Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 12:56:54 Player: sudpad Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1706) 1706 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5491 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 99/100 System Corruption 1% Temperature Warning (332) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Fission Core Light Antimatter Reactor Advanced Treads Carbon-fiber Leg Core Analyzer Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Enhanced Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Plasma Cannon Heavy Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Advanced Treads Core Analyzer Hardened Heavy Armor Plating Particle Gun Pulse Rifle Light Assault Rifle Light Assault Rifle Improved Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 3 | . . 2 . . 1 . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . 2 . . Weapon 2 | . . . 1 . 1 . Parts Attached 39 | 6 4 12 7 3 5 2 Power 8 | 1 1 4 . . 2 . Engine 6 | 1 1 4 . . . . Core 1 | . . . . . 1 . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 . 5 4 . 1 . Treads 6 | 2 . . 3 . 1 . Leg 3 | . . 3 . . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 7 | 1 2 . 1 2 1 . Device 3 | . 1 . . 1 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 12 | 2 1 3 2 1 1 2 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 3 | . 1 . 1 1 . . Ballistic Gun 4 | 1 . 3 . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 27 | . 1 5 2 . 1 18 Power 7 | . 1 2 . . 1 3 Propulsion 6 | . . 2 1 . . 3 Utility 4 | . . . 1 . . 3 Weapon 10 | . . 1 . . . 9 Highest Loss Streak 16 | . 1 2 1 . 1 16 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 2 4 3 4 7 8 Power . | . 1 . . . . 1 Propulsion . | . . . . . . 1 Utility 1 | . . 1 . . 1 2 Weapon 2 | . . 2 1 2 3 2 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power 2 | . . . . . . 2 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 96 80 79 86 90 64 Engine 13 | . 11 19 18 15 8 4 Core 1 | . . . . . 5 4 Reactor 1 | . . . . . 4 4 Treads 16 | . 28 11 8 23 20 13 Leg 3 | . . 5 8 . . . Device 7 | . . 11 5 4 11 8 Storage 10 | . 26 11 9 7 6 6 Protection 2 | . . . 2 7 6 1 Energy Gun 3 | . 14 . 4 3 . 3 Energy Cannon 8 | . 9 7 2 11 13 7 Ballistic Gun 10 | . 4 13 19 7 6 3 Ballistic Cannon 1 | . . . . . 3 4 Peak Build Rating 52 | 6 7 10 21 30 52 52 Average Rating 21 | 4 6 7 13 26 46 36 On Entrance 18 | . 6 7 10 21 30 52 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 85 | 10 32 37 47 53 85 80 Greatest Support 74 | 40 40 40 66 66 74 74 Greatest Overweight (x) 9 | . . 3 3 . 1 9 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 12 | 5 4 7 7 6 10 12 Average Carried 5 | 1 2 4 3 4 7 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 10 | 1 4 6 3 5 10 7 Class Distribution -------------------- 37% | Mutant 27% | Gunner 16% | Tank 12% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1211 | 223 85 201 273 42 235 152 Remotely . | . . . . . . . Salvage Created 1948 | . 374 430 446 56 351 291 Parts 132 | . 30 33 25 2 24 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 48 | . 13 12 8 1 7 7 Guns 24 | . 6 9 7 . . 2 Cannons 24 | . 7 3 1 1 7 5 Classes Destroyed 10 | . 3 2 2 . 3 . Worker 4 | . . 2 1 . 1 . Builder 2 | . . . 1 . 1 . Recycler 1 | . . . 1 . . . Watcher 6 | . 2 . 2 . 2 . Swarmer 21 | . 6 5 3 . 3 4 Grunt 20 | . 7 6 3 1 . 3 Sentry 3 | . . 1 2 . . . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 8 5 3 1 5 4 Combat Bots Only 4 | . 4 4 3 1 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 333 | . 67 85 38 6 42 95 Missed 67 | . 16 12 8 1 13 17 Hits 266 | . 51 73 30 5 29 78 Projectile 266 | . 51 73 30 5 29 78 Critical Strikes 7 | . 1 . 1 . 1 4 Damage Taken 4315 | . 478 786 383 80 556 2032 Core 1162 | . 58 164 83 . 59 798 Absorbed by Shields 12 | . . . . . . 12 Core Remaining (%) 83 | 100 76 59 84 100 . . Volleys Fired 168 | . 