Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.19 @ 23:42:08 Player: Klaus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (208) 1040 Value Destroyed (7780) 7780 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 14529 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 311 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 161/170 System Corruption 13% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Improved Weapon Shielding System Shield Improved Recalibrator > --- WEAPON (3) ------- Mass Driver > --- INVENTORY (4) ---- Improved Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Matter Compressor Target Analyzer Experimental Thermal Shield > --- WEAPON ----------- Heavy Assault Rifle Hypervelocity Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Antimatter Reactor Aluminum Leg System Backup Module Recalibrator Improved Recalibrator Field Recycling Unit Neutron Cannon [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 Utility 5 | . . . . 2 1 . 1 . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 166 | 5 3 . 26 15 11 4 28 5 . 16 53 Power 23 | 1 . . 4 1 1 . 4 2 . 3 7 Engine 15 | 1 . . 2 1 . . 1 2 . 3 5 Core 7 | . . . 2 . 1 . 3 . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 59 | 2 . . 9 4 2 2 9 3 . 5 23 Treads . | . . . . . . . . . . . . Leg 53 | . . . 8 4 2 2 9 3 . 5 20 Wheel 6 | 2 . . 1 . . . . . . . 3 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 40 | . 1 . 2 7 5 1 9 . . 4 11 Device 19 | . . . . 1 4 1 6 . . 3 4 Storage 3 | . 1 . . 1 . . 1 . . . . Processor 6 | . . . . 3 . . 1 . . . 2 Hackware 1 | . . . . . . . . . . . 1 Protection 11 | . . . 2 2 1 . 1 . . 1 4 Artifact . | . . . . . . . . . . . . Weapon 44 | 2 2 . 11 3 3 1 6 . . 4 12 Energy Gun 11 | 1 1 . 5 . . . 1 . . 1 2 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 22 | 1 1 . 4 . 1 1 5 . . 2 7 Ballistic Cannon 7 | . . . . 3 2 . . . . 1 1 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . Parts Lost 76 | . . . . 1 2 2 15 3 . 11 42 Power 11 | . . . . . . . 2 . . 2 7 Propulsion 24 | . . . . 1 1 . 3 1 . 4 14 Utility 20 | . . . . . 1 1 6 1 . 2 9 Weapon 21 | . . . . . . 1 4 1 . 3 12 Highest Loss Streak 10 | . . . . 1 1 1 4 2 . 5 10 Average Slot Usage (%) 81 | . 78 85 90 96 96 99 93 95 86 83 52 Engine 6 | . 14 14 7 8 5 . 1 7 13 12 5 Core 2 | . . . 3 . 1 7 10 3 . . . Leg 23 | . . . 27 26 27 30 25 25 26 23 18 Wheel 2 | . 28 28 1 . . . . . . . 2 Device 7 | . . . . 4 14 14 14 18 13 8 4 Storage 7 | . 7 14 11 9 7 7 6 13 13 13 3 Processor 5 | . . . . 10 7 7 9 6 6 6 2 Protection 4 | . . . 10 8 7 7 4 . . 3 1 Energy Gun 3 | . 13 14 11 1 . . . . . 1 1 Ballistic Gun 10 | . 13 14 17 13 7 9 17 18 13 7 4 Ballistic Cannon 4 | . . . . 12 15 12 1 . . 3 1 Naked Turns 96 | . . . . . . . . . . . 96 Heaviest Build 81 | 8 16 16 29 48 59 51 61 65 54 81 73 Greatest Support 98 | 26 26 26 42 47 57 50 79 70 65 78 98 Greatest Overweight (x) 5 | . . . . 1 1 1 1 . . 1 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 8 | 4 6 8 8 8 10 10 10 10 10 10 8 Most Carried 10 | 2 5 5 8 10 10 10 10 10 10 10 10 Average Carried 7 | . 1 5 6 8 9 9 8 10 10 9 5 Final Capacity 10 | 4 8 8 8 10 10 10 10 10 10 10 4 Final Carried 10 | . 5 5 8 10 10 10 10 10 10 10 2 Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Mutant 22% | Scavenger-Gunner 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Matter Collected 5706 | 233 34 24 602 993 230 394 1057 539 . 567 1033 Remotely . | . . . . . . . . . . . . Salvage Created 8555 | . 140 . 