | 25 22 55 357 128 39 38 51 182 30 255 . 123 1170 Destroy 0b10 Robot/C 1300 | . . 40 160 100 20 . 40 40 20 120 . 60 700 Destroy 0b10 Robot/NC 130 | 25 15 . 50 . 5 25 5 . . 5 . . . Destroy Leader 270 | . 2 . 36 20 10 2 . 20 10 10 . 20 140 Allied During Kill 14 | . . . . 8 4 . 2 . . . . . . Successful Hack 44 | . 5 . . . . 11 4 . . . . 24 . Disable Machine 210 | . . . 75 . . . . . . . . 15 120 Destroy Structure 132 | . . . 36 . . . . 2 . . . 4 90 Partial Spotted 15 | . . . . . . . . . . . . . 15 Lose Combat Pursuer 360 | . . 15 . . . . . 120 . 120 . . 105 Influence Decreases 2106 | 25 22 55 267 218 39 38 46 107 110 239 16 64 860 Entered New Map 133 | . . . . 56 . . . 3 41 . 4 . 29 Time Decay 1462 | 25 22 55 257 162 39 38 26 94 69 218 12 64 381 Lost Part 491 | . . . 10 . . . . 10 . 21 . . 450 Lost Ally 20 | . . . . . . . 20 . . . . . . Squads Dispatched 27 | . 1 . 3 . 3 3 4 7 . . . 1 5 Investigation 2 | . 1 . . . 1 . . . . . . . . Extermination 7 | . . . . . . 1 1 . . . . . 5 Reinforcement 15 | . . . 3 . 2 2 3 4 . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 1 1 2 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Distress Signals 5 | . 1 . . . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 161 | . 5 8 11 5 8 9 12 19 8 14 . 4 58 Peak Tracking Total 7 | . 5 3 3 3 4 3 4 6 5 2 . 3 7 Tactical Retreats 15 | . . 2 . . . . . 3 . 4 . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Traps Triggered 4 | . 1 . . . 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Machines Disabled 14 | . . . 5 . . . . . . . . 1 8 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Machines Accessed 17 | . 4 . 4 . . 3 1 . 2 . . 1 2 Terminals 10 | . 3 . 3 . . 1 1 . 1 . . . 1 Fabricators 3 | . . . . . . 1 . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 35 | . 6 . 10 . . 11 2 . 3 . . 1 2 Successful 19 | . 3 . 3 . . 8 2 . 1 . . 1 1 Failed 16 | . 3 . 7 . . 3 . . 2 . . . 1 Catastrophic 3 | . 1 . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 19 | . 5 . 7 . . 2 2 . 2 . . . 1 Fabricators 5 | . . . . . . 3 . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 4 | . 1 . 3 . . . . . . . . . . Scanalyzers 6 | . . . . . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . 2 . 2 . . 1 2 . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 1 . . . 1 Network Status 3 | . . . . . . 1 . . 1 . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . . . . . . Retrieve Study 6 | . . . . . . 6 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 3 . . 2 . . 2 . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Total Allies 3 | . . . . 2 . . 1 . . . . . . Largest Group 2 | . . . . 2 2 . 1 . . . . . . Highest-Rated Group 42 | . . . . 42 42 . 32 . . . . . . Highest-Rated Ally 32 | . . . . 31 31 . 32 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 17 | . . . . 10 4 . 3 . . . . . . Total Damage 322 | . . . . 104 41 . 177 . . . . . . Kills 4 | . . . . 2 1 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Active Infowar (turns) 6811 | 94 322 520 572 407 296 579 612 303 396 1442 152 220 896 Structural 2531 | . . . . . 295 579 612 303 396 346 . . . Seismic 6756 | 94 322 520 572 407 296 579 612 303 396 1433 152 220 850 Jamming 759 | . . . . . . . . . . . . . 759 Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Turns Passed 8068 | 174 322 520 695 407 296 579 612 303 396 1471 152 256 1885 Spaces Moved 3880 | 77 184 285 340 232 147 312 313 146 196 733 76 113 726 Core 27 | 3 . . . . . . . . . . . . 