Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.01 @ 03:30:29

Player: pGoos

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1408)     1408
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 3414

 Bonus
-------
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             0/550
Matter                     113/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Signal Interpreter
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
      Mini Grenade Launcher
     Heavy Flail
>          --- INVENTORY --------
  Improved Signal Interpreter
           Particle Charger
           Gauss Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             73   | 9   10  34  20  
  Power                    10   | 2   2   3   3   
    Engine                 8    | 2   1   3   2   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               30   | 3   2   18  7   
    Treads                 1    | 1   .   .   .   
    Leg                    21   | 2   2   15  2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 8    | .   .   3   5   
  Utility                  13   | 2   4   2   5   
    Device                 5    | .   .   1   4   
    Storage                7    | 2   4   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   2   11  5   
    Energy Gun             6    | 2   1   2   1   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          5    | .   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         2    | .   .   2   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   
Parts Lost                 18   | .   4   3   11  
  Power                    2    | .   .   .   2   
  Propulsion               8    | .   .   2   6   
  Utility                  .    | .   .   .   .   
  Weapon                   8    | .   4   1   3   
  Highest Loss Streak      9    | .   2   1   9   
Average Slot Usage (%)     88   | .   99  93  63  
  Engine                   8    | .   7   11  3   
  Core                     2    | .   6   .   4   
  Leg                      30   | .   28  40  13  
  Flight                   4    | .   .   1   15  
  Device                   1    | .   .   1   4   
  Storage                  16   | .   27  13  5   
  Processor                5    | .   .   7   9   
  Energy Gun               8    | .   22  2   .   
  Energy Cannon            2    | .   .   3   3   
  Ballistic Gun            6    | .   5   10  .   
  Special Weapon           1    | .   .   1   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 14  28  24  23  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  5    | 2   1   5   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 8   16  10  8   
  Average Capacity         8    | 7   9   8   6   
  Most Carried             10   | 4   10  10  8   
  Average Carried          6    | 2   6   7   5   
  Final Capacity           10   | 8   10  8   4   
  Final Carried            10   | 4   10  8   2   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 37% | Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           955  | 290 105 446 114 
  Remotely                 .    | .   .   .   .   
Salvage Created            1699 | 137 516 753 293 
  Parts                    103  | 11  18  50  24  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           3    | .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  41   | .   7   18  16  
  Guns                     18   | .   7   11  .   
  Cannons                  7    | .   .   4   3   
  AOE                      16   | .   .   3   13  
Classes Destroyed          9    | 2   1   3   3   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 3    | 1   2   .   .   
  Swarmer                  12   | .   .   4   8   
  Grunt                    23   | .   7   11  5   
  Sentry                   5    | .   .   3   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           15   | 4   6   6   15  
  Combat Bots Only         13   | .   4   5   13  
Max Kills in Single Turn   3    | 1   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2996 | 47   653  1008 1288 
  Core                     796  | .    152  94   550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         71   | 100  39   76   .    
Volleys Fired              128  | 9    28   53   38   
  Largest                  2    | 2    2    2    2    
  Hottest                  168  | 80   80   168  168  
Shots Fired                193  | 16   52   86   39   
  Gun                      127  | 16   52   55   4    
  Cannon                   41   | .    .    24   17   
  Launcher                 13   | .    .    1    12   
  Special                  12   | .    .    6    6    
  Kinetic                  66   | .    15   47   4    
  Thermal                  94   | 7    26   38   23   
  Explosive                13   | .    .    1    12   
  Electromagnetic          20   | 9    11   .    .    
  Robot Hit Streak         19   | 3    9    19   6    
  Robot Miss Streak        4    | 4    2    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           116  | 7    37   55   17   
  Core Hits                83   | 5    20   28   30   
  Critical Hits            5    | .    1    4    .    
  Critical Kills           3    | .    1    2    .    
  Critical Parts Destroyed 2    | .    .    2    .    
Melee Attacks              1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3156 | 167  404  1041 1544 
  Guns                     1083 | 95   404  516  68   
  Cannons                  617  | .    .    384  233  
  Explosions               1368 | 72   .    115  1181 
  Melee                    .    | .    .    .    .    
  Ramming                  16   | .    .    2    14   
  Kinetic                  621  | .    92   461  68   
  Thermal                  1032 | 72   216  463  281  
  Explosive                1296 | .    .    115  1181 
  Electromagnetic          191  | 95   96   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            38   | .    .    .    38   
  Projectiles              2    | .    .    .    2    
  Explosions               36   | .    .    .    36   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      128  | 47   .    .    81   
  Shots                    5    | 2    .    .    3    
  Rammed                   4    | .    .    2    2    
Targets Rammed             5    | .    .    3    2    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        441  | 54   391  441  274  
  Average Temperature      156  | 24   214  175  81   
  Received Heat Transfer   1098 | .    252  396  450  
  Effects                  7    | .    1    6    .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           4    | .    .    4    .    
    Short Circuit          1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1898 | 50   500  878  470  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | 2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             658  | 25  171 400 658 
  Average Influence        148  | 9   41  160 314 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         67   | 100 100 61  25  
  Level 1                  21   | .   .   27  48  
  Level 2                  10   | .   .   11  26  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   2   4   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   1   2   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   1   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              88   | .   12  31  45  
  Peak Tracking Total      16   | .   5   10  16  
  Tactical Retreats        6    | .   .   2   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                6    | .   3   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   6   9   7   
  Successful               16   | .   2   9   5   
  Failed                   6    | .   4   .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                18   | .   6   5   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   2   5   5   
  Record                   2    | .   .   .   2   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              2    | .   .   2   .   
  Locate Traps             1    | .   .   .   1   
  Dispatch Records         1    | .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              4    | .   2   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1972 | 117 577 880 398 
Spaces Moved               1205 | 67  374 452 312 
  Core                     63   | 15  .   .   48  
  Treads                   .    | .   .   .   .   
  Legs                     920  | 52  374 441 53  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   222  | .   .   11  211 
  Fastest Speed            31   | 50  120 114 31  
  Average Speed            109  | 113 120 124 73  
  Slowest Speed            440  | 150 150 440 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       37   | 4   58  44  43  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 4    | .   .   .   4   
Terrain Destroyed          74   | 5   .   5   64  
  Melee                    1    | .   .   .   1   
  Projectile               6    | .   .   .   6   
  AOE                      67   | 5   .   5   57  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1646 | 88  451 679 428 
  Wait                     146  | .   22  87  37  
  Move                     1200 | 66  373 451 310 
  Hop                      1    | .   .   .   1   
  Pick Up                  28   | 3   9   14  2   
  Fast Attach              36   | 8   4   15  9   
  Attach                   17   | .   1   11  5   
  Detach                   14   | 1   .   9   4   
  Swap                     20   | 1   5   8   6   
  Drop                     51   | .   9   28  14  
  Fire                     128  | 9   28  53  38  
  Melee                    1    | .   .   .   1   
  Ram                      3    | .   .   2   1   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 15)
  556 | -10/Materials | Discovered new exit (range 13)
  644 | -10/Materials | Discovered new exit (range 6)
  681 | -10/Materials | Core integrity fell below 50%
  695 | -10/Materials | Entered another Materials area
  695 | -9/Materials  | Evolved 2 slots: Propulsion x2
  763 | -9/Materials  | Discovered new exit (range 16)
  843 | -9/Materials  | Build established: Scavenger-Mutant
  936 | -9/Materials  | Identified exit to Mines
 1213 | -9/Materials  | Repaired Aluminum Leg
 1240 | -9/Materials  | Repaired Aluminum Leg
 1511 | -9/Materials  | Discovered new exit (range 13)
 1575 | -9/Materials  | Entered another Materials area
 1575 | -8/Materials  | Evolved 2 slots: Utility x2
 1915 | -8/Materials  | Destroyed 13 combat bots
 1936 | -8/Materials  | Core integrity fell below 50%
 1963 | -8/Materials  | Core integrity fell below 20%
 1964 | -8/Materials  | Lost 9 parts (2p5n2w)
 1973 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01917_ Acquired 21 matter.
01919_ K-01 Serf collects debris.
01919_ Mni. Grenade Launcher destroyed.
01920_ K-01 Serf collects debris.
01920_ U-05 Engineer builds a Wall.
01923_ Dropped Imp. Ion Engine.
01924_ K-01 Serf collects debris.
01932_ W-25 Informer sends out distress signal.
01933_ Flight Unit destroyed.
01938_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01943_ Slammed into A-02 Transporter.
01943_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
01946_ Slug penetrates A-02 Transporter. <x2>
01950_ Slug penetrates Wall.
01952_ Slug penetrates A-02 Transporter.
01958_ Dropped Particle Charger.
01969_ Acquired Pulse Rifle.
01971_ Dropped Pulse Rifle.
01973_ Slammed into Y-45 Defender.
01973_ Destabilizing: Core damaged (-22).

