Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 00:09:10 Player: willyarr Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2753) 2753 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6633 Bonus ------- None Cogmind --------- Core Integrity 229/850 Matter 81/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Armored Leg Compact Wheel Improved Heat Sink Improved Cooling System Visual Processing Unit Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Improved Particle Charger Advanced ECM Suite Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit (0) Datajack Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Signal Interpreter Medium Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Autogun Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Compact Wheel Improved Cooling System Visual Processing Unit Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Improved Field Recycling Unit Lightning Gun High-powered Shotgun Flak Cannon Improved Grenade Launcher Datajack Improved Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . . . 2 Utility 3 | . . 1 1 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 63 | 5 5 12 15 8 9 . 9 Power 7 | 1 . 3 . 2 1 . . Engine 7 | 1 . 3 . 2 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 4 5 . 1 . 2 Treads 6 | . . . 3 . 1 . 2 Leg 5 | . 2 2 1 . . . . Wheel 2 | 2 . . . . . . . Hover 1 | . . . 1 . . . . Flight 2 | . . 2 . . . . . Utility 17 | . 3 2 6 4 1 . 1 Device 6 | . . . 4 1 . . 1 Storage 6 | . 2 1 2 1 . . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 3 | . . 1 . 1 1 . . Artifact . | . . . . . . . . Weapon 23 | 2 . 3 4 2 6 . 6 Energy Gun 11 | . . 3 3 1 2 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . . 1 1 1 . 3 Ballistic Cannon 3 | . . . . . 3 . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 2 . . Parts Lost 40 | . 1 7 1 1 9 . 21 Power 5 | . . 3 . . 2 . . Propulsion 9 | . 1 2 . . . . 6 Utility 7 | . . . 1 1 1 . 4 Weapon 19 | . . 2 . . 6 . 11 Highest Loss Streak 12 | . 1 6 1 1 6 . 12 To Critical Strikes 2 | . . 1 . . . . 1 Average Backups 15 | . 6 8 10 17 17 19 19 Power . | . . . . 1 . . . Propulsion 2 | . . . 1 2 2 4 2 Utility 7 | . . 3 5 6 8 9 11 Weapon 4 | . 4 5 3 6 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 1 . . 2 . 15 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 11 | . . . . . . . 11 Weapon 3 | . . 1 . . 2 . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 84 | . 96 69 89 90 87 84 71 Engine 5 | . 14 9 9 6 4 . . Treads 13 | . . . 13 15 14 15 17 Leg 2 | . 9 10 3 . . . . Device 6 | . . . 7 6 7 7 6 Storage 8 | . 13 11 10 7 7 7 6 Processor 13 | . 13 11 9 14 15 15 12 Protection 6 | . . 2 9 6 6 7 4 Energy Gun 11 | . . 16 20 14 11 7 4 Ballistic Gun 8 | . 28 5 6 14 5 7 6 Ballistic Cannon 6 | . . . . . 11 15 10 Peak Build Rating 45 | 5 8 13 25 36 37 36 45 Average Rating 29 | 3 6 8 21 33 35 36 37 On Entrance 19 | . 5 8 13 25 36 36 36 Naked Turns . | . . . . . . . . Heaviest Build 104 | 5 15 22 46 102 104 101 101 Greatest Support 114 | 20 20 23 56 65 65 56 114 Greatest Overweight (x) 29 | . 1 4 1 1 1 1 29 Average Overweight (x) . | . . 1 . . 1 1 1 Largest Inventory Capacity 25 | 5 10 25 15 25 25 25 25 Average Capacity 20 | 5 9 10 12 21 25 25 25 Most Carried 23 | 3 10 10 15 22 20 19 23 Average Carried 15 | 1 6 8 10 17 17 19 19 Final Capacity 25 | 5 10 10 15 25 25 25 25 Final Carried 19 | 2 10 8 15 19 19 19 16 Class Distribution -------------------- 79% | Tank 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1804 | 145 163 135 220 299 426 19 397 Remotely 114 | . . . 