841 1478 230 699 1982 653 . 754 1778 Parts 465 | . 15 . 63 93 9 51 91 25 . 19 99 Haulers Intercepted 3 | . . . . 2 . 1 . . . . . Recyclers Shooed 5 | . . . . 1 . . 3 . . . 1 Parts Field Recycled 18 | . . . . . 18 . . . . . . Retrieved Matter 159 | . . . . . 159 . . . . . . Parts Self-Destructed 45 | . . . . . . . . 22 . 23 . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Combat Hostiles Destroyed 167 | . 3 . 22 35 7 12 33 14 . 9 32 Melee 1 | . . . . . . . . . . . 1 Guns 132 | . 3 . 21 19 4 5 33 14 . 6 27 Cannons 33 | . . . . 16 3 7 . . . 3 4 AOE 1 | . . . 1 . . . . . . . . Classes Destroyed 16 | . 2 . 4 4 1 . 1 1 . 2 1 Worker 7 | . . . . 2 . 1 1 . . . 3 Builder 15 | . . . 1 8 . 4 2 . . . . Hauler 3 | . . . . 2 . 1 . . . . . Recycler 3 | . . . . 1 . . 2 . . . . Carrier 1 | . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . Watcher 10 | . 1 . 2 . . . 3 . . . 4 Swarmer 42 | . . . 6 6 . . 13 6 . . 11 Grunt 76 | . 3 . 12 22 5 3 13 6 . 6 6 Brawler 1 | . . . . . . . . . . . 1 Duelist 6 | . . . 1 . . . 1 1 . 2 1 Sentry 21 | . . . 3 6 1 4 3 . . . 4 Hunter 10 | . . . . 1 . 4 2 . . . 3 Programmer 10 | . . . . . 1 1 1 1 . . 6 Behemoth 1 | . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 . . . Best Kill Streak 13 | . 2 . 6 13 3 10 9 7 . 4 7 Combat Bots Only 8 | . 2 . 5 7 3 2 8 7 . 3 5 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 2 2 . 1 2 Gunslinging 1 | . . . . 1 . . 1 1 . . 1 Exploded 1 | . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Damage Taken 12735 | . 52 . 631 943 388 667 2166 607 . 1367 5914 Core 1661 | . 34 . 75 59 15 100 220 50 . 104 1004 Absorbed by Shields 132 | . . . . . . . 12 120 . . . Core Remaining (%) 82 | 100 . 86 81 89 . 83 . . . 56 . Volleys Fired 589 | . 11 . 85 89 17 41 96 24 . 41 185 Largest 3 | . 2 . 3 3 3 3 3 3 . 3 3 Hottest 170 | . 60 . 102 111 116 116 120 79 . 166 170 Shots Fired 1218 | . 22 . 162 214 51 110 242 61 . 96 260 Gun 938 | . 22 . 152 105 17 62 242 61 . 65 212 Cannon 270 | . . . . 109 34 48 . . . 31 48 Launcher . | . . . . . . . . . . . . Special 10 | . . . 10 . . . . . . . . Kinetic 1090 | . 11 . 101 206 51 110 234 61 . 89 227 Thermal 80 | . . . 41 8 . . 8 . . 7 16 Explosive . | . . . . . . . . . . . . Electromagnetic 48 | . 11 . 20 . . . . . . . 17 Robot Hit Streak 32 | . 10 . 16 32 11 25 30 13 . 16 22 Robot Miss Streak 10 | . 1 . 3 10 3 4 5 3 . 3 2 Penetration Max 2 | . . . . . . 1 1 1 . 1 2 Secondary Targets 25 | . 1 . 5 1 . . 8 4 . 2 4 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . 1 1 Shots Hit Robots 926 | . 18 . 96 158 35 84 198 50 . 78 209 Core Hits 546 | . 8 . 42 118 21 43 124 45 . 39 106 Critical Hits 42 | . . . . 4 . 2 10 1 . 9 16 Critical Kills 22 | . . . . 1 . 1 5 1 . 5 9 Critical Parts Destroyed 19 | . . . . 3 . 1 5 . . 4 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17242 | . 150 . 1327 2901 839 1706 3570 1033 . 1626 4090 Guns 12735 | . 150 . 1287 1443 315 1075 3570 1033 . 993 2869 Cannons 4307 | . . . . 1458 524 631 . . . 633 1061 Explosions 111 | . . . 40 . . . . . . . 71 Melee . | . . . . . . . . . . . . Ramming 89 | . . . . . . . . . . . 89 Kinetic 15497 | . 43 . 787 2765 839 1706 3514 1033 . 1503 3307 Thermal 1010 | . . . 331 136 . . 56 . . 123 364 Explosive . | . . . . . . . . . . . . Electromagnetic 646 | . 107 . 209 . . . . . . . 330 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 . . . . 13 Average Corruption 5 | . . . . . . 1 . . . . 6 Corruption Purged 2 | . . . . . . . . . . . 2 Effects 64 | . . . . . . 