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????##???????????????????????????????? |
| ????????????#### ###?#???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#    """ #???????????????????????????? |
| ????????????#    """ #???????????????????????????? |
| ????????????#    """ #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#    !!  #???????????????????????????? |
| ????????????#    !!  #???????????????????????????? |
| ????????????#  ! !!  #???????????????????????????? |
| ????????????#   !    #???????????????????????????? |
| ????????????#####+###########????????????????????? |
| ?????????????#?#   ####     #????????????????????? |
| ?????????????? #      g   T #????????????????????? |
| ?????????????? #   ####     #????????????????????? |
| ????????????"  /   #??#     #????????????????????? |
| ??????????"""  #   #??#     #????????????????????? |
| ?????????     =#   #??# """ #????????????????????? |
| ????????######?#   #??# """ #????????????????????? |
| ???????????????#   #### """ #????????????????????? |
| ???????????????#     gY    o#????????????????????? |
| ???????????????#   ####gg[  #????????????????????? |
| ???????????????#   #??#!    #????????????????????? |
| ???????????????#   #??#  @  #????????????????????? |
| ???????????????#   ######Y###????????????????????? |
| ???????????????#        Yga ###+################## |
| ???????    #####                                   |
| ??????                                             |
| ?????#     #                                       |
| ???????????#    """"""" g   #################+#### |
| ???????????#    """""""    ###### ####????#    T # |
| ???????????#    """""""    #         #????#      # |
| ???????????#    """""""    # ]       #????#  """ # |
| ???????????#    ??""""" !  +     """ #????#[ """ # |
| ???????????#               #     """ #????#  """ + |
| ???????????/          ]    # " " """ #????#[     # |
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| ???????????????????????#   ###########       #???? |
| ?????????????????????? /                     #???? |
| ?????????????????????? #   #?############    #???? |
| ??????????????????????##   #????????????#    #???? |
| ???????????????????????#   #?############    #???? |
| ???????????????????????#   ###       #       #???? |
| ???????????????????????#   #         #       #???? |
| ???????????????????????#   #         ##  *   #???? |
| ???????????????????????#   #                 #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipQuantumRay
  Manual?         0
Play Time         00:45:54
  Cumulative      27.2 hours
  Start           2020.06.01 @ 02:30:48
  End             2020.06.01 @ 03:30:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 538c49fe-c114-494c-bf5d-7e57ccc6f43a