114 . . . . Salvage Created 2905 | 30 204 383 707 469 344 . 768 Parts 142 | 1 19 27 30 22 19 . 24 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 63 | 1 5 14 13 5 10 . 15 Guns 47 | 1 5 13 11 5 4 . 8 Cannons 10 | . . . . . 6 . 4 AOE 6 | . . 1 2 . . . 3 Classes Destroyed 11 | 1 2 2 1 4 1 . . Hauler 1 | . . . . 1 . . . Recycler 3 | . . 1 . . . . 2 Operator 1 | . . . . 1 . . . Watcher 8 | . 2 1 1 3 . . 1 Swarmer 19 | . 2 11 . . 3 . 3 Grunt 25 | 1 3 2 9 3 2 . 5 Duelist 4 | . . . . 1 3 . . Sentry 6 | . . 1 3 . 1 . 1 Hunter 6 | . . . 1 . . . 5 Programmer 2 | . . . . 1 . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 9 | 1 2 4 3 4 9 . 8 Combat Bots Only 9 | 1 2 4 3 4 9 . 7 Max Kills in Single Turn 2 | 1 1 2 1 1 2 . 2 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . . 1 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 620 | 7 44 105 61 29 98 . 276 Missed 156 | 3 14 21 11 9 25 . 73 Hits 464 | 4 30 84 50 20 73 . 203 Melee 11 | . . . . 1 10 . . Projectile 453 | 4 30 84 50 19 63 . 203 Critical Strikes 21 | . 1 4 3 1 3 . 9 Damage Taken 5522 | 34 248 619 560 260 1186 . 2615 Core 1057 | . 59 82 96 24 175 . 621 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1640 | 10 75 193 163 76 336 . 787 Core Remaining (%) 81 | 100 76 79 82 . . 71 . Volleys Fired 217 | 6 25 37 36 16 38 . 59 Largest 4 | 2 2 2 3 4 4 . 4 Hottest 163 | 40 40 85 150 151 151 . 163 Shots Fired 523 | 12 50 71 96 58 83 1 152 Gun 414 | 12 50 71 96 58 34 1 92 Cannon 104 | . . . . . 49 . 55 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 336 | 12 50 30 25 32 71 1 115 Thermal 126 | . . 32 44 11 8 . 31 Explosive 5 | . . . . . . . 5 Electromagnetic 56 | . . 9 27 15 4 . 1 Robot Hit Streak 28 | 4 15 12 28 14 11 . 16 Robot Miss Streak 5 | 1 5 3 2 2 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 1 6 1 3 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 405 | 9 35 47 78 41 72 . 123 Core Hits 197 | 3 16 23 36 23 32 . 64 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 12 | . 1 . 2 1 3 . 5 Burn 2 | . . . 1 . . . 1 Destroy 3 | . 1 . 1 . . . 1 Blast 6 | . . . . . 3 . 3 Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7328 | 77 285 680 1443 612 1375 . 2856 Guns 4436 | 77 285 488 1116 612 413 . 1445 Cannons 1899 | . . . . . 962 . 937 Explosions 993 | . . 192 327 . . . 474 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4135 | 77 285 156 262 348 1214 . 1793 Thermal 1792 | . . 195 826 90 113 . 568 Explosive 666 | . . 192 . . . . 474 Electromagnetic 735 | . . 137 355 174 48 . 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . 11 10 6 4 Message Errors 12 | . . . . 3 3 4 2 Matter Fused 8 | . . . . 3 4 . 1 Energy Discharges 4 | . . . . 2 1 1 . Data Loss (minor) 2 | . . . . 2 . . . Data Loss (major) 2 | . . . . 1 1 . . Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 132 | . . 50 . . . . 82 Projectiles 1 | . . . . . . . 1 Explosions 131 | . . 50 . . . . 81 Melee . | . . . . . . . . Knockbacks 30 | . . . . . 7 . 23 Impact . | . . . . . . . . Kinetic 26 | . . . . . 7 . 19 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 146 | . . 74 . . . . 72 Shots 6 | . . 1 . . . . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 522 | 6 39 144 522 512 400 . 256 Average Temperature 115 | 6 20 39 143 166 240 . 68 Received Heat Transfer 1467 | 24 126 84 351 162 72 . 648 Effects 11 | . . . 4 5 2 . . Shutdowns 4 | . . . 1 1 2 . . Energy Bleed 3 | . . . 2 1 . . . Interference 1 | . . . 1 . . . . Matter Decay 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 3706 | . . 450 1598 222 259 . 