6 . . . . 58 Message Errors 11 | . . . . . . 2 . . . . 9 Matter Fused 14 | . . . . . . . . . . . 14 Heat Flow Errors 5 | . . . . . . . . . . . 5 Energy Discharges 8 | . . . . . . 1 . . . . 7 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 . . . . 4 Misfires 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . 5 Targeting Errors 11 | . . . . . . 2 . . . . 9 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 177 | . . . . 13 12 31 . . . 23 98 Projectiles 176 | . . . . 13 12 31 . . . 23 97 Explosions . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Knockbacks 53 | . . . . 19 13 10 . . . 4 7 Impact . | . . . . . . . . . . . . Kinetic 48 | . . . . 17 11 9 . . . 4 7 Secondary 5 | . . . . 2 2 1 . . . . . Self-Inflicted Damage 46 | . . . . . . . . . . . 46 Shots 1 | . . . . . . . . . . . 1 Rammed 25 | . . . . . . . . . . . 25 Targets Rammed 33 | . . . . . . . . . . . 33 Kicked 8 | . . . . . . . . . . . 8 Crushed . | . . . . . . . . . . . . Highest Temperature 377 | . 52 . 377 222 276 352 118 . . 35 258 Average Temperature 75 | . 21 . 94 47 92 114 34 . . 14 68 Received Heat Transfer 3582 | . 36 . 288 558 207 156 627 180 . 549 981 Effects 9 | . . . 3 3 . 3 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 8 | . . . 2 3 . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . 2 Heat Transferred 1720 | . . . 753 296 . . 111 . . 185 375 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Peak Influence 604 | . 107 35 289 604 304 434 471 . . . 255 Average Influence 152 | . 31 35 123 302 164 226 243 . . . 65 Maximum Alert Level 2 | . . . 1 2 1 2 2 . . . 1 Low Security (%) 64 | 100 100 100 70 21 60 26 43 . . . 90 Level 1 31 | . . . 29 57 39 67 51 . . . 9 Level 2 3 | . . . . 21 . 5 5 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 3 8 2 5 9 . . . 4 Investigation 5 | . 1 . 2 1 . . 1 . . . . Extermination 6 | . . . . . 1 1 1 . . . 3 Reinforcement 11 | . . . 1 3 1 1 4 . . . 1 Assault . | . . . . . . . . . . . . Garrison 10 | . . . . 4 . 3 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Distress Signals 3 | . . . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 233 | . 5 . 36 39 8 14 42 13 . 15 61 Peak Tracking Total 9 | . 2 . 5 7 3 3 7 7 . 5 9 Tactical Retreats 16 | . . . 1 1 . . 4 . . 2 8 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Traps Triggered 6 | . 1 . 1 . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . 2 . 3 . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Machines Disabled 15 | . . . 2 3 2 1 1 . . . 6 Max in Single Turn 2 | . . . 1 1 1 1 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Machines Accessed 44 | . 4 . 7 4 3 5 5 1 4 . 11 Terminals 26 | . 4 . 3 4 . 4 3 1 . . 7 Fabricators 3 | . . . . . 1 . 1 . . . 1 Repair Stations 3 | . . . 1 . 1 . 1 . . . . Recycling Units 4 | . . . 2 . . 1 . . . . 1 Scanalyzers 3 | . . . 1 . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 172 | . 22 . 22 23 6 13 25 7 22 . 32 Successful 121 | . 15 . 14 17 3 7 11 7 22 . 25 Failed 47 | . 7 . 6 5 3 6 13 . . . 7 Catastrophic 3 | . . . . . 1 1 1 . . . . Database Lockouts 4 | . . . 2 1 . . 1 . . . . Manual 9 | . 2 . 2 1 . . . . 1 . 3 Terminals 117 | . 22 . 13 23 . 10 22 7 . . 20 Fabricators 8 | . . . . . 2 . 2 . . . 4 Repair Stations 6 | . . . 3 . 2 . 1 . . . . Recycling Units 10 | . . . 4 . . 3 . . . . 3 Scanalyzers 7 | . . . 2 . 2 . . . . . 3 Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 101 | . 15 . 6 17 . 5 11 7 22 . 18 Record 61 | . 7 . 4 11 . 1 10 7 11 . 