24 Treads 3853 | 74 184 285 340 232 147 312 313 146 196 733 76 113 702 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 170 170 170 170 170 170 168 50 Average Speed 165 | 155 160 160 160 160 164 170 170 170 170 170 170 168 160 Slowest Speed 750 | 160 160 160 160 160 170 170 170 170 170 210 170 168 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 31 50 31 48 26 14 16 6 6 76 9 3 29 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 105 | . . . 41 . . . . . . 8 . 3 53 Melee . | . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . . . 8 . 3 31 AOE 61 | . . . 41 . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Arm Total 4983 | 107 206 335 426 249 191 349 376 177 239 886 99 151 1192 Wait 586 | . 9 31 24 8 15 16 40 16 29 110 24 13 251 Move 3867 | 76 183 284 339 231 146 311 312 145 195 732 75 112 726 Hop . | . . . . . . . . . . . . . . Pick Up 85 | 11 5 7 9 . 8 3 4 2 1 5 . 4 26 Fast Attach 27 | 6 . . 2 . . 1 . 1 . . . 2 15 Attach 45 | 1 . . 3 . 2 1 2 2 2 3 . 2 27 Detach 4 | . . . . . . . . . . 1 . . 3 Swap 29 | . 2 . 5 . 3 1 3 . . 8 . 2 5 Drop 59 | 2 2 4 9 . 9 2 3 . 1 1 . 4 22 Fire 241 | 11 3 8 32 9 6 1 7 10 7 26 . 12 109 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush 30 | . 2 1 3 1 2 13 3 1 4 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . . . . 2 . . . . . 3 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 517 | -10/Mines | Learned 2 Materials zone layouts 722 | -10/Mines | Discovered new exit (range 8) 745 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 874 | -10/Mines | Assembled infested the area 879 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1018 | -9/Materials | Identified exit to Mines 1712 | -9/Materials | Entered Mines 1990 | -9/Mines | Learned location of Storage (-8) 2071 | -9/Mines | Discovered new exit (range 11) 2075 | -9/Mines | Found a hidden stash of uninstalled traps 2119 | -9/Mines | Entered Materials 2119 | -8/Materials | Accompanied by 2 allies 2119 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2124 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2129 | -8/Materials | Met 7R-MNS 2390 | -8/Materials | Discovered new exit (range 16) 2415 | -8/Materials | Entered Factory 2415 | -7/Factory | Evolved 2 slots: Utility x2 2416 | -7/Factory | Caught up to 7R-MNS 2571 | -7/Factory | Build established: Gunner 2970 | -7/Factory | Discovered new exit (range 15) 2994 | -7/Factory | Entered another Factory area 2994 | -6/Factory | Evolved 2 slots: Utility x2 2995 | -6/Factory | Caught up to 7R-MNS 3429 | -6/Factory | Discovered new exit (range 9) 3437 | -6/Factory | Build established: Scavenger-Tank 3606 | -6/Factory | Entered another Factory area 3606 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3607 | -5/Factory | Caught up to 7R-MNS 3633 | -5/Factory | Garrison activated, responded to threat 3762 | -5/Factory | Garrison activated, responded to threat 3870 | -5/Factory | Discovered new exit (range 8) 3909 | -5/Factory | Entered another Factory area 3909 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3910 | -4/Factory | Caught up to 7R-MNS 4007 | -4/Factory | Build established: Scavenger-Gunner 4279 | -4/Factory | Discovered new exit (range 16) 4283 | -4/Factory | 7R-MNS successfully reached the Upper Caves 4305 | -4/Factory | Entered Upper Caves 5090 | -4/Upper Caves | Build established: Scavenger-Tank 5325 | -4/Upper Caves | Spotted B-86 Titan 5461 | -4/Upper Caves | Encountered a Warlord checkpoint 5655 | -4/Upper Caves | Discovered new exit (range 8) 5729 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5776 | -4/Upper Caves | Entered another Upper Caves area 5819 | -4/Upper Caves | Discovered new exit (range 7) 5928 | -4/Upper Caves | Entered Research 5928 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6063 | -3/Research | Discovered new exit (range 15) 6184 | -3/Research | Entered Armory 6200 | -3/Armory | Found Gamma Bomb Array 6887 | -3/Armory | System corruption reached 10% 7127 | -3/Armory | Lost 4 parts (3u1w) 7452 | -3/Armory | Lost 7 parts (1p4u2w) 7612 | -3/Armory | Destroyed 7 combat bots 7617 | -3/Armory | Lost 9 parts (1p3n1u4w) 7875 | -3/Armory | Lost 3 parts (2u1w) 7963 | -3/Armory | Energy Cycler disabled 8012 | -3/Armory | System corruption reached 30% 8038 | -3/Armory | Core integrity fell below 50% 8067 | -3/Armory | Core integrity fell below 20% 8069 | -3/Armory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 08052_ System corrupted: Heat flow error (+287). 08052_ Dropped Unknown Power Core. 08052_ Acquired Unknown Power Core. 08053_ Identified Mic. Fission Core. 08062_ Slammed into P-80 Master. 08063_ Knocked back. 08063_ C-30 ARC bursts open, deploying its payload. 08063_ H-77 Assassin unfolds itself. 08064_ Slammed into P-80 Master. 08065_ Mic. Fission Core destroyed. 08065_ Slammed into P-80 Master. 08065_ P-80 Master knocked back. 08066_ Knocked back. 08067_ GP9MWBH1BNQVMM3VA4LCJSPD=GJM 08067_ Slammed into P-80 Master. 08069_ Knocked back. 08069_ P-80 Master destroyed. 08069_ Knocked back. 08069_ Penetrated by Slug. 08069_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????############# ???????????? | | ????????????????????## ????????????? | | ???????????????????? w ??????????????? | | ????????????????????? ????? ??????????? | | ?????????????????????? ??????? ??????????? | | ??????????????????????# ????????? ??????????? | | ??????????????????????# ??????????? ??????????? | | ??????????????????????# ########?##?? ??????????? | | ??????????????????????# ## ?? #? ??????????? | | ?????????????????????## ## ??? #? ??????????? | | ?????????????????????# # "????" ## #?????????? | | ?????????????????????# @#! "????" ## #?????????? | | ?????????????????????# p/=!"????" ## #?????????? | | ?????????????????????# #=["????" ## #?????????? | | ?????????????????????## ##%!"""""" ## #?????????? | | ??????????????????????# ## [x ## #?????????? | | ??????????????????????#h ##########"## #?????????? | | ??????????????????????#^^#?????# ##[!! ########### | | ??????????????????????# #??????# #![= | | ?????????????????????? ??#######=![% ########### | | ???????????????????? h *%=%! #?????????? | | ???????????????????? "% =%[%[= #?????????? | | ?????????????????????# ######"=*="""#?????????? | | ?????????????????????##+#????? = ????????? | | ????????????????????????????# #??????## | | ????????????????????????????# #??????# | | ??????????????????????????? " #??????# | | ?????????????????????????? # #??????# | | ????????????????????????? # #??????# | | ??????????????????????? ?# #??????# | | ???????????????????????? ??# +??????#+ | | ????????????????????????????# #??????# | | ????????????????????????????# #??????# | | ????????????????????????????" #??????# | | ??????????????????????????????? ????????# | | ?????????????????????????????????#####??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 41 Energy Capacity 630 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 5 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Treads | -7/Factory | Hacked EM Pulse Cannon | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Escorted To Danger Explosive Keycard I Survived The Infestation Leap Before You Look Challenges ------------ None Game ------ Seed ImprinterReflexShotgun Manual? 0 Play Time 02:31:11 Cumulative 34.5 hours Start 2026.07.11 @ 19:08:49 End 2026.07.14 @ 16:33:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 287096bd-f112-485a-9d0a-fd4c0dbfd11a