1177 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 121 | 20 110 94 71 70 . . 121 Initial 25 | . 11 22 25 24 . . . Average 21 | 2 57 53 21 6 . . 13 Influence Increases 1763 | 20 174 349 390 156 210 . 464 Destroy 0b10 Robot/C 1260 | 20 100 280 260 100 200 . 300 Destroy 0b10 Robot/NC 65 | . 10 10 5 25 . . 15 Destroy Leader 268 | . 34 42 72 28 10 . 82 Successful Hack 11 | . . . 8 3 . . . Disable Machine 9 | . . 9 . . . . . Destroy Structure 75 | . . 8 30 . . . 37 Lose Combat Pursuer 75 | . 30 . 15 . . . 30 Influence Decreases 1672 | . 130 342 398 219 210 . 373 Entered New Map 136 | . 9 42 46 39 . . . Time Decay 1230 | . 111 230 352 170 150 . 217 Lost Part 306 | . 10 70 . 10 60 . 156 Squads Dispatched 13 | . 1 . 1 1 . . 10 Investigation 2 | . 1 . . . . . 1 Extermination 4 | . . . . 1 . . 3 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | 1 10 15 18 8 10 . 22 Peak Tracking Total 9 | 1 3 4 4 4 9 . 6 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 1 . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 17 | . 3 2 8 2 . . 2 Terminals 11 | . 2 1 5 2 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 6 2 15 3 . . 4 Successful 27 | . 6 1 13 3 . . 4 Failed 3 | . . 1 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 3 1 9 3 . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . 1 . . . . . Recycling Units 4 | . 3 . 1 . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 3 1 7 3 . . 2 Record 7 | . . . 4 2 . . 1 Robot Analysis 1 | . 1 . . . . . . Alert Level 4 | . 1 1 1 . . . 1 Locate Traps 1 | . . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 2 7 . . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 62 | . . . . . . . 62 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 39 | . 39 . . . . . . Retrieved Matter 39 | . 39 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 4190 | . . . . 1091 1489 723 887 Optics 4190 | . . . . 1091 1489 723 887 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6157 | 68 317 471 1018 1094 1521 723 945 Spaces Moved 2686 | 59 239 220 519 496 575 302 276 Core 98 | 21 . 69 . . . . 8 Treads 2071 | . . . 430 496 575 302 268 Legs 298 | . 87 122 89 . . . . Wheels 190 | 38 152 . . . . . . Hover . | . . . . . . . . Flight 29 | . . 29 . . . . . Fastest Speed 50 | 50 80 117 160 160 240 240 160 Average Speed 198 | 69 95 154 165 203 240 240 272 Slowest Speed 1500 | 80 120 280 240 240 240 240 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 35 27 46 11 85 37 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 81 | . . 8 29 . . . 44 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 79 | . . 8 29 . . . 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3111 | 76 286 289 607 549 646 301 357 Wait 26 | . 4 . 4 8 9 . 1 Move 2679 | 58 238 219 518 495 574 301 276 Hop . | . . . . . . . . Pick Up 87 | 7 13 12 21 14 11 . 9 Fast Attach . | . . . . . . . . Attach 66 | 5 4 13 13 8 11 . 12 Detach 6 | . . 2 2 1 1 . . Swap 5 | . 1 . 2 1 1 . . Drop 25 | . 1 6 11 6 1 . . Fire 217 | 6 25 37 36 16 38 . 