10 Part Schematic 3 | . . . . . . . . . 3 . . Robot Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 2 | . . . . . . 1 1 . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . 1 Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Alert Level 4 | . 2 . 1 . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . 1 Disarm Traps 1 | . . . . . . . . . . . 1 Dispatch Records 3 | . 2 . . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . 1 Investigation Status 1 | . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 Recall Assault 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Zone Layout 4 | . 1 . 1 1 . . . . . . 1 Fabricator Hacks 4 | . . . . . 1 . . . . . 3 Network Status 2 | . . . . . 1 . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . 3 . . 2 . . . . 2 Retrieve Matter 4 | . . . 2 . . 1 . . . . 1 Retrieve Components 3 | . . . 1 . . 1 . . . . 1 Scanalyzer 6 | . . . 2 . 2 . . . . . 2 Insert Component 3 | . . . 1 . 1 . . . . . 1 Analyze 3 | . . . 1 . 1 . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 4 . 5 4 3 4 5 1 . . 10 Full Trace Events 3 | . 2 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . 3 . 1 Parts Built 2 | . . . . . . . . . . . 2 Matter 212 | . . . . . . . . . . . 212 Time 106 | . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . 12 Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 80 | . . . . . . . . . . . 80 Retrieved Components 19 | . . . 9 . . . . . . . 10 Parts Scanalyzed 3 | . . . 1 . 1 . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Total Allies 4 | . . 3 . . . . . . . 1 . Largest Group 3 | . . 3 3 . . . . . . 1 . Highest-Rated Group 94 | . . 40 40 . . . . . . 94 . Highest-Rated Ally 94 | . . 16 16 . . . . . . 94 . Total Orders 1 | . . . 1 . . . . . . . . ROAM 1 | . . . 1 . . . . . . . . Ally Attacks 46 | . . . 15 . . . . . . 31 . Total Damage 1172 | . . . 169 . . . . . . 1003 . Kills 11 | . . . 5 . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Robot Analysis Total 2 | . . . . . . 1 1 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Turns Passed 9885 | 42 298 116 1457 1071 1013 489 1296 420 99 936 2648 Spaces Moved 5392 | 38 255 116 849 537 581 232 600 283 83 559 1259 Core 187 | 4 . . . . . . . . . . 183 Treads . | . . . . . . . . . . . . Legs 4361 | . . . 785 537 581 232 600 283 83 559 701 Wheels 844 | 34 255 116 64 . . . . . . . 375 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 93 120 122 120 120 120 120 120 50 Average Speed 121 | 85 90 90 117 136 140 138 131 120 120 140 104 Slowest Speed 300 | 90 90 90 120 153 153 150 150 120 120 150 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 34 26 55 44 14 41 13 44 71 76 43 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 3 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 59 | . . . 3 8 . 19 1 . . 12 16 Melee . | . . . . . . . . . . . . Projectile 56 | . . . . 8 . 19 1 . . 12 16 AOE 3 | . . . 3 . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Total 7689 | 47 303 127 1163 699 737 312 929 314 82 623 2353 Wait 1349 | . 27 12 150 43 121 29 186 . . . 781 Move 5381 | 37 254 115 848 536 580 231 599 282 82 558 1259 Hop . | . . . . . . . . . . . . Pick Up 99 | 5 8 . 25 5 3 4 13 . . 4 32 Fast Attach 36 | . . . 4 6 4 . 6 3 . 9 4 Attach 77 | 5 3 . 8 2 1 2 13 . . 4 39 Detach 6 | . . . 3 . . . . . . 1 2 Swap 53 | . . . 14 7 6 2 9 2 . 3 10 Drop 66 | . . . 26 11 5 3 7 3 . 3 8 Fire 589 | . 11 . 85 89 17 41 96 24 . 41 185 Melee . | . . . . . . . . . . . . Ram 25 | . . . . . . . . . . . 