38 50 31 4 23 22 Largest 4 | . 2 2 3 3 4 4 Hottest 252 | . 100 80 151 151 210 252 Shots Fired 379 | . 76 91 80 9 63 60 Gun 236 | . 46 70 75 8 10 27 Cannon 143 | . 30 21 5 1 53 33 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 196 | . 8 70 60 4 29 25 Thermal 157 | . 68 21 15 4 19 30 Explosive . | . . . . . . . Electromagnetic 26 | . . . 5 1 15 5 Robot Hit Streak 16 | . 9 16 8 5 5 11 Robot Miss Streak 5 | . 5 5 3 2 5 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 225 | . 43 57 50 6 29 40 Core Hits 97 | . 21 24 23 2 13 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 2 . Blast 1 | . . . . . 1 . Corrupt 1 | . . . . . 1 . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3918 | . 588 769 720 106 902 833 Guns 1757 | . 273 525 596 80 60 223 Cannons 2095 | . 315 244 117 26 783 610 Explosions 53 | . . . . . 53 . Melee . | . . . . . . . Ramming 13 | . . . 7 . 6 . Kinetic 1656 | . 42 525 455 27 321 286 Thermal 1689 | . 546 244 141 53 299 406 Explosive . | . . . . . . . Electromagnetic 560 | . . . 117 26 276 141 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 . 2 1 1 Average Corruption 1 | . . 1 . 2 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 1 . 1 6 2 Message Errors 2 | . . . . . 2 . Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 23 . . . Projectiles 23 | . . . 23 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . 1 . Targets Rammed 2 | . . . 1 . 1 . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 678 | . 378 48 277 21 303 678 Average Temperature 141 | . 132 21 122 17 101 283 Received Heat Transfer 1553 | . 126 273 162 45 9 938 Effects 21 | . 1 . 4 . . 16 Shutdowns 4 | . . . . . . 4 Energy Bleed 5 | . . . 1 . . 4 Interference 8 | . . . 3 . . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . 1 . . . . . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 . . . 1 . Heat Transferred 3436 | . 1191 518 333 111 500 783 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 98 | 100 93 100 100 100 100 96 Level 1 1 | . 6 . . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 239 | . 239 101 96 25 113 219 Initial 96 | . . 96 30 25 . 34 Average 48 | . 83 42 43 5 44 87 Influence Increases 1401 | . 369 290 255 20 262 205 Destroy 0b10 Robot/C 960 | . 260 240 160 20 140 140 Destroy 0b10 Robot/NC 65 | . 10 10 25 . 20 . Destroy Leader 192 | . 54 40 34 . 44 20 Successful Hack 21 | . . . 4 . 17 . Disable Machine 45 | . 15 . . . 30 . Destroy Structure 13 | . . . 2 . 11 . Lose Combat Pursuer 105 | . 30 . 30 . . 45 Influence Decreases 1342 | . 140 446 271 77 213 195 Entered New Map 223 | . . 133 43 32 . 15 Time Decay 889 | . 130 293 218 45 203 . Lost Part 230 | . 10 20 10 . 10 180 Squads Dispatched 6 | . 3 2 . . 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 7 | . 3 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 23 19 15 1 13 8 Peak Tracking Total 9 | . 5 6 3 1 3 9 Tactical Retreats 4 | . 2 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 6 | . 1 1 . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 1 | . 1 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 16 | . 1 2 4 2 7 . Terminals 8 | . 1 2 2 1 2 . Fabricators 3 | . . . . 1 2 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 2 . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . 1 3 19 7 11 . Successful 31 | . 1 1 17 5 7 . Failed 8 | . . 2 2 1 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts 2 | . . . . 1 1 . Manual 1 | . . . 1 . . . Terminals 21 | . 1 3 6 6 5 . Fabricators 3 | . . . . 1 2 . Repair Stations . | . . . . . . . Recycling Units 14 | . . . 13 . 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 16 | . 1 1 5 5 4 . Record 7 | . . . 3 4 . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 12 | . . . 12 . . . Recycle Component 4 | . . . 4 . . . Process 4 | . . . 4 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 1 1 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 4 | . . . 