59 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 12) 384 | -10/Materials | Identified exit to Materials 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 540 | -9/Materials | Lost 6 parts (2p2n2w) 805 | -9/Materials | Discovered new exit (range 15) 856 | -9/Materials | Identified exit to Materials 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1146 | -8/Materials | Build established: Tank 1818 | -8/Materials | Discovered new exit (range 15) 1840 | -8/Materials | Identified exit to Factory 1875 | -8/Materials | Entered Factory 1875 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2038 | -7/Factory | Discovered new exit (range 20) 2080 | -7/Factory | Identified exit to Factory 2552 | -7/Factory | Discovered new exit (range 10) 2588 | -7/Factory | Identified exit to Lower Caves 2969 | -7/Factory | Entered Lower Caves 3271 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3341 | -7/Lower Caves | Destroyed 9 combat bots 3356 | -7/Lower Caves | Learned location of Zion (-6) 3367 | -7/Lower Caves | Lost 6 parts (1p5w) 3440 | -7/Lower Caves | Identified exit to Lower Caves 3874 | -7/Lower Caves | Spotted B-75 Beast 3946 | -7/Lower Caves | Destroyed B-75 Beast 3965 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4490 | -7/Lower Caves | Entered another Lower Caves area 4930 | -7/Lower Caves | Discovered exit to Factory (range 9) 4971 | -7/Lower Caves | Encountered a Warlord checkpoint 5213 | -7/Lower Caves | Entered Factory 5213 | -6/Factory | Evolved 2 slots: Propulsion x2 5839 | -6/Factory | Garrison activated, responded to threat 5927 | -6/Factory | Lost 7 parts (3n1u3w) 6047 | -6/Factory | Garrison activated, responded to threat 6122 | -6/Factory | Core integrity fell below 50% 6146 | -6/Factory | Destroyed 7 combat bots 6158 | -6/Factory | Self-destructed Last Messages --------------- 06138_ U-05 Engineer builds a Wall. 06140_ System corrupted: Matter fused (-8). 06142_ The unstable cave ceiling collapses. 06142_ Critical hit (Burn: +37). 06142_ U-05 Engineer builds a Wall. 06145_ G-50 Soldier heat damages Carbon-fiber Leg. 06147_ U-05 Engineer builds a Wall. 06148_ R-10 Processor collects Com. Wheel. 06151_ U-05 Engineer lays Concrete. 06152_ U-05 Engineer builds a Wall. 06153_ G-50 Soldier heat spikes uncontrollably. 06153_ G-50 Soldier overheating. 06154_ G-50 Soldier heat damages Carbon-fiber Leg. 06154_ G-50 Soldier overheating. 06156_ R-10 Processor collects Flexi-carbon Leg. 06157_ U-05 Engineer builds a Door. 06157_ U-05 Engineer builds a Wall. 06157_ G-50 Soldier overheating. 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""" ?????????????? | | # % " R # """ """ ""???????? | | + % % R Y #### ???????? | | #### % @u % """ ???????????? | | ???# g ### """ ???????????? | | ???###### ##### # # """??????????????? | | ???????## ##??# # #????????????????????? | | ???????+ ##### # #####????????????????????? | | ???????# # + ???????????????????????? | | ???????# # #### ??????????????????????? | | ???????+ + #??# ???????????????????????? | | ?????? # #### #??# ???????????????????????? | | ????? # ???# #?## ""??????????????????????? | | ????" ?# ???# # """ "???????????????????? | | ???? ?# ???# # """ ????????????????????? | | ???##??#/???# + ^ ?????????????????????? | | ??????? ???# # ^ """ ""??????????????????? | | ??????? ????# # """ ""??????????????????? | | ??????? ????# # """ ""??????????????????? | | ????????????# # ???????????????????? | | ????????????# # """ """?????????????????? | | ????"""?????####+### """ """ ????????????? | | ????? ????# """ """ ????????????? | | ???????"" ### #???????????? | | ?????????? + #???????????? | | ???????????### #???????????? | | ?????????????# ########+#??????????????? | | ?????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Storm Trooper Use The Force Challenges ------------ None Game ------ Seed AdvancedTargetBox Manual? 0 Play Time 01:05:07 Cumulative 3.0 hours Start 2025.05.21 @ 23:04:38 End 2025.05.22 @ 00:09:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38a07a5f-f0cc-47c7-86dc-01bbdbeece32