25 Kick 8 | . . . . . . . . . . . 8 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered Mines 344 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 364 | -10/Mines | Discovered new exit (range 14) 425 | -10/Mines | Discovered new exit (range 11) 457 | -10/Mines | Entered Materials 457 | -9/Materials | Accompanied by 3 allies 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 668 | -9/Materials | Repaired Beam Rifle 693 | -9/Materials | Central database locked down 693 | -9/Materials | Central database locked down 1104 | -9/Materials | Discovered new exit (range 15) 1245 | -9/Materials | Discovered new exit (range 11) 1878 | -9/Materials | Discovered new exit (range 15) 1914 | -9/Materials | Entered another Materials area 1914 | -8/Materials | Evolved 2 slots: Utility x2 1986 | -8/Materials | Central database locked down 2290 | -8/Materials | Garrison activated, responded to threat 2688 | -8/Materials | Build established: Gunner 2759 | -8/Materials | Garrison activated, responded to threat 2837 | -8/Materials | Destroyed 7 combat bots 2968 | -8/Materials | Discovered new exit (range 5) 2985 | -8/Materials | Entered Factory 2985 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3870 | -7/Factory | Discovered new exit (range 13) 3998 | -7/Factory | Entered Storage 4009 | -7/Storage | Garrison activated, responded to threat 4054 | -7/Storage | Identified exit to Recycling 4481 | -7/Storage | Discovered new exit (range 6) 4487 | -7/Storage | Entered Factory 4487 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4604 | -6/Factory | Build established: Scavenger-Gunner 4783 | -6/Factory | Garrison activated, responded to threat 4873 | -6/Factory | Lost 4 parts (2n2u) 5143 | -6/Factory | Destroyed 8 combat bots 5145 | -6/Factory | Lost 4 parts (1n1u2w) 5547 | -6/Factory | Lost 4 parts (1p2u1w) 5752 | -6/Factory | Discovered new exit (range 7) 5778 | -6/Factory | Central database locked down 5783 | -6/Factory | Entered Lower Caves 5992 | -6/Lower Caves | Encountered a Warlord checkpoint 6134 | -6/Lower Caves | Learned location of Extension (-4) 6134 | -6/Lower Caves | Learned Factory security intel 6134 | -6/Lower Caves | Learned Extension security intel 6134 | -6/Lower Caves | Learned Armory terminal intel 6140 | -6/Lower Caves | Destroyed 7 combat bots 6164 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6203 | -6/Lower Caves | Entered Data Miner 6203 | -6/Data Miner | Discovered new exit (range 6) 6226 | -6/Data Miner | Met Data Miner 6254 | -6/Data Miner | Learned location of Section 7 (-2) 6254 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6277 | -6/Data Miner | Received God Mode back door access code from Data Miner 6302 | -6/Data Miner | Entered Proximity Caves 6355 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 6403 | -5/Proximity Caves | Build established: Scavenger-Mutant 6605 | -5/Proximity Caves | Learned 4 Factory zone layouts 6730 | -5/Proximity Caves | Spotted B-75 Beast 6732 | -5/Proximity Caves | Escorted by Enhanced Grunt 6820 | -5/Proximity Caves | Destroyed B-75 Beast 6848 | -5/Proximity Caves | Lost 3 parts (1p2w) 6955 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7050 | -5/Proximity Caves | Found Prototype Device 7050 | -5/Proximity Caves | Identified Exp. Thermal Shield 7178 | -5/Proximity Caves | Discovered new exit (range 12) 7238 | -5/Proximity Caves | Entered Factory 7238 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7323 | -5/Factory | Lost 3 parts (1n1u1w) 7779 | -5/Factory | Lost 9 parts (2p3u4w) 7958 | -5/Factory | Lost 5 parts (1p3n1w) 8704 | -5/Factory | Lost 3 parts (1p2w) 9031 | -5/Factory | Lost 3 parts (1p2n) 9090 | -5/Factory | Core integrity fell below 50% 9136 | -5/Factory | Lost 10 parts (5n3u2w) 9231 | -5/Factory | Core integrity fell below 20% 9334 | -5/Factory | System corruption reached 10% 9360 | -5/Factory | Build established: Mutant 9708 | -5/Factory | Fabricated Imp. Recalibrator (x2) 9886 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Query(Experimental Components) One of the first applications of [Sigix] Technology has been to make improvements to existing components, focusing on those which will be useful even after major technological breakthroughs replace certain classes of components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. 09874_ U-05 Engineer builds a Wall. 09876_ Angular Momentum Engine destroyed. 09878_ U-05 Engineer builds a Wall. 09879_ System corrupted: Mass Driver targeting data glitched. 09879_ Terminal disabled. 09881_ Slug penetrates S-27 Virus. 09881_ S-27 Virus destroyed. 09882_ R-10 Processor collects VTOL Module. 09883_ S-27 Virus destroyed. 09884_ U-05 Engineer builds a Wall. 09885_ System corrupted: Matter fused (-7). 09885_ R-10 Processor collects Autogun. 09886_ S-27 Virus knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????" ???????????????????????? | | ????????????????????????" ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????##############???#+#???????????????????????? | | ?????? #??# #???????????????????????? | | ?????? #??# #???????????????????????? | | ?????? """ """ """ #??# #???????????????????????? | | ???????""" """ """ #??# #???????????????????????? | | ?????# """ """ """ #?## #???????????????????????? | | ?????# #?## ###?????????????????????? | | ##########+##+#########u %##### #????????????????? | | RsuuR T????????????? | | ######s @######?????????????????? | | #????#####??????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ###+################????????????????????? | | # #????????????????????? | | # #????????????????????? | | # #????????????????????? | | "" """" # """""" """""" #????????????????????? | | "" """" # """""" """""" #????????????????????? | | "" """" # """""" """""" #????????????????????? | | "" """" # """""" """""" #????????????????????? | | "" """" # #????????????????????? | | "" """" ####################????????????????????? | | "" """" # #??????# #?????????????????????? | | # """" #??????# #?????????????????????? | | "" """" #! """" #??????# #?????????????????????? | | "" """" # """" #??############?#??????????????? | | "" """" # = """" #??# #??????????????? | | "" """" # """" #??# ##############?? | | "" """" # """" #??# # #?? | | "" """" # """" #??# """ """ # #?? | | "" """" # #??# """ """ # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Imp. Recalibrator | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Imp. Recalibrator | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I'm Back, Baby! Just What I Needed Leap Before You Look Loot Pinata Part-time Mechanic Preemptive Strike The Oracle Tourist Challenges ------------ None Game ------ Seed MasterDataFlakker Manual? 0 Play Time 02:34:59 Cumulative 35.5 hours Start 2019.11.16 @ 23:37:51 End 2019.11.19 @ 23:42:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 34 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c36dd3bc-216c-49a8-931d-7733f0c2c114