4 . . . Recycled Matter 159 | . . . 159 . . . Retrieved Matter 21 | . . . 21 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 2926 | 74 347 772 603 212 644 274 Spaces Moved 1258 | 57 141 309 255 133 280 83 Core 45 | 26 . . . . . 19 Treads 1003 | 31 141 243 111 133 280 64 Legs 198 | . . 66 132 . . . Wheels 12 | . . . 12 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 125 145 145 150 Average Speed 185 | 109 160 196 192 145 197 235 Slowest Speed 500 | 160 160 330 330 145 230 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 3 32 32 23 5 11 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . . 9 . Melee . | . . . . . . . Projectile 7 | . . . . . 7 . AOE 2 | . . . . . 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 1545 | 69 187 389 312 143 322 123 Wait . | . . . . . . . Move 1252 | 56 140 308 254 132 279 83 Hop . | . . . . . . . Pick Up 48 | 7 5 11 9 4 10 2 Fast Attach . | . . . . . . . Attach 41 | 6 2 10 7 2 6 8 Detach 10 | . . 3 3 . 1 3 Swap 12 | . 2 4 3 1 2 . Drop 7 | . . 3 4 . . . Fire 168 | . 38 50 31 4 23 22 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 5) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Power x2 1145 | -9/Materials | Discovered new exit (range 16) 1194 | -9/Materials | Entered another Materials area 1194 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1485 | -8/Materials | Build established: Scavenger-Gunner 1774 | -8/Materials | Discovered new exit (range 9) 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x2 1916 | -7/Factory | Central database locked down 1939 | -7/Factory | Build established: Tank 1985 | -7/Factory | Discovered new exit (range 15) 2009 | -7/Factory | Entered another Factory area 2009 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2149 | -6/Factory | Central database locked down 2428 | -6/Factory | Build established: Gunner 2646 | -6/Factory | Identified exit to Garrison 2653 | -6/Factory | Entered Garrison 2701 | -6/Garrison | Triggered checkpoint 2798 | -6/Garrison | Triggered checkpoint 2839 | -6/Garrison | Spotted B-75 Beast 2859 | -6/Garrison | Core integrity fell below 50% 2892 | -6/Garrison | Lost 16 parts (3p3n2u8w) 2905 | -6/Garrison | Core integrity fell below 20% 2927 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Power failure, Enh. Nuclear Core shutdown. Enh. Nuclear Core destroyed. Knocked back. Acquired 6 matter. Overheating: Energy bleed (-24). Plasma Cannon destroyed. Lgt. Assault Rifle destroyed. B-75 Beast misfires. Knocked back. System corrupted: Heat flow error (+285). Acquired 2 matter. Acquired 6 matter. Jacked B-75 Beast... >>parse_system Reading system data... Jacked B-75 Beast... Knocked back. Imp. Datajack destroyed. Critical hit (Meltdown: +320). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# ###???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????## #???????????? | | ?????????????????????????????????##!##???????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????#####???#[#????????????? | | ??????????????????????????# C#???#!#?#####??????? | | ???????????????????######## #####%###"T"#??????? | | ???????????????????# % @ BB [%== ! 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[%[#?????????????? | | ??????????????????% %= #?????????????? | | ?????????????????????# ###########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 39 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Hydra I Have A Map? Item+ Let Me Out Of Here Made in Tau Ceti IV Novice Programmer Organ Harvest Serviceable Loadout Shopping List There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ModifiedPulseMicroactuators Manual? 0 Play Time 00:46:27 Cumulative 2.9 hours Start 2026.07.04 @ 01:23:44 End 2026.07.13 @ 12:56:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f25e6a7e-f4d2-402f-b6d1-45a77b3b6fe6